Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnos

Detalhes bibliográficos
Ano de defesa: 2012
Autor(a) principal: Israel Heringer Lisboa de Castro
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Minas Gerais
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://hdl.handle.net/1843/ESBF-8XFMTS
Resumo: In digital games, the Artificial Intelligence (AI) is one of the most important elements to ensure both challenge and fun, especially in genres such as strategy games. However, due to the high complexity of games of this genre, the AI performance is often very weak when compared to fairly experienced players. With this scenario, the need for more robust AI techniques and algorithms bring very interesting challenges to researches in the area. However, a major difficulty faced by researchers is the lack of proper tools for conducting experiments in real games, either because the maintenance of the code is too complicated or because real commercial games do not offer the access for modifying everything needed. In this context, we propose the creation of a framework appropriate for the research on AI algorithms in Turn-Based Strategy (TBS) games by creating a game with its architecture specially designed for AI research on TBS games, in order to have a proper tool for experiments for future works. The main goal of the work is to provide a comprehensive tool for the development and experimentation of AI in TBS games. The main requirements which must be with are to (i) allow the performance of contests between different AI agents without the need for a human player, (ii) enable the development of AI algorithms with no need of writing much code not related to the algorithm itself, (iii) have a well modularized architecture so the AI is totally in independent modules from the rest of the game and is not allowed to cheat and (iv) contain a TBS game which includes the main elements present on other games of the genre, so that the experiments on it are applicable in real games.Upon completion of the development phase, we conducted evaluation experiments with participants from different experience levels, both relating to AI area and games development in general. According to the results, we found that the tool built on this work achieved the proposed objectives and has a great potential for use in experiments of new algorithms and techniques applied to TBS games.
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spelling Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnosInteligência artificialComputaçãoJogos por computadorJogos de estratégia por turnosInteligência artificialJogos digitaisFramework para experimentosIn digital games, the Artificial Intelligence (AI) is one of the most important elements to ensure both challenge and fun, especially in genres such as strategy games. However, due to the high complexity of games of this genre, the AI performance is often very weak when compared to fairly experienced players. With this scenario, the need for more robust AI techniques and algorithms bring very interesting challenges to researches in the area. However, a major difficulty faced by researchers is the lack of proper tools for conducting experiments in real games, either because the maintenance of the code is too complicated or because real commercial games do not offer the access for modifying everything needed. In this context, we propose the creation of a framework appropriate for the research on AI algorithms in Turn-Based Strategy (TBS) games by creating a game with its architecture specially designed for AI research on TBS games, in order to have a proper tool for experiments for future works. The main goal of the work is to provide a comprehensive tool for the development and experimentation of AI in TBS games. The main requirements which must be with are to (i) allow the performance of contests between different AI agents without the need for a human player, (ii) enable the development of AI algorithms with no need of writing much code not related to the algorithm itself, (iii) have a well modularized architecture so the AI is totally in independent modules from the rest of the game and is not allowed to cheat and (iv) contain a TBS game which includes the main elements present on other games of the genre, so that the experiments on it are applicable in real games.Upon completion of the development phase, we conducted evaluation experiments with participants from different experience levels, both relating to AI area and games development in general. According to the results, we found that the tool built on this work achieved the proposed objectives and has a great potential for use in experiments of new algorithms and techniques applied to TBS games.Universidade Federal de Minas Gerais2019-08-14T19:55:17Z2025-09-09T01:29:45Z2019-08-14T19:55:17Z2012-07-19info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/1843/ESBF-8XFMTSIsrael Heringer Lisboa de Castroinfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMG2025-09-09T01:29:45Zoai:repositorio.ufmg.br:1843/ESBF-8XFMTSRepositório InstitucionalPUBhttps://repositorio.ufmg.br/oairepositorio@ufmg.bropendoar:2025-09-09T01:29:45Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)false
dc.title.none.fl_str_mv Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnos
title Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnos
spellingShingle Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnos
Israel Heringer Lisboa de Castro
Inteligência artificial
Computação
Jogos por computador
Jogos de estratégia por turnos
Inteligência artificial
Jogos digitais
Framework para experimentos
title_short Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnos
title_full Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnos
title_fullStr Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnos
title_full_unstemmed Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnos
title_sort Um framework para pesquisa de inteligência artificial em jogos de estratégia por turnos
author Israel Heringer Lisboa de Castro
author_facet Israel Heringer Lisboa de Castro
author_role author
dc.contributor.author.fl_str_mv Israel Heringer Lisboa de Castro
dc.subject.por.fl_str_mv Inteligência artificial
Computação
Jogos por computador
Jogos de estratégia por turnos
Inteligência artificial
Jogos digitais
Framework para experimentos
topic Inteligência artificial
Computação
Jogos por computador
Jogos de estratégia por turnos
Inteligência artificial
Jogos digitais
Framework para experimentos
description In digital games, the Artificial Intelligence (AI) is one of the most important elements to ensure both challenge and fun, especially in genres such as strategy games. However, due to the high complexity of games of this genre, the AI performance is often very weak when compared to fairly experienced players. With this scenario, the need for more robust AI techniques and algorithms bring very interesting challenges to researches in the area. However, a major difficulty faced by researchers is the lack of proper tools for conducting experiments in real games, either because the maintenance of the code is too complicated or because real commercial games do not offer the access for modifying everything needed. In this context, we propose the creation of a framework appropriate for the research on AI algorithms in Turn-Based Strategy (TBS) games by creating a game with its architecture specially designed for AI research on TBS games, in order to have a proper tool for experiments for future works. The main goal of the work is to provide a comprehensive tool for the development and experimentation of AI in TBS games. The main requirements which must be with are to (i) allow the performance of contests between different AI agents without the need for a human player, (ii) enable the development of AI algorithms with no need of writing much code not related to the algorithm itself, (iii) have a well modularized architecture so the AI is totally in independent modules from the rest of the game and is not allowed to cheat and (iv) contain a TBS game which includes the main elements present on other games of the genre, so that the experiments on it are applicable in real games.Upon completion of the development phase, we conducted evaluation experiments with participants from different experience levels, both relating to AI area and games development in general. According to the results, we found that the tool built on this work achieved the proposed objectives and has a great potential for use in experiments of new algorithms and techniques applied to TBS games.
publishDate 2012
dc.date.none.fl_str_mv 2012-07-19
2019-08-14T19:55:17Z
2019-08-14T19:55:17Z
2025-09-09T01:29:45Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
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dc.identifier.uri.fl_str_mv https://hdl.handle.net/1843/ESBF-8XFMTS
url https://hdl.handle.net/1843/ESBF-8XFMTS
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Minas Gerais
publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFMG
instname:Universidade Federal de Minas Gerais (UFMG)
instacron:UFMG
instname_str Universidade Federal de Minas Gerais (UFMG)
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institution UFMG
reponame_str Repositório Institucional da UFMG
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repository.name.fl_str_mv Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)
repository.mail.fl_str_mv repositorio@ufmg.br
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