Necessidades psicológicas básicas e prática de role-playing game (rpg) de mesa durante a pandemia de Covid-19

Detalhes bibliográficos
Ano de defesa: 2022
Autor(a) principal: Braga, Ana Carolina Martins
Orientador(a): Rossetti, Claudia Broetto lattes
Banca de defesa: Pylro, Simone Chabudee lattes, Anna, Hugo Cristo Sant lattes
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal do Espírito Santo
Mestrado em Psicologia
Programa de Pós-Graduação: Programa de Pós-Graduação em Psicologia
Departamento: Centro de Ciências Humanas e Naturais
País: BR
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://repositorio.ufes.br/handle/10/12546
Resumo: When COVID-19 became a global health problem, little was known about the virus. Initially the main measures to combat the proliferation of the virus were social distancing measures, until vaccines were developed and mass vaccination began. This entire period was accompanied by many stressors and the basic psychological needs for autonomy, competence and relatedness, which directly affect the well-being of individuals, seem to have been affected by this pandemic context. Games, in this scenario, could become attractive for being able to satisfy basic psychological needs that everyday life could not. The tabletop role-playing game is played in groups, is collaborative, interactive and provides a collective construction of a social world. Its characteristics make it a game that seems to have a lot to contribute in terms of satisfying these needs, so the objective of this research was to investigate the systematic practice of tabletop RPGs and its relationship with basic psychological needs during the COVID-19 pandemic period through Self-Determination Theory. The research was divided into three phases and to participate in the next phase it was necessary to have participated in the previous phase, all participants played tabletop RPG with some frequency. A questionnaire was used in the first phase, in the second phase The Basic Psychological Need Satisfaction and Frustration Scale and the Ubisoft Perceived Experience Questionnaire and Problem Videogame Playing was used, and a semi-structured interview was used in the third phase. The results seems to indicate that the practice of tabletop RPG helped to satisfy basic psychological needs, especially the relatedness, and helped to minimize the effects of stressors caused by this period. It is hoped that this research can contribute to studies on potential benefits of playing games on well-being in times of crisis.
id UFES_fc3e3e893ed99ae9629a457bf6159173
oai_identifier_str oai:repositorio.ufes.br:10/12546
network_acronym_str UFES
network_name_str Repositório Institucional da Universidade Federal do Espírito Santo (riUfes)
repository_id_str
spelling Rossetti, Claudia Broettohttps://orcid.org/0000-0002-1095-0638http://lattes.cnpq.br/5611159987021203Braga, Ana Carolina Martinshttps://orcid.org/http://lattes.cnpq.br/Pylro, Simone Chabudeehttps://orcid.org/0000-0002-8911-0980http://lattes.cnpq.br/8519231193587866Anna, Hugo Cristo Santhttps://orcid.org/0000000348906728http://lattes.cnpq.br/56570511157399552024-05-29T20:55:25Z2024-05-29T20:55:25Z2022-09-22When COVID-19 became a global health problem, little was known about the virus. Initially the main measures to combat the proliferation of the virus were social distancing measures, until vaccines were developed and mass vaccination began. This entire period was accompanied by many stressors and the basic psychological needs for autonomy, competence and relatedness, which directly affect the well-being of individuals, seem to have been affected by this pandemic context. Games, in this scenario, could become attractive for being able to satisfy basic psychological needs that everyday life could not. The tabletop role-playing game is played in groups, is collaborative, interactive and provides a collective construction of a social world. Its characteristics make it a game that seems to have a lot to contribute in terms of satisfying these needs, so the objective of this research was to investigate the systematic practice of tabletop RPGs and its relationship with basic psychological needs during the COVID-19 pandemic period through Self-Determination Theory. The research was divided into three phases and to participate in the next phase it was necessary to have participated in the previous phase, all participants played tabletop RPG with some frequency. A questionnaire was used in the first phase, in the second phase The Basic Psychological Need Satisfaction and Frustration Scale and the Ubisoft Perceived Experience Questionnaire and Problem Videogame Playing was used, and a semi-structured interview was used in the third phase. The results seems to indicate that the practice of tabletop RPG helped to satisfy basic psychological needs, especially the relatedness, and helped to minimize the effects of stressors caused by this period. It is hoped that this research can contribute to studies on potential benefits of playing games on well-being in times of crisis.Quando a COVID-19 se tornou um problema de saúde mundial, pouco se conhecia sobre o vírus. Antes do desenvolvimento das vacinas, as principais medidas para combater a sua proliferação foram as medidas de distanciamento social. Todo esse período foi acompanhado de muitos agentes estressores e as necessidades psicológicas básicas de autonomia, de competência e de pertencimento, que repercutem diretamente no bem-estar dos indivíduos, pareceram ter sido afetadas por esse contexto de pandemia. Jogos, nesse cenário, podem ter se tornado atrativos por conseguir satisfazer necessidades psicológicas básicas que a vida cotidiana não conseguia. O role- playing game (RPG) de mesa é jogado em grupo, é colaborativo, é interativo e proporciona uma construção coletiva de um mundo social. Suas características o tornam um jogo que parece ter muito a contribuir na satisfação dessas necessidades, por isso o objetivo dessa pesquisa foi investigar a prática sistemática do RPG de mesa e sua relação com as necessidades psicológicas básicas durante o período de pandemia da COVID-19, à luz da Teoria das Necessidades Psicológicas Básicas que integra a Teoria da Autodeterminação. A pesquisa foi dividida em três fases, todos os seus participantes jogavam RPG de mesa e, para participar da fase seguinte, foi necessário ter participado da fase anterior. Foi utilizado um questionário na primeira fase, foi utilizado um questionário, a The Basic Psychological Need Satisfaction and Frustration Scale, a Ubisoft Perceived Experience Questionnaire e a Problem Videogame Playing na segunda fase, e foi realizada uma entrevista semiestruturada na terceira fase. Os resultados pareceram indicar que a prática do RPG de mesa ajudou a satisfazer as necessidades psicológicas básicas, principalmente a necessidade de pertencimento, e ajudou a minimizar os efeitos dos agentes estressores provocados por esse período de pandemia. Espera-se que essa pesquisa possa contribuir para os estudos sobre potenciais benefícios da prática de jogos no bem-estar em momentos de crise.Fundação Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)Texthttp://repositorio.ufes.br/handle/10/12546porUniversidade Federal do Espírito SantoMestrado em PsicologiaPrograma de Pós-Graduação em PsicologiaUFESBRCentro de Ciências Humanas e NaturaisPsicologiaRole-Playing GameNecessidades Psicológicas BásicasCOVID-19PandemiaNecessidades psicológicas básicas e prática de role-playing game (rpg) de mesa durante a pandemia de Covid-19info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da Universidade Federal do Espírito Santo (riUfes)instname:Universidade Federal do Espírito Santo (UFES)instacron:UFESORIGINALAnaCarolinaMartinsBraga-2022-dissertacao.pdfapplication/pdf2476267http://repositorio.ufes.br/bitstreams/f6cee9f0-7abd-41ff-8eaa-708a0543dc75/download0e2102154259f02b99e9933991ad161fMD5110/125462025-09-17 07:58:04.843oai:repositorio.ufes.br:10/12546http://repositorio.ufes.brRepositório InstitucionalPUBhttp://repositorio.ufes.br/oai/requestriufes@ufes.bropendoar:21082025-09-17T07:58:04Repositório Institucional da Universidade Federal do Espírito Santo (riUfes) - Universidade Federal do Espírito Santo (UFES)false
dc.title.none.fl_str_mv Necessidades psicológicas básicas e prática de role-playing game (rpg) de mesa durante a pandemia de Covid-19
title Necessidades psicológicas básicas e prática de role-playing game (rpg) de mesa durante a pandemia de Covid-19
spellingShingle Necessidades psicológicas básicas e prática de role-playing game (rpg) de mesa durante a pandemia de Covid-19
Braga, Ana Carolina Martins
Psicologia
Role-Playing Game
Necessidades Psicológicas Básicas
COVID-19
Pandemia
title_short Necessidades psicológicas básicas e prática de role-playing game (rpg) de mesa durante a pandemia de Covid-19
title_full Necessidades psicológicas básicas e prática de role-playing game (rpg) de mesa durante a pandemia de Covid-19
title_fullStr Necessidades psicológicas básicas e prática de role-playing game (rpg) de mesa durante a pandemia de Covid-19
title_full_unstemmed Necessidades psicológicas básicas e prática de role-playing game (rpg) de mesa durante a pandemia de Covid-19
title_sort Necessidades psicológicas básicas e prática de role-playing game (rpg) de mesa durante a pandemia de Covid-19
author Braga, Ana Carolina Martins
author_facet Braga, Ana Carolina Martins
author_role author
dc.contributor.authorID.none.fl_str_mv https://orcid.org/
dc.contributor.authorLattes.none.fl_str_mv http://lattes.cnpq.br/
dc.contributor.advisor1.fl_str_mv Rossetti, Claudia Broetto
dc.contributor.advisor1ID.fl_str_mv https://orcid.org/0000-0002-1095-0638
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/5611159987021203
dc.contributor.author.fl_str_mv Braga, Ana Carolina Martins
dc.contributor.referee1.fl_str_mv Pylro, Simone Chabudee
dc.contributor.referee1ID.fl_str_mv https://orcid.org/0000-0002-8911-0980
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/8519231193587866
dc.contributor.referee2.fl_str_mv Anna, Hugo Cristo Sant
dc.contributor.referee2ID.fl_str_mv https://orcid.org/0000000348906728
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/5657051115739955
contributor_str_mv Rossetti, Claudia Broetto
Pylro, Simone Chabudee
Anna, Hugo Cristo Sant
dc.subject.cnpq.fl_str_mv Psicologia
topic Psicologia
Role-Playing Game
Necessidades Psicológicas Básicas
COVID-19
Pandemia
dc.subject.por.fl_str_mv Role-Playing Game
Necessidades Psicológicas Básicas
COVID-19
Pandemia
description When COVID-19 became a global health problem, little was known about the virus. Initially the main measures to combat the proliferation of the virus were social distancing measures, until vaccines were developed and mass vaccination began. This entire period was accompanied by many stressors and the basic psychological needs for autonomy, competence and relatedness, which directly affect the well-being of individuals, seem to have been affected by this pandemic context. Games, in this scenario, could become attractive for being able to satisfy basic psychological needs that everyday life could not. The tabletop role-playing game is played in groups, is collaborative, interactive and provides a collective construction of a social world. Its characteristics make it a game that seems to have a lot to contribute in terms of satisfying these needs, so the objective of this research was to investigate the systematic practice of tabletop RPGs and its relationship with basic psychological needs during the COVID-19 pandemic period through Self-Determination Theory. The research was divided into three phases and to participate in the next phase it was necessary to have participated in the previous phase, all participants played tabletop RPG with some frequency. A questionnaire was used in the first phase, in the second phase The Basic Psychological Need Satisfaction and Frustration Scale and the Ubisoft Perceived Experience Questionnaire and Problem Videogame Playing was used, and a semi-structured interview was used in the third phase. The results seems to indicate that the practice of tabletop RPG helped to satisfy basic psychological needs, especially the relatedness, and helped to minimize the effects of stressors caused by this period. It is hoped that this research can contribute to studies on potential benefits of playing games on well-being in times of crisis.
publishDate 2022
dc.date.issued.fl_str_mv 2022-09-22
dc.date.accessioned.fl_str_mv 2024-05-29T20:55:25Z
dc.date.available.fl_str_mv 2024-05-29T20:55:25Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufes.br/handle/10/12546
url http://repositorio.ufes.br/handle/10/12546
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv Text
dc.publisher.none.fl_str_mv Universidade Federal do Espírito Santo
Mestrado em Psicologia
dc.publisher.program.fl_str_mv Programa de Pós-Graduação em Psicologia
dc.publisher.initials.fl_str_mv UFES
dc.publisher.country.fl_str_mv BR
dc.publisher.department.fl_str_mv Centro de Ciências Humanas e Naturais
publisher.none.fl_str_mv Universidade Federal do Espírito Santo
Mestrado em Psicologia
dc.source.none.fl_str_mv reponame:Repositório Institucional da Universidade Federal do Espírito Santo (riUfes)
instname:Universidade Federal do Espírito Santo (UFES)
instacron:UFES
instname_str Universidade Federal do Espírito Santo (UFES)
instacron_str UFES
institution UFES
reponame_str Repositório Institucional da Universidade Federal do Espírito Santo (riUfes)
collection Repositório Institucional da Universidade Federal do Espírito Santo (riUfes)
bitstream.url.fl_str_mv http://repositorio.ufes.br/bitstreams/f6cee9f0-7abd-41ff-8eaa-708a0543dc75/download
bitstream.checksum.fl_str_mv 0e2102154259f02b99e9933991ad161f
bitstream.checksumAlgorithm.fl_str_mv MD5
repository.name.fl_str_mv Repositório Institucional da Universidade Federal do Espírito Santo (riUfes) - Universidade Federal do Espírito Santo (UFES)
repository.mail.fl_str_mv riufes@ufes.br
_version_ 1856037480628748288