Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio

Detalhes bibliográficos
Ano de defesa: 2020
Autor(a) principal: Costa, Márcia Maria Arco e Flexa Ferreira da lattes
Orientador(a): Martins, Mirian Celeste lattes
Banca de defesa: Sperandio, Ana Maria Girotti lattes, Hardagh, Claudia Coelho lattes, Rodrigues, Míriam lattes, Monteiro, Robinson Grangeiro lattes
Tipo de documento: Tese
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Presbiteriana Mackenzie
Programa de Pós-Graduação: Educação, Arte e História da Cultura
Departamento: Centro de Educação, Filosofia e Teologia (CEFT)
País: Brasil
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://dspace.mackenzie.br/handle/10899/26618
Resumo: The objective of this thesis was to reflect on a conceptual and practical alternative for education in digital technological times that would serve the school and the market. For this reflection, the following questions were answered with a focus on High School: "Can an integrated, practical and carried out methodology with everyone be a differential for education in the technological age?"; "Does a methodology based on the concept of STEAM, under the bias of practical learning (Maker), solidary, critical and collaborative (Social), prove to be relevant for education?". The result was positive for both questions, corroborating the construction and validation of the Social STEAM Maker (SSM) concept. Answers were found that pointed to an accessible, integrated and practical education alternative under the axis of science, technology, engineering, arts and mathematics, justified by the importance of equipping schools, students and teachers to understand a teaching offered to all; Integrated with disciplines, themes and markets, within a global, accelerated and hyperconnected technological context that transforms lives, work and relationships. The research is inserted in the contemporary educational context of Brazil, and in the technological scope of the National Common Curricular Base. Methodologically cartographic, the research, in its dynamic action, made use of clay as an integrating resource and the construction of the Teles Educational Lathe, electric and digital (to model clay), as a product of the thesis. The concept of Social STEAM Maker was materialized and validated through connectable and modifiable steps based on three axes that positively confirmed the research questions. The first of theoretical reflection and conceptualization; the second of deepening the clay as a resource and building the lathe; the third, validation of the SSM concept, through dialogues, experiments, workshops and quantitative questionnaires in the public and private spheres and within different audiences. The theoretical foundation is based on reflections on social technology; in the STEAM premises of Georgette Yakman and in the concepts of the Maker Culture, having a general basis in the theses of education of Comenius. The research culminated in a solidary, digital and face-to-face exhibition, in which ceramic pieces made in the Teles Educational Lathe were purchased and the value of each piece was defined by the buyer and deposited directly to the CENA Mission, an institution that serves vulnerable people, in Cracolândia, in São Paulo, showing the possibility of an education with social, integrated and practical relevance.
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spelling 2020-09-21T15:08:38Z2020-12-07T15:09:47Z2020-12-07T15:09:47Z2020-06-19COSTA, Márcia Maria Arco e Flexa Ferreira da. Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio. 2020. 185 f. Tese (Educação, Arte e História da Cultura) - Universidade Presbiteriana Mackenzie, São Paulo.http://dspace.mackenzie.br/handle/10899/26618The objective of this thesis was to reflect on a conceptual and practical alternative for education in digital technological times that would serve the school and the market. For this reflection, the following questions were answered with a focus on High School: "Can an integrated, practical and carried out methodology with everyone be a differential for education in the technological age?"; "Does a methodology based on the concept of STEAM, under the bias of practical learning (Maker), solidary, critical and collaborative (Social), prove to be relevant for education?". The result was positive for both questions, corroborating the construction and validation of the Social STEAM Maker (SSM) concept. Answers were found that pointed to an accessible, integrated and practical education alternative under the axis of science, technology, engineering, arts and mathematics, justified by the importance of equipping schools, students and teachers to understand a teaching offered to all; Integrated with disciplines, themes and markets, within a global, accelerated and hyperconnected technological context that transforms lives, work and relationships. The research is inserted in the contemporary educational context of Brazil, and in the technological scope of the National Common Curricular Base. Methodologically cartographic, the research, in its dynamic action, made use of clay as an integrating resource and the construction of the Teles Educational Lathe, electric and digital (to model clay), as a product of the thesis. The concept of Social STEAM Maker was materialized and validated through connectable and modifiable steps based on three axes that positively confirmed the research questions. The first of theoretical reflection and conceptualization; the second of deepening the clay as a resource and building the lathe; the third, validation of the SSM concept, through dialogues, experiments, workshops and quantitative questionnaires in the public and private spheres and within different audiences. The theoretical foundation is based on reflections on social technology; in the STEAM premises of Georgette Yakman and in the concepts of the Maker Culture, having a general basis in the theses of education of Comenius. The research culminated in a solidary, digital and face-to-face exhibition, in which ceramic pieces made in the Teles Educational Lathe were purchased and the value of each piece was defined by the buyer and deposited directly to the CENA Mission, an institution that serves vulnerable people, in Cracolândia, in São Paulo, showing the possibility of an education with social, integrated and practical relevance.O objetivo desta tese foi refletir acerca de uma alternativa conceitual e prática para a educação em tempos tecnológicos digitais que atendesse a escola e o mercado. Para esta reflexão foram respondidas as seguintes questões com foco no Ensino Médio: “Uma metodologia integrada, prática e realizada com todos pode ser um diferencial para a educação na era tecnológica?”; “Uma metodologia baseada no conceito de STEAM, sob o viés do aprendizado prático (Maker), solidário, crítico e colaborativo (Social), mostra-se de fato relevante para a educação?”. O resultado foi positivo para ambas as questões, corroborando para a construção e validação do conceito Social STEAM Maker (SSM). Encontraram-se respostas que apontaram para uma alternativa de educação acessível, integrada e prática sob o eixo de ciência, tecnologia, engenharia, artes e matemática, justificada pela importância de equipar escolas, estudantes e professores para entender um ensino oferecido a todos; integrado às disciplinas, aos temas e mercados, dentro de um contexto tecnológico global, acelerado e hiperconectado que transforma a vida, o trabalho e os relacionamentos. A pesquisa está inserida no contexto educacional contemporâneo do Brasil, e no escopo tecnológico da Base Nacional Comum Curricular. Metodologicamente cartográfica, a pesquisa, em sua ação dinâmica, fez uso da argila como recurso integrador e a construção do Torno Educativo Teles, elétrico e digital (para modelar argila), como produto da tese. O conceito de Social STEAM Maker foi materializado e validado através de etapas conectáveis e modificáveis a partir de três eixos que confirmaram positivamente as indagações da pesquisa. O primeiro de reflexão teórica e conceituação; o segundo de aprofundamentos da argila, como recurso, e de construção do torno; o terceiro, de validação do conceito SSM, através de diálogos, experimentações, oficinas e questionários quantitativos nas esferas público e privada e diante de diferentes audiências. A fundamentação teórica encontra-se em reflexões acerca da tecnologia social; nas premissas de STEAM de Georgette Yakman e nos conceitos da Cultura Maker, tendo fundamentação geral nas teses de educação de Comenius. A pesquisa culminou em uma exposição solidária, digital e presencial, na qual peças de cerâmica feitas no Torno Educativo Teles foram adquiridas e o valor de cada peça foi definido pelo comprador e depositado diretamente para a Missão CENA, instituição que atende pessoas em situação de vulnerabilidade, na Cracolândia, em São Paulo, evidenciando a possibilidade de uma educação com relevância social, integrada e prática.Coordenação de Aperfeiçoamento de Pessoal de Nível SuperiorFundo Mackenzie de Pesquisaapplication/pdfporUniversidade Presbiteriana MackenzieEducação, Arte e História da CulturaUPMBrasilCentro de Educação, Filosofia e Teologia (CEFT)http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesstecnologia socialsteammakerdigitaleducaçãoensino médioBNCCcomeniusCNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEMSocial STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médioinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisMartins, Mirian Celestehttp://lattes.cnpq.br/7167254305943668Sperandio, Ana Maria Girottihttp://lattes.cnpq.br/8025911450693443Hardagh, Claudia Coelhohttp://lattes.cnpq.br/4855101093806729Rodrigues, Míriamhttp://lattes.cnpq.br/3020519138490836Monteiro, Robinson Grangeirohttp://lattes.cnpq.br/5612561979645462http://lattes.cnpq.br/4560906524579631Costa, Márcia Maria Arco e Flexa Ferreira dahttp://tede.mackenzie.br/jspui/bitstream/tede/4334/5/M%C3%81RCIA%20MARIA%20ARCO%20E%20FLEXA%20FERREIRA%20DA%20COSTA.pdftechnologysocialSTEAMmakerdigitaleducationhigh schoolBNCCcomeniusreponame:Biblioteca Digital de Teses e Dissertações do Mackenzieinstname:Universidade Presbiteriana Mackenzie (MACKENZIE)instacron:MACKENZIE10899/266182020-12-07 12:09:48.04Biblioteca Digital de Teses e Dissertaçõeshttp://tede.mackenzie.br/jspui/PRI
dc.title.por.fl_str_mv Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio
title Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio
spellingShingle Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio
Costa, Márcia Maria Arco e Flexa Ferreira da
tecnologia social
steam
maker
digital
educação
ensino médio
BNCC
comenius
CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
title_short Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio
title_full Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio
title_fullStr Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio
title_full_unstemmed Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio
title_sort Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio
author Costa, Márcia Maria Arco e Flexa Ferreira da
author_facet Costa, Márcia Maria Arco e Flexa Ferreira da
author_role author
dc.contributor.advisor1.fl_str_mv Martins, Mirian Celeste
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/7167254305943668
dc.contributor.referee1.fl_str_mv Sperandio, Ana Maria Girotti
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/8025911450693443
dc.contributor.referee2.fl_str_mv Hardagh, Claudia Coelho
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/4855101093806729
dc.contributor.referee3.fl_str_mv Rodrigues, Míriam
dc.contributor.referee3Lattes.fl_str_mv http://lattes.cnpq.br/3020519138490836
dc.contributor.referee4.fl_str_mv Monteiro, Robinson Grangeiro
dc.contributor.referee4Lattes.fl_str_mv http://lattes.cnpq.br/5612561979645462
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/4560906524579631
dc.contributor.author.fl_str_mv Costa, Márcia Maria Arco e Flexa Ferreira da
contributor_str_mv Martins, Mirian Celeste
Sperandio, Ana Maria Girotti
Hardagh, Claudia Coelho
Rodrigues, Míriam
Monteiro, Robinson Grangeiro
dc.subject.por.fl_str_mv tecnologia social
steam
maker
digital
educação
ensino médio
BNCC
comenius
topic tecnologia social
steam
maker
digital
educação
ensino médio
BNCC
comenius
CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
description The objective of this thesis was to reflect on a conceptual and practical alternative for education in digital technological times that would serve the school and the market. For this reflection, the following questions were answered with a focus on High School: "Can an integrated, practical and carried out methodology with everyone be a differential for education in the technological age?"; "Does a methodology based on the concept of STEAM, under the bias of practical learning (Maker), solidary, critical and collaborative (Social), prove to be relevant for education?". The result was positive for both questions, corroborating the construction and validation of the Social STEAM Maker (SSM) concept. Answers were found that pointed to an accessible, integrated and practical education alternative under the axis of science, technology, engineering, arts and mathematics, justified by the importance of equipping schools, students and teachers to understand a teaching offered to all; Integrated with disciplines, themes and markets, within a global, accelerated and hyperconnected technological context that transforms lives, work and relationships. The research is inserted in the contemporary educational context of Brazil, and in the technological scope of the National Common Curricular Base. Methodologically cartographic, the research, in its dynamic action, made use of clay as an integrating resource and the construction of the Teles Educational Lathe, electric and digital (to model clay), as a product of the thesis. The concept of Social STEAM Maker was materialized and validated through connectable and modifiable steps based on three axes that positively confirmed the research questions. The first of theoretical reflection and conceptualization; the second of deepening the clay as a resource and building the lathe; the third, validation of the SSM concept, through dialogues, experiments, workshops and quantitative questionnaires in the public and private spheres and within different audiences. The theoretical foundation is based on reflections on social technology; in the STEAM premises of Georgette Yakman and in the concepts of the Maker Culture, having a general basis in the theses of education of Comenius. The research culminated in a solidary, digital and face-to-face exhibition, in which ceramic pieces made in the Teles Educational Lathe were purchased and the value of each piece was defined by the buyer and deposited directly to the CENA Mission, an institution that serves vulnerable people, in Cracolândia, in São Paulo, showing the possibility of an education with social, integrated and practical relevance.
publishDate 2020
dc.date.accessioned.fl_str_mv 2020-09-21T15:08:38Z
2020-12-07T15:09:47Z
dc.date.available.fl_str_mv 2020-12-07T15:09:47Z
dc.date.issued.fl_str_mv 2020-06-19
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/doctoralThesis
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dc.identifier.citation.fl_str_mv COSTA, Márcia Maria Arco e Flexa Ferreira da. Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio. 2020. 185 f. Tese (Educação, Arte e História da Cultura) - Universidade Presbiteriana Mackenzie, São Paulo.
dc.identifier.uri.fl_str_mv http://dspace.mackenzie.br/handle/10899/26618
identifier_str_mv COSTA, Márcia Maria Arco e Flexa Ferreira da. Social STEAM Maker, do digital ao barro: tecnologia social, integrativa e prática para o ensino médio. 2020. 185 f. Tese (Educação, Arte e História da Cultura) - Universidade Presbiteriana Mackenzie, São Paulo.
url http://dspace.mackenzie.br/handle/10899/26618
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Universidade Presbiteriana Mackenzie
dc.publisher.program.fl_str_mv Educação, Arte e História da Cultura
dc.publisher.initials.fl_str_mv UPM
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Centro de Educação, Filosofia e Teologia (CEFT)
publisher.none.fl_str_mv Universidade Presbiteriana Mackenzie
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