A cooperação design de games e neurociência como estratégia à superação do cybersickness

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: MORENO, Felipe Servilha lattes
Orientador(a): Dias, Rachel Zuanon
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Anhembi Morumbi
Programa de Pós-Graduação: Programa de Pós-Graduação Mestrado em Design
Departamento: Universidade Anhembi Morumbi::Diretoria de Pesquisa e Pós-graduação Stricto Sensu
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Resumo em Inglês: The technological evolution of HMDs is responsible for making devices available that are lighter, cheaper and more operational, as well as being aware of the risks of cybersicness. Cybersickness involves a range of symptoms similar to those of motion sickness, which affects a significant number of users and is currently regarded as one of the main obstacles to virtual reality helmets in the market. The focal point of this dissertation is on merging the fields of knowledge of Neuroscience and Games Design as a strategy for mitigating the symptoms of cybersickness. It sets out the results obtained from an experiment carried out with two groups of volunteers – heavy and low users of games for HMDs. These results underpin the sensory rearrangement theory and point out the kind of design choices that can trigger the symptoms of cybersickness. As a result, it is becoming possible to design games by predicting the design decisions required to overcome the problem of this malady.
Link de acesso: http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1715
Resumo: The technological evolution of HMDs is responsible for making devices available that are lighter, cheaper and more operational, as well as being aware of the risks of cybersicness. Cybersickness involves a range of symptoms similar to those of motion sickness, which affects a significant number of users and is currently regarded as one of the main obstacles to virtual reality helmets in the market. The focal point of this dissertation is on merging the fields of knowledge of Neuroscience and Games Design as a strategy for mitigating the symptoms of cybersickness. It sets out the results obtained from an experiment carried out with two groups of volunteers – heavy and low users of games for HMDs. These results underpin the sensory rearrangement theory and point out the kind of design choices that can trigger the symptoms of cybersickness. As a result, it is becoming possible to design games by predicting the design decisions required to overcome the problem of this malady.
id ANHE_504287e8e94db8d31b0b6e5c64436783
oai_identifier_str oai:sitios.anhembi.br:TEDE/1715
network_acronym_str ANHE
network_name_str Biblioteca Digital de Teses e Dissertações do ANHEMBI
spelling Dias, Rachel Zuanonhttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K8715993A8MORENO, Felipe Servilha2018-10-17T18:38:10Z2018-02-27MORENO, Felipe Servilha. A cooperação design de games e neurociência como estratégia à superação do cybersickness. 2018. 143 f. Dissertação( Programa de Pós-Graduação Mestrado em Design) - Universidade Anhembi Morumbi, São Paulo.http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1715The technological evolution of HMDs is responsible for making devices available that are lighter, cheaper and more operational, as well as being aware of the risks of cybersicness. Cybersickness involves a range of symptoms similar to those of motion sickness, which affects a significant number of users and is currently regarded as one of the main obstacles to virtual reality helmets in the market. The focal point of this dissertation is on merging the fields of knowledge of Neuroscience and Games Design as a strategy for mitigating the symptoms of cybersickness. It sets out the results obtained from an experiment carried out with two groups of volunteers – heavy and low users of games for HMDs. These results underpin the sensory rearrangement theory and point out the kind of design choices that can trigger the symptoms of cybersickness. As a result, it is becoming possible to design games by predicting the design decisions required to overcome the problem of this malady.A evolução tecnológica dos HMDs é responsável por disponibilizar aparelhos mais leves, baratos e funcionais, bem como pela visibilidade do cybersickness. O cybersickness consiste em um conjunto de sintomas semelhantes à cinetose, que afeta um percentual expressivo dos usuários e se configura atualmente como um dos maiores impeditivos à consolidação dos capacetes de realidade virtual no mercado. Esta dissertação enfoca a cooperação entre os campos de conhecimento da Neurociência e do Design de Games como estratégia à redução dos sintomas do cybersickness. Apresenta e discute resultados obtidos em experimento realizado com dois grupos de voluntários, heavy user e low user de jogos para HMDs. Tais resultados reforçam a teoria do rearranjo sensorial e apontam as escolhas de design que desencadearam os sintomas de cybersickness. Com isso, passa a ser possível ao designer de games antever decisões projetuais capazes de contribuir à superação do cybersickness.Submitted by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-10-17T14:15:14Z No. of bitstreams: 1 Felipe Servilha Moreno.pdf: 3335435 bytes, checksum: 145a8c05a54a0fe851645612ac3962d4 (MD5)Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-10-17T18:36:07Z (GMT) No. of bitstreams: 1 Felipe Servilha Moreno.pdf: 3335435 bytes, checksum: 145a8c05a54a0fe851645612ac3962d4 (MD5)Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2018-10-17T18:37:54Z (GMT) No. of bitstreams: 1 Felipe Servilha Moreno.pdf: 3335435 bytes, checksum: 145a8c05a54a0fe851645612ac3962d4 (MD5)Made available in DSpace on 2018-10-17T18:38:10Z (GMT). No. of bitstreams: 1 Felipe Servilha Moreno.pdf: 3335435 bytes, checksum: 145a8c05a54a0fe851645612ac3962d4 (MD5) Previous issue date: 2018-02-27Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfporUniversidade Anhembi MorumbiPrograma de Pós-Graduação Mestrado em DesignUAMBrasilUniversidade Anhembi Morumbi::Diretoria de Pesquisa e Pós-graduação Stricto SensuDesign; Neurociência; Realidade virtual; Design de gamesDesign; Game Design; Neuroscience; Head-mounted display; CybersicknessCIENCIAS SOCIAIS APLICADASA cooperação design de games e neurociência como estratégia à superação do cybersicknessinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-50169050766056781366006006006003930158860712739524-19880619442701333922075167498588264571info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações do ANHEMBIinstname:Universidade Anhembi Morumbiinstacron:ANHEMBILICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://D1-ADM-SIT-01:8080/solr/oai/bitstream/TEDE/1715/1/license.txtbd3efa91386c1718a7f26a329fdcb468MD51ORIGINALFelipe Servilha Moreno.pdfFelipe Servilha Moreno.pdfapplication/pdf3335435http://D1-ADM-SIT-01:8080/solr/oai/bitstream/TEDE/1715/2/Felipe+Servilha+Moreno.pdf145a8c05a54a0fe851645612ac3962d4MD52TEDE/1715oai:sitios.anhembi.br:TEDE/17152018-10-17 15:38:10.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http://sitios.anhembi.br/oai/requestopendoar:null2020-06-06 09:54:14.519Biblioteca Digital de Teses e Dissertações do ANHEMBI - Universidade Anhembi Morumbifalse
dc.title.por.fl_str_mv A cooperação design de games e neurociência como estratégia à superação do cybersickness
title A cooperação design de games e neurociência como estratégia à superação do cybersickness
spellingShingle A cooperação design de games e neurociência como estratégia à superação do cybersickness
MORENO, Felipe Servilha
Design; Neurociência; Realidade virtual; Design de games
Design; Game Design; Neuroscience; Head-mounted display; Cybersickness
CIENCIAS SOCIAIS APLICADAS
title_short A cooperação design de games e neurociência como estratégia à superação do cybersickness
title_full A cooperação design de games e neurociência como estratégia à superação do cybersickness
title_fullStr A cooperação design de games e neurociência como estratégia à superação do cybersickness
title_full_unstemmed A cooperação design de games e neurociência como estratégia à superação do cybersickness
title_sort A cooperação design de games e neurociência como estratégia à superação do cybersickness
author MORENO, Felipe Servilha
author_facet MORENO, Felipe Servilha
author_role author
dc.contributor.advisor1.fl_str_mv Dias, Rachel Zuanon
dc.contributor.authorLattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K8715993A8
dc.contributor.author.fl_str_mv MORENO, Felipe Servilha
contributor_str_mv Dias, Rachel Zuanon
dc.subject.por.fl_str_mv Design; Neurociência; Realidade virtual; Design de games
topic Design; Neurociência; Realidade virtual; Design de games
Design; Game Design; Neuroscience; Head-mounted display; Cybersickness
CIENCIAS SOCIAIS APLICADAS
dc.subject.eng.fl_str_mv Design; Game Design; Neuroscience; Head-mounted display; Cybersickness
dc.subject.cnpq.fl_str_mv CIENCIAS SOCIAIS APLICADAS
dc.description.sponsorship.fl_txt_mv Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
dc.description.abstract.eng.fl_txt_mv The technological evolution of HMDs is responsible for making devices available that are lighter, cheaper and more operational, as well as being aware of the risks of cybersicness. Cybersickness involves a range of symptoms similar to those of motion sickness, which affects a significant number of users and is currently regarded as one of the main obstacles to virtual reality helmets in the market. The focal point of this dissertation is on merging the fields of knowledge of Neuroscience and Games Design as a strategy for mitigating the symptoms of cybersickness. It sets out the results obtained from an experiment carried out with two groups of volunteers – heavy and low users of games for HMDs. These results underpin the sensory rearrangement theory and point out the kind of design choices that can trigger the symptoms of cybersickness. As a result, it is becoming possible to design games by predicting the design decisions required to overcome the problem of this malady.
dc.description.abstract.por.fl_txt_mv A evolução tecnológica dos HMDs é responsável por disponibilizar aparelhos mais leves, baratos e funcionais, bem como pela visibilidade do cybersickness. O cybersickness consiste em um conjunto de sintomas semelhantes à cinetose, que afeta um percentual expressivo dos usuários e se configura atualmente como um dos maiores impeditivos à consolidação dos capacetes de realidade virtual no mercado. Esta dissertação enfoca a cooperação entre os campos de conhecimento da Neurociência e do Design de Games como estratégia à redução dos sintomas do cybersickness. Apresenta e discute resultados obtidos em experimento realizado com dois grupos de voluntários, heavy user e low user de jogos para HMDs. Tais resultados reforçam a teoria do rearranjo sensorial e apontam as escolhas de design que desencadearam os sintomas de cybersickness. Com isso, passa a ser possível ao designer de games antever decisões projetuais capazes de contribuir à superação do cybersickness.
description The technological evolution of HMDs is responsible for making devices available that are lighter, cheaper and more operational, as well as being aware of the risks of cybersicness. Cybersickness involves a range of symptoms similar to those of motion sickness, which affects a significant number of users and is currently regarded as one of the main obstacles to virtual reality helmets in the market. The focal point of this dissertation is on merging the fields of knowledge of Neuroscience and Games Design as a strategy for mitigating the symptoms of cybersickness. It sets out the results obtained from an experiment carried out with two groups of volunteers – heavy and low users of games for HMDs. These results underpin the sensory rearrangement theory and point out the kind of design choices that can trigger the symptoms of cybersickness. As a result, it is becoming possible to design games by predicting the design decisions required to overcome the problem of this malady.
publishDate 2018
dc.date.accessioned.fl_str_mv 2018-10-17T18:38:10Z
dc.date.issued.fl_str_mv 2018-02-27
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
status_str publishedVersion
format masterThesis
dc.identifier.citation.fl_str_mv MORENO, Felipe Servilha. A cooperação design de games e neurociência como estratégia à superação do cybersickness. 2018. 143 f. Dissertação( Programa de Pós-Graduação Mestrado em Design) - Universidade Anhembi Morumbi, São Paulo.
dc.identifier.uri.fl_str_mv http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1715
identifier_str_mv MORENO, Felipe Servilha. A cooperação design de games e neurociência como estratégia à superação do cybersickness. 2018. 143 f. Dissertação( Programa de Pós-Graduação Mestrado em Design) - Universidade Anhembi Morumbi, São Paulo.
url http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1715
dc.language.iso.fl_str_mv por
language por
dc.relation.program.fl_str_mv -5016905076605678136
dc.relation.confidence.fl_str_mv 600
600
600
600
dc.relation.department.fl_str_mv 3930158860712739524
dc.relation.cnpq.fl_str_mv -1988061944270133392
dc.relation.sponsorship.fl_str_mv 2075167498588264571
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Anhembi Morumbi
dc.publisher.program.fl_str_mv Programa de Pós-Graduação Mestrado em Design
dc.publisher.initials.fl_str_mv UAM
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Universidade Anhembi Morumbi::Diretoria de Pesquisa e Pós-graduação Stricto Sensu
publisher.none.fl_str_mv Universidade Anhembi Morumbi
dc.source.none.fl_str_mv reponame:Biblioteca Digital de Teses e Dissertações do ANHEMBI
instname:Universidade Anhembi Morumbi
instacron:ANHEMBI
reponame_str Biblioteca Digital de Teses e Dissertações do ANHEMBI
collection Biblioteca Digital de Teses e Dissertações do ANHEMBI
instname_str Universidade Anhembi Morumbi
instacron_str ANHEMBI
institution ANHEMBI
bitstream.url.fl_str_mv http://D1-ADM-SIT-01:8080/solr/oai/bitstream/TEDE/1715/1/license.txt
http://D1-ADM-SIT-01:8080/solr/oai/bitstream/TEDE/1715/2/Felipe+Servilha+Moreno.pdf
bitstream.checksum.fl_str_mv bd3efa91386c1718a7f26a329fdcb468
145a8c05a54a0fe851645612ac3962d4
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações do ANHEMBI - Universidade Anhembi Morumbi
repository.mail.fl_str_mv
_version_ 1668814645854470144