GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.
| Ano de defesa: | 2021 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | , , , |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| Idioma: | por |
| Instituição de defesa: |
Universidade Federal do Maranhão
|
| Programa de Pós-Graduação: |
PROGRAMA DE PÓS-GRADUAÇÃO EM LETRAS/CCH
|
| Departamento: |
DEPARTAMENTO DE LETRAS/CCH
|
| País: |
Brasil
|
| Palavras-chave em Português: | |
| Palavras-chave em Inglês: | |
| Área do conhecimento CNPq: | |
| Link de acesso: | https://tedebc.ufma.br/jspui/handle/tede/3381 |
Resumo: | Inserted at the scope of Applied Linguistics, this research consists of an investigation about the mobilization of individual learning strategies in the acquisition of additional languages through what is called "gamification" - with general objective of identifying the implications of using gamification platforms in mobilizing individual strategies for learning additional languages. To understand this event, we describe the main tools that are found on the platforms and aim to understand the relationship between gamification and the mobilization of individual learning strategies, focusing our investigation especially on the identification of Metacognitive and Affective strategies proposed by Oxford (1990). Thereby, after examinating its objectives, we noted that Oxford research gives emphasis at the learner perspective, wich is the focus of researches in AL in our current context, in addition to considering the existence of several factors that together contribute to learning process. In this perspective, to achieve what was desiderd in our study, we took the Complexity Theory as an epistemological and methodological basis (MORIN, 2011). To understand learning process, a Complex Adaptive System (CAS), we were guided by Larsen-Freeman's studies (1997) about it. In the process of doing this, we describe the main tools found on Kahoot! and Socrative. This study, wich is exploratory, has its content constituted by questionnaires answered by Spanish language learners as an additional language. The questions found in the questionnaire were elaborated and analyzed based on Metacognitive and Affective strategies, that were idealized from the proposal of Oxford (1990), in its inventory. The results we obtained give us an appointment to a significant contribution of the benefits of using games to the mobilization of Metacognitive and Affective strategies, that are linked to the actions of learning and relating to already known content; to discover new things, to monitor and evaluate self learning; of having moments to laugh and relax; of taking risks smartly and to get self-gratification. |
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ARAÚJO JÚNIOR, João da Silvahttp://lattes.cnpq.br/2130388359786108ARAÚJO JÚNIOR, João da Silvahttp://lattes.cnpq.br/2130388359786108BRAGA, Junia Fidelis de Carvalhohttp://lattes.cnpq.br/8894384493587949CARNEIRO, Mônica Fontinellehttp://lattes.cnpq.br/6170689209803775ARANHA, Marize Barros Rochahttp://lattes.cnpq.br/9941662848304415http://lattes.cnpq.br/8080702274235394ARAÚJO, Natyara Carvalho2021-10-26T14:37:33Z2021-06-02ARAÚJO, Natyara Carvalho. Gamificação e mobilização de estratégias individuais por aprendizes de língua adicional.. 2021. 150 f. Dissertação ( Programa de Pós-Graduação em Letras/CCH) - Universidade Federal do Maranhão, São Luís, 2021.https://tedebc.ufma.br/jspui/handle/tede/3381Inserted at the scope of Applied Linguistics, this research consists of an investigation about the mobilization of individual learning strategies in the acquisition of additional languages through what is called "gamification" - with general objective of identifying the implications of using gamification platforms in mobilizing individual strategies for learning additional languages. To understand this event, we describe the main tools that are found on the platforms and aim to understand the relationship between gamification and the mobilization of individual learning strategies, focusing our investigation especially on the identification of Metacognitive and Affective strategies proposed by Oxford (1990). Thereby, after examinating its objectives, we noted that Oxford research gives emphasis at the learner perspective, wich is the focus of researches in AL in our current context, in addition to considering the existence of several factors that together contribute to learning process. In this perspective, to achieve what was desiderd in our study, we took the Complexity Theory as an epistemological and methodological basis (MORIN, 2011). To understand learning process, a Complex Adaptive System (CAS), we were guided by Larsen-Freeman's studies (1997) about it. In the process of doing this, we describe the main tools found on Kahoot! and Socrative. This study, wich is exploratory, has its content constituted by questionnaires answered by Spanish language learners as an additional language. The questions found in the questionnaire were elaborated and analyzed based on Metacognitive and Affective strategies, that were idealized from the proposal of Oxford (1990), in its inventory. The results we obtained give us an appointment to a significant contribution of the benefits of using games to the mobilization of Metacognitive and Affective strategies, that are linked to the actions of learning and relating to already known content; to discover new things, to monitor and evaluate self learning; of having moments to laugh and relax; of taking risks smartly and to get self-gratification.Esta pesquisa, que se insere no âmbito da Linguística Aplicada, consiste em uma investigação acerca da mobilização de estratégias individuais de aprendizagem na aquisição de línguas adicionais através da gamificação. Com o objetivo geral de identificar as implicações do uso das plataformas de gamificação na mobilização das estratégias individuais de aprendizagem de línguas adicionais. Para compreender esse fenômeno, descrevemos as principais ferramentas encontradas nas plataformas e buscamos compreender a relação entre a gamificação e a mobilização das estratégias individuais de aprendizagem, fixando nossa investigação especificamente na identificação de estratégias Metacognitivas e Afetivas propostas por Oxford (1990). Com isso, notamos, por meio do exame de seus objetivos, que a pesquisa oxfordiana dá ênfase à perspectiva do aprendiz, foco das pesquisas em LA no nosso contexto atual, além de considerar a existência de diversos fatores que contribuem para aprendizagem. Nesse sentido, para alcançarmos o que foi objetivado em nossa pesquisa, tomamos como base epistemológica e metodológica a Teoria da Complexidade (MORIN, 2011). Para compreendermos a aprendizagem, um Sistema Adaptativo Complexo (SAC), orientamo-nos pelos estudos de Larsen-Freeman (1997) acerca do processo de aprendizagem. Para tanto, realizamos a descrição das principais ferramentas encontradas nas plataformas Kahoot! e Socrative. De caráter exploratório, este estudo tem seu corpus constituído pelos questionários respondidos por aprendizes de língua espanhola como língua adicional. As perguntas do questionário foram elaboradas e analisadas com base em estratégias Metacognitivas e Afetivas, idealizadas a partir da proposta de Oxford (1990), em seu inventário. Os resultados obtidos apontam para uma significativa contribuição dos games para a mobilização das estratégias Metacognitivas e Afetivas relacionadas com as ações de aprender e relacionar com conteúdo já conhecido; de descobrir coisas novas, de monitorar e avaliar a própria aprendizagem; de ter momentos para rir e relaxar; de correr riscos de forma inteligente e de se autogratificar.Submitted by Maria Aparecida (cidazen@gmail.com) on 2021-10-26T14:37:33Z No. of bitstreams: 1 Natyara Azevedo.pdf: 40990520 bytes, checksum: 1ccbf67fda0cccda064a4cad5555f65d (MD5)Made available in DSpace on 2021-10-26T14:37:33Z (GMT). No. of bitstreams: 1 Natyara Azevedo.pdf: 40990520 bytes, checksum: 1ccbf67fda0cccda064a4cad5555f65d (MD5) Previous issue date: 2021-06-02FAPEMAapplication/pdfporUniversidade Federal do MaranhãoPROGRAMA DE PÓS-GRADUAÇÃO EM LETRAS/CCHUFMABrasilDEPARTAMENTO DE LETRAS/CCHAprendizagem de língua adicional;sistemas adaptativos complexos;gamificação;estratégias de aprendizagemAdditional language learning;complex adaptive systems;gamification;gamification;learning strategiesLínguas Estrangeiras ModernasGAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.GAMIFICATION AND MOBILIZATION OF INDIVIDUAL STRATEGIES BY ADDITIONAL LANGUAGE APPRENTICES.info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFMAinstname:Universidade Federal do Maranhão (UFMA)instacron:UFMAORIGINALNatyara Azevedo.pdfNatyara Azevedo.pdfapplication/pdf40990520http://tedebc.ufma.br:8080/bitstream/tede/3381/2/Natyara+Azevedo.pdf1ccbf67fda0cccda064a4cad5555f65dMD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82255http://tedebc.ufma.br:8080/bitstream/tede/3381/1/license.txt97eeade1fce43278e63fe063657f8083MD51tede/33812021-10-26 11:37:33.538oai:tede2: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Biblioteca Digital de Teses e Dissertaçõeshttps://tedebc.ufma.br/jspui/PUBhttp://tedebc.ufma.br:8080/oai/requestrepositorio@ufma.br||repositorio@ufma.bropendoar:21312021-10-26T14:37:33Biblioteca Digital de Teses e Dissertações da UFMA - Universidade Federal do Maranhão (UFMA)false |
| dc.title.por.fl_str_mv |
GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL. |
| dc.title.alternative.eng.fl_str_mv |
GAMIFICATION AND MOBILIZATION OF INDIVIDUAL STRATEGIES BY ADDITIONAL LANGUAGE APPRENTICES. |
| title |
GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL. |
| spellingShingle |
GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL. ARAÚJO, Natyara Carvalho Aprendizagem de língua adicional; sistemas adaptativos complexos; gamificação; estratégias de aprendizagem Additional language learning; complex adaptive systems; gamification; gamification; learning strategies Línguas Estrangeiras Modernas |
| title_short |
GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL. |
| title_full |
GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL. |
| title_fullStr |
GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL. |
| title_full_unstemmed |
GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL. |
| title_sort |
GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL. |
| author |
ARAÚJO, Natyara Carvalho |
| author_facet |
ARAÚJO, Natyara Carvalho |
| author_role |
author |
| dc.contributor.advisor1.fl_str_mv |
ARAÚJO JÚNIOR, João da Silva |
| dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/2130388359786108 |
| dc.contributor.referee1.fl_str_mv |
ARAÚJO JÚNIOR, João da Silva |
| dc.contributor.referee1Lattes.fl_str_mv |
http://lattes.cnpq.br/2130388359786108 |
| dc.contributor.referee2.fl_str_mv |
BRAGA, Junia Fidelis de Carvalho |
| dc.contributor.referee2Lattes.fl_str_mv |
http://lattes.cnpq.br/8894384493587949 |
| dc.contributor.referee3.fl_str_mv |
CARNEIRO, Mônica Fontinelle |
| dc.contributor.referee3Lattes.fl_str_mv |
http://lattes.cnpq.br/6170689209803775 |
| dc.contributor.referee4.fl_str_mv |
ARANHA, Marize Barros Rocha |
| dc.contributor.referee4Lattes.fl_str_mv |
http://lattes.cnpq.br/9941662848304415 |
| dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/8080702274235394 |
| dc.contributor.author.fl_str_mv |
ARAÚJO, Natyara Carvalho |
| contributor_str_mv |
ARAÚJO JÚNIOR, João da Silva ARAÚJO JÚNIOR, João da Silva BRAGA, Junia Fidelis de Carvalho CARNEIRO, Mônica Fontinelle ARANHA, Marize Barros Rocha |
| dc.subject.por.fl_str_mv |
Aprendizagem de língua adicional; sistemas adaptativos complexos; gamificação; estratégias de aprendizagem |
| topic |
Aprendizagem de língua adicional; sistemas adaptativos complexos; gamificação; estratégias de aprendizagem Additional language learning; complex adaptive systems; gamification; gamification; learning strategies Línguas Estrangeiras Modernas |
| dc.subject.eng.fl_str_mv |
Additional language learning; complex adaptive systems; gamification; gamification; learning strategies |
| dc.subject.cnpq.fl_str_mv |
Línguas Estrangeiras Modernas |
| description |
Inserted at the scope of Applied Linguistics, this research consists of an investigation about the mobilization of individual learning strategies in the acquisition of additional languages through what is called "gamification" - with general objective of identifying the implications of using gamification platforms in mobilizing individual strategies for learning additional languages. To understand this event, we describe the main tools that are found on the platforms and aim to understand the relationship between gamification and the mobilization of individual learning strategies, focusing our investigation especially on the identification of Metacognitive and Affective strategies proposed by Oxford (1990). Thereby, after examinating its objectives, we noted that Oxford research gives emphasis at the learner perspective, wich is the focus of researches in AL in our current context, in addition to considering the existence of several factors that together contribute to learning process. In this perspective, to achieve what was desiderd in our study, we took the Complexity Theory as an epistemological and methodological basis (MORIN, 2011). To understand learning process, a Complex Adaptive System (CAS), we were guided by Larsen-Freeman's studies (1997) about it. In the process of doing this, we describe the main tools found on Kahoot! and Socrative. This study, wich is exploratory, has its content constituted by questionnaires answered by Spanish language learners as an additional language. The questions found in the questionnaire were elaborated and analyzed based on Metacognitive and Affective strategies, that were idealized from the proposal of Oxford (1990), in its inventory. The results we obtained give us an appointment to a significant contribution of the benefits of using games to the mobilization of Metacognitive and Affective strategies, that are linked to the actions of learning and relating to already known content; to discover new things, to monitor and evaluate self learning; of having moments to laugh and relax; of taking risks smartly and to get self-gratification. |
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2021 |
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2021-10-26T14:37:33Z |
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2021-06-02 |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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ARAÚJO, Natyara Carvalho. Gamificação e mobilização de estratégias individuais por aprendizes de língua adicional.. 2021. 150 f. Dissertação ( Programa de Pós-Graduação em Letras/CCH) - Universidade Federal do Maranhão, São Luís, 2021. |
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https://tedebc.ufma.br/jspui/handle/tede/3381 |
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ARAÚJO, Natyara Carvalho. Gamificação e mobilização de estratégias individuais por aprendizes de língua adicional.. 2021. 150 f. Dissertação ( Programa de Pós-Graduação em Letras/CCH) - Universidade Federal do Maranhão, São Luís, 2021. |
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Universidade Federal do Maranhão |
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