Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr

Detalhes bibliográficos
Ano de defesa: 2022
Autor(a) principal: Sandra Regina Sanches Ribas
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Minas Gerais
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://hdl.handle.net/1843/49758
Resumo: This training proposal for Basic Education teachers offers a course to develop Computational Thinking (PC) that allows the creative and critical use of technology, based on problem solving and Creative Learning (CA). To this end, we seek to develop, apply and analyze a training course in PC, based on the mediation of the ScratchJr tool, identifying the levels of understanding of the concept of PC by teachers from the Municipal Network of Belo Horizonte (RME-BH) and elements of the PC present in their pedagogical practices, before and after participating in the course, analyzing possible paths and instruments to develop the PC, through the pedagogical practices of teachers. Our theoretical tripod used as constructs: digital competences, PC and Creative Learning. This research has a qualitative approach, with an exploratory character and as a qualitative investigation method we used the case study. As methodological instruments, we applied questionnaires and online interviews, and participant observation. This research is justified by its contribution in the training of teachers of the Initial Years of Elementary School in public schools, operating the ScratchJr tool, promoting the development of the PC in a playful and accessible way, favoring the student, in the breadth of their cognitive and authorial capacities, becoming the protagonist of their own learning and, thus, strengthening them in their physical and digital citizenship. In the characterization of the focus group, there is a diversity in the teaching experience of the course participants, proven during the course. Our attention was drawn to the diversity of active methodologies used by course participants, with emphasis on Project-Based Learning (PBL) with 18.2%. ScratchJr was not known by most course participants, but it had good acceptance and productive development. The implementation of narratives in this context, using the storyboard, has the strategy of versatility for any disciplinary and interdisciplinary project, working with elements of AC, STEAM and developing skills that contemplate the PC. In the group of eight course participants, there was harmony and agreement, bringing a rich collaborative contribution to the process, validating the work in pairs and legitimizing the methodology used. Returning to the objectives of this work, we consider that the course can serve as a teaching improvement instrument regarding the introduction of visual programming by blocks using ScratchJr. We were able to identify that the concept of CP can be constructed by course participants in order to create references and meaning within their own practice. The course participants were able to identify moments of teaching that already dialogued with the development of the PC, in this way we believe that, with the consolidated concept and mastery of tools, plugged and unplugged, that facilitates the acquisition of this competence. In this context, we can conclude that we answered the research problem that dealt with the association of unplugged pedagogical practices associated with ScratchJr, in the development of the PC. We are developing a group of articulators thinking about hybrid, plugged and unplugged practices, which involve the development of the PC, associated with AC and STEAM, aimed at the early years of elementary school, but which also contemplate the "low floor", one of the assumptions of AC, for any student cycles
id UFMG_f14f7ef32a3d6bc09d184bae013ea426
oai_identifier_str oai:repositorio.ufmg.br:1843/49758
network_acronym_str UFMG
network_name_str Repositório Institucional da UFMG
repository_id_str
spelling 2023-02-08T13:22:00Z2025-09-09T01:15:36Z2023-02-08T13:22:00Z2022-10-27https://hdl.handle.net/1843/49758This training proposal for Basic Education teachers offers a course to develop Computational Thinking (PC) that allows the creative and critical use of technology, based on problem solving and Creative Learning (CA). To this end, we seek to develop, apply and analyze a training course in PC, based on the mediation of the ScratchJr tool, identifying the levels of understanding of the concept of PC by teachers from the Municipal Network of Belo Horizonte (RME-BH) and elements of the PC present in their pedagogical practices, before and after participating in the course, analyzing possible paths and instruments to develop the PC, through the pedagogical practices of teachers. Our theoretical tripod used as constructs: digital competences, PC and Creative Learning. This research has a qualitative approach, with an exploratory character and as a qualitative investigation method we used the case study. As methodological instruments, we applied questionnaires and online interviews, and participant observation. This research is justified by its contribution in the training of teachers of the Initial Years of Elementary School in public schools, operating the ScratchJr tool, promoting the development of the PC in a playful and accessible way, favoring the student, in the breadth of their cognitive and authorial capacities, becoming the protagonist of their own learning and, thus, strengthening them in their physical and digital citizenship. In the characterization of the focus group, there is a diversity in the teaching experience of the course participants, proven during the course. Our attention was drawn to the diversity of active methodologies used by course participants, with emphasis on Project-Based Learning (PBL) with 18.2%. ScratchJr was not known by most course participants, but it had good acceptance and productive development. The implementation of narratives in this context, using the storyboard, has the strategy of versatility for any disciplinary and interdisciplinary project, working with elements of AC, STEAM and developing skills that contemplate the PC. In the group of eight course participants, there was harmony and agreement, bringing a rich collaborative contribution to the process, validating the work in pairs and legitimizing the methodology used. Returning to the objectives of this work, we consider that the course can serve as a teaching improvement instrument regarding the introduction of visual programming by blocks using ScratchJr. We were able to identify that the concept of CP can be constructed by course participants in order to create references and meaning within their own practice. The course participants were able to identify moments of teaching that already dialogued with the development of the PC, in this way we believe that, with the consolidated concept and mastery of tools, plugged and unplugged, that facilitates the acquisition of this competence. In this context, we can conclude that we answered the research problem that dealt with the association of unplugged pedagogical practices associated with ScratchJr, in the development of the PC. We are developing a group of articulators thinking about hybrid, plugged and unplugged practices, which involve the development of the PC, associated with AC and STEAM, aimed at the early years of elementary school, but which also contemplate the "low floor", one of the assumptions of AC, for any student cyclesOutra AgênciaporUniversidade Federal de Minas GeraisPensamento computacionalAprendizagem criativaScratchJrProgramação por blocosFormação docenteEducaçãoTecnologia educacionalSolução de problemasEnsino FundamentalLinguagem de programação (Computadores)AprendizagemCriatividade (Educação)Práticas pedagógicasProfessores - FormaçãoDesenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJrinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisSandra Regina Sanches Ribasinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGhttp://lattes.cnpq.br/5820407490394687Andréia de Assis Ferreirahttp://lattes.cnpq.br/0116615194521684Santer Alvares de MatosAntônio José Lopes AlvesEsta proposta formativa para professores da Educação Básica, oferece um curso de desenvolvimento do Pensamento Computacional (PC) que permite o uso criativo e crítico da tecnologia, a partir da resolução de problemas e da Aprendizagem Criativa (AC). Para tanto, buscamos desenvolver, aplicar e analisar um curso de formação em PC, a partir da mediação da ferramenta ScratchJr, identificando os níveis de compreensão do conceito de PC por docentes da Rede Municipal de Belo Horizonte (RME-BH) e de elementos do PC presentes em suas práticas pedagógicas, antes e depois da participação no curso, analisando caminhos e instrumentos possíveis para desenvolver o PC, por meio das práticas pedagógicas dos docentes. Nosso tripé teórico utilizou como construtos: competências digitais, PC e Aprendizagem Criativa. Esta pesquisa possui abordagem qualitativa, de caráter exploratório e como método de investigação qualitativa utilizamos o estudo de caso. Como instrumentos metodológicos, aplicamos questionários e entrevistas on-line, e observação participante. Esta pesquisa se justifica pela sua contribuição na formação de docentes dos Anos Iniciais do Ensino Fundamental da escola pública, operando a ferramenta ScratchJr, fomentando o desenvolvimento do PC de forma lúdica e acessível, favorecendo o estudante, na amplitude de suas capacidades cognitivas e autorais, tornando-se protagonista do próprio aprendizado e, assim, fortalecendo-o em sua cidadania física e digital. Na caracterização do grupo focal, há uma diversidade na experiência docente dos cursistas, comprovado durante o percurso. Chamou nossa atenção a diversidade de metodologias ativas utilizadas pelos cursistas, com destaque para a Aprendizagem Baseada em Projetos (ABP) com 18,2%. O ScratchJr não era conhecido pela maioria dos cursistas, mas obteve boa aceitação e desenvolvimento produtivo. A implantação das narrativas neste contexto, utilizando o storyboard, possui a estratégia da versatilidade para qualquer projeto disciplinar e interdisciplinar, trabalhando elementos da AC, STEAM e desenvolvendo habilidades que contemplam o PC. No grupo de oito cursistas, houve sintonia e consonância, trazendo para o processo rica contribuição colaborativa, validando o trabalho em pares e legitimando a metodologia utilizada. Retomando os objetivos deste trabalho, consideramos que o curso pode servir de instrumento de aperfeiçoamento docente no que diz respeito a introdução da programação visual por blocos utilizando o ScratchJr. Conseguimos identificar que o conceito de PC pode ser construído pelos cursistas de forma a criar referências e significado dentro se sua própria prática. Os cursistas, puderam identificar momentos da docência que já dialogavam com o desenvolvimento do PC, desta forma acreditamos que, com o conceito consolidado e domínio de ferramentas, plugadas e desplugadas, que facilite a aquisição desta competência. Neste contexto podemos concluir que respondemos o problema de pesquisa que tratava da associação das práticas pedagógicas desplugadas associadas ao ScratchJr, no desenvolvimento do PC. Estamos desenvolvendo um grupo de articuladores pensando práticas híbridas, plugadas e desplugadas, que envolvam o desenvolvimento do PC, associado a AC e o STEAM, voltados para os anos iniciais do ensino fundamental, mas que também contemplam o “chão baixo”, um dos pressupostos da AC, para quaisquer ciclos estudantis.BrasilFAE - FACULDADE DE EDUCAÇÃOPrograma de Pós-Graduação em Educação e DocênciaUFMGORIGINALRIBAS_SANDRA_DISSERTAÇÃO_FINAL_UFMG_2022.pdfapplication/pdf6468107https://repositorio.ufmg.br//bitstreams/e9ab14e6-fdfe-4bf4-8c3b-8580c19a74ff/download5485b5e49807032727824d641944f259MD51trueAnonymousREADLICENSElicense.txttext/plain2118https://repositorio.ufmg.br//bitstreams/b595b486-af07-40a0-a20e-779742bf89b5/downloadcda590c95a0b51b4d15f60c9642ca272MD52falseAnonymousREAD1843/497582025-09-08 22:15:36.461open.accessoai:repositorio.ufmg.br:1843/49758https://repositorio.ufmg.br/Repositório InstitucionalPUBhttps://repositorio.ufmg.br/oairepositorio@ufmg.bropendoar:2025-09-09T01:15:36Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)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
dc.title.none.fl_str_mv Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
title Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
spellingShingle Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
Sandra Regina Sanches Ribas
Educação
Tecnologia educacional
Solução de problemas
Ensino Fundamental
Linguagem de programação (Computadores)
Aprendizagem
Criatividade (Educação)
Práticas pedagógicas
Professores - Formação
Pensamento computacional
Aprendizagem criativa
ScratchJr
Programação por blocos
Formação docente
title_short Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
title_full Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
title_fullStr Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
title_full_unstemmed Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
title_sort Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
author Sandra Regina Sanches Ribas
author_facet Sandra Regina Sanches Ribas
author_role author
dc.contributor.author.fl_str_mv Sandra Regina Sanches Ribas
dc.subject.por.fl_str_mv Educação
Tecnologia educacional
Solução de problemas
Ensino Fundamental
Linguagem de programação (Computadores)
Aprendizagem
Criatividade (Educação)
Práticas pedagógicas
Professores - Formação
topic Educação
Tecnologia educacional
Solução de problemas
Ensino Fundamental
Linguagem de programação (Computadores)
Aprendizagem
Criatividade (Educação)
Práticas pedagógicas
Professores - Formação
Pensamento computacional
Aprendizagem criativa
ScratchJr
Programação por blocos
Formação docente
dc.subject.other.none.fl_str_mv Pensamento computacional
Aprendizagem criativa
ScratchJr
Programação por blocos
Formação docente
description This training proposal for Basic Education teachers offers a course to develop Computational Thinking (PC) that allows the creative and critical use of technology, based on problem solving and Creative Learning (CA). To this end, we seek to develop, apply and analyze a training course in PC, based on the mediation of the ScratchJr tool, identifying the levels of understanding of the concept of PC by teachers from the Municipal Network of Belo Horizonte (RME-BH) and elements of the PC present in their pedagogical practices, before and after participating in the course, analyzing possible paths and instruments to develop the PC, through the pedagogical practices of teachers. Our theoretical tripod used as constructs: digital competences, PC and Creative Learning. This research has a qualitative approach, with an exploratory character and as a qualitative investigation method we used the case study. As methodological instruments, we applied questionnaires and online interviews, and participant observation. This research is justified by its contribution in the training of teachers of the Initial Years of Elementary School in public schools, operating the ScratchJr tool, promoting the development of the PC in a playful and accessible way, favoring the student, in the breadth of their cognitive and authorial capacities, becoming the protagonist of their own learning and, thus, strengthening them in their physical and digital citizenship. In the characterization of the focus group, there is a diversity in the teaching experience of the course participants, proven during the course. Our attention was drawn to the diversity of active methodologies used by course participants, with emphasis on Project-Based Learning (PBL) with 18.2%. ScratchJr was not known by most course participants, but it had good acceptance and productive development. The implementation of narratives in this context, using the storyboard, has the strategy of versatility for any disciplinary and interdisciplinary project, working with elements of AC, STEAM and developing skills that contemplate the PC. In the group of eight course participants, there was harmony and agreement, bringing a rich collaborative contribution to the process, validating the work in pairs and legitimizing the methodology used. Returning to the objectives of this work, we consider that the course can serve as a teaching improvement instrument regarding the introduction of visual programming by blocks using ScratchJr. We were able to identify that the concept of CP can be constructed by course participants in order to create references and meaning within their own practice. The course participants were able to identify moments of teaching that already dialogued with the development of the PC, in this way we believe that, with the consolidated concept and mastery of tools, plugged and unplugged, that facilitates the acquisition of this competence. In this context, we can conclude that we answered the research problem that dealt with the association of unplugged pedagogical practices associated with ScratchJr, in the development of the PC. We are developing a group of articulators thinking about hybrid, plugged and unplugged practices, which involve the development of the PC, associated with AC and STEAM, aimed at the early years of elementary school, but which also contemplate the "low floor", one of the assumptions of AC, for any student cycles
publishDate 2022
dc.date.issued.fl_str_mv 2022-10-27
dc.date.accessioned.fl_str_mv 2023-02-08T13:22:00Z
2025-09-09T01:15:36Z
dc.date.available.fl_str_mv 2023-02-08T13:22:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://hdl.handle.net/1843/49758
url https://hdl.handle.net/1843/49758
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.publisher.none.fl_str_mv Universidade Federal de Minas Gerais
publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFMG
instname:Universidade Federal de Minas Gerais (UFMG)
instacron:UFMG
instname_str Universidade Federal de Minas Gerais (UFMG)
instacron_str UFMG
institution UFMG
reponame_str Repositório Institucional da UFMG
collection Repositório Institucional da UFMG
bitstream.url.fl_str_mv https://repositorio.ufmg.br//bitstreams/e9ab14e6-fdfe-4bf4-8c3b-8580c19a74ff/download
https://repositorio.ufmg.br//bitstreams/b595b486-af07-40a0-a20e-779742bf89b5/download
bitstream.checksum.fl_str_mv 5485b5e49807032727824d641944f259
cda590c95a0b51b4d15f60c9642ca272
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
repository.name.fl_str_mv Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)
repository.mail.fl_str_mv repositorio@ufmg.br
_version_ 1862105842685313024