BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: CAVALCANTE NETO, Francisco Soares lattes
Orientador(a): DINIZ, Juliana Regueira Basto
Banca de defesa: SOUZA, Rodrigo Nonamor Pereira Mariano de, FRANÇA, Sônia Virginia Alves, MENDES NETO, Francisco Milton
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal Rural de Pernambuco
Programa de Pós-Graduação: Programa de Pós-Graduação em Tecnologia e Gestão em Educação a Distância
Departamento: Unidade Acadêmica de Educação a Distância e Tecnologia
País: Brasil
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/7946
Resumo: Mankind and its connection models with Knowledge have changed and is constantly evolving. This kind of situation demands renewed pedagogy and new postures, considering the use of Information and Communication Digital Technologies in the educational process. The object of study of Pedagogy as Science is the teaching- learning process. Taking into account the new resources coming from technology development, this process gains spaces of interaction as the virtual toy library. This is a mediating tool in the training process and aims to meet the legal assumption that at a higher level of education one must promote teaching, research, and extension. This study aims to understand the importance of the virtual toy library as a techno- pedagogical resource for learning in the course of Pedagogy. A questionnaire with questions opened to six teachers of a Pedagogy faculty was used as a data collection instrument, and the analysis of the contributions was reflected according to Bardin's analysis. The present research is divided into six chapters, in which the history, importance, contribution and the design of a virtual toy library come together to the interactive factor of this virtualized environment, stimulating new perspectives in the academic community. The contribution of this work is the reflective opportunity to motivate, among other possibilities, the virtualization of learning spaces with the virtual toy library in higher education. The result of this research indicates that the virtual toy library still needs to be more widespread in higher education and that its use in the teaching and learning process supports its pedagogical diversity. It is also intended to introduce Brincolife, a prototype that is the result of the intentionality of this study.
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spelling DINIZ, Juliana Regueira BastoSOUZA, Rodrigo Nonamor Pereira Mariano deFRANÇA, Sônia Virginia AlvesMENDES NETO, Francisco Miltonhttp://lattes.cnpq.br/9993448886059660CAVALCANTE NETO, Francisco Soares2019-04-10T12:12:18Z2018-10-09CAVALCANTE NETO, Francisco Soares. BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia. 2018. 103 f. Dissertação (Programa de Pós-Graduação em Tecnologia e Gestão em Educação a Distância) - Universidade Federal Rural de Pernambuco, Recife.http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/7946Mankind and its connection models with Knowledge have changed and is constantly evolving. This kind of situation demands renewed pedagogy and new postures, considering the use of Information and Communication Digital Technologies in the educational process. The object of study of Pedagogy as Science is the teaching- learning process. Taking into account the new resources coming from technology development, this process gains spaces of interaction as the virtual toy library. This is a mediating tool in the training process and aims to meet the legal assumption that at a higher level of education one must promote teaching, research, and extension. This study aims to understand the importance of the virtual toy library as a techno- pedagogical resource for learning in the course of Pedagogy. A questionnaire with questions opened to six teachers of a Pedagogy faculty was used as a data collection instrument, and the analysis of the contributions was reflected according to Bardin's analysis. The present research is divided into six chapters, in which the history, importance, contribution and the design of a virtual toy library come together to the interactive factor of this virtualized environment, stimulating new perspectives in the academic community. The contribution of this work is the reflective opportunity to motivate, among other possibilities, the virtualization of learning spaces with the virtual toy library in higher education. The result of this research indicates that the virtual toy library still needs to be more widespread in higher education and that its use in the teaching and learning process supports its pedagogical diversity. It is also intended to introduce Brincolife, a prototype that is the result of the intentionality of this study.A forma de conexão com o conhecimento mudou e está em evolução constante. Esta interação requer pedagogia renovada e novas posturas, tendo em vista o uso das Tecnologias Digitais da Informação e Comunicação no processo educacional. A Pedagogia como ciência tem como objeto de estudo o processo de ensino- aprendizagem; com os novos recursos advindos da tecnologia, este processo ganha espaços de interação como a brinquedoteca virtual. Esta é uma ferramenta mediadora no processo formativo e visa atender o pressuposto legal de que em nível superior de ensino deve-se promover ensino, pesquisa e extensão. Este trabalho tem o objetivo de compreender a importância da brinquedoteca virtual como recurso tecnopedagógico para aprendizagem no curso de Pedagogia. Utilizou-se como instrumento de coleta de dados um questionário com questões abertas a seis docentes de uma faculdade de Pedagogia, sendo a análise das contribuições refletidas de acordo com a análise de Bardin. A presente pesquisa divide-se em seis capítulos, nos quais a história, a importância, a contribuição e a concepção de uma brinquedoteca virtual se aglutinam ao fator interativo deste ambiente virtualizado, provocando na comunidade acadêmica novos olhares. A contribuição deste trabalho está na oportunidade reflexiva de motivar, entre outras possibilidades, a virtualização de espaços de aprendizagem com a brinquedoteca virtual no ensino superior. O resultado desta pesquisa aponta que a brinquedoteca virtual ainda precisa ser mais difundida no ensino superior e que o seu uso no processo de ensino e aprendizagem fundamenta sua diversidade pedagógica. Pretende-se, ainda, apresentar a Brincolife, um protótipo fruto da intencionalidade deste estudo.Submitted by Mario BC (mario@bc.ufrpe.br) on 2019-04-10T12:12:18Z No. of bitstreams: 1 Francisco Soares Cavalcante Neto.pdf: 1643588 bytes, checksum: 8e82fbdce3148ed517e77c51cbad2a63 (MD5)Made available in DSpace on 2019-04-10T12:12:18Z (GMT). No. of bitstreams: 1 Francisco Soares Cavalcante Neto.pdf: 1643588 bytes, checksum: 8e82fbdce3148ed517e77c51cbad2a63 (MD5) Previous issue date: 2018-10-09application/pdfporUniversidade Federal Rural de PernambucoPrograma de Pós-Graduação em Tecnologia e Gestão em Educação a DistânciaUFRPEBrasilUnidade Acadêmica de Educação a Distância e TecnologiaEnsino-aprendizagemBrinquedoteca virtualPrática docenteCIENCIAS HUMANAS::EDUCACAOBRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogiainfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-1507696901338236785600600600-4680941754421711741-240345818910352367info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFRPEinstname:Universidade Federal Rural de Pernambuco (UFRPE)instacron:UFRPEORIGINALFrancisco Soares Cavalcante Neto.pdfFrancisco Soares Cavalcante Neto.pdfapplication/pdf1643588http://www.tede2.ufrpe.br:8080/tede2/bitstream/tede2/7946/2/Francisco+Soares+Cavalcante+Neto.pdf8e82fbdce3148ed517e77c51cbad2a63MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://www.tede2.ufrpe.br:8080/tede2/bitstream/tede2/7946/1/license.txtbd3efa91386c1718a7f26a329fdcb468MD51tede2/79462019-04-10 09:12:18.375oai:tede2: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Biblioteca Digital de Teses e Dissertaçõeshttp://www.tede2.ufrpe.br:8080/tede/PUBhttp://www.tede2.ufrpe.br:8080/oai/requestbdtd@ufrpe.br ||bdtd@ufrpe.bropendoar:2019-04-10T12:12:18Biblioteca Digital de Teses e Dissertações da UFRPE - Universidade Federal Rural de Pernambuco (UFRPE)false
dc.title.por.fl_str_mv BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia
title BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia
spellingShingle BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia
CAVALCANTE NETO, Francisco Soares
Ensino-aprendizagem
Brinquedoteca virtual
Prática docente
CIENCIAS HUMANAS::EDUCACAO
title_short BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia
title_full BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia
title_fullStr BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia
title_full_unstemmed BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia
title_sort BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia
author CAVALCANTE NETO, Francisco Soares
author_facet CAVALCANTE NETO, Francisco Soares
author_role author
dc.contributor.advisor1.fl_str_mv DINIZ, Juliana Regueira Basto
dc.contributor.referee1.fl_str_mv SOUZA, Rodrigo Nonamor Pereira Mariano de
dc.contributor.referee2.fl_str_mv FRANÇA, Sônia Virginia Alves
dc.contributor.referee3.fl_str_mv MENDES NETO, Francisco Milton
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/9993448886059660
dc.contributor.author.fl_str_mv CAVALCANTE NETO, Francisco Soares
contributor_str_mv DINIZ, Juliana Regueira Basto
SOUZA, Rodrigo Nonamor Pereira Mariano de
FRANÇA, Sônia Virginia Alves
MENDES NETO, Francisco Milton
dc.subject.por.fl_str_mv Ensino-aprendizagem
Brinquedoteca virtual
Prática docente
topic Ensino-aprendizagem
Brinquedoteca virtual
Prática docente
CIENCIAS HUMANAS::EDUCACAO
dc.subject.cnpq.fl_str_mv CIENCIAS HUMANAS::EDUCACAO
description Mankind and its connection models with Knowledge have changed and is constantly evolving. This kind of situation demands renewed pedagogy and new postures, considering the use of Information and Communication Digital Technologies in the educational process. The object of study of Pedagogy as Science is the teaching- learning process. Taking into account the new resources coming from technology development, this process gains spaces of interaction as the virtual toy library. This is a mediating tool in the training process and aims to meet the legal assumption that at a higher level of education one must promote teaching, research, and extension. This study aims to understand the importance of the virtual toy library as a techno- pedagogical resource for learning in the course of Pedagogy. A questionnaire with questions opened to six teachers of a Pedagogy faculty was used as a data collection instrument, and the analysis of the contributions was reflected according to Bardin's analysis. The present research is divided into six chapters, in which the history, importance, contribution and the design of a virtual toy library come together to the interactive factor of this virtualized environment, stimulating new perspectives in the academic community. The contribution of this work is the reflective opportunity to motivate, among other possibilities, the virtualization of learning spaces with the virtual toy library in higher education. The result of this research indicates that the virtual toy library still needs to be more widespread in higher education and that its use in the teaching and learning process supports its pedagogical diversity. It is also intended to introduce Brincolife, a prototype that is the result of the intentionality of this study.
publishDate 2018
dc.date.issued.fl_str_mv 2018-10-09
dc.date.accessioned.fl_str_mv 2019-04-10T12:12:18Z
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dc.identifier.citation.fl_str_mv CAVALCANTE NETO, Francisco Soares. BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia. 2018. 103 f. Dissertação (Programa de Pós-Graduação em Tecnologia e Gestão em Educação a Distância) - Universidade Federal Rural de Pernambuco, Recife.
dc.identifier.uri.fl_str_mv http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/7946
identifier_str_mv CAVALCANTE NETO, Francisco Soares. BRINCOLIFE : uma ferramenta para ensino-aprendizagem no curso de Pedagogia. 2018. 103 f. Dissertação (Programa de Pós-Graduação em Tecnologia e Gestão em Educação a Distância) - Universidade Federal Rural de Pernambuco, Recife.
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