Do segundo corpo: reflexões sobre os investimentos na imaterialidade

Detalhes bibliográficos
Ano de defesa: 2010
Autor(a) principal: SANTOS, Flávia Martins dos lattes
Orientador(a): GOMES, Suely Henrique de Aquino lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Goiás
Programa de Pós-Graduação: Mestrado em Comunicação
Departamento: Ciências Sociais Aplicadas
País: BR
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://repositorio.bc.ufg.br/tede/handle/tde/1394
Resumo: In the act of making the body more competitive in the market for appearances and more consistent with the subjectivity of individuals, two trends are evident: the expenditure of time, money and pain in an attempt to enhance the body by processes such as fitness, cosmetics and surgical interventions, and the desire to overcome the physical reality by means of scanning processes of the body, exemplified by the various moving avatars in virtual worlds third dimension such as Second Life. This study aims to identify the projection of contemporary subjectivities in the construction of virtual bodies, spurred by a supposedly imaginary post-human as well as reflect on the nature of the avatar, to identify investments for the construction and improvement of virtual bodies, and analyze the experiences bodily and everyday communication in cyberspace. For this purpose it is necessary for theoretical covering the body, subjectivity and cyberspace, composed by authors such as Foucault (1977, 2000, 2003, 2007), Le Breton (2007), Sibilia (2003, 2004), Deleuze (1988, 1991 ), Rüdiger (2002, 2007), Levy (1996, 1999, 2003), Baudrillard (1991, 1995, 2003), Guattari (1996, 2006), Maffesoli (1996, 1998, 2005), Lipovetsky (2004, 2005, 2007 ), among others. Through virtual ethnographic research technique, proposed by Hine (2004) and Kozinets (1997), was created avatar researcher Lia Olifone, which spent six months in interaction with other avatars within Second Life. In conclusion of this ethnographic experience, we establish the thesis that the avatar in that environment appears to be far beyond a mere representation body, but a locus of free trial, a marker of presence and status, which appears to be closely linked to individual that controls for subjective process. In its construction process, the avatar still has a strong influence of consumer society. It was observed that despite the numerous opportunities offered by reconfiguring the metaverse, there is a tendency to reproduce the social structures and patterns present in the body "first life". However, this reproduction features a one body sociality and aseptic, seeking to root out the negative traits considered, especially with regard to the embodiment, showing some influence of the imaginary post-human.
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spelling GOMES, Suely Henrique de Aquinohttp://lattes.cnpq.br/3007925506666700http://lattes.cnpq.br/2615653825456912SANTOS, Flávia Martins dos2014-07-29T15:22:30Z2011-01-112010-07-05SANTOS, Flávia Martins dos. The second body: reflections on investments in the immateriality. 2010. 145 f. Dissertação (Mestrado em Ciências Sociais Aplicadas) - Universidade Federal de Goiás, Goiânia, 2010.http://repositorio.bc.ufg.br/tede/handle/tde/1394In the act of making the body more competitive in the market for appearances and more consistent with the subjectivity of individuals, two trends are evident: the expenditure of time, money and pain in an attempt to enhance the body by processes such as fitness, cosmetics and surgical interventions, and the desire to overcome the physical reality by means of scanning processes of the body, exemplified by the various moving avatars in virtual worlds third dimension such as Second Life. This study aims to identify the projection of contemporary subjectivities in the construction of virtual bodies, spurred by a supposedly imaginary post-human as well as reflect on the nature of the avatar, to identify investments for the construction and improvement of virtual bodies, and analyze the experiences bodily and everyday communication in cyberspace. For this purpose it is necessary for theoretical covering the body, subjectivity and cyberspace, composed by authors such as Foucault (1977, 2000, 2003, 2007), Le Breton (2007), Sibilia (2003, 2004), Deleuze (1988, 1991 ), Rüdiger (2002, 2007), Levy (1996, 1999, 2003), Baudrillard (1991, 1995, 2003), Guattari (1996, 2006), Maffesoli (1996, 1998, 2005), Lipovetsky (2004, 2005, 2007 ), among others. Through virtual ethnographic research technique, proposed by Hine (2004) and Kozinets (1997), was created avatar researcher Lia Olifone, which spent six months in interaction with other avatars within Second Life. In conclusion of this ethnographic experience, we establish the thesis that the avatar in that environment appears to be far beyond a mere representation body, but a locus of free trial, a marker of presence and status, which appears to be closely linked to individual that controls for subjective process. In its construction process, the avatar still has a strong influence of consumer society. It was observed that despite the numerous opportunities offered by reconfiguring the metaverse, there is a tendency to reproduce the social structures and patterns present in the body "first life". However, this reproduction features a one body sociality and aseptic, seeking to root out the negative traits considered, especially with regard to the embodiment, showing some influence of the imaginary post-human.No ato de tornar o corpo mais competitivo no mercado das aparências e mais coerente com a subjetividade dos indivíduos, duas tendências tornam-se evidentes: o dispêndio de tempo, dinheiro e dor na tentativa de aprimorar do corpo por processos como o fitness, a cosmética e as intervenções cirúrgicas; e o desejo de superação da realidade corporal por meio dos processos de digitalização do corpo, exemplificados pelos diversos avatares que circulam em mundos virtuais de terceira dimensão como o Second Life. O presente trabalho pretende identificar a projeção das subjetividades contemporâneas na construção de corpos virtuais, impulsionadas por um suposto imaginário pós-humano, bem como refletir sobre a natureza do avatar, identificar os investimentos na construção e melhoramento de corpos virtuais, e analisar as vivências corporais e comunicacionais cotidianas do ciberespaço. Para tanto faz-se necessário um aporte teórico que contemple corpo, subjetividade e cibercultura, composto por autores como Foucault(1977; 2000; 2003; 2007), Le Breton (2007), Sibilia (2003; 2004), Deleuze (1988; 1991), Rüdiger (2002; 2007), Lévy (1996; 1999; 2003), Baudrillard (1991; 1995; 2003), Guattari (1996; 2006), Maffesoli (1996; 1998; 2005), Lipovetsky (2004; 2005; 2007), dentre outros. Por meio da técnica de pesquisa etnográfica virtual, proposta por Hine (2004) e Kozinets (1997), foi criado o avatar-pesquisador Lia Olifone, que esteve por seis meses em interação com os demais avatares dentro do Second Life. Como conclusão dessa experiência etnográfica, estabelece-se a tese de que o avatar naquele ambiente revela-se muito além de uma mera representação corporal, mas um lócus de livre experimentação, um marcador de presença e status, que mostra-se intimamente ligado ao indivíduo que o controla por vias subjetivas. Em seu processo de construção, a avatar apresenta ainda uma forte influência da sociedade de consumo. Observou-se que, apesar das inúmeras possibilidades de reconfiguração oferecidas pelo metaverso, existe uma tendência a reproduzir as estruturas sociais e os padrões corporais presentes na primeira vida . Contudo, essa reprodução apresenta uma socialidade e um corpo assépticos, que buscam extirpar os traços considerados negativos, principalmente no que diz respeito à corporeidade, revelando certa influência do imaginário pós-humano.Made available in DSpace on 2014-07-29T15:22:30Z (GMT). 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dc.title.por.fl_str_mv Do segundo corpo: reflexões sobre os investimentos na imaterialidade
dc.title.alternative.eng.fl_str_mv The second body: reflections on investments in the immateriality
title Do segundo corpo: reflexões sobre os investimentos na imaterialidade
spellingShingle Do segundo corpo: reflexões sobre os investimentos na imaterialidade
SANTOS, Flávia Martins dos
Corpo
Subjetividade
Cibercultura
Avatar
Pós-humano
Consumo
Second Life
1.Corpo - subjetividade 2.Cibercultura - avatar 3.Second life
Body
Subjectivity
Cyberculture
Avatar
Post-human
Consumption
Second Life
CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO
title_short Do segundo corpo: reflexões sobre os investimentos na imaterialidade
title_full Do segundo corpo: reflexões sobre os investimentos na imaterialidade
title_fullStr Do segundo corpo: reflexões sobre os investimentos na imaterialidade
title_full_unstemmed Do segundo corpo: reflexões sobre os investimentos na imaterialidade
title_sort Do segundo corpo: reflexões sobre os investimentos na imaterialidade
author SANTOS, Flávia Martins dos
author_facet SANTOS, Flávia Martins dos
author_role author
dc.contributor.advisor1.fl_str_mv GOMES, Suely Henrique de Aquino
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/3007925506666700
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/2615653825456912
dc.contributor.author.fl_str_mv SANTOS, Flávia Martins dos
contributor_str_mv GOMES, Suely Henrique de Aquino
dc.subject.por.fl_str_mv Corpo
Subjetividade
Cibercultura
Avatar
Pós-humano
Consumo
Second Life
1.Corpo - subjetividade 2.Cibercultura - avatar 3.Second life
topic Corpo
Subjetividade
Cibercultura
Avatar
Pós-humano
Consumo
Second Life
1.Corpo - subjetividade 2.Cibercultura - avatar 3.Second life
Body
Subjectivity
Cyberculture
Avatar
Post-human
Consumption
Second Life
CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO
dc.subject.eng.fl_str_mv Body
Subjectivity
Cyberculture
Avatar
Post-human
Consumption
Second Life
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO
description In the act of making the body more competitive in the market for appearances and more consistent with the subjectivity of individuals, two trends are evident: the expenditure of time, money and pain in an attempt to enhance the body by processes such as fitness, cosmetics and surgical interventions, and the desire to overcome the physical reality by means of scanning processes of the body, exemplified by the various moving avatars in virtual worlds third dimension such as Second Life. This study aims to identify the projection of contemporary subjectivities in the construction of virtual bodies, spurred by a supposedly imaginary post-human as well as reflect on the nature of the avatar, to identify investments for the construction and improvement of virtual bodies, and analyze the experiences bodily and everyday communication in cyberspace. For this purpose it is necessary for theoretical covering the body, subjectivity and cyberspace, composed by authors such as Foucault (1977, 2000, 2003, 2007), Le Breton (2007), Sibilia (2003, 2004), Deleuze (1988, 1991 ), Rüdiger (2002, 2007), Levy (1996, 1999, 2003), Baudrillard (1991, 1995, 2003), Guattari (1996, 2006), Maffesoli (1996, 1998, 2005), Lipovetsky (2004, 2005, 2007 ), among others. Through virtual ethnographic research technique, proposed by Hine (2004) and Kozinets (1997), was created avatar researcher Lia Olifone, which spent six months in interaction with other avatars within Second Life. In conclusion of this ethnographic experience, we establish the thesis that the avatar in that environment appears to be far beyond a mere representation body, but a locus of free trial, a marker of presence and status, which appears to be closely linked to individual that controls for subjective process. In its construction process, the avatar still has a strong influence of consumer society. It was observed that despite the numerous opportunities offered by reconfiguring the metaverse, there is a tendency to reproduce the social structures and patterns present in the body "first life". However, this reproduction features a one body sociality and aseptic, seeking to root out the negative traits considered, especially with regard to the embodiment, showing some influence of the imaginary post-human.
publishDate 2010
dc.date.issued.fl_str_mv 2010-07-05
dc.date.available.fl_str_mv 2011-01-11
dc.date.accessioned.fl_str_mv 2014-07-29T15:22:30Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.citation.fl_str_mv SANTOS, Flávia Martins dos. The second body: reflections on investments in the immateriality. 2010. 145 f. Dissertação (Mestrado em Ciências Sociais Aplicadas) - Universidade Federal de Goiás, Goiânia, 2010.
dc.identifier.uri.fl_str_mv http://repositorio.bc.ufg.br/tede/handle/tde/1394
identifier_str_mv SANTOS, Flávia Martins dos. The second body: reflections on investments in the immateriality. 2010. 145 f. Dissertação (Mestrado em Ciências Sociais Aplicadas) - Universidade Federal de Goiás, Goiânia, 2010.
url http://repositorio.bc.ufg.br/tede/handle/tde/1394
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dc.publisher.department.fl_str_mv Ciências Sociais Aplicadas
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