Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais

Detalhes bibliográficos
Ano de defesa: 2017
Autor(a) principal: Gomes, Leonardo Augusto de Figueiredo lattes
Orientador(a): Menezes, Marcus Bessa de lattes
Banca de defesa: Andrade, Silvanio de lattes, Almeida, Fernando Emilio Leite de lattes
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Estadual da Paraíba
Programa de Pós-Graduação: Programa de Pós-Graduação em Ensino de Ciências e Educação Matemática - PPGECEM
Departamento: Pró-Reitoria de Pós-Graduação e Pesquisa - PRPGP
País: BR
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://repositorio.uepb.edu.br/handle/123456789/73844
Resumo: The constant presence of technologies in the social and academic life of each of us is perceptible. Our schools are full of mobile devices that can connect the entire school community with the world's knowledge. There are millions of people using a mobile platform such as the Android operating system, which have endless applications with diverse specificity for the various tasks faced by the human being in their day to day life. Considering the presence of this material, in our schools and in the social life of our student, the objective was to analyze the potential of Android applications and digital games in Mathematics teaching in two public schools in the cities of Catingueira-PB and Patos -PB. This study begins at the State School Inácio da Catingueira, in the municipality of Catingueira-PB. In this first stage of the project, the students' opinion about the use of the Matrix application, in Matrix and Determinants teaching, was analyzed through an online questionnaire. After analyzing the results, we considered the use of other applications and digital games, in a public school in the city of Patos-PB: state school of elementary and middle school José Gomes Alves. After the research, in this school, which is qualitative, with a case study technique, through the Likert scale, we seek to understand the students' opinion after using some games and applications in exponential function classes, in a middle grade. After the analysis, we conclude, through the students' answers, that the use of the applications in the classes of exponential function was significantly characterized as instruments, in the process of mathematical learning.
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spelling 2018-04-23T20:27:54Z2026-02-27T13:26:10Z2017-12-11GOMES, L. A. de F. Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais. 2017. 117f. Dissertação (Programa de Pós-Graduação em Ensino de Ciências e Educação Matemática - PPGECEM) - Universidade Estadual da Paraíba, Campina Grande, 2017.https://repositorio.uepb.edu.br/handle/123456789/73844The constant presence of technologies in the social and academic life of each of us is perceptible. Our schools are full of mobile devices that can connect the entire school community with the world's knowledge. There are millions of people using a mobile platform such as the Android operating system, which have endless applications with diverse specificity for the various tasks faced by the human being in their day to day life. Considering the presence of this material, in our schools and in the social life of our student, the objective was to analyze the potential of Android applications and digital games in Mathematics teaching in two public schools in the cities of Catingueira-PB and Patos -PB. This study begins at the State School Inácio da Catingueira, in the municipality of Catingueira-PB. In this first stage of the project, the students' opinion about the use of the Matrix application, in Matrix and Determinants teaching, was analyzed through an online questionnaire. After analyzing the results, we considered the use of other applications and digital games, in a public school in the city of Patos-PB: state school of elementary and middle school José Gomes Alves. After the research, in this school, which is qualitative, with a case study technique, through the Likert scale, we seek to understand the students' opinion after using some games and applications in exponential function classes, in a middle grade. After the analysis, we conclude, through the students' answers, that the use of the applications in the classes of exponential function was significantly characterized as instruments, in the process of mathematical learning.É perceptível a presença constante das tecnologias na vida social e acadêmica de cada um de nós. As nossas escolas estão repletas de dispositivos móveis capazes de conectar toda a comunidade escolar com o conhecimento existente no mundo. São milhões de pessoas utilizando uma plataforma móvel como o sistema operacional Android, que dispõem de infinitas aplicações com diversificada especificidade para as diversas tarefas enfrentadas pelo ser humano, no seu dia-a-dia. Tendo em vista a presença desse material, nas nossas escolas e na vida social do nosso educando, objetivou-se analisar as potencialidades das aplicações e jogos digitais do sistema Android, no ensino de Matemática em duas escolas públicas das cidades de Catingueira-PB e Patos-PB. Tal estudo se inicia na Escola Estadual Inácio da Catingueira, no município de Catingueira-PB. Nessa primeira etapa do projeto, foi analisada a opinião dos alunos sobre a utilização do aplicativo Matrix, no ensino de Matrizes e Determinantes, coletada por meio de um questionário online. Após analisarmos os resultados, pensou-se na utilização de outros aplicativos e jogos digitais, numa escola pública na cidade de Patos-PB: Escola Estadual de ensino fundamental e médio José Gomes Alves. Após a realização da pesquisa, nessa escola, a qual é de cunho qualitativo, com técnica de estudo de caso, através da escala de Likert, buscamos compreender a opinião dos educandos após a utilização de alguns jogos e aplicativos nas aulas de função exponencial, numa turma de 1º ano médio. Após a análise, concluímos, por meio das respostas dos educandos, que a utilização dos aplicativos nas aulas de função exponencial caracterizou-se de forma significativa como instrumentos, no processo de aprendizagem matemática.application/pdfUniversidade Estadual da ParaíbaPrograma de Pós-Graduação em Ensino de Ciências e Educação Matemática - PPGECEMUEPBBRPró-Reitoria de Pós-Graduação e Pesquisa - PRPGPPró-Reitoria de Pós-Graduação e Pesquisa - PRPGPTeaching of MathematicsAndroid - Digital applicationsGamesEDUCACAOEnsino da MatemáticaTecnologia educacionalAndroid - AplicativosJogos digitaisAplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitaisinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisAndrade, Silvanio dehttp://lattes.cnpq.br/8695612846450802Almeida, Fernando Emilio Leite dehttp://lattes.cnpq.br/6861562346345184Menezes, Marcus Bessa dehttp://lattes.cnpq.br/7719250848803909http://lattes.cnpq.br/6673823053318678Gomes, Leonardo Augusto de Figueiredoinfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da Universidade Estadual da Paraíba (UEPB)instname:Universidade Estadual da Paraíba (UEPB)instacron:UEPBORIGINALPDF - Leonardo Augusto de Figueiredo Gomes.pdfPDF - Leonardo Augusto de Figueiredo Gomes.pdfPDF - Leonardo Augusto de Figueiredo Gomesapplication/pdf35984804https://repositorio.uepb.edu.br/bitstreams/4296e82a-5186-4344-bf66-9164d7110ec6/download0c3f51a9256c37b0b68a94854f8cac7bMD52trueAnonymousREADProduto - Leonardo Augusto de Figueiredo Gomes.pdfProduto - Leonardo Augusto de Figueiredo Gomes.pdfProduto - Leonardo Augusto de Figueiredo Gomesapplication/pdf3717056https://repositorio.uepb.edu.br/bitstreams/911d83d3-bdc3-4911-8ca2-7224055771fa/download823a88b47c94a6a9eb9527c872488977MD53falseAnonymousREADLICENSElicense.txtlicense.txttext/plain; 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dc.title.none.fl_str_mv Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais
title Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais
spellingShingle Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais
Gomes, Leonardo Augusto de Figueiredo
Teaching of Mathematics
Android - Digital applications
Games
EDUCACAO
Ensino da Matemática
Tecnologia educacional
Android - Aplicativos
Jogos digitais
title_short Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais
title_full Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais
title_fullStr Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais
title_full_unstemmed Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais
title_sort Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais
author Gomes, Leonardo Augusto de Figueiredo
author_facet Gomes, Leonardo Augusto de Figueiredo
author_role author
dc.contributor.referee1.fl_str_mv Andrade, Silvanio de
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/8695612846450802
dc.contributor.referee2.fl_str_mv Almeida, Fernando Emilio Leite de
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/6861562346345184
dc.contributor.advisor1.fl_str_mv Menezes, Marcus Bessa de
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/7719250848803909
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/6673823053318678
dc.contributor.author.fl_str_mv Gomes, Leonardo Augusto de Figueiredo
contributor_str_mv Andrade, Silvanio de
Almeida, Fernando Emilio Leite de
Menezes, Marcus Bessa de
dc.subject.eng.fl_str_mv Teaching of Mathematics
Android - Digital applications
Games
topic Teaching of Mathematics
Android - Digital applications
Games
EDUCACAO
Ensino da Matemática
Tecnologia educacional
Android - Aplicativos
Jogos digitais
dc.subject.cnpq.fl_str_mv EDUCACAO
dc.subject.por.fl_str_mv Ensino da Matemática
Tecnologia educacional
Android - Aplicativos
Jogos digitais
description The constant presence of technologies in the social and academic life of each of us is perceptible. Our schools are full of mobile devices that can connect the entire school community with the world's knowledge. There are millions of people using a mobile platform such as the Android operating system, which have endless applications with diverse specificity for the various tasks faced by the human being in their day to day life. Considering the presence of this material, in our schools and in the social life of our student, the objective was to analyze the potential of Android applications and digital games in Mathematics teaching in two public schools in the cities of Catingueira-PB and Patos -PB. This study begins at the State School Inácio da Catingueira, in the municipality of Catingueira-PB. In this first stage of the project, the students' opinion about the use of the Matrix application, in Matrix and Determinants teaching, was analyzed through an online questionnaire. After analyzing the results, we considered the use of other applications and digital games, in a public school in the city of Patos-PB: state school of elementary and middle school José Gomes Alves. After the research, in this school, which is qualitative, with a case study technique, through the Likert scale, we seek to understand the students' opinion after using some games and applications in exponential function classes, in a middle grade. After the analysis, we conclude, through the students' answers, that the use of the applications in the classes of exponential function was significantly characterized as instruments, in the process of mathematical learning.
publishDate 2017
dc.date.issued.fl_str_mv 2017-12-11
dc.date.accessioned.fl_str_mv 2018-04-23T20:27:54Z
2026-02-27T13:26:10Z
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dc.identifier.citation.fl_str_mv GOMES, L. A. de F. Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais. 2017. 117f. Dissertação (Programa de Pós-Graduação em Ensino de Ciências e Educação Matemática - PPGECEM) - Universidade Estadual da Paraíba, Campina Grande, 2017.
dc.identifier.uri.fl_str_mv https://repositorio.uepb.edu.br/handle/123456789/73844
identifier_str_mv GOMES, L. A. de F. Aplicativos do Sistema Operacional Android na aprendizagem de Matemática: Aplicativos e jogos digitais. 2017. 117f. Dissertação (Programa de Pós-Graduação em Ensino de Ciências e Educação Matemática - PPGECEM) - Universidade Estadual da Paraíba, Campina Grande, 2017.
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