Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA)

Detalhes bibliográficos
Ano de defesa: 2023
Autor(a) principal: Oliveira, Izabel Cristina Fernandes de
Orientador(a): Barros Filho, Edgar Marçal de
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Área do conhecimento CNPq:
Link de acesso: http://repositorio.ufc.br/handle/riufc/76160
Resumo: Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder that involves a series of behavioral aspects. Individuals with ASD have atypical development in the areas of learning, communication, social interaction, detection and handling of emotions, motor coordination, concentration and may also have difficulty thinking flexibly and dealing with changes. With the advancement of information and communication technologies, an alternative used to assist in the treatment of these children is the brain-computer interface (BCI). In this context, this research aimed to create a mental game controlled via ICC that would enable the monitoring of brainwave behavior and promote an improvement in the cognitive performance of children with ASD. To this end, a mixed methods experimental approach study (quali-quantitative) was carried out with a sample consisting of 21 children aged 9 to 11 years. This sample was divided into two groups: experimental group (n=11) (group that would apply the tests with ICC) and control group (n=10) that were followed for a period of two months. The research was carried out in schools in the municipal network of Fortaleza. Initially, anamnesis was carried out through a semi-structured interview with the person responsible for each participant. Then, a neuropsychological test was applied to assess the child's cognitive level. Next, the experimental group (GE) children were subjected to the MemoTea game, which consists of memorizing images quickly, in order to develop and improve reasoning, by creating relationships between the image and the sequence of cards arranged. The game had 7 phases that covered hygiene and health. A BCI was used to train attention and working memory by monitoring brain waves. Participants underwent two sessions per week lasting 30 to 40 minutes, over a period of sixty days. In total, the students participated in 16 sessions, after which the neuropsychological test was reapplied with all 21 children. Cognitive gains were observed, especially in the EG participants, with cognitive improvements such as greater concentration, improved attention and logical reasoning, in addition to changes being observed in some aspects of personal hygiene in these children.
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spelling Oliveira, Izabel Cristina Fernandes deBarros Filho, Edgar Marçal de2024-02-16T14:09:40Z2024-02-16T14:09:40Z2023OLIVEIRA, Izabel Cristina Fernandes de. Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA). 2023. 86 f. Dissertação (Mestrado em Tecnologia Educacional) - Universidade Federal do Ceará, Fortaleza, 2023.http://repositorio.ufc.br/handle/riufc/76160Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder that involves a series of behavioral aspects. Individuals with ASD have atypical development in the areas of learning, communication, social interaction, detection and handling of emotions, motor coordination, concentration and may also have difficulty thinking flexibly and dealing with changes. With the advancement of information and communication technologies, an alternative used to assist in the treatment of these children is the brain-computer interface (BCI). In this context, this research aimed to create a mental game controlled via ICC that would enable the monitoring of brainwave behavior and promote an improvement in the cognitive performance of children with ASD. To this end, a mixed methods experimental approach study (quali-quantitative) was carried out with a sample consisting of 21 children aged 9 to 11 years. This sample was divided into two groups: experimental group (n=11) (group that would apply the tests with ICC) and control group (n=10) that were followed for a period of two months. The research was carried out in schools in the municipal network of Fortaleza. Initially, anamnesis was carried out through a semi-structured interview with the person responsible for each participant. Then, a neuropsychological test was applied to assess the child's cognitive level. Next, the experimental group (GE) children were subjected to the MemoTea game, which consists of memorizing images quickly, in order to develop and improve reasoning, by creating relationships between the image and the sequence of cards arranged. The game had 7 phases that covered hygiene and health. A BCI was used to train attention and working memory by monitoring brain waves. Participants underwent two sessions per week lasting 30 to 40 minutes, over a period of sixty days. In total, the students participated in 16 sessions, after which the neuropsychological test was reapplied with all 21 children. Cognitive gains were observed, especially in the EG participants, with cognitive improvements such as greater concentration, improved attention and logical reasoning, in addition to changes being observed in some aspects of personal hygiene in these children.O Transtorno do Espectro Autista (TEA) é um distúrbio do neurodesenvolvimento que envolve uma série de aspectos comportamentais. Indivíduos com TEA possuem desenvolvimento atípico nas áreas da aprendizagem, comunicação, interação social, detecção e trato de emoções, coordenação motora, concentração e ainda podem ter dificuldade em pensar com flexibilidade e lidar com mudanças. Com o avanço das tecnologias da informação e comunicação, uma alternativa utilizada para auxiliar no tratamento dessas crianças é a interface cérebro- computador (ICC). Nesse contexto, essa pesquisa teve como objetivo criar um jogo mental controlado via ICC que possibilitasse o monitoramento do comportamento das ondas cerebrais e promovesse uma melhoria no desempenho cognitivo de crianças com TEA. Para isso, foi realizado um estudo de abordagem experimental de métodos mistos (quali-quantitativa) com uma amostra composta por 21 crianças na faixa etária de 9 a 11 anos. Essa amostra foi dividida em dois grupos: grupo experimental (n=11) (grupo que foi aplicado os testes com a ICC) e grupo de controle (n=10) que foram acompanhados pelo período de dois meses. A pesquisa foi realizada em escolas da rede municipal de Fortaleza. Inicialmente foi realizada anamnese por meio de entrevista semiestruturada com o responsável por cada participante. Em seguida, foi aplicado um teste neuropsicológico para avaliar o nível cognitivo da criança. Na sequência, as crianças do Grupo Experimental (GE) foram submetidas ao jogo de MemoTea, que consiste em memorizar imagens rapidamente, de forma a desenvolver e aperfeiçoar o raciocínio, por meio da criação de relações entre a imagem e a sequência das cartas dispostas. O jogo contou com 7 fases que abordou higiene e saúde. Foi utilizada uma ICC para treinar a atenção e a memória de trabalho, por meio do monitoramento das ondas cerebrais. Os participantes foram submetidos a duas sessões por semana com duração de 30 a 40 minutos, no período de sessenta dias. No total, os alunos participaram de 16 sessões, posteriormente, foi reaplicado o teste neuropsicológico com todas as 21 crianças. Foram verificados ganhos cognitivos, especialmente nos participantes do GE, sendo observadas melhorias cognitivas como maior concentração, melhoria na atenção e raciocínio lógico, além de terem sido observadas mudanças quanto a alguns aspectos de higiene pessoal nessas crianças.Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA)info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisInterface cérebro-computadorTranstorno do espectro autistaJogos para computadorCogniçãoMemóriaBrain-computer interfaceAutism spectrum disorderComputer gamesCognitionMemoryCNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::TECNOLOGIA EDUCACIONALinfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da Universidade Federal do Ceará (UFC)instname:Universidade Federal do Ceará (UFC)instacron:UFChttp://lattes.cnpq.br/1006066877924949http://lattes.cnpq.br/10158825588766462023-02-16ORIGINAL2023_dis_icfoliveira.pdf2023_dis_icfoliveira.pdfapplication/pdf3603826http://repositorio.ufc.br/bitstream/riufc/76160/3/2023_dis_icfoliveira.pdf3a9ecb8933dc3fb2ed72d9a0f3979939MD53LICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repositorio.ufc.br/bitstream/riufc/76160/4/license.txt8a4605be74aa9ea9d79846c1fba20a33MD54riufc/761602024-02-16 11:10:05.786oai:repositorio.ufc.br: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Repositório InstitucionalPUBhttp://www.repositorio.ufc.br/ri-oai/requestbu@ufc.br || repositorio@ufc.bropendoar:2024-02-16T14:10:05Repositório Institucional da Universidade Federal do Ceará (UFC) - Universidade Federal do Ceará (UFC)false
dc.title.pt_BR.fl_str_mv Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA)
title Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA)
spellingShingle Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA)
Oliveira, Izabel Cristina Fernandes de
CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::TECNOLOGIA EDUCACIONAL
Interface cérebro-computador
Transtorno do espectro autista
Jogos para computador
Cognição
Memória
Brain-computer interface
Autism spectrum disorder
Computer games
Cognition
Memory
title_short Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA)
title_full Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA)
title_fullStr Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA)
title_full_unstemmed Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA)
title_sort Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA)
author Oliveira, Izabel Cristina Fernandes de
author_facet Oliveira, Izabel Cristina Fernandes de
author_role author
dc.contributor.author.fl_str_mv Oliveira, Izabel Cristina Fernandes de
dc.contributor.advisor1.fl_str_mv Barros Filho, Edgar Marçal de
contributor_str_mv Barros Filho, Edgar Marçal de
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::TECNOLOGIA EDUCACIONAL
topic CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::TECNOLOGIA EDUCACIONAL
Interface cérebro-computador
Transtorno do espectro autista
Jogos para computador
Cognição
Memória
Brain-computer interface
Autism spectrum disorder
Computer games
Cognition
Memory
dc.subject.ptbr.pt_BR.fl_str_mv Interface cérebro-computador
Transtorno do espectro autista
Jogos para computador
Cognição
Memória
dc.subject.en.pt_BR.fl_str_mv Brain-computer interface
Autism spectrum disorder
Computer games
Cognition
Memory
description Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder that involves a series of behavioral aspects. Individuals with ASD have atypical development in the areas of learning, communication, social interaction, detection and handling of emotions, motor coordination, concentration and may also have difficulty thinking flexibly and dealing with changes. With the advancement of information and communication technologies, an alternative used to assist in the treatment of these children is the brain-computer interface (BCI). In this context, this research aimed to create a mental game controlled via ICC that would enable the monitoring of brainwave behavior and promote an improvement in the cognitive performance of children with ASD. To this end, a mixed methods experimental approach study (quali-quantitative) was carried out with a sample consisting of 21 children aged 9 to 11 years. This sample was divided into two groups: experimental group (n=11) (group that would apply the tests with ICC) and control group (n=10) that were followed for a period of two months. The research was carried out in schools in the municipal network of Fortaleza. Initially, anamnesis was carried out through a semi-structured interview with the person responsible for each participant. Then, a neuropsychological test was applied to assess the child's cognitive level. Next, the experimental group (GE) children were subjected to the MemoTea game, which consists of memorizing images quickly, in order to develop and improve reasoning, by creating relationships between the image and the sequence of cards arranged. The game had 7 phases that covered hygiene and health. A BCI was used to train attention and working memory by monitoring brain waves. Participants underwent two sessions per week lasting 30 to 40 minutes, over a period of sixty days. In total, the students participated in 16 sessions, after which the neuropsychological test was reapplied with all 21 children. Cognitive gains were observed, especially in the EG participants, with cognitive improvements such as greater concentration, improved attention and logical reasoning, in addition to changes being observed in some aspects of personal hygiene in these children.
publishDate 2023
dc.date.issued.fl_str_mv 2023
dc.date.accessioned.fl_str_mv 2024-02-16T14:09:40Z
dc.date.available.fl_str_mv 2024-02-16T14:09:40Z
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dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.citation.fl_str_mv OLIVEIRA, Izabel Cristina Fernandes de. Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA). 2023. 86 f. Dissertação (Mestrado em Tecnologia Educacional) - Universidade Federal do Ceará, Fortaleza, 2023.
dc.identifier.uri.fl_str_mv http://repositorio.ufc.br/handle/riufc/76160
identifier_str_mv OLIVEIRA, Izabel Cristina Fernandes de. Uso de jogo e treinamento cognitivo via interface cérebro – computador por estudantes com transtorno do espectro autista (TEA). 2023. 86 f. Dissertação (Mestrado em Tecnologia Educacional) - Universidade Federal do Ceará, Fortaleza, 2023.
url http://repositorio.ufc.br/handle/riufc/76160
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