The use of gamification to support the onboarding of newcomers in oss
| Ano de defesa: | 2018 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| Idioma: | eng |
| Instituição de defesa: |
Pontifícia Universidade Católica do Rio Grande do Sul
Escola Politécnica Brasil PUCRS Programa de Pós-Graduação em Ciência da Computação |
| Programa de Pós-Graduação: |
Não Informado pela instituição
|
| Departamento: |
Não Informado pela instituição
|
| País: |
Não Informado pela instituição
|
| Palavras-chave em Português: | |
| Link de acesso: | http://tede2.pucrs.br/tede2/handle/tede/8783 |
Resumo: | Open Source Software (OSS) projects depend on volunteers’ contributions and need a continuous influx of newcomers for their sustainability. However, newcomers face many barriers when making their first contribution. In a previous work, a web based portal called FLOSSCoach was proposed to support the first contribution of newcomers to OSS. The preliminary evaluation of the portal indicated that FLOSSCoach has played an important role in guiding newcomers and in lowering barriers related to the orientation and the contribution processes. On the other hand, gamification is widely used to engage and motivate people to accomplish tasks and improve their performance. The main goal of this research is to gamify the FLOSSCoach portal aiming to identify how gamification can support the newcomers first contributions in OSS projects. We used a Generic Framework for apply gamification in environments to guide the gamification, that result eight game elements. From these results, a preliminary FLOSSCoach gamification proposal was built in the and the proposal evaluation was conducted with wireframes FLOSSCoach Gamification Proposal phase. Changes and a second evaluation with high-fidelity prototype in the second, during the Proposal Refinement. As a result of this process, we have the FLOSSCoach gamification proposal. |
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The use of gamification to support the onboarding of newcomers in ossGamificationNovatosSoftware LivreColaboraçãoQualitativoNewcomersOpen Source SoftwareCollaborationQualitativeCIENCIA DA COMPUTACAO::TEORIA DA COMPUTACAOOpen Source Software (OSS) projects depend on volunteers’ contributions and need a continuous influx of newcomers for their sustainability. However, newcomers face many barriers when making their first contribution. In a previous work, a web based portal called FLOSSCoach was proposed to support the first contribution of newcomers to OSS. The preliminary evaluation of the portal indicated that FLOSSCoach has played an important role in guiding newcomers and in lowering barriers related to the orientation and the contribution processes. On the other hand, gamification is widely used to engage and motivate people to accomplish tasks and improve their performance. The main goal of this research is to gamify the FLOSSCoach portal aiming to identify how gamification can support the newcomers first contributions in OSS projects. We used a Generic Framework for apply gamification in environments to guide the gamification, that result eight game elements. From these results, a preliminary FLOSSCoach gamification proposal was built in the and the proposal evaluation was conducted with wireframes FLOSSCoach Gamification Proposal phase. Changes and a second evaluation with high-fidelity prototype in the second, during the Proposal Refinement. As a result of this process, we have the FLOSSCoach gamification proposal.Os projetos de Software Livre dependem das contribuições de voluntários e precisam de um influxo contínuo de novatos para sua sustentabilidade. No entanto, os novatos enfrentam muitas barreiras ao fazer sua primeira contribuição. Em um trabalho anterior, um portal web chamado FLOSSCoach foi proposto para apoiar a primeira contribuição desses aos projetos de Software Livre. A avaliação preliminar do portal indicou que o FLOSSCoach desempenhou um papel importante na orientação desses novatos e na redução das barreiras relacionadas aos processos de contribuição. Por outro lado, a gamificação é amplamente utilizada para envolver e motivar as pessoas a realizar tarefas a melhorar seu desempenho. Esta pesquisa sugere uma proposta de gamificação para o portal FLOSSCoach com o objetivo de apoiar as primeiras contribuições dos novatos em projetos de Software Livre. Um framework para auxiliar a gamificação em ambientes genéricos foi escolhido na literatura para guiar a escolha dos elementos. Deste processo, oito elementos de jogos foram escolhidos e uma proposta preliminar de gamificação FLOSSCoach foi construída para o FLOSSCoach. Uma avaliação preliminar do projeto foi realizada com wireframes e, depois do refinamento da proposta, outra avaliação com protótipos de alta fidelidade, durante a fase de Refinamento do FLOSSCoach. Como resultado deste processo, temos a proposta de gamificação do FLOSSCoach.Pontifícia Universidade Católica do Rio Grande do SulEscola PolitécnicaBrasilPUCRSPrograma de Pós-Graduação em Ciência da ComputaçãoMarczak, Sabrina dos Santoshttp://lattes.cnpq.br/9458496222461501Steinmacher, Igorhttp://lattes.cnpq.br/5529725593221391Toscani, Carolina Lemos2019-07-04T11:18:48Z2018-03-26info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://tede2.pucrs.br/tede2/handle/tede/8783enginfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_RSinstname:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)instacron:PUC_RS2019-07-04T15:00:26Zoai:tede2.pucrs.br:tede/8783Biblioteca Digital de Teses e Dissertaçõeshttp://tede2.pucrs.br/tede2/PRIhttps://tede2.pucrs.br/oai/requestbiblioteca.central@pucrs.br||opendoar:2019-07-04T15:00:26Biblioteca Digital de Teses e Dissertações da PUC_RS - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)false |
| dc.title.none.fl_str_mv |
The use of gamification to support the onboarding of newcomers in oss |
| title |
The use of gamification to support the onboarding of newcomers in oss |
| spellingShingle |
The use of gamification to support the onboarding of newcomers in oss Toscani, Carolina Lemos Gamification Novatos Software Livre Colaboração Qualitativo Newcomers Open Source Software Collaboration Qualitative CIENCIA DA COMPUTACAO::TEORIA DA COMPUTACAO |
| title_short |
The use of gamification to support the onboarding of newcomers in oss |
| title_full |
The use of gamification to support the onboarding of newcomers in oss |
| title_fullStr |
The use of gamification to support the onboarding of newcomers in oss |
| title_full_unstemmed |
The use of gamification to support the onboarding of newcomers in oss |
| title_sort |
The use of gamification to support the onboarding of newcomers in oss |
| author |
Toscani, Carolina Lemos |
| author_facet |
Toscani, Carolina Lemos |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
Marczak, Sabrina dos Santos http://lattes.cnpq.br/9458496222461501 Steinmacher, Igor http://lattes.cnpq.br/5529725593221391 |
| dc.contributor.author.fl_str_mv |
Toscani, Carolina Lemos |
| dc.subject.por.fl_str_mv |
Gamification Novatos Software Livre Colaboração Qualitativo Newcomers Open Source Software Collaboration Qualitative CIENCIA DA COMPUTACAO::TEORIA DA COMPUTACAO |
| topic |
Gamification Novatos Software Livre Colaboração Qualitativo Newcomers Open Source Software Collaboration Qualitative CIENCIA DA COMPUTACAO::TEORIA DA COMPUTACAO |
| description |
Open Source Software (OSS) projects depend on volunteers’ contributions and need a continuous influx of newcomers for their sustainability. However, newcomers face many barriers when making their first contribution. In a previous work, a web based portal called FLOSSCoach was proposed to support the first contribution of newcomers to OSS. The preliminary evaluation of the portal indicated that FLOSSCoach has played an important role in guiding newcomers and in lowering barriers related to the orientation and the contribution processes. On the other hand, gamification is widely used to engage and motivate people to accomplish tasks and improve their performance. The main goal of this research is to gamify the FLOSSCoach portal aiming to identify how gamification can support the newcomers first contributions in OSS projects. We used a Generic Framework for apply gamification in environments to guide the gamification, that result eight game elements. From these results, a preliminary FLOSSCoach gamification proposal was built in the and the proposal evaluation was conducted with wireframes FLOSSCoach Gamification Proposal phase. Changes and a second evaluation with high-fidelity prototype in the second, during the Proposal Refinement. As a result of this process, we have the FLOSSCoach gamification proposal. |
| publishDate |
2018 |
| dc.date.none.fl_str_mv |
2018-03-26 2019-07-04T11:18:48Z |
| dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
| dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
| format |
masterThesis |
| status_str |
publishedVersion |
| dc.identifier.uri.fl_str_mv |
http://tede2.pucrs.br/tede2/handle/tede/8783 |
| url |
http://tede2.pucrs.br/tede2/handle/tede/8783 |
| dc.language.iso.fl_str_mv |
eng |
| language |
eng |
| dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
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openAccess |
| dc.format.none.fl_str_mv |
application/pdf |
| dc.publisher.none.fl_str_mv |
Pontifícia Universidade Católica do Rio Grande do Sul Escola Politécnica Brasil PUCRS Programa de Pós-Graduação em Ciência da Computação |
| publisher.none.fl_str_mv |
Pontifícia Universidade Católica do Rio Grande do Sul Escola Politécnica Brasil PUCRS Programa de Pós-Graduação em Ciência da Computação |
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reponame:Biblioteca Digital de Teses e Dissertações da PUC_RS instname:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS) instacron:PUC_RS |
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Biblioteca Digital de Teses e Dissertações da PUC_RS - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS) |
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