A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo

Detalhes bibliográficos
Ano de defesa: 2016
Autor(a) principal: Silva, Fernanda Pereira da
Orientador(a): Vercelli, Ligia de Carvalho Ab??es
Banca de defesa: Vercelli, Ligia de Carvalho Ab??es, Haas, Celia Maria, Roggero, Rosemary, Severino, Francisca Eleodora Santos, Castanho, Marisa Irene Siqueira
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Nove de Julho
Programa de Pós-Graduação: Programa de Mestrado em Gest??o e Pr??ticas Educacionais
Departamento: Educa????o
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Palavras-chave em Espanhol:
Área do conhecimento CNPq:
Link de acesso: http://bibliotecatede.uninove.br/handle/tede/1575
Resumo: This research has as object the Digital Whiteboards Interactive. The general objective is to analyze the Digital Whiteboards from the perspective of students and a teacher of high school. Specific objectives we list the following: check how the teacher and students use the whiteboard Digital, analyze how the Slate Digital contributes or not to an interactive lesson. We seek to answer the following question: The Digital Whiteboards favor interactivity between students and the teacher of high school? The research was conducted at the Federal Institute of Education, Science and Technology of S??o Paulo (IFSP), Campus S??o Paulo, located in the north of the city. The subjects were 10 students and the teacher of Portuguese Language Literature course the average level of course integrated into the technical course in mechanics. This is a qualitative research of the case study type and data collection procedures was semistructured interviews with teachers, focus group with students and observe the lessons of the discipline of Portuguese Language Literature. To support the category of Information and Communication Technology (ICT) resorted to Pinto (2005), L??vy (1993, 1996, 2000), Kenski (2003a, 2003b, 2006, 2007, 2011); Moran (2013), and Mazetto (2013); to support the interactive class and learning categories used Freire (1996, 1982, 1987), Silva (2006), Santaela (2004) and McLuhan (1964). In support of culture category and digital culture resorted to Lipovetsky and Serroy (2011) and Levy (2000). It concludes with this work that Digital Blackboards make the most interactive lessons, favor the process of teaching / learning, promoting greater interaction among individuals, enabling reflective thinking and critical awareness of reality and understanding of the responsibilities. Contribute to the understanding of content, and when associated with objectives and pedagogical practices are enablers for the teacher and students. The students point out that the tool makes sense, since there is prior planning of the teacher and the same know how to use all the features offered by Digital Whiteboard. Professor says that technology is an important tool, but it does not replace the human relationship between teacher and student.
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spelling Vercelli, Ligia de Carvalho Ab??esVercelli, Ligia de Carvalho Ab??esHaas, Celia MariaRoggero, RosemarySeverino, Francisca Eleodora SantosCastanho, Marisa Irene SiqueiraSilva, Fernanda Pereira da2017-03-01T18:40:39Z2016-12-09Silva, Fernanda Pereira da. A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo. 2016. 132 f. Disserta????o( Programa de Mestrado em Gest??o e Pr??ticas Educacionais) - Universidade Nove de Julho, S??o Paulo.http://bibliotecatede.uninove.br/handle/tede/1575This research has as object the Digital Whiteboards Interactive. The general objective is to analyze the Digital Whiteboards from the perspective of students and a teacher of high school. Specific objectives we list the following: check how the teacher and students use the whiteboard Digital, analyze how the Slate Digital contributes or not to an interactive lesson. We seek to answer the following question: The Digital Whiteboards favor interactivity between students and the teacher of high school? The research was conducted at the Federal Institute of Education, Science and Technology of S??o Paulo (IFSP), Campus S??o Paulo, located in the north of the city. The subjects were 10 students and the teacher of Portuguese Language Literature course the average level of course integrated into the technical course in mechanics. This is a qualitative research of the case study type and data collection procedures was semistructured interviews with teachers, focus group with students and observe the lessons of the discipline of Portuguese Language Literature. To support the category of Information and Communication Technology (ICT) resorted to Pinto (2005), L??vy (1993, 1996, 2000), Kenski (2003a, 2003b, 2006, 2007, 2011); Moran (2013), and Mazetto (2013); to support the interactive class and learning categories used Freire (1996, 1982, 1987), Silva (2006), Santaela (2004) and McLuhan (1964). In support of culture category and digital culture resorted to Lipovetsky and Serroy (2011) and Levy (2000). It concludes with this work that Digital Blackboards make the most interactive lessons, favor the process of teaching / learning, promoting greater interaction among individuals, enabling reflective thinking and critical awareness of reality and understanding of the responsibilities. Contribute to the understanding of content, and when associated with objectives and pedagogical practices are enablers for the teacher and students. The students point out that the tool makes sense, since there is prior planning of the teacher and the same know how to use all the features offered by Digital Whiteboard. Professor says that technology is an important tool, but it does not replace the human relationship between teacher and student.Esta investigaci??n tiene como objeto la pizarras digitales interactivas. El objetivo general es analizar la pizarras digitales desde la perspectiva de los estudiantes y un profesor de la escuela secundaria. Los objetivos espec??ficos se indican las siguientes: comprobar c??mo el maestro y los estudiantes utilizan la pizarra digital, analizar c??mo contribuye la pizarra digital o no a una lecci??n interactiva. Buscamos responder a la siguiente pregunta: ??La interactividad favor pizarras digitales entre los estudiantes y el profesor de la escuela secundaria? La investigaci??n se realiz?? en el Instituto Federal de Educaci??n, Ciencia y Tecnolog??a de Sao Paulo (IFSP), Campus de San Pablo, situada en el norte de la ciudad. Los sujetos fueron 10 estudiantes y el profesor de Literatura Portuguesa supuesto, el nivel medio, por supuesto, integrado en el curso t??cnico en mec??nica. Se trata de una investigaci??n cualitativa de los procedimientos de tipo y de recopilaci??n de datos de estudios de casos fue de entrevistas semiestructuradas con profesores, grupos de enfoque con los estudiantes y observar las lecciones de la disciplina de la Literatura Portuguesa. Para apoyar a la categor??a de Tecnolog??a de Informaci??n y Comunicaci??n (TIC) recurrido a Pinto (2005), Levy (1993, 1996, 2000), Kenski (2003a, 2003b, 2006, 2007, 2011); Moran (2013), y Mazetto (2013); para apoyar a la clase interactiva y categor??as de aprendizaje utilizado Freire (1996, 1982, 1987), Silva (2006), Santaela (2004) y McLuhan (1964). En apoyo de categor??a cultura y la cultura digital recurrido a Lipovetsky y Serroy (2011) y Levy (2000). Se concluye con este trabajo que hacen pizarras digitales interactivas las lecciones m??s, favorecen el proceso de ense??anza / aprendizaje, la promoci??n de una mayor interacci??n entre los individuos, lo que permite el pensamiento reflexivo y la conciencia cr??tica de la realidad y la comprensi??n de las responsabilidades. Contribuyen a la comprensi??n de los contenidos, y cuando se asocia con los objetivos y las pr??cticas pedag??gicas son habilitadores para el profesor y los estudiantes. Los estudiantes se??alan que la herramienta tiene sentido, ya que no hay una planificaci??n previa del maestro y el mismo sabe c??mo utilizar todas las caracter??sticas ofrecidas por Digital Pizarra. El profesor dice que la tecnolog??a es una herramienta importante, pero no reemplaza la relaci??n humana entre el profesor y el estudiante.Essa pesquisa tem por objeto as Lousas Digitais Interativas. O objetivo geral ?? analisar as Lousas Digitais sob a perspectiva de estudantes e de um professor do Ensino M??dio. Como objetivos espec??ficos elencamos os seguintes: verificar como o professor e os alunos utilizam a Lousa Digital e analisar de que forma a Lousa Digital contribui ou n??o para uma aula interativa. Buscamos responder a seguinte pergunta: as Lousas Digitais favorecem a interatividade entre os alunos e o professor do Ensino M??dio? A pesquisa foi realizada no Instituto Federal de Educa????o, Ci??ncia e Tecnologia de S??o Paulo (IFSP), C??mpus S??o Paulo, situado na zona norte da cidade. Os sujeitos foram 10 estudantes e o professor da disciplina de Literaturas de Express??o Portuguesa do curso de n??vel m??dio integrado ao curso t??cnico em mec??nica. Trata-se de uma pesquisa de abordagem qualitativa do tipo estudo de caso e os procedimentos de coleta de dados foram entrevista semiestruturada com o professor, grupo focal com os estudantes e observa????o das aulas da disciplina de Literatura de Express??o Portuguesa. Para fundamentar a categoria Tecnologia da Informa????o e da Comunica????o (TIC) recorremos a Pinto (2005), L??vy (1993, 1996, 2000), Kenski (2003a, 2003b, 2006, 2007, 2011); Moram (2013) e Mazetto (2013); para fundamentar as categorias aula interativa e aprendizagem utilizamos Freire (1996, 1982, 1987), Silva (2006), Santaella (2004) e Mcluhan (1964). Para fundamentar a categoria cultura e cultura digital recorremos a Lipovetsky e Serroy (2011) e Levy (2000). Conclui-se com esse trabalho que as Lousas Digitais tornam as aulas mais interativas, pode favorecer o processo de ensino/aprendizagem, promovendo maior intera????o entre os sujeitos, possibilitando pensamento reflexivo, a consci??ncia cr??tica da realidade e compreens??o das responsabilidades. Contribuem para o entendimento de conte??dos e, quando associadas a objetivos e pr??ticas pedag??gicas, s??o elementos facilitadores para o professor e para os estudantes. Os discentes ressaltam que a ferramenta far?? sentido, desde que haja planejamento pr??vio do professor e que o mesmo saiba utilizar todos os recursos oferecidos pela Lousa Digital. O Professor afirma que a tecnologia ?? um instrumento importante, mas que n??o substitui a rela????o humana entre professor e aluno.Submitted by Nadir Basilio (nadirsb@uninove.br) on 2017-03-01T18:40:39Z No. of bitstreams: 1 Fernanda Pereira da Silva.pdf: 1120093 bytes, checksum: 9999e962b682e4a9ee4b5aaaa1592f31 (MD5)Made available in DSpace on 2017-03-01T18:40:39Z (GMT). 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dc.title.por.fl_str_mv A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo
dc.title.alternative.spa.fl_str_mv El lousa digital interactiva: un estudio de caso en el Instituto Federal de S??o Paulo
title A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo
spellingShingle A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo
Silva, Fernanda Pereira da
tecnologias da informa????o e comunica????o
lousas digitais
ensino m??dio
aula interativa
aprendizagem
information and communication technologies
digital whiteboards
school
classroom interactive
learning
informaci??n y la comunicaci??n
pizarras digitales
escuela
aula interactiva
aprendizaje
CIENCIAS HUMANAS::EDUCACAO
title_short A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo
title_full A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo
title_fullStr A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo
title_full_unstemmed A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo
title_sort A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo
author Silva, Fernanda Pereira da
author_facet Silva, Fernanda Pereira da
author_role author
dc.contributor.advisor1.fl_str_mv Vercelli, Ligia de Carvalho Ab??es
dc.contributor.referee1.fl_str_mv Vercelli, Ligia de Carvalho Ab??es
dc.contributor.referee2.fl_str_mv Haas, Celia Maria
dc.contributor.referee3.fl_str_mv Roggero, Rosemary
dc.contributor.referee4.fl_str_mv Severino, Francisca Eleodora Santos
dc.contributor.referee5.fl_str_mv Castanho, Marisa Irene Siqueira
dc.contributor.author.fl_str_mv Silva, Fernanda Pereira da
contributor_str_mv Vercelli, Ligia de Carvalho Ab??es
Vercelli, Ligia de Carvalho Ab??es
Haas, Celia Maria
Roggero, Rosemary
Severino, Francisca Eleodora Santos
Castanho, Marisa Irene Siqueira
dc.subject.por.fl_str_mv tecnologias da informa????o e comunica????o
lousas digitais
ensino m??dio
aula interativa
aprendizagem
topic tecnologias da informa????o e comunica????o
lousas digitais
ensino m??dio
aula interativa
aprendizagem
information and communication technologies
digital whiteboards
school
classroom interactive
learning
informaci??n y la comunicaci??n
pizarras digitales
escuela
aula interactiva
aprendizaje
CIENCIAS HUMANAS::EDUCACAO
dc.subject.eng.fl_str_mv information and communication technologies
digital whiteboards
school
classroom interactive
learning
dc.subject.spa.fl_str_mv informaci??n y la comunicaci??n
pizarras digitales
escuela
aula interactiva
aprendizaje
dc.subject.cnpq.fl_str_mv CIENCIAS HUMANAS::EDUCACAO
description This research has as object the Digital Whiteboards Interactive. The general objective is to analyze the Digital Whiteboards from the perspective of students and a teacher of high school. Specific objectives we list the following: check how the teacher and students use the whiteboard Digital, analyze how the Slate Digital contributes or not to an interactive lesson. We seek to answer the following question: The Digital Whiteboards favor interactivity between students and the teacher of high school? The research was conducted at the Federal Institute of Education, Science and Technology of S??o Paulo (IFSP), Campus S??o Paulo, located in the north of the city. The subjects were 10 students and the teacher of Portuguese Language Literature course the average level of course integrated into the technical course in mechanics. This is a qualitative research of the case study type and data collection procedures was semistructured interviews with teachers, focus group with students and observe the lessons of the discipline of Portuguese Language Literature. To support the category of Information and Communication Technology (ICT) resorted to Pinto (2005), L??vy (1993, 1996, 2000), Kenski (2003a, 2003b, 2006, 2007, 2011); Moran (2013), and Mazetto (2013); to support the interactive class and learning categories used Freire (1996, 1982, 1987), Silva (2006), Santaela (2004) and McLuhan (1964). In support of culture category and digital culture resorted to Lipovetsky and Serroy (2011) and Levy (2000). It concludes with this work that Digital Blackboards make the most interactive lessons, favor the process of teaching / learning, promoting greater interaction among individuals, enabling reflective thinking and critical awareness of reality and understanding of the responsibilities. Contribute to the understanding of content, and when associated with objectives and pedagogical practices are enablers for the teacher and students. The students point out that the tool makes sense, since there is prior planning of the teacher and the same know how to use all the features offered by Digital Whiteboard. Professor says that technology is an important tool, but it does not replace the human relationship between teacher and student.
publishDate 2016
dc.date.issued.fl_str_mv 2016-12-09
dc.date.accessioned.fl_str_mv 2017-03-01T18:40:39Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv Silva, Fernanda Pereira da. A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo. 2016. 132 f. Disserta????o( Programa de Mestrado em Gest??o e Pr??ticas Educacionais) - Universidade Nove de Julho, S??o Paulo.
dc.identifier.uri.fl_str_mv http://bibliotecatede.uninove.br/handle/tede/1575
identifier_str_mv Silva, Fernanda Pereira da. A lousa digital interativa: um estudo de caso no Instituto Federal de S??o Paulo. 2016. 132 f. Disserta????o( Programa de Mestrado em Gest??o e Pr??ticas Educacionais) - Universidade Nove de Julho, S??o Paulo.
url http://bibliotecatede.uninove.br/handle/tede/1575
dc.language.iso.fl_str_mv por
language por
dc.relation.cnpq.fl_str_mv -240345818910352367
dc.relation.confidence.fl_str_mv 600
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Nove de Julho
dc.publisher.program.fl_str_mv Programa de Mestrado em Gest??o e Pr??ticas Educacionais
dc.publisher.initials.fl_str_mv UNINOVE
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Educa????o
publisher.none.fl_str_mv Universidade Nove de Julho
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