Game on : uma experiência com games na formação de professores de língua inglesa

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Avelar, Michely Gomes lattes
Orientador(a): Freitas, Carla Conti de lattes
Banca de defesa: Freitas, Carla Conti de lattes, Monte Mor, Walkyria lattes, Lopes, Cristiane Rosa lattes
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Estadual de Goiás
Programa de Pós-Graduação: Programa de Pós-Graduação Strito sensu em Língua, Literatura e Interculturalidade (POSLLI)
Departamento: UEG ::Coordenação de Mestrado em Língua, Literatura e Interculturalidade
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://www.bdtd.ueg.br/handle/tede/779
Resumo: The purpose of this project is to encourage reflection on games in English language teaching through the bias of multiliteracies. To this end, we discuss the perception of English language teachers (in education and professional levels) regarding the language practices that emerge from games. Using games to reflect on language practices is based on the multiplicity of language and culture provided by digital games. The perspectives and proposals presented are based on studies on multiliteracies (COPE; KALANTIS, 2009; ROJO, 2012; GEE, 2003), reflecting on new modalities of language emerged by contemporary society, and articulate the use of digital technologies to language education (GEE, 2003, 2004; LYNN, 2013; PRENSKY, 2001, 2012; SOUZA, 2011; MONTE MÓR, 2010, 2018). The research considered a qualitative approach based on the experiences of the researched and researched subjects (LARROSA, 2002, 2018) and the studies of complexity (MORIN, 2015). I also add that different practices of reading and interaction in English can be triggered from games, stimulating social and intercultural development. The choice for the digital game is justified by the fact that it is part of the daily life of children and adolescents and considering that articulating the use of digital technologies and the students' experiences - as players - to the educational context is an opportunity to combine multi-skills and games, making language teaching (GEE, 2003; PRENSKY, 2006). Information gathering is carried out through an extension action with English language teachers in initial and continuing education to provide experience with digital games as a multi-tool practice. It is considered as research instruments: questionnaires, reports, my notes and the interactions of participants in the Whatsapp group. This study aims to point out the possibilities of dialogue between the multiliteracies and English Language teachers in Education, encouraging them reflect on critical use of games as language practices.
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spelling Freitas, Carla Conti dehttp://lattes.cnpq.br/5357556016311932Freitas, Carla Conti dehttp://lattes.cnpq.br/5357556016311932Monte Mor, Walkyriahttp://lattes.cnpq.br/5539890496701947Lopes, Cristiane Rosahttp://lattes.cnpq.br/5818321410864812http://lattes.cnpq.br/3317771278922803Avelar, Michely Gomes2021-08-19T06:31:24Z2019-11-28AVELAR, Michely Gomes. "Game on": uma experiência com games na formação de professores de língua inglesa. 2019. 105 f. Dissertação (Mestrado em Língua, Literatura e Interculturalidade) – Câmpus Cora Coralina, Universidade Estadual de Goiás, Goiás, GO, 2020.http://www.bdtd.ueg.br/handle/tede/779The purpose of this project is to encourage reflection on games in English language teaching through the bias of multiliteracies. To this end, we discuss the perception of English language teachers (in education and professional levels) regarding the language practices that emerge from games. Using games to reflect on language practices is based on the multiplicity of language and culture provided by digital games. The perspectives and proposals presented are based on studies on multiliteracies (COPE; KALANTIS, 2009; ROJO, 2012; GEE, 2003), reflecting on new modalities of language emerged by contemporary society, and articulate the use of digital technologies to language education (GEE, 2003, 2004; LYNN, 2013; PRENSKY, 2001, 2012; SOUZA, 2011; MONTE MÓR, 2010, 2018). The research considered a qualitative approach based on the experiences of the researched and researched subjects (LARROSA, 2002, 2018) and the studies of complexity (MORIN, 2015). I also add that different practices of reading and interaction in English can be triggered from games, stimulating social and intercultural development. The choice for the digital game is justified by the fact that it is part of the daily life of children and adolescents and considering that articulating the use of digital technologies and the students' experiences - as players - to the educational context is an opportunity to combine multi-skills and games, making language teaching (GEE, 2003; PRENSKY, 2006). Information gathering is carried out through an extension action with English language teachers in initial and continuing education to provide experience with digital games as a multi-tool practice. It is considered as research instruments: questionnaires, reports, my notes and the interactions of participants in the Whatsapp group. This study aims to point out the possibilities of dialogue between the multiliteracies and English Language teachers in Education, encouraging them reflect on critical use of games as language practices.A proposta desta dissertação é fomentar uma reflexão quanto aos games no ensino de língua inglesa pelo viés dos multiletramentos. Para tal, discuto a percepção dos professores de língua inglesa em formação inicial e continuada quanto às práticas de linguagem que emergem dos games. Valer-se dos games para refletir sobre as práticas de linguagem fundamenta-se pela multiplicidade de linguagem e de cultura propiciadas pelos jogos digitais. As perspectivas e propostas apresentadas estão pautadas nos estudos sobre multiletramentos (COPE; KALANTIS, 2009; ROJO, 2012; GEE, 2003), que refletem as exigências da sociedade contemporânea a partir de novas modalidades da linguagem e que, por sua vez, articulam o uso das tecnologias digitais à educação linguística (GEE, 2003, 2004; LYNN, 2013; PRENSKY, 2001, 2012; SOUZA, 2011; MONTE MÓR, 2010, 2018). No que diz respeito aos aspectos metodológicos, o trabalho está ancorado na abordagem de natureza qualitativa, considerando as experiências dos sujeitos pesquisador e pesquisado (LARROSA, 2002, 2018) e os estudos da complexidade (MORIN, 2015). Acrescento ainda que diferentes práticas de leituras e interação em língua inglesa podem ser acionadas a partir dos games, estimulando o desenvolvimento social e intercultural. A escolha pelo jogo digital justifica-se por este fazer parte do cotidiano de crianças, adolescentes e adultos e por considerar que articular o uso das tecnologias digitais e as experiências dos estudantes – enquanto jogadores – ao contexto educacional é uma oportunidade de combinar multiletramentos e games, tornando mais significativo o ensino de línguas (GEE, 2003; PRENSKY, 2006). A coleta de informações é realizada por meio de uma ação de extensão com professores de língua inglesa em formação inicial e continuada para propiciar experiência com os jogos digitais como prática de multiletramentos. Como instrumentos de pesquisa foram considerados questionários, relatos, minhas notas e as interações dos participantes no grupo do Whatsapp. Este estudo busca apontar as possibilidades de diálogo entre os multiletramentos e à formação de professores de Língua Inglesa, encorajando-os quanto ao uso crítico de games como práticas de linguagem.Submitted by Marília Dias (bib.goias@ueg.br) on 2021-08-19T06:29:50Z No. of bitstreams: 2 MICHELY_GOMES_AVELAR.pdf: 1886893 bytes, checksum: 3cf02e1767272dfe33625947b85085e5 (MD5) license.txt: 2109 bytes, checksum: b76a28645f58b21aeda00ac459312a65 (MD5)Approved for entry into archive by Marília Dias (bib.goias@ueg.br) on 2021-08-19T06:31:24Z (GMT) No. of bitstreams: 2 MICHELY_GOMES_AVELAR.pdf: 1886893 bytes, checksum: 3cf02e1767272dfe33625947b85085e5 (MD5) license.txt: 2109 bytes, checksum: b76a28645f58b21aeda00ac459312a65 (MD5)Made available in DSpace on 2021-08-19T06:31:24Z (GMT). No. of bitstreams: 2 MICHELY_GOMES_AVELAR.pdf: 1886893 bytes, checksum: 3cf02e1767272dfe33625947b85085e5 (MD5) license.txt: 2109 bytes, checksum: b76a28645f58b21aeda00ac459312a65 (MD5) Previous issue date: 2019-11-28application/pdfporUniversidade Estadual de GoiásPrograma de Pós-Graduação Strito sensu em Língua, Literatura e Interculturalidade (POSLLI)UEGBrasilUEG ::Coordenação de Mestrado em Língua, Literatura e InterculturalidadeMultiletramentosFormação de professores de língua inglesaExperiênciaJogos digitaisGamesMultiliteraciesEnglish teacher educationExperienceDigital gamesLINGUISTICA, LETRAS E ARTESGame on : uma experiência com games na formação de professores de língua inglesaGame on : an experience with games in english teacher educationinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis3433046826870030623500500600-56128498339162596694828026023044017992info:eu-repo/semantics/openAccessreponame:Biblioteca Digital Brasileira de Teses e Dissertações da UEGinstname:Universidade Estadual de Goiás (UEG)instacron:UEGORIGINALMICHELY_GOMES_AVELAR.pdfMICHELY_GOMES_AVELAR.pdfapplication/pdf1886893http://10.20.60.80:8080/tede/bitstream/tede/779/2/MICHELY_GOMES_AVELAR.pdf3cf02e1767272dfe33625947b85085e5MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82109http://10.20.60.80:8080/tede/bitstream/tede/779/1/license.txtb76a28645f58b21aeda00ac459312a65MD51tede/7792023-08-22 19:54:35.221oai:tede2: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 Digital de Teses e Dissertaçõeshttps://www.bdtd.ueg.br/PUBhttps://www.bdtd.ueg.br/oai/requestbibliotecaunucet@ueg.br||opendoar:2023-08-22T22:54:35Biblioteca Digital Brasileira de Teses e Dissertações da UEG - Universidade Estadual de Goiás (UEG)false
dc.title.por.fl_str_mv Game on : uma experiência com games na formação de professores de língua inglesa
dc.title.alternative.eng.fl_str_mv Game on : an experience with games in english teacher education
title Game on : uma experiência com games na formação de professores de língua inglesa
spellingShingle Game on : uma experiência com games na formação de professores de língua inglesa
Avelar, Michely Gomes
Multiletramentos
Formação de professores de língua inglesa
Experiência
Jogos digitais
Games
Multiliteracies
English teacher education
Experience
Digital games
LINGUISTICA, LETRAS E ARTES
title_short Game on : uma experiência com games na formação de professores de língua inglesa
title_full Game on : uma experiência com games na formação de professores de língua inglesa
title_fullStr Game on : uma experiência com games na formação de professores de língua inglesa
title_full_unstemmed Game on : uma experiência com games na formação de professores de língua inglesa
title_sort Game on : uma experiência com games na formação de professores de língua inglesa
author Avelar, Michely Gomes
author_facet Avelar, Michely Gomes
author_role author
dc.contributor.advisor1.fl_str_mv Freitas, Carla Conti de
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/5357556016311932
dc.contributor.referee1.fl_str_mv Freitas, Carla Conti de
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/5357556016311932
dc.contributor.referee2.fl_str_mv Monte Mor, Walkyria
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/5539890496701947
dc.contributor.referee3.fl_str_mv Lopes, Cristiane Rosa
dc.contributor.referee3Lattes.fl_str_mv http://lattes.cnpq.br/5818321410864812
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/3317771278922803
dc.contributor.author.fl_str_mv Avelar, Michely Gomes
contributor_str_mv Freitas, Carla Conti de
Freitas, Carla Conti de
Monte Mor, Walkyria
Lopes, Cristiane Rosa
dc.subject.por.fl_str_mv Multiletramentos
Formação de professores de língua inglesa
Experiência
Jogos digitais
Games
topic Multiletramentos
Formação de professores de língua inglesa
Experiência
Jogos digitais
Games
Multiliteracies
English teacher education
Experience
Digital games
LINGUISTICA, LETRAS E ARTES
dc.subject.eng.fl_str_mv Multiliteracies
English teacher education
Experience
Digital games
dc.subject.cnpq.fl_str_mv LINGUISTICA, LETRAS E ARTES
description The purpose of this project is to encourage reflection on games in English language teaching through the bias of multiliteracies. To this end, we discuss the perception of English language teachers (in education and professional levels) regarding the language practices that emerge from games. Using games to reflect on language practices is based on the multiplicity of language and culture provided by digital games. The perspectives and proposals presented are based on studies on multiliteracies (COPE; KALANTIS, 2009; ROJO, 2012; GEE, 2003), reflecting on new modalities of language emerged by contemporary society, and articulate the use of digital technologies to language education (GEE, 2003, 2004; LYNN, 2013; PRENSKY, 2001, 2012; SOUZA, 2011; MONTE MÓR, 2010, 2018). The research considered a qualitative approach based on the experiences of the researched and researched subjects (LARROSA, 2002, 2018) and the studies of complexity (MORIN, 2015). I also add that different practices of reading and interaction in English can be triggered from games, stimulating social and intercultural development. The choice for the digital game is justified by the fact that it is part of the daily life of children and adolescents and considering that articulating the use of digital technologies and the students' experiences - as players - to the educational context is an opportunity to combine multi-skills and games, making language teaching (GEE, 2003; PRENSKY, 2006). Information gathering is carried out through an extension action with English language teachers in initial and continuing education to provide experience with digital games as a multi-tool practice. It is considered as research instruments: questionnaires, reports, my notes and the interactions of participants in the Whatsapp group. This study aims to point out the possibilities of dialogue between the multiliteracies and English Language teachers in Education, encouraging them reflect on critical use of games as language practices.
publishDate 2019
dc.date.issued.fl_str_mv 2019-11-28
dc.date.accessioned.fl_str_mv 2021-08-19T06:31:24Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv AVELAR, Michely Gomes. "Game on": uma experiência com games na formação de professores de língua inglesa. 2019. 105 f. Dissertação (Mestrado em Língua, Literatura e Interculturalidade) – Câmpus Cora Coralina, Universidade Estadual de Goiás, Goiás, GO, 2020.
dc.identifier.uri.fl_str_mv http://www.bdtd.ueg.br/handle/tede/779
identifier_str_mv AVELAR, Michely Gomes. "Game on": uma experiência com games na formação de professores de língua inglesa. 2019. 105 f. Dissertação (Mestrado em Língua, Literatura e Interculturalidade) – Câmpus Cora Coralina, Universidade Estadual de Goiás, Goiás, GO, 2020.
url http://www.bdtd.ueg.br/handle/tede/779
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dc.publisher.none.fl_str_mv Universidade Estadual de Goiás
dc.publisher.program.fl_str_mv Programa de Pós-Graduação Strito sensu em Língua, Literatura e Interculturalidade (POSLLI)
dc.publisher.initials.fl_str_mv UEG
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dc.publisher.department.fl_str_mv UEG ::Coordenação de Mestrado em Língua, Literatura e Interculturalidade
publisher.none.fl_str_mv Universidade Estadual de Goiás
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