Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction

Detalhes bibliográficos
Ano de defesa: 2008
Autor(a) principal: Newton Ribeiro Rocha Junior
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: eng
Instituição de defesa: Universidade Federal de Minas Gerais
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://hdl.handle.net/1843/ECAP-7E2KKV
Resumo: The human pursuit of knowledge is the core of the Prometheus myth and science fiction (SF). The punishment of Prometheus is a reflection of the double nature of know­ledge: it can be used for the benefit or the destruction of humanity. SF shares this topic, representing the complex relation between the human race and knowledge through many forms: the encounter with alien cultures and extraterrestrials, the consequences of technologi­cal development, and the confrontation between civilization and its creations. SF works are contemporary representations of the Promethean drama, especially in the narratives that deal with the relation between creators and creatures. This relation is a reaction to what Hans Blu­menberg calls the "absolutism of reality": humankind's belief that it cannot fully control the conditions of its existence. The creator-versus-creature drama in SF evolves through a pro­gressive selection of narratives that aim to give the Prometheus myth a final interpretation. From the monstrous creature of Mary Shelley's Frankenstein to the godlike artificial intelli­gences of William Gibson's Neuromancer, the relation between creator and creature in SF de­veloped into new and complex configurations. SF's cyberpunk genre attempts to overcome the creator and creature dichotomy through the humanization of the creature and the objecti­fication of human identity, summarized in the figure of the cyborg. Contemporary cyberpunk literature unifies humankind and its machines in a post human existence, where the differenc­es between organic and artificial self-awareness are demoted. The Prometheus myth is then turned into a quest of identity by beings that are both creators and creatures.
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spelling 2019-08-10T06:44:13Z2025-09-09T00:23:15Z2019-08-10T06:44:13Z2008-04-24https://hdl.handle.net/1843/ECAP-7E2KKVThe human pursuit of knowledge is the core of the Prometheus myth and science fiction (SF). The punishment of Prometheus is a reflection of the double nature of know­ledge: it can be used for the benefit or the destruction of humanity. SF shares this topic, representing the complex relation between the human race and knowledge through many forms: the encounter with alien cultures and extraterrestrials, the consequences of technologi­cal development, and the confrontation between civilization and its creations. SF works are contemporary representations of the Promethean drama, especially in the narratives that deal with the relation between creators and creatures. This relation is a reaction to what Hans Blu­menberg calls the "absolutism of reality": humankind's belief that it cannot fully control the conditions of its existence. The creator-versus-creature drama in SF evolves through a pro­gressive selection of narratives that aim to give the Prometheus myth a final interpretation. From the monstrous creature of Mary Shelley's Frankenstein to the godlike artificial intelli­gences of William Gibson's Neuromancer, the relation between creator and creature in SF de­veloped into new and complex configurations. SF's cyberpunk genre attempts to overcome the creator and creature dichotomy through the humanization of the creature and the objecti­fication of human identity, summarized in the figure of the cyborg. Contemporary cyberpunk literature unifies humankind and its machines in a post human existence, where the differenc­es between organic and artificial self-awareness are demoted. The Prometheus myth is then turned into a quest of identity by beings that are both creators and creatures.Universidade Federal de Minas Geraismythscience fictioncyberpunkPrometeu (Personagem mitologico)Mito na literaturaBlumenberg, HansFicção científica americana História e críticaLiteratura e tecnologiaGibson, William 1948- Neuromancer Crítica e interpretaçãoLiteraturaCreator and creature in William Gibson´s "Neuromancer": the promethean motif in science fictioninfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisNewton Ribeiro Rocha Juniorinfo:eu-repo/semantics/openAccessengreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGJulio JehaJose dos SantosCarlos Guilherme HünninghausenA busca humana do conhecimento é o núcleo principal do mito de Prometeus e da literatura de ficção científica (FC). A punição de Prometeus é um reflexo da natureza dupla do conhecimento: ele pode ser usado para o benefício ou a destruição da humanidade. A FCtambém lida com este tópico, representando a relação complexa entre a humanidade e o conhecimento através de várias formas: o encontro com culturas alienígenas, as conseqüências do desenvolvimento tecnológico e o confronto entre a civilização e suas criações. As obras deFC são representações contemporâneas do drama prometeico, especialmente nas narrativas que lidam com a relação entre criadores e criaturas. Esta relação é uma reação ao que Hans Blumenberg chama de absolutistmo da realidade, a crença da humanidade de que não pode controlar completamente as condições de sua existência. O drama do criador versus a criatura na FC evolve através de uma progressiva seleção de narrativas que procura dar ao mito de Prometeus uma interpretação final. Da monstruosa criatura do Frankenstein, de Mary Shelley até as inteligências artificiais com características divinas presentes em Neuromancer, de William Gibson, a relação entre o criador e criatura na FC desenvolveu-se em novas e complexasconfigurações. O subgênero cyberpunk da FC tenta superar a dicotomia entre o criador e a criatura através da humanização da criatura e da objetificação da identidade humana, sumarizada na figura do ciborgue. A literatura cyberpunk contemporânea unifica a humanidade e suas máquinas em uma existência pós-humana, na qual a diferença entreconsciências orgânicas e artificiais são esquecidas. Assim, o mito de Prometeus se transforma em uma busca pela identidade de seres que são ao mesmo tempo criadores e criaturas.UFMGORIGINALnewton_rocha_prometeus_24_07_08.pdfapplication/pdf347461https://repositorio.ufmg.br//bitstreams/e141c52a-2315-4af4-8496-3848d3befb5a/download50eb728c02c1b8ca1d91b4ea2acb90ebMD51trueAnonymousREADTEXTnewton_rocha_prometeus_24_07_08.pdf.txttext/plain274686https://repositorio.ufmg.br//bitstreams/ef8f523e-1450-4946-9f5f-519cf04dcec5/download48ef3e974eeaff3d9085e992b007416fMD52falseAnonymousREAD1843/ECAP-7E2KKV2025-09-08 21:23:15.076open.accessoai:repositorio.ufmg.br:1843/ECAP-7E2KKVhttps://repositorio.ufmg.br/Repositório InstitucionalPUBhttps://repositorio.ufmg.br/oairepositorio@ufmg.bropendoar:2025-09-09T00:23:15Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)false
dc.title.none.fl_str_mv Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction
title Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction
spellingShingle Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction
Newton Ribeiro Rocha Junior
Prometeu (Personagem mitologico)
Mito na literatura
Blumenberg, Hans
Ficção científica americana História e crítica
Literatura e tecnologia
Gibson, William 1948- Neuromancer Crítica e interpretação
Literatura
myth
science fiction
cyberpunk
title_short Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction
title_full Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction
title_fullStr Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction
title_full_unstemmed Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction
title_sort Creator and creature in William Gibson´s "Neuromancer": the promethean motif in science fiction
author Newton Ribeiro Rocha Junior
author_facet Newton Ribeiro Rocha Junior
author_role author
dc.contributor.author.fl_str_mv Newton Ribeiro Rocha Junior
dc.subject.por.fl_str_mv Prometeu (Personagem mitologico)
Mito na literatura
Blumenberg, Hans
Ficção científica americana História e crítica
Literatura e tecnologia
Gibson, William 1948- Neuromancer Crítica e interpretação
Literatura
topic Prometeu (Personagem mitologico)
Mito na literatura
Blumenberg, Hans
Ficção científica americana História e crítica
Literatura e tecnologia
Gibson, William 1948- Neuromancer Crítica e interpretação
Literatura
myth
science fiction
cyberpunk
dc.subject.other.none.fl_str_mv myth
science fiction
cyberpunk
description The human pursuit of knowledge is the core of the Prometheus myth and science fiction (SF). The punishment of Prometheus is a reflection of the double nature of know­ledge: it can be used for the benefit or the destruction of humanity. SF shares this topic, representing the complex relation between the human race and knowledge through many forms: the encounter with alien cultures and extraterrestrials, the consequences of technologi­cal development, and the confrontation between civilization and its creations. SF works are contemporary representations of the Promethean drama, especially in the narratives that deal with the relation between creators and creatures. This relation is a reaction to what Hans Blu­menberg calls the "absolutism of reality": humankind's belief that it cannot fully control the conditions of its existence. The creator-versus-creature drama in SF evolves through a pro­gressive selection of narratives that aim to give the Prometheus myth a final interpretation. From the monstrous creature of Mary Shelley's Frankenstein to the godlike artificial intelli­gences of William Gibson's Neuromancer, the relation between creator and creature in SF de­veloped into new and complex configurations. SF's cyberpunk genre attempts to overcome the creator and creature dichotomy through the humanization of the creature and the objecti­fication of human identity, summarized in the figure of the cyborg. Contemporary cyberpunk literature unifies humankind and its machines in a post human existence, where the differenc­es between organic and artificial self-awareness are demoted. The Prometheus myth is then turned into a quest of identity by beings that are both creators and creatures.
publishDate 2008
dc.date.issued.fl_str_mv 2008-04-24
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