Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction
| Ano de defesa: | 2008 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| Idioma: | eng |
| Instituição de defesa: |
Universidade Federal de Minas Gerais
|
| Programa de Pós-Graduação: |
Não Informado pela instituição
|
| Departamento: |
Não Informado pela instituição
|
| País: |
Não Informado pela instituição
|
| Palavras-chave em Português: | |
| Link de acesso: | https://hdl.handle.net/1843/ECAP-7E2KKV |
Resumo: | The human pursuit of knowledge is the core of the Prometheus myth and science fiction (SF). The punishment of Prometheus is a reflection of the double nature of knowledge: it can be used for the benefit or the destruction of humanity. SF shares this topic, representing the complex relation between the human race and knowledge through many forms: the encounter with alien cultures and extraterrestrials, the consequences of technological development, and the confrontation between civilization and its creations. SF works are contemporary representations of the Promethean drama, especially in the narratives that deal with the relation between creators and creatures. This relation is a reaction to what Hans Blumenberg calls the "absolutism of reality": humankind's belief that it cannot fully control the conditions of its existence. The creator-versus-creature drama in SF evolves through a progressive selection of narratives that aim to give the Prometheus myth a final interpretation. From the monstrous creature of Mary Shelley's Frankenstein to the godlike artificial intelligences of William Gibson's Neuromancer, the relation between creator and creature in SF developed into new and complex configurations. SF's cyberpunk genre attempts to overcome the creator and creature dichotomy through the humanization of the creature and the objectification of human identity, summarized in the figure of the cyborg. Contemporary cyberpunk literature unifies humankind and its machines in a post human existence, where the differences between organic and artificial self-awareness are demoted. The Prometheus myth is then turned into a quest of identity by beings that are both creators and creatures. |
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2019-08-10T06:44:13Z2025-09-09T00:23:15Z2019-08-10T06:44:13Z2008-04-24https://hdl.handle.net/1843/ECAP-7E2KKVThe human pursuit of knowledge is the core of the Prometheus myth and science fiction (SF). The punishment of Prometheus is a reflection of the double nature of knowledge: it can be used for the benefit or the destruction of humanity. SF shares this topic, representing the complex relation between the human race and knowledge through many forms: the encounter with alien cultures and extraterrestrials, the consequences of technological development, and the confrontation between civilization and its creations. SF works are contemporary representations of the Promethean drama, especially in the narratives that deal with the relation between creators and creatures. This relation is a reaction to what Hans Blumenberg calls the "absolutism of reality": humankind's belief that it cannot fully control the conditions of its existence. The creator-versus-creature drama in SF evolves through a progressive selection of narratives that aim to give the Prometheus myth a final interpretation. From the monstrous creature of Mary Shelley's Frankenstein to the godlike artificial intelligences of William Gibson's Neuromancer, the relation between creator and creature in SF developed into new and complex configurations. SF's cyberpunk genre attempts to overcome the creator and creature dichotomy through the humanization of the creature and the objectification of human identity, summarized in the figure of the cyborg. Contemporary cyberpunk literature unifies humankind and its machines in a post human existence, where the differences between organic and artificial self-awareness are demoted. The Prometheus myth is then turned into a quest of identity by beings that are both creators and creatures.Universidade Federal de Minas Geraismythscience fictioncyberpunkPrometeu (Personagem mitologico)Mito na literaturaBlumenberg, HansFicção científica americana História e críticaLiteratura e tecnologiaGibson, William 1948- Neuromancer Crítica e interpretaçãoLiteraturaCreator and creature in William Gibson´s "Neuromancer": the promethean motif in science fictioninfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisNewton Ribeiro Rocha Juniorinfo:eu-repo/semantics/openAccessengreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGJulio JehaJose dos SantosCarlos Guilherme HünninghausenA busca humana do conhecimento é o núcleo principal do mito de Prometeus e da literatura de ficção científica (FC). A punição de Prometeus é um reflexo da natureza dupla do conhecimento: ele pode ser usado para o benefício ou a destruição da humanidade. A FCtambém lida com este tópico, representando a relação complexa entre a humanidade e o conhecimento através de várias formas: o encontro com culturas alienígenas, as conseqüências do desenvolvimento tecnológico e o confronto entre a civilização e suas criações. As obras deFC são representações contemporâneas do drama prometeico, especialmente nas narrativas que lidam com a relação entre criadores e criaturas. Esta relação é uma reação ao que Hans Blumenberg chama de absolutistmo da realidade, a crença da humanidade de que não pode controlar completamente as condições de sua existência. O drama do criador versus a criatura na FC evolve através de uma progressiva seleção de narrativas que procura dar ao mito de Prometeus uma interpretação final. Da monstruosa criatura do Frankenstein, de Mary Shelley até as inteligências artificiais com características divinas presentes em Neuromancer, de William Gibson, a relação entre o criador e criatura na FC desenvolveu-se em novas e complexasconfigurações. O subgênero cyberpunk da FC tenta superar a dicotomia entre o criador e a criatura através da humanização da criatura e da objetificação da identidade humana, sumarizada na figura do ciborgue. A literatura cyberpunk contemporânea unifica a humanidade e suas máquinas em uma existência pós-humana, na qual a diferença entreconsciências orgânicas e artificiais são esquecidas. Assim, o mito de Prometeus se transforma em uma busca pela identidade de seres que são ao mesmo tempo criadores e criaturas.UFMGORIGINALnewton_rocha_prometeus_24_07_08.pdfapplication/pdf347461https://repositorio.ufmg.br//bitstreams/e141c52a-2315-4af4-8496-3848d3befb5a/download50eb728c02c1b8ca1d91b4ea2acb90ebMD51trueAnonymousREADTEXTnewton_rocha_prometeus_24_07_08.pdf.txttext/plain274686https://repositorio.ufmg.br//bitstreams/ef8f523e-1450-4946-9f5f-519cf04dcec5/download48ef3e974eeaff3d9085e992b007416fMD52falseAnonymousREAD1843/ECAP-7E2KKV2025-09-08 21:23:15.076open.accessoai:repositorio.ufmg.br:1843/ECAP-7E2KKVhttps://repositorio.ufmg.br/Repositório InstitucionalPUBhttps://repositorio.ufmg.br/oairepositorio@ufmg.bropendoar:2025-09-09T00:23:15Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)false |
| dc.title.none.fl_str_mv |
Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction |
| title |
Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction |
| spellingShingle |
Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction Newton Ribeiro Rocha Junior Prometeu (Personagem mitologico) Mito na literatura Blumenberg, Hans Ficção científica americana História e crítica Literatura e tecnologia Gibson, William 1948- Neuromancer Crítica e interpretação Literatura myth science fiction cyberpunk |
| title_short |
Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction |
| title_full |
Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction |
| title_fullStr |
Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction |
| title_full_unstemmed |
Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction |
| title_sort |
Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction |
| author |
Newton Ribeiro Rocha Junior |
| author_facet |
Newton Ribeiro Rocha Junior |
| author_role |
author |
| dc.contributor.author.fl_str_mv |
Newton Ribeiro Rocha Junior |
| dc.subject.por.fl_str_mv |
Prometeu (Personagem mitologico) Mito na literatura Blumenberg, Hans Ficção científica americana História e crítica Literatura e tecnologia Gibson, William 1948- Neuromancer Crítica e interpretação Literatura |
| topic |
Prometeu (Personagem mitologico) Mito na literatura Blumenberg, Hans Ficção científica americana História e crítica Literatura e tecnologia Gibson, William 1948- Neuromancer Crítica e interpretação Literatura myth science fiction cyberpunk |
| dc.subject.other.none.fl_str_mv |
myth science fiction cyberpunk |
| description |
The human pursuit of knowledge is the core of the Prometheus myth and science fiction (SF). The punishment of Prometheus is a reflection of the double nature of knowledge: it can be used for the benefit or the destruction of humanity. SF shares this topic, representing the complex relation between the human race and knowledge through many forms: the encounter with alien cultures and extraterrestrials, the consequences of technological development, and the confrontation between civilization and its creations. SF works are contemporary representations of the Promethean drama, especially in the narratives that deal with the relation between creators and creatures. This relation is a reaction to what Hans Blumenberg calls the "absolutism of reality": humankind's belief that it cannot fully control the conditions of its existence. The creator-versus-creature drama in SF evolves through a progressive selection of narratives that aim to give the Prometheus myth a final interpretation. From the monstrous creature of Mary Shelley's Frankenstein to the godlike artificial intelligences of William Gibson's Neuromancer, the relation between creator and creature in SF developed into new and complex configurations. SF's cyberpunk genre attempts to overcome the creator and creature dichotomy through the humanization of the creature and the objectification of human identity, summarized in the figure of the cyborg. Contemporary cyberpunk literature unifies humankind and its machines in a post human existence, where the differences between organic and artificial self-awareness are demoted. The Prometheus myth is then turned into a quest of identity by beings that are both creators and creatures. |
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2008 |
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2008-04-24 |
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2019-08-10T06:44:13Z 2025-09-09T00:23:15Z |
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2019-08-10T06:44:13Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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https://hdl.handle.net/1843/ECAP-7E2KKV |
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eng |
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eng |
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openAccess |
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Universidade Federal de Minas Gerais |
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Universidade Federal de Minas Gerais |
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