Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down

Detalhes bibliográficos
Ano de defesa: 2016
Autor(a) principal: Souza, Kayala Oliveira
Orientador(a): Gonçalves, Adriana Garcia lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de São Carlos
Câmpus São Carlos
Programa de Pós-Graduação: Programa de Pós-Graduação em Educação Especial - PPGEEs
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://repositorio.ufscar.br/handle/ufscar/8744
Resumo: Children with Down syndrome have distinctive features, which can interfere with their whole development. The stimulation, through interventions that contribute positively to their psychomotor factors, is of fundamental importance in the period of development of the child. The use of video games in a not immersive virtual reality mode can help with psychomotor profile through games that stimulate the movement. The present study aims to verify the effect of an intervention with exergames on the psychomotor profile of children with Down syndrome. The study was conducted with five children, in which four of them attended a Special Education Institution and one that attended a group of information in a medium-sized town in the countryside of the State of São Paulo, all of them diagnosed with Down syndrome, aged between 8 and 10. The pre and post test delimitation was used to verify if there was a change in the psychomotor behavior. As instrument of data collection it was applied Vitor da Fonseca's Psychomotor Battery in order to evaluate the children's psychomotor profile. Afterwards, an intervention was carried out with the children for three months, twice a week, using the Xbox 360 Kinect videogame, with games involving movement / sport and dance, covering psychomotor skills worked on the Battery. All collection procedures were filmed. After the intervention the Psychomotor Battery was reapplied with all the children to identify if there were effects of the intervention in the psychomotor profile. The data of the Battery were analyzed according to the psychomotor factors, separately. The scores were calculated according to the Battery protocol and, thus, determining the psychomotor profile. The Excel program was used to verify the effect of the intervention, in the pre and post test, comparing these values. The sessions were analyzed from the filming and images obtained during the interventions. In addition, it was also analyzed the cursive record in which the participant's game scores were scored, as well as the notes regarding their behavior, or any event that deserved attention. The results showed that all participants achieved gains. Participants 1, 2 and 5 had a normal profile in the pre- and post-test, but there were gains in the score, having the initial mark: 14, 15 and 15 and final mark: 17, 17 and 16 respectively. Participants 3 and 4 had a dyspraxic profile in the pre-test and normal profile post-test, with initial mark: 12 and 13 and final mark: 14 and 14 respectively. The psychomotor subfactors that all the participants obtained gains were the Tonicity and Fine Praxis. With that, it can be concluded that the intervention with Xbox videogame provides benefits for the child with Down syndrome, stimulating the psychomotor development of these children.
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spelling Souza, Kayala OliveiraGonçalves, Adriana Garciahttp://lattes.cnpq.br/3907378784787581http://lattes.cnpq.br/54663464798610162017-05-15T19:47:20Z2017-05-15T19:47:20Z2016-02-23SOUZA, Kayala Oliveira. Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down. 2016. Dissertação (Mestrado em Educação Especial) – Universidade Federal de São Carlos, São Carlos, 2016. Disponível em: https://repositorio.ufscar.br/handle/ufscar/8744.https://repositorio.ufscar.br/handle/ufscar/8744Children with Down syndrome have distinctive features, which can interfere with their whole development. The stimulation, through interventions that contribute positively to their psychomotor factors, is of fundamental importance in the period of development of the child. The use of video games in a not immersive virtual reality mode can help with psychomotor profile through games that stimulate the movement. The present study aims to verify the effect of an intervention with exergames on the psychomotor profile of children with Down syndrome. The study was conducted with five children, in which four of them attended a Special Education Institution and one that attended a group of information in a medium-sized town in the countryside of the State of São Paulo, all of them diagnosed with Down syndrome, aged between 8 and 10. The pre and post test delimitation was used to verify if there was a change in the psychomotor behavior. As instrument of data collection it was applied Vitor da Fonseca's Psychomotor Battery in order to evaluate the children's psychomotor profile. Afterwards, an intervention was carried out with the children for three months, twice a week, using the Xbox 360 Kinect videogame, with games involving movement / sport and dance, covering psychomotor skills worked on the Battery. All collection procedures were filmed. After the intervention the Psychomotor Battery was reapplied with all the children to identify if there were effects of the intervention in the psychomotor profile. The data of the Battery were analyzed according to the psychomotor factors, separately. The scores were calculated according to the Battery protocol and, thus, determining the psychomotor profile. The Excel program was used to verify the effect of the intervention, in the pre and post test, comparing these values. The sessions were analyzed from the filming and images obtained during the interventions. In addition, it was also analyzed the cursive record in which the participant's game scores were scored, as well as the notes regarding their behavior, or any event that deserved attention. The results showed that all participants achieved gains. Participants 1, 2 and 5 had a normal profile in the pre- and post-test, but there were gains in the score, having the initial mark: 14, 15 and 15 and final mark: 17, 17 and 16 respectively. Participants 3 and 4 had a dyspraxic profile in the pre-test and normal profile post-test, with initial mark: 12 and 13 and final mark: 14 and 14 respectively. The psychomotor subfactors that all the participants obtained gains were the Tonicity and Fine Praxis. With that, it can be concluded that the intervention with Xbox videogame provides benefits for the child with Down syndrome, stimulating the psychomotor development of these children.As crianças com síndrome de Down possuem características próprias, que podem interferir em seu desenvolvimento global. A estimulação, por meio de intervenções que contribuam positivamente com os fatores psicomotores, é de fundamental importância no período de desenvolvimento da criança. A utilização dos exargames no modo de realidade virtual não imersiva pode contribuir com o perfil psicomotor através de jogos que estimulem o movimento. O presente estudo objetiva verificar o efeito de uma intervenção com exergames no perfil psicomotor de crianças com síndrome de Down. O estudo foi realizado com cinco crianças, em que quatro delas frequentavam uma Instituição de Educação Especial e uma que frequentava um grupo de informações em uma cidade de médio porte do interior do estado de São Paulo, todas diagnosticadas com síndrome de Down, com idade entre oito a 10 anos. Foi utilizado o delineamento pré e pós teste, para verificar se houve mudança de comportamento psicomotor. Como instrumento de coleta de dados foi aplicada a Bateria Psicomotora de Vitor da Fonseca com o intuito de avaliar o perfil psicomotor das crianças. Posteriormente, foi realizada a intervenção com as crianças, durante três meses, com frequência de duas vezes na semana por meio do videogame Xbox 360 Kinect, com jogos que envolviam movimento/esporte e dança, abrangendo as habilidades psicomotoras trabalhadas na Bateria. Todos os procedimentos de coleta foram filmados. Após a intervenção foi reaplicada a Bateria Psicomotora com todas as crianças para identificar se houve efeitos da intervenção no perfil psicomotor. Os dados da Bateria foram analisados de acordo com os fatores psicomotores, separadamente. As pontuações foram calculadas conforme protocolo da Bateria e, assim, determinando o perfil psicomotor. O programa Excel foi utilizado para verificar o efeito da intervenção, no pré e pós teste, comparando esses valores. As sessões foram analisadas a partir das filmagens e imagens obtidas durante as intervenções. Além disso, foi analisado o registro cursivo em que havia as pontuações dos jogos realizados pelo participante, assim como anotações referentes ao seu comportamento, ou qualquer acontecimento que mereceu atenção. Os resultados mostraram que todos os participantes obtiveram ganhos. O participante 1, 2 e 5 possuíram perfil normal no pré e pós-teste, mas houve ganhos na pontuação, possuindo a nota inicial: 14, 15 e 15 e nota final: 17, 17 e 16 respectivamente. Os participantes 3 e 4 possuíram perfil dispráxico no pré-teste e perfil normal no pós-teste, com nota inicial: 12 e 13 e nota final: 14 e 14 respectivamente. Os subfatores psicomotores que todos os participantes obtiveram ganhos foram a Tonicidade e Práxia Fina. Com isso, pode-se concluir que a intervenção com videogame Xbox proporciona benefícios para a criança com síndrome de Down, estimulando o desenvolvimento psicomotor dessas crianças.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)porUniversidade Federal de São CarlosCâmpus São CarlosPrograma de Pós-Graduação em Educação Especial - PPGEEsUFSCarEducação especialSíndrome de DownPsicomotricidadeRealidade virtualSpecial educationDown syndromePsychomotricityVirtual realityCIENCIAS HUMANAS::EDUCACAOCIENCIAS HUMANAS::EDUCACAO::ORIENTACAO E ACONSELHAMENTOCIENCIAS HUMANAS::EDUCACAO::TOPICOS ESPECIFICOS DE EDUCACAOEfeitos dos exergames no perfil psicomotor de crianças com síndrome de Downinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisOnlineinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFSCARinstname:Universidade Federal de São Carlos (UFSCAR)instacron:UFSCARLICENSElicense.txtlicense.txttext/plain; charset=utf-81957https://{{ getenv "DSPACE_HOST" "repositorio.ufscar.br" }}/bitstream/ufscar/8744/2/license.txtae0398b6f8b235e40ad82cba6c50031dMD52ORIGINALDissKOS.pdfDissKOS.pdfapplication/pdf3355551https://{{ getenv "DSPACE_HOST" "repositorio.ufscar.br" }}/bitstream/ufscar/8744/4/DissKOS.pdf7804e7cbe53bfa58081b4829f9f1e103MD54TEXTDissKOS.pdf.txtDissKOS.pdf.txtExtracted texttext/plain278912https://{{ getenv "DSPACE_HOST" "repositorio.ufscar.br" }}/bitstream/ufscar/8744/5/DissKOS.pdf.txt68a27ea1626ce039b9f2b3ff3c79d929MD55THUMBNAILDissKOS.pdf.jpgDissKOS.pdf.jpgIM Thumbnailimage/jpeg6892https://{{ getenv "DSPACE_HOST" "repositorio.ufscar.br" }}/bitstream/ufscar/8744/6/DissKOS.pdf.jpg21d10b32e3aeffcb77fa0ada85d16854MD56ufscar/87442019-09-11 03:53:30.378oai:repositorio.ufscar.br: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Repositório InstitucionalPUBhttps://repositorio.ufscar.br/oai/requestopendoar:43222023-05-25T12:54:10.540242Repositório Institucional da UFSCAR - Universidade Federal de São Carlos (UFSCAR)false
dc.title.por.fl_str_mv Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down
title Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down
spellingShingle Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down
Souza, Kayala Oliveira
Educação especial
Síndrome de Down
Psicomotricidade
Realidade virtual
Special education
Down syndrome
Psychomotricity
Virtual reality
CIENCIAS HUMANAS::EDUCACAO
CIENCIAS HUMANAS::EDUCACAO::ORIENTACAO E ACONSELHAMENTO
CIENCIAS HUMANAS::EDUCACAO::TOPICOS ESPECIFICOS DE EDUCACAO
title_short Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down
title_full Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down
title_fullStr Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down
title_full_unstemmed Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down
title_sort Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down
author Souza, Kayala Oliveira
author_facet Souza, Kayala Oliveira
author_role author
dc.contributor.authorlattes.por.fl_str_mv http://lattes.cnpq.br/5466346479861016
dc.contributor.author.fl_str_mv Souza, Kayala Oliveira
dc.contributor.advisor1.fl_str_mv Gonçalves, Adriana Garcia
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/3907378784787581
contributor_str_mv Gonçalves, Adriana Garcia
dc.subject.por.fl_str_mv Educação especial
Síndrome de Down
Psicomotricidade
Realidade virtual
topic Educação especial
Síndrome de Down
Psicomotricidade
Realidade virtual
Special education
Down syndrome
Psychomotricity
Virtual reality
CIENCIAS HUMANAS::EDUCACAO
CIENCIAS HUMANAS::EDUCACAO::ORIENTACAO E ACONSELHAMENTO
CIENCIAS HUMANAS::EDUCACAO::TOPICOS ESPECIFICOS DE EDUCACAO
dc.subject.eng.fl_str_mv Special education
Down syndrome
Psychomotricity
Virtual reality
dc.subject.cnpq.fl_str_mv CIENCIAS HUMANAS::EDUCACAO
CIENCIAS HUMANAS::EDUCACAO::ORIENTACAO E ACONSELHAMENTO
CIENCIAS HUMANAS::EDUCACAO::TOPICOS ESPECIFICOS DE EDUCACAO
description Children with Down syndrome have distinctive features, which can interfere with their whole development. The stimulation, through interventions that contribute positively to their psychomotor factors, is of fundamental importance in the period of development of the child. The use of video games in a not immersive virtual reality mode can help with psychomotor profile through games that stimulate the movement. The present study aims to verify the effect of an intervention with exergames on the psychomotor profile of children with Down syndrome. The study was conducted with five children, in which four of them attended a Special Education Institution and one that attended a group of information in a medium-sized town in the countryside of the State of São Paulo, all of them diagnosed with Down syndrome, aged between 8 and 10. The pre and post test delimitation was used to verify if there was a change in the psychomotor behavior. As instrument of data collection it was applied Vitor da Fonseca's Psychomotor Battery in order to evaluate the children's psychomotor profile. Afterwards, an intervention was carried out with the children for three months, twice a week, using the Xbox 360 Kinect videogame, with games involving movement / sport and dance, covering psychomotor skills worked on the Battery. All collection procedures were filmed. After the intervention the Psychomotor Battery was reapplied with all the children to identify if there were effects of the intervention in the psychomotor profile. The data of the Battery were analyzed according to the psychomotor factors, separately. The scores were calculated according to the Battery protocol and, thus, determining the psychomotor profile. The Excel program was used to verify the effect of the intervention, in the pre and post test, comparing these values. The sessions were analyzed from the filming and images obtained during the interventions. In addition, it was also analyzed the cursive record in which the participant's game scores were scored, as well as the notes regarding their behavior, or any event that deserved attention. The results showed that all participants achieved gains. Participants 1, 2 and 5 had a normal profile in the pre- and post-test, but there were gains in the score, having the initial mark: 14, 15 and 15 and final mark: 17, 17 and 16 respectively. Participants 3 and 4 had a dyspraxic profile in the pre-test and normal profile post-test, with initial mark: 12 and 13 and final mark: 14 and 14 respectively. The psychomotor subfactors that all the participants obtained gains were the Tonicity and Fine Praxis. With that, it can be concluded that the intervention with Xbox videogame provides benefits for the child with Down syndrome, stimulating the psychomotor development of these children.
publishDate 2016
dc.date.issued.fl_str_mv 2016-02-23
dc.date.accessioned.fl_str_mv 2017-05-15T19:47:20Z
dc.date.available.fl_str_mv 2017-05-15T19:47:20Z
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dc.identifier.citation.fl_str_mv SOUZA, Kayala Oliveira. Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down. 2016. Dissertação (Mestrado em Educação Especial) – Universidade Federal de São Carlos, São Carlos, 2016. Disponível em: https://repositorio.ufscar.br/handle/ufscar/8744.
dc.identifier.uri.fl_str_mv https://repositorio.ufscar.br/handle/ufscar/8744
identifier_str_mv SOUZA, Kayala Oliveira. Efeitos dos exergames no perfil psicomotor de crianças com síndrome de Down. 2016. Dissertação (Mestrado em Educação Especial) – Universidade Federal de São Carlos, São Carlos, 2016. Disponível em: https://repositorio.ufscar.br/handle/ufscar/8744.
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publisher.none.fl_str_mv Universidade Federal de São Carlos
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