FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
Ano de defesa: | 2019 |
---|---|
Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | , |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Santa Maria
Centro de Educação |
Programa de Pós-Graduação: |
Programa de Pós-Graduação em Tecnologias Educacionais em Rede
|
Departamento: |
Educação
|
País: |
Brasil
|
Palavras-chave em Português: | |
Palavras-chave em Inglês: | |
Área do conhecimento CNPq: | |
Link de acesso: | http://repositorio.ufsm.br/handle/1/18640 |
Resumo: | Nowadays, digital games end up exploiting the mobility potential of mobile devices, adding ubiquitous features such as connectivity to different types of sensors and different devices, and adapting content in real time without the player's perception of computational processes. games understood as ubiquitous games. Within this panorama, the ubiquitous serious games, which are those used in serious contexts such as education, health, training, tourism, etc., have emerged. The proposal of these games meets the need of the teachers to integrate the ubiquitous technologies in the teaching environment, however, it is perceived that they have difficulties in adapting to them, while they are already part of the daily life of the students. Based on this principle, it is necessary to have a tool, simple enough for education professionals, and digital game design students to be able to use it in the creation of serious games that are ubiquitous. This dissertation presents the creation of a gray box framework for the development of serious, ubiquitous games, called FJSU, which provides the developer with a structure that can be flexible and adapted to the content according to the game proposal, which is divided into two modules. the first one related to the development of the game, based on the Unity engine, called the application module, and the second responsible for storing user profile data, called the web module. The present research was developed in the Graduate Program in Educational Technologies in Network of the Federal University of Santa Maria, in the line of research of Development of Educational Technologies. As a result of the final evaluation, from the analysis of the questionnaires and videos recorded during this stage, it was observed that even with some limitations, the framework maintained satisfactory results in terms of its support of the game design student as a facilitator in the creation of serious games ubiquitous, however, it was perceived the need for specific assessments for the teachers public. |
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2019-10-22T12:50:05Z2019-10-22T12:50:05Z2019-03-20http://repositorio.ufsm.br/handle/1/18640Nowadays, digital games end up exploiting the mobility potential of mobile devices, adding ubiquitous features such as connectivity to different types of sensors and different devices, and adapting content in real time without the player's perception of computational processes. games understood as ubiquitous games. Within this panorama, the ubiquitous serious games, which are those used in serious contexts such as education, health, training, tourism, etc., have emerged. The proposal of these games meets the need of the teachers to integrate the ubiquitous technologies in the teaching environment, however, it is perceived that they have difficulties in adapting to them, while they are already part of the daily life of the students. Based on this principle, it is necessary to have a tool, simple enough for education professionals, and digital game design students to be able to use it in the creation of serious games that are ubiquitous. This dissertation presents the creation of a gray box framework for the development of serious, ubiquitous games, called FJSU, which provides the developer with a structure that can be flexible and adapted to the content according to the game proposal, which is divided into two modules. the first one related to the development of the game, based on the Unity engine, called the application module, and the second responsible for storing user profile data, called the web module. The present research was developed in the Graduate Program in Educational Technologies in Network of the Federal University of Santa Maria, in the line of research of Development of Educational Technologies. As a result of the final evaluation, from the analysis of the questionnaires and videos recorded during this stage, it was observed that even with some limitations, the framework maintained satisfactory results in terms of its support of the game design student as a facilitator in the creation of serious games ubiquitous, however, it was perceived the need for specific assessments for the teachers public.Atualmente, os jogos digitais acabam explorando o potencial de mobilidade dos dispositivos móveis, e adicionam recursos ubíquos, como conectividade com diversos tipos de sensores e dispositivos diferentes, além da adaptação de conteúdo em tempo real sem a percepção do jogador dos processos computacionais, sendo estes jogos entendidos como jogos ubíquos. Dentro deste panorama, surgiram os jogos sérios ubíquos, que são aqueles usados em contextos sérios, como a educação, saúde, treinamento, turismo etc. A proposta desses jogos vai ao encontro a necessidade dos professores de integrar as tecnologias ubíquas em ambiente de ensino, no entanto, é percebido que eles possuem dificuldades em adaptar-se às mesmas, enquanto elas já fazem parte do cotidiano dos alunos. Partindo deste princípio, faz se necessário a existência de uma ferramenta, simples o suficiente para que professores e alunos de design de jogos digitais iniciantes consigam utilizá-la na criação de jogos sérios ubíquos. Esta dissertação apresenta a criação de um framework de caixa cinza para o desenvolvimento de jogos sérios ubíquos, denominado FJSU, que entrega ao desenvolvedor uma estrutura que pode ser flexibilizada e adaptada ao conteúdo conforme a proposta do jogo, que é dividida em dois módulos, sendo o primeiro relacionado ao desenvolvimento do jogo, que usa como base a engine Unity, denominado módulo de aplicação, e o segundo responsável pelo armazenamento dos dados do perfil do usuário, denominado módulo web. A presente pesquisa foi desenvolvida no Programa de Pós-Graduação em Tecnologias Educacionais em Rede da Universidade Federal de Santa Maria, na linha de pesquisa de Desenvolvimento de Tecnologias Educacionais. Como resultados da avaliação final, a partir da análise dos questionários e vídeos gravados durante essa etapa, foi constatado que mesmo com algumas limitações, o framework manteve resultados satisfatórios quanto seu objetivo de oferecer suporte aos alunos de design de jogos digitais como um facilitador na criação de jogos sérios ubíquos, no entanto, foi percebido a necessidade de avaliações específicas para o público docente.porUniversidade Federal de Santa MariaCentro de EducaçãoPrograma de Pós-Graduação em Tecnologias Educacionais em RedeUFSMBrasilEducaçãoAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessJogos sérios ubíquosAprendizagem baseada em jogosJogos sériosUbiquitous serious gamesGame based learningSerious gamesCNPQ::CIENCIAS HUMANAS::EDUCACAOFJSU: um framework para o desenvolvimento de jogos sérios ubíquosFJSU: a framework for the development of ubiquitous serious gamesinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisMedina, Roseclea Duartehttp://lattes.cnpq.br/6560346309368052Bernardi, Gilianehttp://lattes.cnpq.br/8988734339185408Nunes, Felipe Beckerhttp://lattes.cnpq.br/2277559773788201http://lattes.cnpq.br/1054340344097518Silveira Júnior, Garibaldi da700800000006600c6918a1d-9f6d-45ed-a020-d36997573c795cceeee6-cb03-4dbe-93f5-6731d1cab6ca020a264d-8d82-4b87-9b51-9fea70b7c4b1b6b8679c-057b-412d-b79f-7e3fec9a391freponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSMORIGINALDIS_PPGTER_2019_SILVEIRA_JUNIOR_GARIBALDI.pdfDIS_PPGTER_2019_SILVEIRA_JUNIOR_GARIBALDI.pdfDissertação de Mestradoapplication/pdf2284550http://repositorio.ufsm.br/bitstream/1/18640/1/DIS_PPGTER_2019_SILVEIRA_JUNIOR_GARIBALDI.pdfd0c05a203aa7b751c5da2d348b7ba940MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; 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dc.title.por.fl_str_mv |
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos |
dc.title.alternative.eng.fl_str_mv |
FJSU: a framework for the development of ubiquitous serious games |
title |
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos |
spellingShingle |
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos Silveira Júnior, Garibaldi da Jogos sérios ubíquos Aprendizagem baseada em jogos Jogos sérios Ubiquitous serious games Game based learning Serious games CNPQ::CIENCIAS HUMANAS::EDUCACAO |
title_short |
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos |
title_full |
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos |
title_fullStr |
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos |
title_full_unstemmed |
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos |
title_sort |
FJSU: um framework para o desenvolvimento de jogos sérios ubíquos |
author |
Silveira Júnior, Garibaldi da |
author_facet |
Silveira Júnior, Garibaldi da |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Medina, Roseclea Duarte |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/6560346309368052 |
dc.contributor.referee1.fl_str_mv |
Bernardi, Giliane |
dc.contributor.referee1Lattes.fl_str_mv |
http://lattes.cnpq.br/8988734339185408 |
dc.contributor.referee2.fl_str_mv |
Nunes, Felipe Becker |
dc.contributor.referee2Lattes.fl_str_mv |
http://lattes.cnpq.br/2277559773788201 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/1054340344097518 |
dc.contributor.author.fl_str_mv |
Silveira Júnior, Garibaldi da |
contributor_str_mv |
Medina, Roseclea Duarte Bernardi, Giliane Nunes, Felipe Becker |
dc.subject.por.fl_str_mv |
Jogos sérios ubíquos Aprendizagem baseada em jogos Jogos sérios |
topic |
Jogos sérios ubíquos Aprendizagem baseada em jogos Jogos sérios Ubiquitous serious games Game based learning Serious games CNPQ::CIENCIAS HUMANAS::EDUCACAO |
dc.subject.eng.fl_str_mv |
Ubiquitous serious games Game based learning Serious games |
dc.subject.cnpq.fl_str_mv |
CNPQ::CIENCIAS HUMANAS::EDUCACAO |
description |
Nowadays, digital games end up exploiting the mobility potential of mobile devices, adding ubiquitous features such as connectivity to different types of sensors and different devices, and adapting content in real time without the player's perception of computational processes. games understood as ubiquitous games. Within this panorama, the ubiquitous serious games, which are those used in serious contexts such as education, health, training, tourism, etc., have emerged. The proposal of these games meets the need of the teachers to integrate the ubiquitous technologies in the teaching environment, however, it is perceived that they have difficulties in adapting to them, while they are already part of the daily life of the students. Based on this principle, it is necessary to have a tool, simple enough for education professionals, and digital game design students to be able to use it in the creation of serious games that are ubiquitous. This dissertation presents the creation of a gray box framework for the development of serious, ubiquitous games, called FJSU, which provides the developer with a structure that can be flexible and adapted to the content according to the game proposal, which is divided into two modules. the first one related to the development of the game, based on the Unity engine, called the application module, and the second responsible for storing user profile data, called the web module. The present research was developed in the Graduate Program in Educational Technologies in Network of the Federal University of Santa Maria, in the line of research of Development of Educational Technologies. As a result of the final evaluation, from the analysis of the questionnaires and videos recorded during this stage, it was observed that even with some limitations, the framework maintained satisfactory results in terms of its support of the game design student as a facilitator in the creation of serious games ubiquitous, however, it was perceived the need for specific assessments for the teachers public. |
publishDate |
2019 |
dc.date.accessioned.fl_str_mv |
2019-10-22T12:50:05Z |
dc.date.available.fl_str_mv |
2019-10-22T12:50:05Z |
dc.date.issued.fl_str_mv |
2019-03-20 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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masterThesis |
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http://repositorio.ufsm.br/handle/1/18640 |
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http://repositorio.ufsm.br/handle/1/18640 |
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por |
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por |
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700800000006 |
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600 |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
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Universidade Federal de Santa Maria Centro de Educação |
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Programa de Pós-Graduação em Tecnologias Educacionais em Rede |
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UFSM |
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Brasil |
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Educação |
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Universidade Federal de Santa Maria Centro de Educação |
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