A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica
| Ano de defesa: | 2017 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | , , |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| Idioma: | por |
| Instituição de defesa: |
Universidade Federal de Goiás
|
| Programa de Pós-Graduação: |
Programa de Pós-graduação em História (FH)
|
| Departamento: |
Faculdade de História - FH (RG)
|
| País: |
Brasil
|
| Palavras-chave em Português: | |
| Palavras-chave em Inglês: | |
| Área do conhecimento CNPq: | |
| Link de acesso: | http://repositorio.bc.ufg.br/tede/handle/tede/8289 |
Resumo: | The present dissertation has an objective to analyse the historical culture in the Playstation videogame series “God of War”, investigating aspects concerning its visual culture and plot. Inspired by Greek mythology, the piece presents a gamma of elements that show an insight into the past. Besides that , even though a product linked to entertainment, but, as it has become a meaningful form of cultural expression, it goes far beyond this initial purpose. The concept of didactics of history established by the historian Jörn Rüsen becomes essential within the debate, because from it we can realize these historical dimensions within the game, being this one a historical source. For more, the dissertation tries to understand the dialogical movement that the piece , besides peculiarities of its language. The vídeogames were created in the late 50’s, since then, has gradually become a very popular product in the global market, moreover, they are forms of contemporary artistic experimentation.This is the sense in which we intend to analize the electronic game series, considering it as a contemporary artistic experimentation that is understood from a representation of the past. |
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Abdala Júnior, Robertohttp://lattes.cnpq.br/7014946989727038Abdala Júnior, RobertoNascimento, Renata Cristina de SousaFronza, Marcelohttp://lattes.cnpq.br/8707179787682135Morais, Hugo Albuquerque de2018-04-02T14:32:09Z2017-12-15MORAIS, H. A. A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica. 2017. 124 f. Dissertação (Mestrado em História) - Universidade Federal de Goiás, Goiânia, 2017.http://repositorio.bc.ufg.br/tede/handle/tede/8289The present dissertation has an objective to analyse the historical culture in the Playstation videogame series “God of War”, investigating aspects concerning its visual culture and plot. Inspired by Greek mythology, the piece presents a gamma of elements that show an insight into the past. Besides that , even though a product linked to entertainment, but, as it has become a meaningful form of cultural expression, it goes far beyond this initial purpose. The concept of didactics of history established by the historian Jörn Rüsen becomes essential within the debate, because from it we can realize these historical dimensions within the game, being this one a historical source. For more, the dissertation tries to understand the dialogical movement that the piece , besides peculiarities of its language. The vídeogames were created in the late 50’s, since then, has gradually become a very popular product in the global market, moreover, they are forms of contemporary artistic experimentation.This is the sense in which we intend to analize the electronic game series, considering it as a contemporary artistic experimentation that is understood from a representation of the past.A presente dissertação objetiva analisar a cultura histórica percebida na série de jogos de videogame God of War, investigando aspectos referentes à sua cultura visual e seu enredo. Inspirado na mitologia grega a obra apresenta uma gama de elementos que demostram uma visão sobre o passado. Além disso, mesmo sendo um produto ligado ao entretenimento, vai além desse propósito, tornando-se uma forma de expressão cultural repleta de sentido. O conceito de didática da história estabelecido pelo historiador Jörn Rüsen se faz essencial dentro do debate, pois a partir dele podemos perceber as dimensões históricas apresentadas dentro dos jogos, sendo esse uma fonte histórica. Para mais, a presente dissertação busca compreender o movimento dialógico que a obra traz, além de peculiaridades de sua linguagem. Os videogames foram criados a partir do final da década de 50, desde então, paulatinamente vem se tornando um produto muito popular no mercado global, além do mais, são formas de experimentação artística contemporânea. É neste sentido que pretendemos analisar a série de jogos eletrônicos, considerando-a como uma experimentação artística contemporânea que se compreende a partir de uma representação do passadoapplication/pdfporUniversidade Federal de GoiásPrograma de Pós-graduação em História (FH)UFGBrasilFaculdade de História - FH (RG)http://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessGod of warDidática da históriaCultura históricaGod of warDidactics of historyHistorical cultureCIENCIAS HUMANAS::HISTORIAA didática da história nos videogames: “God of war” e suas dimensões frente à cultura históricaThe didactics of history on the videogames: "God of war" and its dimensions to historical cultureinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis2839177457274157639600600600318079220827185643-3840921936332040591reponame:Repositório Institucional da UFGinstname:Universidade Federal de Goiás (UFG)instacron:UFGLICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://repositorio.bc.ufg.br/tede/bitstreams/f1836eca-393b-4710-a63e-3a5d1e9068bf/downloadbd3efa91386c1718a7f26a329fdcb468MD51CC-LICENSElicense_urllicense_urltext/plain; charset=utf-849http://repositorio.bc.ufg.br/tede/bitstreams/ec39dd00-b723-40e0-8f23-006388009cfc/download4afdbb8c545fd630ea7db775da747b2fMD52license_textlicense_texttext/html; charset=utf-80http://repositorio.bc.ufg.br/tede/bitstreams/d3809c78-4fc6-40cb-bd02-c83701f48366/downloadd41d8cd98f00b204e9800998ecf8427eMD53license_rdflicense_rdfapplication/rdf+xml; charset=utf-80http://repositorio.bc.ufg.br/tede/bitstreams/43af2d5c-0f72-4047-ae10-01b09cafea4a/downloadd41d8cd98f00b204e9800998ecf8427eMD54ORIGINALDissertação - Hugo Albuquerque de Morais - 2017.pdfDissertação - Hugo Albuquerque de Morais - 2017.pdfapplication/pdf3937263http://repositorio.bc.ufg.br/tede/bitstreams/30b61f47-2bd6-48ca-8cf9-f37cedace386/download96cc1de57eb4b8a36be08536b425d73aMD55tede/82892018-04-02 11:32:09.132http://creativecommons.org/licenses/by-nc-nd/4.0/Acesso Abertoopen.accessoai:repositorio.bc.ufg.br:tede/8289http://repositorio.bc.ufg.br/tedeRepositório InstitucionalPUBhttps://repositorio.bc.ufg.br/tedeserver/oai/requestgrt.bc@ufg.bropendoar:oai:repositorio.bc.ufg.br:tede/12342018-04-02T14:32:09Repositório Institucional da UFG - Universidade Federal de Goiás (UFG)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 |
| dc.title.eng.fl_str_mv |
A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica |
| dc.title.alternative.eng.fl_str_mv |
The didactics of history on the videogames: "God of war" and its dimensions to historical culture |
| title |
A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica |
| spellingShingle |
A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica Morais, Hugo Albuquerque de God of war Didática da história Cultura histórica God of war Didactics of history Historical culture CIENCIAS HUMANAS::HISTORIA |
| title_short |
A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica |
| title_full |
A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica |
| title_fullStr |
A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica |
| title_full_unstemmed |
A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica |
| title_sort |
A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica |
| author |
Morais, Hugo Albuquerque de |
| author_facet |
Morais, Hugo Albuquerque de |
| author_role |
author |
| dc.contributor.advisor1.fl_str_mv |
Abdala Júnior, Roberto |
| dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/7014946989727038 |
| dc.contributor.referee1.fl_str_mv |
Abdala Júnior, Roberto |
| dc.contributor.referee2.fl_str_mv |
Nascimento, Renata Cristina de Sousa |
| dc.contributor.referee3.fl_str_mv |
Fronza, Marcelo |
| dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/8707179787682135 |
| dc.contributor.author.fl_str_mv |
Morais, Hugo Albuquerque de |
| contributor_str_mv |
Abdala Júnior, Roberto Abdala Júnior, Roberto Nascimento, Renata Cristina de Sousa Fronza, Marcelo |
| dc.subject.por.fl_str_mv |
God of war Didática da história Cultura histórica |
| topic |
God of war Didática da história Cultura histórica God of war Didactics of history Historical culture CIENCIAS HUMANAS::HISTORIA |
| dc.subject.eng.fl_str_mv |
God of war Didactics of history Historical culture |
| dc.subject.cnpq.fl_str_mv |
CIENCIAS HUMANAS::HISTORIA |
| description |
The present dissertation has an objective to analyse the historical culture in the Playstation videogame series “God of War”, investigating aspects concerning its visual culture and plot. Inspired by Greek mythology, the piece presents a gamma of elements that show an insight into the past. Besides that , even though a product linked to entertainment, but, as it has become a meaningful form of cultural expression, it goes far beyond this initial purpose. The concept of didactics of history established by the historian Jörn Rüsen becomes essential within the debate, because from it we can realize these historical dimensions within the game, being this one a historical source. For more, the dissertation tries to understand the dialogical movement that the piece , besides peculiarities of its language. The vídeogames were created in the late 50’s, since then, has gradually become a very popular product in the global market, moreover, they are forms of contemporary artistic experimentation.This is the sense in which we intend to analize the electronic game series, considering it as a contemporary artistic experimentation that is understood from a representation of the past. |
| publishDate |
2017 |
| dc.date.issued.fl_str_mv |
2017-12-15 |
| dc.date.accessioned.fl_str_mv |
2018-04-02T14:32:09Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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publishedVersion |
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MORAIS, H. A. A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica. 2017. 124 f. Dissertação (Mestrado em História) - Universidade Federal de Goiás, Goiânia, 2017. |
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http://repositorio.bc.ufg.br/tede/handle/tede/8289 |
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MORAIS, H. A. A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica. 2017. 124 f. Dissertação (Mestrado em História) - Universidade Federal de Goiás, Goiânia, 2017. |
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