Os jogos digitais no contexto clínico Junguiano
Ano de defesa: | 2019 |
---|---|
Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Pontifícia Universidade Católica de São Paulo
|
Programa de Pós-Graduação: |
Programa de Estudos Pós-Graduados em Psicologia: Psicologia Clínica
|
Departamento: |
Faculdade de Ciências Humanas e da Saúde
|
País: |
Brasil
|
Palavras-chave em Português: | |
Palavras-chave em Inglês: | |
Área do conhecimento CNPq: | |
Link de acesso: | https://tede2.pucsp.br/handle/handle/22100 |
Resumo: | Taking into account the increasing presence of digital games in contemporary everyday life and the potential it has to impact the individuals that consume it, this work intends to identify the ways in which digital games become present in Jungian therapy. To this end, we explore the conceptualization of digital games, its aspects that are related to games with rules, its narrative characteristics, as well as a brief note on the question of dependence on digital games. The methodology used was qualitative, through semi-structured interviews with eight Jungian therapists that work with child therapy. The data obtained was organized in two thematic groups. In the first group, the context in which the therapy occurs and in the second group the forms of clinical work adopted by the participants were emphasized considering also the influence of this entourage on the clinic. It was possible to understand the digital games as elicitor of the symbolic function to the psyche as well as the fact that this symbolic potential acts on patients, therapists and, also, in the entire social context that surrounds the analytical encounter |
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Faria, Durval Luiz dehttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4864113H5Polcino, Marcos Daniel Grassmann2019-04-26T12:34:12Z2019-03-15Polcino, Marcos Daniel Grassmann. Os jogos digitais no contexto clínico Junguiano. 2019. 143 f. Dissertação (Mestrado em Psicologia: Psicologia Clínica) - Programa de Estudos Pós-Graduados em Psicologia: Psicologia Clínica, Pontifícia Universidade Católica de São Paulo, São Paulo, 2019.https://tede2.pucsp.br/handle/handle/22100Taking into account the increasing presence of digital games in contemporary everyday life and the potential it has to impact the individuals that consume it, this work intends to identify the ways in which digital games become present in Jungian therapy. To this end, we explore the conceptualization of digital games, its aspects that are related to games with rules, its narrative characteristics, as well as a brief note on the question of dependence on digital games. The methodology used was qualitative, through semi-structured interviews with eight Jungian therapists that work with child therapy. The data obtained was organized in two thematic groups. In the first group, the context in which the therapy occurs and in the second group the forms of clinical work adopted by the participants were emphasized considering also the influence of this entourage on the clinic. It was possible to understand the digital games as elicitor of the symbolic function to the psyche as well as the fact that this symbolic potential acts on patients, therapists and, also, in the entire social context that surrounds the analytical encounterTendo em vista a crescente presença dos jogos digitais no cotidiano contemporâneo e os potenciais impactos desta nos indivíduos que a consomem, este trabalho visa identificar de que forma os jogos digitais se fazem presentes nos atendimentos de terapeutas junguianos. Com esta finalidade, exploramos a conceituação dos jogos digitais, seus aspectos relacionados aos jogos de regras, suas características narrativas, bem como um breve apontamento sobre a questão da dependência em jogos digitais. A metodologia utilizada foi qualitativa, por meio de entrevistas semiestruturadas realizadas com oito terapeutas junguianos que atendem crianças. Os dados obtidos foram organizados em dois grupos temáticos. No primeiro grupo, analisou-se o contexto no qual ocorrem os atendimentos e no segundo grupo, destacaram-se as formas de manejo clínico adotadas pelos participantes, considerando ainda a influência deste entorno na clínica. Foi possível compreender os jogos digitais como eliciadores da função simbólica da psique, bem como, que esse potencial simbólico atua nos pacientes, nos terapeutas e, também, em todo o contexto social que circunda este encontro analíticoCoordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfhttp://tede2.pucsp.br/tede/retrieve/48799/Marcos%20Daniel%20Grassmann%20Polcino.pdf.jpgporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Psicologia: Psicologia ClínicaPUC-SPBrasilFaculdade de Ciências Humanas e da SaúdePsicologia junguianaJogos digitaisPsicoterapia InfantilJungian psychologyDigital gamesChild therapyCNPQ::CIENCIAS HUMANAS::PSICOLOGIAOs jogos digitais no contexto clínico JunguianoDigital games in the context of jungian clinicinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPTEXTMarcos Daniel Grassmann Polcino.pdf.txtMarcos Daniel Grassmann Polcino.pdf.txtExtracted texttext/plain294476https://repositorio.pucsp.br/xmlui/bitstream/handle/22100/4/Marcos%20Daniel%20Grassmann%20Polcino.pdf.txtb1a5962347225a4741f7265b9e3bb2aaMD54LICENSElicense.txtlicense.txttext/plain; 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dc.title.por.fl_str_mv |
Os jogos digitais no contexto clínico Junguiano |
dc.title.alternative.eng.fl_str_mv |
Digital games in the context of jungian clinic |
title |
Os jogos digitais no contexto clínico Junguiano |
spellingShingle |
Os jogos digitais no contexto clínico Junguiano Polcino, Marcos Daniel Grassmann Psicologia junguiana Jogos digitais Psicoterapia Infantil Jungian psychology Digital games Child therapy CNPQ::CIENCIAS HUMANAS::PSICOLOGIA |
title_short |
Os jogos digitais no contexto clínico Junguiano |
title_full |
Os jogos digitais no contexto clínico Junguiano |
title_fullStr |
Os jogos digitais no contexto clínico Junguiano |
title_full_unstemmed |
Os jogos digitais no contexto clínico Junguiano |
title_sort |
Os jogos digitais no contexto clínico Junguiano |
author |
Polcino, Marcos Daniel Grassmann |
author_facet |
Polcino, Marcos Daniel Grassmann |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Faria, Durval Luiz de |
dc.contributor.authorLattes.fl_str_mv |
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4864113H5 |
dc.contributor.author.fl_str_mv |
Polcino, Marcos Daniel Grassmann |
contributor_str_mv |
Faria, Durval Luiz de |
dc.subject.por.fl_str_mv |
Psicologia junguiana Jogos digitais Psicoterapia Infantil |
topic |
Psicologia junguiana Jogos digitais Psicoterapia Infantil Jungian psychology Digital games Child therapy CNPQ::CIENCIAS HUMANAS::PSICOLOGIA |
dc.subject.eng.fl_str_mv |
Jungian psychology Digital games Child therapy |
dc.subject.cnpq.fl_str_mv |
CNPQ::CIENCIAS HUMANAS::PSICOLOGIA |
description |
Taking into account the increasing presence of digital games in contemporary everyday life and the potential it has to impact the individuals that consume it, this work intends to identify the ways in which digital games become present in Jungian therapy. To this end, we explore the conceptualization of digital games, its aspects that are related to games with rules, its narrative characteristics, as well as a brief note on the question of dependence on digital games. The methodology used was qualitative, through semi-structured interviews with eight Jungian therapists that work with child therapy. The data obtained was organized in two thematic groups. In the first group, the context in which the therapy occurs and in the second group the forms of clinical work adopted by the participants were emphasized considering also the influence of this entourage on the clinic. It was possible to understand the digital games as elicitor of the symbolic function to the psyche as well as the fact that this symbolic potential acts on patients, therapists and, also, in the entire social context that surrounds the analytical encounter |
publishDate |
2019 |
dc.date.accessioned.fl_str_mv |
2019-04-26T12:34:12Z |
dc.date.issued.fl_str_mv |
2019-03-15 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
Polcino, Marcos Daniel Grassmann. Os jogos digitais no contexto clínico Junguiano. 2019. 143 f. Dissertação (Mestrado em Psicologia: Psicologia Clínica) - Programa de Estudos Pós-Graduados em Psicologia: Psicologia Clínica, Pontifícia Universidade Católica de São Paulo, São Paulo, 2019. |
dc.identifier.uri.fl_str_mv |
https://tede2.pucsp.br/handle/handle/22100 |
identifier_str_mv |
Polcino, Marcos Daniel Grassmann. Os jogos digitais no contexto clínico Junguiano. 2019. 143 f. Dissertação (Mestrado em Psicologia: Psicologia Clínica) - Programa de Estudos Pós-Graduados em Psicologia: Psicologia Clínica, Pontifícia Universidade Católica de São Paulo, São Paulo, 2019. |
url |
https://tede2.pucsp.br/handle/handle/22100 |
dc.language.iso.fl_str_mv |
por |
language |
por |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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Pontifícia Universidade Católica de São Paulo |
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Programa de Estudos Pós-Graduados em Psicologia: Psicologia Clínica |
dc.publisher.initials.fl_str_mv |
PUC-SP |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Faculdade de Ciências Humanas e da Saúde |
publisher.none.fl_str_mv |
Pontifícia Universidade Católica de São Paulo |
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