Evoluindo comportamentos para um artefato de arte interativa baseado em cubos
Ano de defesa: | 2017 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | , , |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Goiás
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Programa de Pós-Graduação: |
Programa de Pós-graduação em Ciência da Computação (INF)
|
Departamento: |
Instituto de Informática - INF (RG)
|
País: |
Brasil
|
Palavras-chave em Português: | |
Palavras-chave em Inglês: | |
Área do conhecimento CNPq: | |
Link de acesso: | http://repositorio.bc.ufg.br/tede/handle/tede/7964 |
Resumo: | In the context of interactive art, which the spectators become interactors as well, technological development promotes new types of interaction and relations between the art and the human. The project “C³ – Cubos Interativos” (C³ project) rises in this context, created by Media Lab -- UFG with the philosophy of interpersonal and interactive relations, using art and technology. The project consists of three real cubes, which can be handled by users and produce feedback through light and sound effects. The users may communicate with one another and interact with the cubes in order to discover their behaviors and the possible reactions to the interactive activities. However, the cubes behaviors are created manually through the codification of a state machine, being a complex and time consuming task. On the other hand, the Interactive Evolutionary Computation (IEC) is an area of research that can be applied to the composition of artistic elements by using evolutionary algorithms and human interaction. One down point of the IEC is the human fatigue, what makes prohibitive the processing of many evolutionary cycles. Some techniques can be applied to avoid this problem, for example, the use of surrogate functions. This work aims to unite aspects of interactive art and interactive evolutionary computation, with the objective of providing a new way of creating behaviors that represents interesting and pleasant compositions to the C³ cubes. To achieve this goal, we propose the evolution of the C³ cubes state machines using IEC assisted by a surrogate function. A simulation environment for the C³ project was developed, in which the users can interact with virtual cubes and evaluate their behaviors, guiding the evolutionary approach. An experiment with the approach involving a group of users from UFG resulted in more complex and interesting C³ projects. |
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Nascimento, Hugo Alexandre Dantas dohttp://lattes.cnpq.br/2920005922426876Nascimento, Hugo Alexandre Dantas doBarretto, Francisco de PaulaSoares, Telma Woerle de Limahttp://lattes.cnpq.br/6916855919708974Oliveira, Victor Martin de2017-11-13T14:26:03Z2017-10-18OLIVEIRA, V. M. Evoluindo comportamentos para um artefato de arte interativa baseado em cubos. 2017. 83 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2017.http://repositorio.bc.ufg.br/tede/handle/tede/7964In the context of interactive art, which the spectators become interactors as well, technological development promotes new types of interaction and relations between the art and the human. The project “C³ – Cubos Interativos” (C³ project) rises in this context, created by Media Lab -- UFG with the philosophy of interpersonal and interactive relations, using art and technology. The project consists of three real cubes, which can be handled by users and produce feedback through light and sound effects. The users may communicate with one another and interact with the cubes in order to discover their behaviors and the possible reactions to the interactive activities. However, the cubes behaviors are created manually through the codification of a state machine, being a complex and time consuming task. On the other hand, the Interactive Evolutionary Computation (IEC) is an area of research that can be applied to the composition of artistic elements by using evolutionary algorithms and human interaction. One down point of the IEC is the human fatigue, what makes prohibitive the processing of many evolutionary cycles. Some techniques can be applied to avoid this problem, for example, the use of surrogate functions. This work aims to unite aspects of interactive art and interactive evolutionary computation, with the objective of providing a new way of creating behaviors that represents interesting and pleasant compositions to the C³ cubes. To achieve this goal, we propose the evolution of the C³ cubes state machines using IEC assisted by a surrogate function. A simulation environment for the C³ project was developed, in which the users can interact with virtual cubes and evaluate their behaviors, guiding the evolutionary approach. An experiment with the approach involving a group of users from UFG resulted in more complex and interesting C³ projects.No contexto de arte interativa, em que o espectador se torna também um interator, avanços tecnológicos proporcionam novos tipos de interações e relações entre a arte e o ser humano. O projeto “C³ – Cubos Interativos” (projeto C³) surge neste contexto, criado no Media Lab -- UFG com a filosofia de relação interpessoal e interativa utilizando-se da arte e da tecnologia. Ele consiste de três cubos reais, os quais podem ser manipulados por usuários e que produzem um feedback através de efeitos luminosos e sonoros. Os usuários interagem entre si e com os cubos, a fim de descobrir seus comportamentos e as possíveis reações às atividades interativas. No entanto, a programação de comportamentos para os cubos é realizada manualmente através da codificação de uma máquina de estados, o que requer tempo e é uma tarefa complexa. Por outro lado, a computação evolutiva interativa (CEI) é uma área de pesquisa que pode ser empregada para composição de elementos artísticos pela utilização de algoritmos evolutivos e da interação humana. Uma desvantagem desta abordagem é a fadiga humana, impossibilitando assim a evolução de muitas gerações. Algumas técnicas podem ser utilizadas para contornar tal problema, como o uso de funções surrogate. Este trabalho tem por objetivo unir aspectos de arte interativa e computação evolutiva interativa, com o intuito de proporcionar uma nova forma de criação de comportamentos que caracterizem composições interessantes e agradáveis de forma automática, para os cubos do projeto C³. Para tanto, a abordagem proposta utiliza da CEI assistida por uma função surrogate, para a evolução das máquinas de estados presentes nos cubos C³. Também, é empregado um ambiente de simulação para o projeto C³, no qual usuários podem interagir com cubos virtuais e avaliar seus comportamentos, guiando o processo evolutivo. Um experimento foi realizado com um grupo de usuários da UFG, resultando em projetos C³ mais complexos e interessantes.Submitted by Luciana Ferreira (lucgeral@gmail.com) on 2017-11-13T14:25:31Z No. of bitstreams: 2 Dissertação - Victor Martin de Oliveira - 2017.pdf: 4224923 bytes, checksum: df22172ea97d67bc99001b28fa5e6c8a (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2017-11-13T14:26:03Z (GMT) No. of bitstreams: 2 Dissertação - Victor Martin de Oliveira - 2017.pdf: 4224923 bytes, checksum: df22172ea97d67bc99001b28fa5e6c8a (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5)Made available in DSpace on 2017-11-13T14:26:03Z (GMT). No. of bitstreams: 2 Dissertação - Victor Martin de Oliveira - 2017.pdf: 4224923 bytes, checksum: df22172ea97d67bc99001b28fa5e6c8a (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2017-10-18Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfporUniversidade Federal de GoiásPrograma de Pós-graduação em Ciência da Computação (INF)UFGBrasilInstituto de Informática - INF (RG)http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessComputação evolutiva interativaArte interativaalgoritmo evolutivosSurrogateInterface tangívelEvolutionary ComputationInteractive artEvolutionary algorithmSurrogateTangible interfaceCIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOEvoluindo comportamentos para um artefato de arte interativa baseado em cubosEvolving behaviors for an interactive cube-based artifactinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-3303550325223384799600600600600-771226673463364476836717112058112045092075167498588264571reponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGLICENSElicense.txtlicense.txttext/plain; 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dc.title.eng.fl_str_mv |
Evoluindo comportamentos para um artefato de arte interativa baseado em cubos |
dc.title.alternative.eng.fl_str_mv |
Evolving behaviors for an interactive cube-based artifact |
title |
Evoluindo comportamentos para um artefato de arte interativa baseado em cubos |
spellingShingle |
Evoluindo comportamentos para um artefato de arte interativa baseado em cubos Oliveira, Victor Martin de Computação evolutiva interativa Arte interativa algoritmo evolutivos Surrogate Interface tangível Evolutionary Computation Interactive art Evolutionary algorithm Surrogate Tangible interface CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
title_short |
Evoluindo comportamentos para um artefato de arte interativa baseado em cubos |
title_full |
Evoluindo comportamentos para um artefato de arte interativa baseado em cubos |
title_fullStr |
Evoluindo comportamentos para um artefato de arte interativa baseado em cubos |
title_full_unstemmed |
Evoluindo comportamentos para um artefato de arte interativa baseado em cubos |
title_sort |
Evoluindo comportamentos para um artefato de arte interativa baseado em cubos |
author |
Oliveira, Victor Martin de |
author_facet |
Oliveira, Victor Martin de |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Nascimento, Hugo Alexandre Dantas do |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/2920005922426876 |
dc.contributor.referee1.fl_str_mv |
Nascimento, Hugo Alexandre Dantas do |
dc.contributor.referee2.fl_str_mv |
Barretto, Francisco de Paula |
dc.contributor.referee3.fl_str_mv |
Soares, Telma Woerle de Lima |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/6916855919708974 |
dc.contributor.author.fl_str_mv |
Oliveira, Victor Martin de |
contributor_str_mv |
Nascimento, Hugo Alexandre Dantas do Nascimento, Hugo Alexandre Dantas do Barretto, Francisco de Paula Soares, Telma Woerle de Lima |
dc.subject.por.fl_str_mv |
Computação evolutiva interativa Arte interativa algoritmo evolutivos Surrogate Interface tangível |
topic |
Computação evolutiva interativa Arte interativa algoritmo evolutivos Surrogate Interface tangível Evolutionary Computation Interactive art Evolutionary algorithm Surrogate Tangible interface CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
dc.subject.eng.fl_str_mv |
Evolutionary Computation Interactive art Evolutionary algorithm Surrogate Tangible interface |
dc.subject.cnpq.fl_str_mv |
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
description |
In the context of interactive art, which the spectators become interactors as well, technological development promotes new types of interaction and relations between the art and the human. The project “C³ – Cubos Interativos” (C³ project) rises in this context, created by Media Lab -- UFG with the philosophy of interpersonal and interactive relations, using art and technology. The project consists of three real cubes, which can be handled by users and produce feedback through light and sound effects. The users may communicate with one another and interact with the cubes in order to discover their behaviors and the possible reactions to the interactive activities. However, the cubes behaviors are created manually through the codification of a state machine, being a complex and time consuming task. On the other hand, the Interactive Evolutionary Computation (IEC) is an area of research that can be applied to the composition of artistic elements by using evolutionary algorithms and human interaction. One down point of the IEC is the human fatigue, what makes prohibitive the processing of many evolutionary cycles. Some techniques can be applied to avoid this problem, for example, the use of surrogate functions. This work aims to unite aspects of interactive art and interactive evolutionary computation, with the objective of providing a new way of creating behaviors that represents interesting and pleasant compositions to the C³ cubes. To achieve this goal, we propose the evolution of the C³ cubes state machines using IEC assisted by a surrogate function. A simulation environment for the C³ project was developed, in which the users can interact with virtual cubes and evaluate their behaviors, guiding the evolutionary approach. An experiment with the approach involving a group of users from UFG resulted in more complex and interesting C³ projects. |
publishDate |
2017 |
dc.date.accessioned.fl_str_mv |
2017-11-13T14:26:03Z |
dc.date.issued.fl_str_mv |
2017-10-18 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
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dc.identifier.citation.fl_str_mv |
OLIVEIRA, V. M. Evoluindo comportamentos para um artefato de arte interativa baseado em cubos. 2017. 83 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2017. |
dc.identifier.uri.fl_str_mv |
http://repositorio.bc.ufg.br/tede/handle/tede/7964 |
identifier_str_mv |
OLIVEIRA, V. M. Evoluindo comportamentos para um artefato de arte interativa baseado em cubos. 2017. 83 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2017. |
url |
http://repositorio.bc.ufg.br/tede/handle/tede/7964 |
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http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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Universidade Federal de Goiás |
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UFG |
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Brasil |
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Universidade Federal de Goiás |
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