Ensino de história: realidade aumentada enquanto recurso pedagógico

Detalhes bibliográficos
Ano de defesa: 2021
Autor(a) principal: Castro, Thomas Selau de
Orientador(a): Kampff, Adriana Justin Cerveira
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica do Rio Grande do Sul
Porto Alegre
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://hdl.handle.net/10923/18038
Resumo: Introduction: Education in the 21st century has brought challenges to History teachers that need to be overcome. Digital technologies, when used as pedagogical resources, can collaborate in this task. Augmented Reality (AR) is a digital technology that projects digital objects in real environments. AR may be considered a potential pedagogical resource that integrates playful, interactive, and technological elements in History teaching. Objective: We aim to identify potentialities, challenges, and limitations of using Augmented Reality as a pedagogical resource, based on perspectives and experiences of graduate students and professionals in History teaching. Methodology: We use Participatory Qualitative Research along with Action Research methods to analyze data collected from experience reports written for the extension course entitled “History Teaching: Augmented Reality as pedagogical resource”, relating them to the theoretical conceptions established. Data were collected from questionnaires applied to the participants as the course’s evaluative activities. Results: The participants demonstrated a positive attitude towards the use of Augmented Reality in their pedagogical practices, presenting different possibilities of use of this digital technology in History teaching. Conclusions: Augmented Reality is a digital technology that enhances History teaching, even though there are technical and pedagogical limitations to be faced by teachers and other users. It is pertinent to continue investigating AR’s potential as a pedagogical resource for History teaching, its impacts and students learning outcomes.
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spelling Castro, Thomas Selau deKampff, Adriana Justin Cerveira2021-08-21T12:08:57Z2021-08-21T12:08:57Z2021https://hdl.handle.net/10923/18038Introduction: Education in the 21st century has brought challenges to History teachers that need to be overcome. Digital technologies, when used as pedagogical resources, can collaborate in this task. Augmented Reality (AR) is a digital technology that projects digital objects in real environments. AR may be considered a potential pedagogical resource that integrates playful, interactive, and technological elements in History teaching. Objective: We aim to identify potentialities, challenges, and limitations of using Augmented Reality as a pedagogical resource, based on perspectives and experiences of graduate students and professionals in History teaching. Methodology: We use Participatory Qualitative Research along with Action Research methods to analyze data collected from experience reports written for the extension course entitled “History Teaching: Augmented Reality as pedagogical resource”, relating them to the theoretical conceptions established. Data were collected from questionnaires applied to the participants as the course’s evaluative activities. Results: The participants demonstrated a positive attitude towards the use of Augmented Reality in their pedagogical practices, presenting different possibilities of use of this digital technology in History teaching. Conclusions: Augmented Reality is a digital technology that enhances History teaching, even though there are technical and pedagogical limitations to be faced by teachers and other users. It is pertinent to continue investigating AR’s potential as a pedagogical resource for History teaching, its impacts and students learning outcomes.Introdução: A Educação do século XXI trouxe aos docentes de História um conjunto de desafios que precisam ser superados. As tecnologias digitais, quando utilizadas enquanto recursos pedagógicos, podem colaborar nesta tarefa. A Realidade Aumentada, tecnologia digital que possibilita projeção de objetos digitais em ambientes reais, apresenta-se como potencial recurso pedagógico a partir da integração de elementos lúdicos, interativos e tecnológicos às práticas de ensino de História. Objetivo: Identificar as potencialidades, os desafios e as limitações da utilização de Realidade Aumentada enquanto recurso pedagógico, a partir das perspectivas e das experiências de graduandos e graduados em História. Metodologia: Pesquisa Participante, qualitativa, integrada ao grupo de metodologias de pesquisa ativas. Orientada pela relação entre concepções teóricas já estabelecidas e perspectivas e relatos de experiências dos concluintes do curso de extensão comunitária denominado “Ensino de História: Realidade Aumentada enquanto recurso pedagógico”, o qual se constitui como ambiente para coleta de dados a partir de questionários aplicados enquanto atividades avaliativas do próprio curso. Resultados: Os participantes apresentaram posicionamento positivo para com o uso de Realidade Aumentada em suas práticas pedagógicas, demonstrando diferentes possibilidade de uso dessa tecnologia digital no ensino de História. Conclusões: A Realidade Aumentada se constitui como tecnologia digital que potencializa o ensino de História, ainda que existam limitações técnicas e pedagógicas a serem enfrentadas pelos docentes e pelos demais usuários. Orienta-se a continuidade das investigações acerca das potencialidades desta tecnologia enquanto recurso pedagógico para ensino de História e dos impactos e dos resultados de aprendizagem obtidos pelos estudantes.Made available in DSpace on 2021-08-21T12:08:57Z (GMT). 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dc.title.pt_BR.fl_str_mv Ensino de história: realidade aumentada enquanto recurso pedagógico
title Ensino de história: realidade aumentada enquanto recurso pedagógico
spellingShingle Ensino de história: realidade aumentada enquanto recurso pedagógico
Castro, Thomas Selau de
HISTÓRIA - ENSINO
TECNOLOGIA EDUCACIONAL
TECNOLOGIA DIGITAL
PRÁTICA DE ENSINO
EDUCAÇÃO
title_short Ensino de história: realidade aumentada enquanto recurso pedagógico
title_full Ensino de história: realidade aumentada enquanto recurso pedagógico
title_fullStr Ensino de história: realidade aumentada enquanto recurso pedagógico
title_full_unstemmed Ensino de história: realidade aumentada enquanto recurso pedagógico
title_sort Ensino de história: realidade aumentada enquanto recurso pedagógico
author Castro, Thomas Selau de
author_facet Castro, Thomas Selau de
author_role author
dc.contributor.author.fl_str_mv Castro, Thomas Selau de
dc.contributor.advisor1.fl_str_mv Kampff, Adriana Justin Cerveira
contributor_str_mv Kampff, Adriana Justin Cerveira
dc.subject.por.fl_str_mv HISTÓRIA - ENSINO
TECNOLOGIA EDUCACIONAL
TECNOLOGIA DIGITAL
PRÁTICA DE ENSINO
EDUCAÇÃO
topic HISTÓRIA - ENSINO
TECNOLOGIA EDUCACIONAL
TECNOLOGIA DIGITAL
PRÁTICA DE ENSINO
EDUCAÇÃO
description Introduction: Education in the 21st century has brought challenges to History teachers that need to be overcome. Digital technologies, when used as pedagogical resources, can collaborate in this task. Augmented Reality (AR) is a digital technology that projects digital objects in real environments. AR may be considered a potential pedagogical resource that integrates playful, interactive, and technological elements in History teaching. Objective: We aim to identify potentialities, challenges, and limitations of using Augmented Reality as a pedagogical resource, based on perspectives and experiences of graduate students and professionals in History teaching. Methodology: We use Participatory Qualitative Research along with Action Research methods to analyze data collected from experience reports written for the extension course entitled “History Teaching: Augmented Reality as pedagogical resource”, relating them to the theoretical conceptions established. Data were collected from questionnaires applied to the participants as the course’s evaluative activities. Results: The participants demonstrated a positive attitude towards the use of Augmented Reality in their pedagogical practices, presenting different possibilities of use of this digital technology in History teaching. Conclusions: Augmented Reality is a digital technology that enhances History teaching, even though there are technical and pedagogical limitations to be faced by teachers and other users. It is pertinent to continue investigating AR’s potential as a pedagogical resource for History teaching, its impacts and students learning outcomes.
publishDate 2021
dc.date.accessioned.fl_str_mv 2021-08-21T12:08:57Z
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dc.publisher.none.fl_str_mv Pontifícia Universidade Católica do Rio Grande do Sul
Porto Alegre
publisher.none.fl_str_mv Pontifícia Universidade Católica do Rio Grande do Sul
Porto Alegre
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