GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.

Detalhes bibliográficos
Ano de defesa: 2021
Autor(a) principal: ARAÚJO, Natyara Carvalho lattes
Orientador(a): ARAÚJO JÚNIOR, João da Silva lattes
Banca de defesa: ARAÚJO JÚNIOR, João da Silva lattes, BRAGA, Junia Fidelis de Carvalho lattes, CARNEIRO, Mônica Fontinelle lattes, ARANHA, Marize Barros Rocha lattes
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal do Maranhão
Programa de Pós-Graduação: PROGRAMA DE PÓS-GRADUAÇÃO EM LETRAS/CCH
Departamento: DEPARTAMENTO DE LETRAS/CCH
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://tedebc.ufma.br/jspui/handle/tede/3381
Resumo: Inserted at the scope of Applied Linguistics, this research consists of an investigation about the mobilization of individual learning strategies in the acquisition of additional languages through what is called "gamification" - with general objective of identifying the implications of using gamification platforms in mobilizing individual strategies for learning additional languages. To understand this event, we describe the main tools that are found on the platforms and aim to understand the relationship between gamification and the mobilization of individual learning strategies, focusing our investigation especially on the identification of Metacognitive and Affective strategies proposed by Oxford (1990). Thereby, after examinating its objectives, we noted that Oxford research gives emphasis at the learner perspective, wich is the focus of researches in AL in our current context, in addition to considering the existence of several factors that together contribute to learning process. In this perspective, to achieve what was desiderd in our study, we took the Complexity Theory as an epistemological and methodological basis (MORIN, 2011). To understand learning process, a Complex Adaptive System (CAS), we were guided by Larsen-Freeman's studies (1997) about it. In the process of doing this, we describe the main tools found on Kahoot! and Socrative. This study, wich is exploratory, has its content constituted by questionnaires answered by Spanish language learners as an additional language. The questions found in the questionnaire were elaborated and analyzed based on Metacognitive and Affective strategies, that were idealized from the proposal of Oxford (1990), in its inventory. The results we obtained give us an appointment to a significant contribution of the benefits of using games to the mobilization of Metacognitive and Affective strategies, that are linked to the actions of learning and relating to already known content; to discover new things, to monitor and evaluate self learning; of having moments to laugh and relax; of taking risks smartly and to get self-gratification.
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spelling ARAÚJO JÚNIOR, João da Silvahttp://lattes.cnpq.br/2130388359786108ARAÚJO JÚNIOR, João da Silvahttp://lattes.cnpq.br/2130388359786108BRAGA, Junia Fidelis de Carvalhohttp://lattes.cnpq.br/8894384493587949CARNEIRO, Mônica Fontinellehttp://lattes.cnpq.br/6170689209803775ARANHA, Marize Barros Rochahttp://lattes.cnpq.br/9941662848304415http://lattes.cnpq.br/8080702274235394ARAÚJO, Natyara Carvalho2021-10-26T14:37:33Z2021-06-02ARAÚJO, Natyara Carvalho. Gamificação e mobilização de estratégias individuais por aprendizes de língua adicional.. 2021. 150 f. Dissertação ( Programa de Pós-Graduação em Letras/CCH) - Universidade Federal do Maranhão, São Luís, 2021.https://tedebc.ufma.br/jspui/handle/tede/3381Inserted at the scope of Applied Linguistics, this research consists of an investigation about the mobilization of individual learning strategies in the acquisition of additional languages through what is called "gamification" - with general objective of identifying the implications of using gamification platforms in mobilizing individual strategies for learning additional languages. To understand this event, we describe the main tools that are found on the platforms and aim to understand the relationship between gamification and the mobilization of individual learning strategies, focusing our investigation especially on the identification of Metacognitive and Affective strategies proposed by Oxford (1990). Thereby, after examinating its objectives, we noted that Oxford research gives emphasis at the learner perspective, wich is the focus of researches in AL in our current context, in addition to considering the existence of several factors that together contribute to learning process. In this perspective, to achieve what was desiderd in our study, we took the Complexity Theory as an epistemological and methodological basis (MORIN, 2011). To understand learning process, a Complex Adaptive System (CAS), we were guided by Larsen-Freeman's studies (1997) about it. In the process of doing this, we describe the main tools found on Kahoot! and Socrative. This study, wich is exploratory, has its content constituted by questionnaires answered by Spanish language learners as an additional language. The questions found in the questionnaire were elaborated and analyzed based on Metacognitive and Affective strategies, that were idealized from the proposal of Oxford (1990), in its inventory. The results we obtained give us an appointment to a significant contribution of the benefits of using games to the mobilization of Metacognitive and Affective strategies, that are linked to the actions of learning and relating to already known content; to discover new things, to monitor and evaluate self learning; of having moments to laugh and relax; of taking risks smartly and to get self-gratification.Esta pesquisa, que se insere no âmbito da Linguística Aplicada, consiste em uma investigação acerca da mobilização de estratégias individuais de aprendizagem na aquisição de línguas adicionais através da gamificação. Com o objetivo geral de identificar as implicações do uso das plataformas de gamificação na mobilização das estratégias individuais de aprendizagem de línguas adicionais. Para compreender esse fenômeno, descrevemos as principais ferramentas encontradas nas plataformas e buscamos compreender a relação entre a gamificação e a mobilização das estratégias individuais de aprendizagem, fixando nossa investigação especificamente na identificação de estratégias Metacognitivas e Afetivas propostas por Oxford (1990). Com isso, notamos, por meio do exame de seus objetivos, que a pesquisa oxfordiana dá ênfase à perspectiva do aprendiz, foco das pesquisas em LA no nosso contexto atual, além de considerar a existência de diversos fatores que contribuem para aprendizagem. Nesse sentido, para alcançarmos o que foi objetivado em nossa pesquisa, tomamos como base epistemológica e metodológica a Teoria da Complexidade (MORIN, 2011). Para compreendermos a aprendizagem, um Sistema Adaptativo Complexo (SAC), orientamo-nos pelos estudos de Larsen-Freeman (1997) acerca do processo de aprendizagem. Para tanto, realizamos a descrição das principais ferramentas encontradas nas plataformas Kahoot! e Socrative. De caráter exploratório, este estudo tem seu corpus constituído pelos questionários respondidos por aprendizes de língua espanhola como língua adicional. As perguntas do questionário foram elaboradas e analisadas com base em estratégias Metacognitivas e Afetivas, idealizadas a partir da proposta de Oxford (1990), em seu inventário. Os resultados obtidos apontam para uma significativa contribuição dos games para a mobilização das estratégias Metacognitivas e Afetivas relacionadas com as ações de aprender e relacionar com conteúdo já conhecido; de descobrir coisas novas, de monitorar e avaliar a própria aprendizagem; de ter momentos para rir e relaxar; de correr riscos de forma inteligente e de se autogratificar.Submitted by Maria Aparecida (cidazen@gmail.com) on 2021-10-26T14:37:33Z No. of bitstreams: 1 Natyara Azevedo.pdf: 40990520 bytes, checksum: 1ccbf67fda0cccda064a4cad5555f65d (MD5)Made available in DSpace on 2021-10-26T14:37:33Z (GMT). No. of bitstreams: 1 Natyara Azevedo.pdf: 40990520 bytes, checksum: 1ccbf67fda0cccda064a4cad5555f65d (MD5) Previous issue date: 2021-06-02FAPEMAapplication/pdfporUniversidade Federal do MaranhãoPROGRAMA DE PÓS-GRADUAÇÃO EM LETRAS/CCHUFMABrasilDEPARTAMENTO DE LETRAS/CCHAprendizagem de língua adicional;sistemas adaptativos complexos;gamificação;estratégias de aprendizagemAdditional language learning;complex adaptive systems;gamification;gamification;learning strategiesLínguas Estrangeiras ModernasGAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.GAMIFICATION AND MOBILIZATION OF INDIVIDUAL STRATEGIES BY ADDITIONAL LANGUAGE APPRENTICES.info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFMAinstname:Universidade Federal do Maranhão (UFMA)instacron:UFMAORIGINALNatyara Azevedo.pdfNatyara Azevedo.pdfapplication/pdf40990520http://tedebc.ufma.br:8080/bitstream/tede/3381/2/Natyara+Azevedo.pdf1ccbf67fda0cccda064a4cad5555f65dMD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82255http://tedebc.ufma.br:8080/bitstream/tede/3381/1/license.txt97eeade1fce43278e63fe063657f8083MD51tede/33812021-10-26 11:37:33.538oai:tede2: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Biblioteca Digital de Teses e Dissertaçõeshttps://tedebc.ufma.br/jspui/PUBhttp://tedebc.ufma.br:8080/oai/requestrepositorio@ufma.br||repositorio@ufma.bropendoar:21312021-10-26T14:37:33Biblioteca Digital de Teses e Dissertações da UFMA - Universidade Federal do Maranhão (UFMA)false
dc.title.por.fl_str_mv GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.
dc.title.alternative.eng.fl_str_mv GAMIFICATION AND MOBILIZATION OF INDIVIDUAL STRATEGIES BY ADDITIONAL LANGUAGE APPRENTICES.
title GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.
spellingShingle GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.
ARAÚJO, Natyara Carvalho
Aprendizagem de língua adicional;
sistemas adaptativos complexos;
gamificação;
estratégias de aprendizagem
Additional language learning;
complex adaptive systems;
gamification;
gamification;
learning strategies
Línguas Estrangeiras Modernas
title_short GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.
title_full GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.
title_fullStr GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.
title_full_unstemmed GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.
title_sort GAMIFICAÇÃO E MOBILIZAÇÃO DE ESTRATÉGIAS INDIVIDUAIS POR APRENDIZES DE LÍNGUA ADICIONAL.
author ARAÚJO, Natyara Carvalho
author_facet ARAÚJO, Natyara Carvalho
author_role author
dc.contributor.advisor1.fl_str_mv ARAÚJO JÚNIOR, João da Silva
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/2130388359786108
dc.contributor.referee1.fl_str_mv ARAÚJO JÚNIOR, João da Silva
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/2130388359786108
dc.contributor.referee2.fl_str_mv BRAGA, Junia Fidelis de Carvalho
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/8894384493587949
dc.contributor.referee3.fl_str_mv CARNEIRO, Mônica Fontinelle
dc.contributor.referee3Lattes.fl_str_mv http://lattes.cnpq.br/6170689209803775
dc.contributor.referee4.fl_str_mv ARANHA, Marize Barros Rocha
dc.contributor.referee4Lattes.fl_str_mv http://lattes.cnpq.br/9941662848304415
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/8080702274235394
dc.contributor.author.fl_str_mv ARAÚJO, Natyara Carvalho
contributor_str_mv ARAÚJO JÚNIOR, João da Silva
ARAÚJO JÚNIOR, João da Silva
BRAGA, Junia Fidelis de Carvalho
CARNEIRO, Mônica Fontinelle
ARANHA, Marize Barros Rocha
dc.subject.por.fl_str_mv Aprendizagem de língua adicional;
sistemas adaptativos complexos;
gamificação;
estratégias de aprendizagem
topic Aprendizagem de língua adicional;
sistemas adaptativos complexos;
gamificação;
estratégias de aprendizagem
Additional language learning;
complex adaptive systems;
gamification;
gamification;
learning strategies
Línguas Estrangeiras Modernas
dc.subject.eng.fl_str_mv Additional language learning;
complex adaptive systems;
gamification;
gamification;
learning strategies
dc.subject.cnpq.fl_str_mv Línguas Estrangeiras Modernas
description Inserted at the scope of Applied Linguistics, this research consists of an investigation about the mobilization of individual learning strategies in the acquisition of additional languages through what is called "gamification" - with general objective of identifying the implications of using gamification platforms in mobilizing individual strategies for learning additional languages. To understand this event, we describe the main tools that are found on the platforms and aim to understand the relationship between gamification and the mobilization of individual learning strategies, focusing our investigation especially on the identification of Metacognitive and Affective strategies proposed by Oxford (1990). Thereby, after examinating its objectives, we noted that Oxford research gives emphasis at the learner perspective, wich is the focus of researches in AL in our current context, in addition to considering the existence of several factors that together contribute to learning process. In this perspective, to achieve what was desiderd in our study, we took the Complexity Theory as an epistemological and methodological basis (MORIN, 2011). To understand learning process, a Complex Adaptive System (CAS), we were guided by Larsen-Freeman's studies (1997) about it. In the process of doing this, we describe the main tools found on Kahoot! and Socrative. This study, wich is exploratory, has its content constituted by questionnaires answered by Spanish language learners as an additional language. The questions found in the questionnaire were elaborated and analyzed based on Metacognitive and Affective strategies, that were idealized from the proposal of Oxford (1990), in its inventory. The results we obtained give us an appointment to a significant contribution of the benefits of using games to the mobilization of Metacognitive and Affective strategies, that are linked to the actions of learning and relating to already known content; to discover new things, to monitor and evaluate self learning; of having moments to laugh and relax; of taking risks smartly and to get self-gratification.
publishDate 2021
dc.date.accessioned.fl_str_mv 2021-10-26T14:37:33Z
dc.date.issued.fl_str_mv 2021-06-02
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.citation.fl_str_mv ARAÚJO, Natyara Carvalho. Gamificação e mobilização de estratégias individuais por aprendizes de língua adicional.. 2021. 150 f. Dissertação ( Programa de Pós-Graduação em Letras/CCH) - Universidade Federal do Maranhão, São Luís, 2021.
dc.identifier.uri.fl_str_mv https://tedebc.ufma.br/jspui/handle/tede/3381
identifier_str_mv ARAÚJO, Natyara Carvalho. Gamificação e mobilização de estratégias individuais por aprendizes de língua adicional.. 2021. 150 f. Dissertação ( Programa de Pós-Graduação em Letras/CCH) - Universidade Federal do Maranhão, São Luís, 2021.
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