Heurísticas do design em jogos digitais: o caso League of Legends

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: Vieira, Guilherme Sousa lattes
Orientador(a): Petry, Luís Carlos
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica de São Paulo
Programa de Pós-Graduação: Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
Departamento: Faculdade de Ciências Exatas e Tecnologia
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://tede2.pucsp.br/handle/handle/21673
Resumo: The present master's thesis had as its objective a research on the League of Legends game, exploring its design philosophies to identify and discuss within the heuristic theme in game design, using as base the heuristic evaluation of the reworking of one of its characters, the champion Xerath. We start by dissolving the game LoL, how it occurs, how it was in its initial form, how to put the philosophy of work of its developer studio and then we go to the description of the game in its technical and playful aspects. In the sequel we delve into the discussion of heuristics, identity & aesthetics in digital games, where we have developed on top of researched authors, especially the texts of Brenda Laurel, Sherry Turkle and James Paul Gee acquiring a basis for the heuristic evaluation of the character. Next, we focus on the contextualization of the character who came to be evaluated, the champion Xerath, his birth, his involvement with the author and his status before and after the reworking. In its final part, this research retakes the discussed points and applies the heuristic evaluation in the changes that occurred in the character, after that, the process of extrapolation of the work begins and final considerations
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spelling Petry, Luís Carloshttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K8043175D9Vieira, Guilherme Sousa2018-12-04T11:47:25Z2018-10-11Vieira, Guilherme Sousa. Heurísticas do design em jogos digitais: o caso League of Legends. 2018. 137 f. Dissertação (Mestrado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital, Pontifícia Universidade Católica de São Paulo, São Paulo, 2018.https://tede2.pucsp.br/handle/handle/21673The present master's thesis had as its objective a research on the League of Legends game, exploring its design philosophies to identify and discuss within the heuristic theme in game design, using as base the heuristic evaluation of the reworking of one of its characters, the champion Xerath. We start by dissolving the game LoL, how it occurs, how it was in its initial form, how to put the philosophy of work of its developer studio and then we go to the description of the game in its technical and playful aspects. In the sequel we delve into the discussion of heuristics, identity & aesthetics in digital games, where we have developed on top of researched authors, especially the texts of Brenda Laurel, Sherry Turkle and James Paul Gee acquiring a basis for the heuristic evaluation of the character. Next, we focus on the contextualization of the character who came to be evaluated, the champion Xerath, his birth, his involvement with the author and his status before and after the reworking. In its final part, this research retakes the discussed points and applies the heuristic evaluation in the changes that occurred in the character, after that, the process of extrapolation of the work begins and final considerationsA presente dissertação de mestrado teve como seu objetivo uma pesquisa sobre o jogo League of Legends, explorando suas filosofias de design para identificar e discutir dentro do tema heurísticas no design de games, utilizando-se como base a avaliação heurística do Retrabalhamento de uma de suas personagens, o Campeão Xerath. Partimos por uma dissecção do jogo LoL, como ocorre seu surgimento, como era em sua forma inicial, como se coloca a filosofia de trabalho de seu estúdio desenvolvedor e depois partimos para a descrição do jogo em seus aspectos técnicos e lúdicos. Em sequência nos aprofundamos na discussão sobre heurísticas, identidade & estética nos jogos digitais, onde desenvolvemos em cima de autores pesquisados, principalmente os textos de Brenda Laurel, Sherry Turkle e James Paul Gee adquirindo uma base para a avaliação heurística da personagem. Em seguida nos dedicamos a contextualização da personagem que veio ser avaliada, o Campeão Xerath, o seu nascimento, o seu envolvimento com o autor e seu estado antes e após o seu Retrabalhamento. Em sua parte final, essa pesquisa retoma os pontos discutidos e aplica a avaliação heurística nas mudanças que ocorreram na personagem, após isso, se inicia o processo de extrapolação do trabalho e considerações finaisCoordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfhttp://tede2.pucsp.br/tede/retrieve/47534/Guilherme%20Sousa%20Vieira.pdf.jpgporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Tecnologias da Inteligência e Design DigitalPUC-SPBrasilFaculdade de Ciências Exatas e TecnologiaDesignGamesLeague of Legends (Jogo eletronico)Programação heurísticaDesignGamesLeague of Legends (Electronic game)Heuristic programmingCNPQ::ENGENHARIASHeurísticas do design em jogos digitais: o caso League of Legendsinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPTEXTGuilherme Sousa Vieira.pdf.txtGuilherme Sousa Vieira.pdf.txtExtracted texttext/plain258357https://repositorio.pucsp.br/xmlui/bitstream/handle/21673/4/Guilherme%20Sousa%20Vieira.pdf.txtcc3784bb52496a565d4a9c3273c8de9cMD54LICENSElicense.txtlicense.txttext/plain; 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dc.title.por.fl_str_mv Heurísticas do design em jogos digitais: o caso League of Legends
title Heurísticas do design em jogos digitais: o caso League of Legends
spellingShingle Heurísticas do design em jogos digitais: o caso League of Legends
Vieira, Guilherme Sousa
Design
Games
League of Legends (Jogo eletronico)
Programação heurística
Design
Games
League of Legends (Electronic game)
Heuristic programming
CNPQ::ENGENHARIAS
title_short Heurísticas do design em jogos digitais: o caso League of Legends
title_full Heurísticas do design em jogos digitais: o caso League of Legends
title_fullStr Heurísticas do design em jogos digitais: o caso League of Legends
title_full_unstemmed Heurísticas do design em jogos digitais: o caso League of Legends
title_sort Heurísticas do design em jogos digitais: o caso League of Legends
author Vieira, Guilherme Sousa
author_facet Vieira, Guilherme Sousa
author_role author
dc.contributor.advisor1.fl_str_mv Petry, Luís Carlos
dc.contributor.authorLattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K8043175D9
dc.contributor.author.fl_str_mv Vieira, Guilherme Sousa
contributor_str_mv Petry, Luís Carlos
dc.subject.por.fl_str_mv Design
Games
League of Legends (Jogo eletronico)
Programação heurística
topic Design
Games
League of Legends (Jogo eletronico)
Programação heurística
Design
Games
League of Legends (Electronic game)
Heuristic programming
CNPQ::ENGENHARIAS
dc.subject.eng.fl_str_mv Design
Games
League of Legends (Electronic game)
Heuristic programming
dc.subject.cnpq.fl_str_mv CNPQ::ENGENHARIAS
description The present master's thesis had as its objective a research on the League of Legends game, exploring its design philosophies to identify and discuss within the heuristic theme in game design, using as base the heuristic evaluation of the reworking of one of its characters, the champion Xerath. We start by dissolving the game LoL, how it occurs, how it was in its initial form, how to put the philosophy of work of its developer studio and then we go to the description of the game in its technical and playful aspects. In the sequel we delve into the discussion of heuristics, identity & aesthetics in digital games, where we have developed on top of researched authors, especially the texts of Brenda Laurel, Sherry Turkle and James Paul Gee acquiring a basis for the heuristic evaluation of the character. Next, we focus on the contextualization of the character who came to be evaluated, the champion Xerath, his birth, his involvement with the author and his status before and after the reworking. In its final part, this research retakes the discussed points and applies the heuristic evaluation in the changes that occurred in the character, after that, the process of extrapolation of the work begins and final considerations
publishDate 2018
dc.date.accessioned.fl_str_mv 2018-12-04T11:47:25Z
dc.date.issued.fl_str_mv 2018-10-11
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.citation.fl_str_mv Vieira, Guilherme Sousa. Heurísticas do design em jogos digitais: o caso League of Legends. 2018. 137 f. Dissertação (Mestrado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital, Pontifícia Universidade Católica de São Paulo, São Paulo, 2018.
dc.identifier.uri.fl_str_mv https://tede2.pucsp.br/handle/handle/21673
identifier_str_mv Vieira, Guilherme Sousa. Heurísticas do design em jogos digitais: o caso League of Legends. 2018. 137 f. Dissertação (Mestrado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital, Pontifícia Universidade Católica de São Paulo, São Paulo, 2018.
url https://tede2.pucsp.br/handle/handle/21673
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dc.publisher.none.fl_str_mv Pontifícia Universidade Católica de São Paulo
dc.publisher.program.fl_str_mv Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital
dc.publisher.initials.fl_str_mv PUC-SP
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Faculdade de Ciências Exatas e Tecnologia
publisher.none.fl_str_mv Pontifícia Universidade Católica de São Paulo
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