Consciência ambiental e descarte seletivo de resíduos : treinamento a partir de estratégia gamificada

Detalhes bibliográficos
Ano de defesa: 2023
Autor(a) principal: Fernandes, Lúcia Viegas lattes
Orientador(a): Nalini, Lauro Eugênio Guimarães lattes
Banca de defesa: Pedroso, Reginaldo lattes, Silva, André Vasconcelos da lattes, Coelho, Cristiano lattes, Martins, Weber lattes
Tipo de documento: Tese
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Pontifícia Universidade Católica de Goiás
Programa de Pós-Graduação: Programa de Pós-Graduação STRICTO SENSU em Psicologia
Departamento: Escola de Ciências Sociais e da Saúde
País: Brasil
Palavras-chave em Português:
7Rs
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://tede2.pucgoias.edu.br:8080/handle/tede/4939
Resumo: The large, continuous, and increasing amount of Urban Solid Waste (USW) improperly disposed in nature has caused challenging problems in the contemporary context. This question impacting environmental, social, and economic perspectives. This way, there are necessary actions that can be put into place to reduce the challenges currently presented. For example, understanding the generated externalities and implementing necessary actions to reach and engage generating agents, as operating actors within the disposal processes, individually and collectively. This dissertation, based on the Behavioural Perspective Model (BPM), analyzed antecedent and consequent conditions using gamified strategies within a training course to direct the variable measures set by the Environmental Awareness and Consumption Index (EACI). The research was conducted through a series of questionnaires directed at members of the General Inspectorate of Justice of the State of Goiás - Inspectorate. The study took place between the dates of May 15th through May 30th, 2022 and consisted of eightyeight participates divided among four groups. The groups were exposed to content related to selective waste disposal, sustainability actions, conscious consumption, as well as the 17 Sustainable Development Goals (17 SDGs) set forth in the United Nations (UN) 2030 Agenda. A gamified instructional system, embedded in a virtual platform served as learning tool to better the individuals' perspective to rethink, refuse, reduce, repair, reuse, recycle, and reintegrate (7Rs). Participants answered the Environmental Awareness and Consumption Questionnaire before and after exposure to the four experimental conditions: a) Group 1 (n = 25): minigames with video content and points for correct answers (VP); b) Group 2 (n = 23): minigames with video content and no points for correct answers (VnP); c) Group 3 (n = 23): minigames with text content and points for correct answers (TP); Group 4 (n = 17): minigames with text content and no points for correct answers (TnP). The research showed a positive change in the iCAC for all groups, revealing an increase in Environmental Awareness. However, the increases were not statistically significant, possibly made be due to the high level of environmental awareness of the research participants or the singularity of the implemented action. It is inferred that gamification, in an institutionalized way, is a strategy to be explored while disseminating knowledge and expanding awareness, and can be did for other themes in addition to sustainability. As gaps for future research, it is suggested to apply the model in populations of different levels of environmental awareness, of different ages, as well as vary the research to other themes, such as economic and racial awareness, among others
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spelling Nalini, Lauro Eugênio Guimarãeshttp://lattes.cnpq.br/7555089672749145Pedroso, Reginaldohttp://lattes.cnpq.br/9528197549640454Silva, André Vasconcelos dahttp://lattes.cnpq.br/3427056378409932Coelho, Cristianohttp://lattes.cnpq.br/0905415720792566Martins, Weberhttp://lattes.cnpq.br/3123848470517021http://lattes.cnpq.br/7607504487967628Fernandes, Lúcia Viegas2023-08-31T19:10:50Z2023-04-03Fernandes, Lúcia Viegas. Consciência ambiental e descarte seletivo de resíduos: treinamento a partir de estratégia gamificada. 2023. iii, 198 f. Tese (Doutorado em Psicologia) -- Escola de Ciências Sociais e da Saúde, Pontifícia Universidade Católica de Goiás, Goiânia, 2023.http://tede2.pucgoias.edu.br:8080/handle/tede/4939The large, continuous, and increasing amount of Urban Solid Waste (USW) improperly disposed in nature has caused challenging problems in the contemporary context. This question impacting environmental, social, and economic perspectives. This way, there are necessary actions that can be put into place to reduce the challenges currently presented. For example, understanding the generated externalities and implementing necessary actions to reach and engage generating agents, as operating actors within the disposal processes, individually and collectively. This dissertation, based on the Behavioural Perspective Model (BPM), analyzed antecedent and consequent conditions using gamified strategies within a training course to direct the variable measures set by the Environmental Awareness and Consumption Index (EACI). The research was conducted through a series of questionnaires directed at members of the General Inspectorate of Justice of the State of Goiás - Inspectorate. The study took place between the dates of May 15th through May 30th, 2022 and consisted of eightyeight participates divided among four groups. The groups were exposed to content related to selective waste disposal, sustainability actions, conscious consumption, as well as the 17 Sustainable Development Goals (17 SDGs) set forth in the United Nations (UN) 2030 Agenda. A gamified instructional system, embedded in a virtual platform served as learning tool to better the individuals' perspective to rethink, refuse, reduce, repair, reuse, recycle, and reintegrate (7Rs). Participants answered the Environmental Awareness and Consumption Questionnaire before and after exposure to the four experimental conditions: a) Group 1 (n = 25): minigames with video content and points for correct answers (VP); b) Group 2 (n = 23): minigames with video content and no points for correct answers (VnP); c) Group 3 (n = 23): minigames with text content and points for correct answers (TP); Group 4 (n = 17): minigames with text content and no points for correct answers (TnP). The research showed a positive change in the iCAC for all groups, revealing an increase in Environmental Awareness. However, the increases were not statistically significant, possibly made be due to the high level of environmental awareness of the research participants or the singularity of the implemented action. It is inferred that gamification, in an institutionalized way, is a strategy to be explored while disseminating knowledge and expanding awareness, and can be did for other themes in addition to sustainability. As gaps for future research, it is suggested to apply the model in populations of different levels of environmental awareness, of different ages, as well as vary the research to other themes, such as economic and racial awareness, among othersA grande, contínua e crescente quantidade de Resíduos Sólidos Urbanos (RSU) descartados inadequadamente na natureza se converte em problemas desafiadores no contexto contemporâneo e que impactam nas perspectivas ambiental, social e econômica. Tais problemas podem ser reduzidos quando, para além do conhecimento das externalidades geradas, forem também implementadas ações que alcancem e engajem os agentes geradores (individual e coletivamente) como atores operantes nos processos de descarte, importando entender que descarte é um comportamento de consumo. Nesse contexto, o presente estudo, fundamentado no Behavioral Perspective Model (BPM), analisou condições antecedentes e consequentes a partir de estratégias gamificadas em um curso de formação, tendo como variável direta medida atribuída ao índice de Consciência Ambiental e Consumo (iCAC), levantado através de questionários aplicados, direcionados aos membros da Corregedoria-Geral da Justiça do Estado de Goiás - Corregedoria. Oitenta e oito participantes, distribuídos em quatro grupos, de 15 a 30 de maio de 2022, foram expostos a conteúdo relativo ao descarte seletivo de resíduos, ações de sustentabilidade e consumo consciente e aos 17 Objetivos de Desenvolvimento Sustentável (17 ODS) da Agenda 2030 da Organização das Nações Unidas (ONU) como objeto de aprendizagem tal como contemplados a partir da perspectiva do repensar, recusar, reduzir, reparar, reutilizar, reciclar e reintegrar (7Rs), em um sistema instrucional gamificado, embarcado em uma plataforma virtual. Os participantes responderam ao Questionário de Consciência Ambiental e Consumo antes e após a exposição às quatro condições experimentais: a) Grupo 1 (n = 25): minigames com conteúdo em vídeo e com pontos para respostas corretas (GVP); b) Grupo 2 (n = 23): minigames com conteúdo em vídeo e sem pontos para respostas corretas (GVnP); c) Grupo 3 (n = 23): minigames com conteúdo em texto e com pontos para respostas corretas (GTP); Grupo 4 (n = 17): minigames com conteúdo em texto e sem pontos para respostas corretas (GTnP). A pesquisa apresentou alteração positiva no iCAC para todos os grupos, revalando aumento da Consciência Ambiental. Entretanto, os aumentos não foram estatisticamente significativos, o que pode ser decorrente do alto nível de consciência ambiental dos participantes da pesquisa e da pontualidade da ação implementada. Ainda assim, infere-se que a gamificação, de forma institucionalizada, é uma estratégia a ser explorada enquanto disseminadora de saberes e de ampliação da consciência, podendo ser utilizada para outras temáticas além da sustentabilidade. Como lacunas, para futuras pesquisas, sugere-se aplicar o modelo em populações de diversos níveis de consciência ambiental, de diversas idades, assim como variar a pesquisa para outros temas, como consciência econômica, racial, dentre outrasSubmitted by Marcia Freire (marciaf@pucgoias.edu.br) on 2023-08-31T19:10:50Z No. of bitstreams: 1 Lúcia Viegas Fernandes.pdf: 8466002 bytes, checksum: 5e343b1dc8315c2c55e272533694bfc0 (MD5)Made available in DSpace on 2023-08-31T19:10:50Z (GMT). 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dc.title.eng.fl_str_mv Consciência ambiental e descarte seletivo de resíduos : treinamento a partir de estratégia gamificada
title Consciência ambiental e descarte seletivo de resíduos : treinamento a partir de estratégia gamificada
spellingShingle Consciência ambiental e descarte seletivo de resíduos : treinamento a partir de estratégia gamificada
Fernandes, Lúcia Viegas
Comportamento do consumidor
Descarte seletivo
Objetivos do desenvolvimento sustentável
7Rs
Meio ambiente
Gamificação
Consumer behaviour
Behavioural perspective model
Selective disposal
Sustainable development goals
Environment
Gamification
Ciências Humanas
Psicologia
title_short Consciência ambiental e descarte seletivo de resíduos : treinamento a partir de estratégia gamificada
title_full Consciência ambiental e descarte seletivo de resíduos : treinamento a partir de estratégia gamificada
title_fullStr Consciência ambiental e descarte seletivo de resíduos : treinamento a partir de estratégia gamificada
title_full_unstemmed Consciência ambiental e descarte seletivo de resíduos : treinamento a partir de estratégia gamificada
title_sort Consciência ambiental e descarte seletivo de resíduos : treinamento a partir de estratégia gamificada
author Fernandes, Lúcia Viegas
author_facet Fernandes, Lúcia Viegas
author_role author
dc.contributor.advisor1.fl_str_mv Nalini, Lauro Eugênio Guimarães
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/7555089672749145
dc.contributor.referee1.fl_str_mv Pedroso, Reginaldo
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/9528197549640454
dc.contributor.referee2.fl_str_mv Silva, André Vasconcelos da
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/3427056378409932
dc.contributor.referee3.fl_str_mv Coelho, Cristiano
dc.contributor.referee3Lattes.fl_str_mv http://lattes.cnpq.br/0905415720792566
dc.contributor.referee4.fl_str_mv Martins, Weber
dc.contributor.referee4Lattes.fl_str_mv http://lattes.cnpq.br/3123848470517021
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/7607504487967628
dc.contributor.author.fl_str_mv Fernandes, Lúcia Viegas
contributor_str_mv Nalini, Lauro Eugênio Guimarães
Pedroso, Reginaldo
Silva, André Vasconcelos da
Coelho, Cristiano
Martins, Weber
dc.subject.por.fl_str_mv Comportamento do consumidor
Descarte seletivo
Objetivos do desenvolvimento sustentável
7Rs
Meio ambiente
Gamificação
topic Comportamento do consumidor
Descarte seletivo
Objetivos do desenvolvimento sustentável
7Rs
Meio ambiente
Gamificação
Consumer behaviour
Behavioural perspective model
Selective disposal
Sustainable development goals
Environment
Gamification
Ciências Humanas
Psicologia
dc.subject.eng.fl_str_mv Consumer behaviour
Behavioural perspective model
Selective disposal
Sustainable development goals
Environment
Gamification
dc.subject.cnpq.fl_str_mv Ciências Humanas
Psicologia
description The large, continuous, and increasing amount of Urban Solid Waste (USW) improperly disposed in nature has caused challenging problems in the contemporary context. This question impacting environmental, social, and economic perspectives. This way, there are necessary actions that can be put into place to reduce the challenges currently presented. For example, understanding the generated externalities and implementing necessary actions to reach and engage generating agents, as operating actors within the disposal processes, individually and collectively. This dissertation, based on the Behavioural Perspective Model (BPM), analyzed antecedent and consequent conditions using gamified strategies within a training course to direct the variable measures set by the Environmental Awareness and Consumption Index (EACI). The research was conducted through a series of questionnaires directed at members of the General Inspectorate of Justice of the State of Goiás - Inspectorate. The study took place between the dates of May 15th through May 30th, 2022 and consisted of eightyeight participates divided among four groups. The groups were exposed to content related to selective waste disposal, sustainability actions, conscious consumption, as well as the 17 Sustainable Development Goals (17 SDGs) set forth in the United Nations (UN) 2030 Agenda. A gamified instructional system, embedded in a virtual platform served as learning tool to better the individuals' perspective to rethink, refuse, reduce, repair, reuse, recycle, and reintegrate (7Rs). Participants answered the Environmental Awareness and Consumption Questionnaire before and after exposure to the four experimental conditions: a) Group 1 (n = 25): minigames with video content and points for correct answers (VP); b) Group 2 (n = 23): minigames with video content and no points for correct answers (VnP); c) Group 3 (n = 23): minigames with text content and points for correct answers (TP); Group 4 (n = 17): minigames with text content and no points for correct answers (TnP). The research showed a positive change in the iCAC for all groups, revealing an increase in Environmental Awareness. However, the increases were not statistically significant, possibly made be due to the high level of environmental awareness of the research participants or the singularity of the implemented action. It is inferred that gamification, in an institutionalized way, is a strategy to be explored while disseminating knowledge and expanding awareness, and can be did for other themes in addition to sustainability. As gaps for future research, it is suggested to apply the model in populations of different levels of environmental awareness, of different ages, as well as vary the research to other themes, such as economic and racial awareness, among others
publishDate 2023
dc.date.accessioned.fl_str_mv 2023-08-31T19:10:50Z
dc.date.issued.fl_str_mv 2023-04-03
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/doctoralThesis
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dc.identifier.citation.fl_str_mv Fernandes, Lúcia Viegas. Consciência ambiental e descarte seletivo de resíduos: treinamento a partir de estratégia gamificada. 2023. iii, 198 f. Tese (Doutorado em Psicologia) -- Escola de Ciências Sociais e da Saúde, Pontifícia Universidade Católica de Goiás, Goiânia, 2023.
dc.identifier.uri.fl_str_mv http://tede2.pucgoias.edu.br:8080/handle/tede/4939
identifier_str_mv Fernandes, Lúcia Viegas. Consciência ambiental e descarte seletivo de resíduos: treinamento a partir de estratégia gamificada. 2023. iii, 198 f. Tese (Doutorado em Psicologia) -- Escola de Ciências Sociais e da Saúde, Pontifícia Universidade Católica de Goiás, Goiânia, 2023.
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dc.publisher.none.fl_str_mv Pontifícia Universidade Católica de Goiás
dc.publisher.program.fl_str_mv Programa de Pós-Graduação STRICTO SENSU em Psicologia
dc.publisher.initials.fl_str_mv PUC Goiás
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Escola de Ciências Sociais e da Saúde
publisher.none.fl_str_mv Pontifícia Universidade Católica de Goiás
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repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações da PUC_GOAIS (TEDE-PUC Goiás) - Pontifícia Universidade Católica de Goiás (PUC-GO)
repository.mail.fl_str_mv tede@pucgoias.edu.br
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