A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio

Detalhes bibliográficos
Ano de defesa: 2023
Autor(a) principal: Matos, Nadia Tamires Silva
Orientador(a): Santiago, Silvany Bastos
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Área do conhecimento CNPq:
Link de acesso: http://repositorio.ufc.br/handle/riufc/81508
Resumo: Knowledge of Botany is of great relevance due to the importance of plants in maintaining life. However, most of the time, teaching is focused primarily on conceptual content, making collaboration and interaction between students and teachers impossible. With these adverse situations for teaching Botany in education, it is necessary to create strategies so that its teaching becomes enjoyable in a motivating and meaningful context, an aspect in which returns can be discovered when relating the Teaching of Botany with didactic games. Thus, this research aimed to investigate the contributions of the didactic game <Trilha Botânica=, as a pedagogical tool for learning Botany concepts in the 1st year of High School. The present research had as theoretical support the works, mainly, of Vygotsky (1968), Piaget (1975) and Lima (2019). The methodology used was applied participatory research, of the pedagogical intervention type, with a qualitative approach. With this, a didactic board game was created with questions and answers about Botany content called Botany Trail. The game was used by 1st year high school students at a state public school, in Pedro Segundo-PI. Data collection was carried out through participant observation through the field diary, application of questionnaires before and after the intervention with the game, in addition to photographic records. The analysis of the collected data was carried out through a descriptive and graphic diagnosis of the contents of the questionnaire responses grouped into categories following the same sequence of specific objectives. Regarding the use of the Trilha Botânica game in the classroom, it was observed that practice with the game produced a pleasant teaching-learning environment, observed through involvement, competitiveness, autonomy and debates between team members. According to the qualitative questionnaires, the students classified the game as interesting, considering that it helped to make the class more attractive, in addition to helping to assimilate the Botany content in a dynamic way and also helping to change the class routine. The analysis of the diagnosis of students' learning in Botany before and after the game allowed us to verify that the students assimilated the concepts with the playful activity developed with the game, it was verified that the students' knowledge increased after using the game. These results contributed to the development of the educational product with the purpose of guiding Biology teachers to reproduce and use the game with their students in the classroom, in order to complement the teachers' pedagogical practice. From the research carried out, it is concluded that the game, in the reality in which it was applied, proved to be an educational instrument that can assist teaching-learning, considering that its use allowed the process of assimilation of concepts to occur, facilitating so learning.
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spelling Matos, Nadia Tamires SilvaSantiago, Silvany Bastos2025-07-09T12:52:21Z2025-07-09T12:52:21Z2023MATOS, Nadia Tamires Silva. A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio. 2023. 106 f. Dissertação (Mestrado em Ensino de Ciências e Matemática) - Pró-Reitoria de Ensino e Pesquisa, Universidade Federal do Ceará, Fortaleza, 2023.http://repositorio.ufc.br/handle/riufc/81508Knowledge of Botany is of great relevance due to the importance of plants in maintaining life. However, most of the time, teaching is focused primarily on conceptual content, making collaboration and interaction between students and teachers impossible. With these adverse situations for teaching Botany in education, it is necessary to create strategies so that its teaching becomes enjoyable in a motivating and meaningful context, an aspect in which returns can be discovered when relating the Teaching of Botany with didactic games. Thus, this research aimed to investigate the contributions of the didactic game <Trilha Botânica=, as a pedagogical tool for learning Botany concepts in the 1st year of High School. The present research had as theoretical support the works, mainly, of Vygotsky (1968), Piaget (1975) and Lima (2019). The methodology used was applied participatory research, of the pedagogical intervention type, with a qualitative approach. With this, a didactic board game was created with questions and answers about Botany content called Botany Trail. The game was used by 1st year high school students at a state public school, in Pedro Segundo-PI. Data collection was carried out through participant observation through the field diary, application of questionnaires before and after the intervention with the game, in addition to photographic records. The analysis of the collected data was carried out through a descriptive and graphic diagnosis of the contents of the questionnaire responses grouped into categories following the same sequence of specific objectives. Regarding the use of the Trilha Botânica game in the classroom, it was observed that practice with the game produced a pleasant teaching-learning environment, observed through involvement, competitiveness, autonomy and debates between team members. According to the qualitative questionnaires, the students classified the game as interesting, considering that it helped to make the class more attractive, in addition to helping to assimilate the Botany content in a dynamic way and also helping to change the class routine. The analysis of the diagnosis of students' learning in Botany before and after the game allowed us to verify that the students assimilated the concepts with the playful activity developed with the game, it was verified that the students' knowledge increased after using the game. These results contributed to the development of the educational product with the purpose of guiding Biology teachers to reproduce and use the game with their students in the classroom, in order to complement the teachers' pedagogical practice. From the research carried out, it is concluded that the game, in the reality in which it was applied, proved to be an educational instrument that can assist teaching-learning, considering that its use allowed the process of assimilation of concepts to occur, facilitating so learning.O conhecimento de Botânica é de grande relevância devido à importância das plantas na manutenção da vida. Entretanto, o seu ensino é voltado prioritariamente para os conteúdos conceituais, impossibilitando a colaboração e interação entre os alunos com os professores. Com essas situações adversas para se ensinar Botânica na educação, faz-se necessário criar estratégias para que seu ensino se torne agradável apresentados em um contexto motivador e significativo, aspecto este, que pode-se descobrir retornos ao relacionar o Ensino de Botânica com os jogos didáticos. Assim, esta pesquisa teve como objetivo investigar as contribuições do jogo didático “Trilha Botânica”, como ferramenta pedagógica para a aprendizagem dos conceitos de Botânica no 1º ano do Ensino Médio. A presente pesquisa teve como suporte teórico os trabalhos, principalmente, de Vygotsky (1968), Piaget (1975) e Lima (2019). A metodologia utilizada foi uma pesquisa aplicada de cunho participante, do tipo intervenção pedagógica, com abordagem qualitativa. Com isso, foi elaborado um jogo didático de tabuleiro com perguntas e respostas sobre o conteúdo de Botânica denominado Trilha Botânica. O jogo foi utilizado por estudantes do 1º ano do Ensino Médio de uma escola da rede pública estadual, em Pedro Segundo-PI. A coleta de dados foi realizada a partir da observação participante por meio do diário de campo, aplicação de questionários antes e após a intervenção com o jogo, além de registros fotográficos. A análise dos dados coletados foi realizada através de um diagnóstico descritivo e gráfico dos conteúdos das respostas dos questionários agrupados em categorias seguindo a mesma sequência dos objetivos específicos. Em relação à utilização do jogo Trilha Botânica em sala de aula, observou que a prática com o jogo produziu um ambiente de ensino-aprendizagem prazeroso, observados através envolvimento, competitividade, autonomia e debates entre os integrantes das equipes. De acordo com os questionários qualitativos, os alunos classificaram o jogo interessante, considerando que ajudou a tornar a aula mais atrativa, além de ter auxiliado na assimilação do conteúdo de Botânica de forma dinâmica ajudando ainda na mudança de rotina das aulas. A análise do diagnóstico da aprendizagem dos alunos em Botânica antes e depois do jogo permitiu verificar que os estudantes assimilaram os conceitos com a atividade lúdica desenvolvida com o jogo, verificou-se que os conhecimentos dos estudantes aumentaram após a utilização do jogo. Esses resultados contribuíram para a elaboração do produto educacional com a finalidade de orientar professores de Biologia a reproduzir e utilizar o jogo com seus alunos em sala de aula, de modo a complementar a prática pedagógica de professores. A partir da pesquisa desenvolvida, concluísse que o jogo, na realidade em que foi aplicado, mostrou-se um instrumento de educação que pode auxiliar o ensino-aprendizagem, considerando que a sua utilização permitiu a ocorrência do processo de assimilação de conceitos facilitando assim a aprendizagem.Acompanha produto educacional: "Jogo Trilha Botânica: manual de instruções".A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médioThe Botanical Trail: an educational game as a didactic resource for learning botany in the first year of secondary schoolinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisBotânica - Estudo e ensinoEnsino - Meios auxiliaresEstratégias de aprendizagemJogos educativosBotany - Study and teachingTeaching - Auxiliary meansLearning strategiesEducational gamesCNPQ::OUTROSinfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da Universidade Federal do Ceará (UFC)instname:Universidade Federal do Ceará (UFC)instacron:UFChttp://lattes.cnpq.br/8736686895293778https://orcid.org/0000-0002-4396-9634http://lattes.cnpq.br/81281961667986682024ORIGINAL2025_dis_ntsmatos.pdf2025_dis_ntsmatos.pdfDISSERTAÇÃOapplication/pdf47562569http://repositorio.ufc.br/bitstream/riufc/81508/4/2025_dis_ntsmatos.pdf1f546630ccae35ebba99e173d26719f3MD542025_pe_ntsmatos.pdf2025_pe_ntsmatos.pdfPRODUTO EDUCACIONALapplication/pdf33393995http://repositorio.ufc.br/bitstream/riufc/81508/5/2025_pe_ntsmatos.pdf0206c250f736ce6a68c44c8ac6274f81MD55LICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repositorio.ufc.br/bitstream/riufc/81508/6/license.txt8a4605be74aa9ea9d79846c1fba20a33MD56riufc/815082025-07-09 09:52:22.468oai:repositorio.ufc.br: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Repositório InstitucionalPUBhttp://www.repositorio.ufc.br/ri-oai/requestbu@ufc.br || repositorio@ufc.bropendoar:2025-07-09T12:52:22Repositório Institucional da Universidade Federal do Ceará (UFC) - Universidade Federal do Ceará (UFC)false
dc.title.pt_BR.fl_str_mv A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio
dc.title.en.pt_BR.fl_str_mv The Botanical Trail: an educational game as a didactic resource for learning botany in the first year of secondary school
title A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio
spellingShingle A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio
Matos, Nadia Tamires Silva
CNPQ::OUTROS
Botânica - Estudo e ensino
Ensino - Meios auxiliares
Estratégias de aprendizagem
Jogos educativos
Botany - Study and teaching
Teaching - Auxiliary means
Learning strategies
Educational games
title_short A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio
title_full A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio
title_fullStr A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio
title_full_unstemmed A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio
title_sort A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio
author Matos, Nadia Tamires Silva
author_facet Matos, Nadia Tamires Silva
author_role author
dc.contributor.author.fl_str_mv Matos, Nadia Tamires Silva
dc.contributor.advisor1.fl_str_mv Santiago, Silvany Bastos
contributor_str_mv Santiago, Silvany Bastos
dc.subject.cnpq.fl_str_mv CNPQ::OUTROS
topic CNPQ::OUTROS
Botânica - Estudo e ensino
Ensino - Meios auxiliares
Estratégias de aprendizagem
Jogos educativos
Botany - Study and teaching
Teaching - Auxiliary means
Learning strategies
Educational games
dc.subject.ptbr.pt_BR.fl_str_mv Botânica - Estudo e ensino
Ensino - Meios auxiliares
Estratégias de aprendizagem
Jogos educativos
dc.subject.en.pt_BR.fl_str_mv Botany - Study and teaching
Teaching - Auxiliary means
Learning strategies
Educational games
description Knowledge of Botany is of great relevance due to the importance of plants in maintaining life. However, most of the time, teaching is focused primarily on conceptual content, making collaboration and interaction between students and teachers impossible. With these adverse situations for teaching Botany in education, it is necessary to create strategies so that its teaching becomes enjoyable in a motivating and meaningful context, an aspect in which returns can be discovered when relating the Teaching of Botany with didactic games. Thus, this research aimed to investigate the contributions of the didactic game <Trilha Botânica=, as a pedagogical tool for learning Botany concepts in the 1st year of High School. The present research had as theoretical support the works, mainly, of Vygotsky (1968), Piaget (1975) and Lima (2019). The methodology used was applied participatory research, of the pedagogical intervention type, with a qualitative approach. With this, a didactic board game was created with questions and answers about Botany content called Botany Trail. The game was used by 1st year high school students at a state public school, in Pedro Segundo-PI. Data collection was carried out through participant observation through the field diary, application of questionnaires before and after the intervention with the game, in addition to photographic records. The analysis of the collected data was carried out through a descriptive and graphic diagnosis of the contents of the questionnaire responses grouped into categories following the same sequence of specific objectives. Regarding the use of the Trilha Botânica game in the classroom, it was observed that practice with the game produced a pleasant teaching-learning environment, observed through involvement, competitiveness, autonomy and debates between team members. According to the qualitative questionnaires, the students classified the game as interesting, considering that it helped to make the class more attractive, in addition to helping to assimilate the Botany content in a dynamic way and also helping to change the class routine. The analysis of the diagnosis of students' learning in Botany before and after the game allowed us to verify that the students assimilated the concepts with the playful activity developed with the game, it was verified that the students' knowledge increased after using the game. These results contributed to the development of the educational product with the purpose of guiding Biology teachers to reproduce and use the game with their students in the classroom, in order to complement the teachers' pedagogical practice. From the research carried out, it is concluded that the game, in the reality in which it was applied, proved to be an educational instrument that can assist teaching-learning, considering that its use allowed the process of assimilation of concepts to occur, facilitating so learning.
publishDate 2023
dc.date.issued.fl_str_mv 2023
dc.date.accessioned.fl_str_mv 2025-07-09T12:52:21Z
dc.date.available.fl_str_mv 2025-07-09T12:52:21Z
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dc.identifier.citation.fl_str_mv MATOS, Nadia Tamires Silva. A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio. 2023. 106 f. Dissertação (Mestrado em Ensino de Ciências e Matemática) - Pró-Reitoria de Ensino e Pesquisa, Universidade Federal do Ceará, Fortaleza, 2023.
dc.identifier.uri.fl_str_mv http://repositorio.ufc.br/handle/riufc/81508
identifier_str_mv MATOS, Nadia Tamires Silva. A Trilha Botânica: jogo pedagógico como recurso didático na aprendizagem de botânica no 1º ano do ensino médio. 2023. 106 f. Dissertação (Mestrado em Ensino de Ciências e Matemática) - Pró-Reitoria de Ensino e Pesquisa, Universidade Federal do Ceará, Fortaleza, 2023.
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