AD-RPG: elicitando requisitos na idade média por meio de um jogo educacional adaptativo

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: Lemos, Eduardo Luis lattes
Orientador(a): Medina, Roseclea Duarte lattes
Banca de defesa: Cordenonsi, Andre Zanki lattes, Falkembach, Gilse Antoninha Morgental lattes
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Santa Maria
Centro de Tecnologia
Programa de Pós-Graduação: Programa de Pós-Graduação em Ciência da Computação
Departamento: Ciência da Computação
País: Brasil
Palavras-chave em Português:
RPG
Palavras-chave em Inglês:
RPG
Área do conhecimento CNPq:
Link de acesso: http://repositorio.ufsm.br/handle/1/14741
Resumo: The software development process has essential steps that must be well executed to avoid extra costs. One of these steps is the Requirements Elicitation, which captures the features of the product. However, the learning of this stage by the developers presents a deficit through the "standard" system of teaching. In order to complement this learning the use of educational games is an option, offering more practical and exploratory teaching methods. Still the use of learning styles has been growing and bringing a more natural learning. The aim of this work is to integrate educational games with learning styles, seeking a teaching environment that aims to bring the student a natural and comfortable approach to learning in their own way. It aims to create an adaptive game to the user's learning style for teaching requirements surveying, where students venture into a medieval world while learning requirements surveying techniques, and the concepts of functional and non-functional requirements, while providing an educational and playful activity. As a model of style used, we chose the ISL model, which brings four main groups of styles. In order to evaluate the game, two test steps were performed, the first one with the game incomplete, seeking to evaluate points related to the game itself and to obtain suggestions for improvements. The second stage consisted of the application of the complete game, and also added some of the suggestions received in the previous test. The game was applied to under-graduate students of the courses of Computer Science, Information Systems and Computer Engineering, in Federal University of Santa Maria. For the information capture and evaluation of the game was used the model MEEGA+, an evaluation model development specifically for educational games. Positive results were obtained regarding the appearance of the game, and the learning potential presented, in which students considered the game relevant to their learning and which helped in the understanding of the contents addressed. However, there is still a need for improvements related to the protection of user errors and sources of teaching materials, in addition to expanding the content covered.
id UFSM_0defa00d05775d2e5f1dd9bd77b39c4a
oai_identifier_str oai:repositorio.ufsm.br:1/14741
network_acronym_str UFSM
network_name_str Biblioteca Digital de Teses e Dissertações do UFSM
repository_id_str
spelling 2018-11-05T18:56:10Z2018-11-05T18:56:10Z2018-02-28http://repositorio.ufsm.br/handle/1/14741The software development process has essential steps that must be well executed to avoid extra costs. One of these steps is the Requirements Elicitation, which captures the features of the product. However, the learning of this stage by the developers presents a deficit through the "standard" system of teaching. In order to complement this learning the use of educational games is an option, offering more practical and exploratory teaching methods. Still the use of learning styles has been growing and bringing a more natural learning. The aim of this work is to integrate educational games with learning styles, seeking a teaching environment that aims to bring the student a natural and comfortable approach to learning in their own way. It aims to create an adaptive game to the user's learning style for teaching requirements surveying, where students venture into a medieval world while learning requirements surveying techniques, and the concepts of functional and non-functional requirements, while providing an educational and playful activity. As a model of style used, we chose the ISL model, which brings four main groups of styles. In order to evaluate the game, two test steps were performed, the first one with the game incomplete, seeking to evaluate points related to the game itself and to obtain suggestions for improvements. The second stage consisted of the application of the complete game, and also added some of the suggestions received in the previous test. The game was applied to under-graduate students of the courses of Computer Science, Information Systems and Computer Engineering, in Federal University of Santa Maria. For the information capture and evaluation of the game was used the model MEEGA+, an evaluation model development specifically for educational games. Positive results were obtained regarding the appearance of the game, and the learning potential presented, in which students considered the game relevant to their learning and which helped in the understanding of the contents addressed. However, there is still a need for improvements related to the protection of user errors and sources of teaching materials, in addition to expanding the content covered.O processo de desenvolvimento de software possui etapas essenciais que devem ser bem executadas para evitar custos extras com o processo. Uma dessas etapas é a elicitação de requisitos, que captura as funcionalidades do produto. Contudo, o aprendizado dessa etapa por parte dos desenvolvedores apresenta um déficit, considerando apenas o sistema “tradicional” de ensino. A fim de complementar esse aprendizado, o uso de jogos educacionais se faz presente, oferecendo métodos de ensino mais práticos e exploratórios. Ainda com o intuito de melhorar a experiência com esses jogos, a utilização de Estilos de aprendizagem vem crescendo e trazendo um aprendizado mais natural. Tendo em vista essas metodologias complementares, o objetivo desse trabalho se faz na soma de jogos educacionais com estilos de aprendizagem, buscando um ambiente de ensino que visa trazer ao aluno uma naturalidade e conforto ao abordar o aprendizado ao seu modo. Objetivou-se a criação de um jogo adaptativo ao estilo de aprendizagem do aluno para o ensino de levantamento de requisitos, onde os alunos possam aventurar-se em um mundo medieval, ao mesmo tempo que aprendem técnicas de elicitação de requisitos e os conceitos de requisitos funcionais e não funcionais, trazendo ao mesmo tempo uma atividade educativa e lúdica. Como modelo de estilo utilizado, optou-se pelo uso do modelo ISL, que traz quatro principais grupos de estilos. Visando a avaliação do jogo, foram efetuadas duas etapas de teste, sendo a primeira com o jogo incompleto, buscando avaliar pontos relacionados ao jogo em si e obter sugestões para melhorias. A segunda etapa consistiu na aplicação do jogo completo, tendo também adicionado algumas das sugestões recebidas no teste anterior. O jogo foi aplicado em alunos de graduação dos cursos de Ciência da Computação, Sistemas de Informação e Engenharia da Computação, da Universidade Federal de Santa Maria. Para a captura de informações e avaliação do jogo foi utilizado o modelo MEEGA+, um modelo de avaliação desenvolvido especificamente para jogos educacionais. Foram obtidos resultados positivos relacionados à aparência do jogo, e ao potencial de aprendizagem apresentado, na qual alunos consideraram o jogo relevante para seu aprendizado e que auxiliou na compreensão dos conteúdos abordados. No entanto ainda é necessário melhorias relacionadas à proteção de erros do usuário e ás fontes dos materiais didáticos, além de expandir os conteúdos abordados.porUniversidade Federal de Santa MariaCentro de TecnologiaPrograma de Pós-Graduação em Ciência da ComputaçãoUFSMBrasilCiência da ComputaçãoAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessElicitação de requisitosJogos educacionaisRPGEstilos de aprendizagemJogos adaptativosRequiremente elicitationEducational gameRPGLearning stileAdaptatibilityCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOAD-RPG: elicitando requisitos na idade média por meio de um jogo educacional adaptativoAD-RPG: requirements elicitation in middle age through an educational adaptative gameinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisMedina, Roseclea Duartehttp://lattes.cnpq.br/6560346309368052Bernardi, Gilianehttp://lattes.cnpq.br/8988734339185408Cordenonsi, Andre Zankihttp://lattes.cnpq.br/4311327191424332Falkembach, Gilse Antoninha Morgentalhttp://lattes.cnpq.br/5167203367542704http://lattes.cnpq.br/3058585765175432Lemos, Eduardo Luis100300000007600c6918a1d-9f6d-45ed-a020-d36997573c793c13543b-f2aa-426e-8148-48555debbc2dcb60f7d4-8517-46ab-8f26-7431d0d85f333a1a88fd-7bc8-45ff-b462-e194956c24ccb8861c30-3c0e-4b61-a3ee-4a2bc8d79c9areponame:Biblioteca Digital de Teses e Dissertações do UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSMORIGINALDIS_PPGCC_2018_LEMOS_EDUARDO.pdfDIS_PPGCC_2018_LEMOS_EDUARDO.pdfDissertação de Mestradoapplication/pdf4223245http://repositorio.ufsm.br/bitstream/1/14741/1/DIS_PPGCC_2018_LEMOS_EDUARDO.pdf6fbc045bd3cb2d43349b94c89b85eca5MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805http://repositorio.ufsm.br/bitstream/1/14741/2/license_rdf4460e5956bc1d1639be9ae6146a50347MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-816http://repositorio.ufsm.br/bitstream/1/14741/3/license.txtf8fcb28efb1c8cf0dc096bec902bf4c4MD53TEXTDIS_PPGCC_2018_LEMOS_EDUARDO.pdf.txtDIS_PPGCC_2018_LEMOS_EDUARDO.pdf.txtExtracted texttext/plain187156http://repositorio.ufsm.br/bitstream/1/14741/4/DIS_PPGCC_2018_LEMOS_EDUARDO.pdf.txte67296fd4460a130a5b78a340ec74814MD54THUMBNAILDIS_PPGCC_2018_LEMOS_EDUARDO.pdf.jpgDIS_PPGCC_2018_LEMOS_EDUARDO.pdf.jpgIM Thumbnailimage/jpeg4119http://repositorio.ufsm.br/bitstream/1/14741/5/DIS_PPGCC_2018_LEMOS_EDUARDO.pdf.jpgc02aa768d02fec9933a7e04efb271292MD551/147412018-11-06 03:00:29.485oai:repositorio.ufsm.br:1/14741Q3JlYXRpdmUgQ29tbW9ucw==Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/ONGhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.comopendoar:2018-11-06T05:00:29Biblioteca Digital de Teses e Dissertações do UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.por.fl_str_mv AD-RPG: elicitando requisitos na idade média por meio de um jogo educacional adaptativo
dc.title.alternative.eng.fl_str_mv AD-RPG: requirements elicitation in middle age through an educational adaptative game
title AD-RPG: elicitando requisitos na idade média por meio de um jogo educacional adaptativo
spellingShingle AD-RPG: elicitando requisitos na idade média por meio de um jogo educacional adaptativo
Lemos, Eduardo Luis
Elicitação de requisitos
Jogos educacionais
RPG
Estilos de aprendizagem
Jogos adaptativos
Requiremente elicitation
Educational game
RPG
Learning stile
Adaptatibility
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
title_short AD-RPG: elicitando requisitos na idade média por meio de um jogo educacional adaptativo
title_full AD-RPG: elicitando requisitos na idade média por meio de um jogo educacional adaptativo
title_fullStr AD-RPG: elicitando requisitos na idade média por meio de um jogo educacional adaptativo
title_full_unstemmed AD-RPG: elicitando requisitos na idade média por meio de um jogo educacional adaptativo
title_sort AD-RPG: elicitando requisitos na idade média por meio de um jogo educacional adaptativo
author Lemos, Eduardo Luis
author_facet Lemos, Eduardo Luis
author_role author
dc.contributor.advisor1.fl_str_mv Medina, Roseclea Duarte
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/6560346309368052
dc.contributor.advisor-co1.fl_str_mv Bernardi, Giliane
dc.contributor.advisor-co1Lattes.fl_str_mv http://lattes.cnpq.br/8988734339185408
dc.contributor.referee1.fl_str_mv Cordenonsi, Andre Zanki
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/4311327191424332
dc.contributor.referee2.fl_str_mv Falkembach, Gilse Antoninha Morgental
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/5167203367542704
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/3058585765175432
dc.contributor.author.fl_str_mv Lemos, Eduardo Luis
contributor_str_mv Medina, Roseclea Duarte
Bernardi, Giliane
Cordenonsi, Andre Zanki
Falkembach, Gilse Antoninha Morgental
dc.subject.por.fl_str_mv Elicitação de requisitos
Jogos educacionais
RPG
Estilos de aprendizagem
Jogos adaptativos
topic Elicitação de requisitos
Jogos educacionais
RPG
Estilos de aprendizagem
Jogos adaptativos
Requiremente elicitation
Educational game
RPG
Learning stile
Adaptatibility
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
dc.subject.eng.fl_str_mv Requiremente elicitation
Educational game
RPG
Learning stile
Adaptatibility
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
description The software development process has essential steps that must be well executed to avoid extra costs. One of these steps is the Requirements Elicitation, which captures the features of the product. However, the learning of this stage by the developers presents a deficit through the "standard" system of teaching. In order to complement this learning the use of educational games is an option, offering more practical and exploratory teaching methods. Still the use of learning styles has been growing and bringing a more natural learning. The aim of this work is to integrate educational games with learning styles, seeking a teaching environment that aims to bring the student a natural and comfortable approach to learning in their own way. It aims to create an adaptive game to the user's learning style for teaching requirements surveying, where students venture into a medieval world while learning requirements surveying techniques, and the concepts of functional and non-functional requirements, while providing an educational and playful activity. As a model of style used, we chose the ISL model, which brings four main groups of styles. In order to evaluate the game, two test steps were performed, the first one with the game incomplete, seeking to evaluate points related to the game itself and to obtain suggestions for improvements. The second stage consisted of the application of the complete game, and also added some of the suggestions received in the previous test. The game was applied to under-graduate students of the courses of Computer Science, Information Systems and Computer Engineering, in Federal University of Santa Maria. For the information capture and evaluation of the game was used the model MEEGA+, an evaluation model development specifically for educational games. Positive results were obtained regarding the appearance of the game, and the learning potential presented, in which students considered the game relevant to their learning and which helped in the understanding of the contents addressed. However, there is still a need for improvements related to the protection of user errors and sources of teaching materials, in addition to expanding the content covered.
publishDate 2018
dc.date.accessioned.fl_str_mv 2018-11-05T18:56:10Z
dc.date.available.fl_str_mv 2018-11-05T18:56:10Z
dc.date.issued.fl_str_mv 2018-02-28
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufsm.br/handle/1/14741
url http://repositorio.ufsm.br/handle/1/14741
dc.language.iso.fl_str_mv por
language por
dc.relation.cnpq.fl_str_mv 100300000007
dc.relation.confidence.fl_str_mv 600
dc.relation.authority.fl_str_mv c6918a1d-9f6d-45ed-a020-d36997573c79
3c13543b-f2aa-426e-8148-48555debbc2d
cb60f7d4-8517-46ab-8f26-7431d0d85f33
3a1a88fd-7bc8-45ff-b462-e194956c24cc
b8861c30-3c0e-4b61-a3ee-4a2bc8d79c9a
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
http://creativecommons.org/licenses/by-nc-nd/4.0/
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Centro de Tecnologia
dc.publisher.program.fl_str_mv Programa de Pós-Graduação em Ciência da Computação
dc.publisher.initials.fl_str_mv UFSM
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Ciência da Computação
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Centro de Tecnologia
dc.source.none.fl_str_mv reponame:Biblioteca Digital de Teses e Dissertações do UFSM
instname:Universidade Federal de Santa Maria (UFSM)
instacron:UFSM
instname_str Universidade Federal de Santa Maria (UFSM)
instacron_str UFSM
institution UFSM
reponame_str Biblioteca Digital de Teses e Dissertações do UFSM
collection Biblioteca Digital de Teses e Dissertações do UFSM
bitstream.url.fl_str_mv http://repositorio.ufsm.br/bitstream/1/14741/1/DIS_PPGCC_2018_LEMOS_EDUARDO.pdf
http://repositorio.ufsm.br/bitstream/1/14741/2/license_rdf
http://repositorio.ufsm.br/bitstream/1/14741/3/license.txt
http://repositorio.ufsm.br/bitstream/1/14741/4/DIS_PPGCC_2018_LEMOS_EDUARDO.pdf.txt
http://repositorio.ufsm.br/bitstream/1/14741/5/DIS_PPGCC_2018_LEMOS_EDUARDO.pdf.jpg
bitstream.checksum.fl_str_mv 6fbc045bd3cb2d43349b94c89b85eca5
4460e5956bc1d1639be9ae6146a50347
f8fcb28efb1c8cf0dc096bec902bf4c4
e67296fd4460a130a5b78a340ec74814
c02aa768d02fec9933a7e04efb271292
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
MD5
MD5
MD5
repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações do UFSM - Universidade Federal de Santa Maria (UFSM)
repository.mail.fl_str_mv atendimento.sib@ufsm.br||tedebc@gmail.com
_version_ 1793240126813372416