Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr

Detalhes bibliográficos
Ano de defesa: 2022
Autor(a) principal: Sandra Regina Sanches Ribas
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Minas Gerais
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://hdl.handle.net/1843/49758
Resumo: This training proposal for Basic Education teachers offers a course to develop Computational Thinking (PC) that allows the creative and critical use of technology, based on problem solving and Creative Learning (CA). To this end, we seek to develop, apply and analyze a training course in PC, based on the mediation of the ScratchJr tool, identifying the levels of understanding of the concept of PC by teachers from the Municipal Network of Belo Horizonte (RME-BH) and elements of the PC present in their pedagogical practices, before and after participating in the course, analyzing possible paths and instruments to develop the PC, through the pedagogical practices of teachers. Our theoretical tripod used as constructs: digital competences, PC and Creative Learning. This research has a qualitative approach, with an exploratory character and as a qualitative investigation method we used the case study. As methodological instruments, we applied questionnaires and online interviews, and participant observation. This research is justified by its contribution in the training of teachers of the Initial Years of Elementary School in public schools, operating the ScratchJr tool, promoting the development of the PC in a playful and accessible way, favoring the student, in the breadth of their cognitive and authorial capacities, becoming the protagonist of their own learning and, thus, strengthening them in their physical and digital citizenship. In the characterization of the focus group, there is a diversity in the teaching experience of the course participants, proven during the course. Our attention was drawn to the diversity of active methodologies used by course participants, with emphasis on Project-Based Learning (PBL) with 18.2%. ScratchJr was not known by most course participants, but it had good acceptance and productive development. The implementation of narratives in this context, using the storyboard, has the strategy of versatility for any disciplinary and interdisciplinary project, working with elements of AC, STEAM and developing skills that contemplate the PC. In the group of eight course participants, there was harmony and agreement, bringing a rich collaborative contribution to the process, validating the work in pairs and legitimizing the methodology used. Returning to the objectives of this work, we consider that the course can serve as a teaching improvement instrument regarding the introduction of visual programming by blocks using ScratchJr. We were able to identify that the concept of CP can be constructed by course participants in order to create references and meaning within their own practice. The course participants were able to identify moments of teaching that already dialogued with the development of the PC, in this way we believe that, with the consolidated concept and mastery of tools, plugged and unplugged, that facilitates the acquisition of this competence. In this context, we can conclude that we answered the research problem that dealt with the association of unplugged pedagogical practices associated with ScratchJr, in the development of the PC. We are developing a group of articulators thinking about hybrid, plugged and unplugged practices, which involve the development of the PC, associated with AC and STEAM, aimed at the early years of elementary school, but which also contemplate the "low floor", one of the assumptions of AC, for any student cycles
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spelling Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJrEducaçãoTecnologia educacionalSolução de problemasEnsino FundamentalLinguagem de programação (Computadores)AprendizagemCriatividade (Educação)Práticas pedagógicasProfessores - FormaçãoPensamento computacionalAprendizagem criativaScratchJrProgramação por blocosFormação docenteThis training proposal for Basic Education teachers offers a course to develop Computational Thinking (PC) that allows the creative and critical use of technology, based on problem solving and Creative Learning (CA). To this end, we seek to develop, apply and analyze a training course in PC, based on the mediation of the ScratchJr tool, identifying the levels of understanding of the concept of PC by teachers from the Municipal Network of Belo Horizonte (RME-BH) and elements of the PC present in their pedagogical practices, before and after participating in the course, analyzing possible paths and instruments to develop the PC, through the pedagogical practices of teachers. Our theoretical tripod used as constructs: digital competences, PC and Creative Learning. This research has a qualitative approach, with an exploratory character and as a qualitative investigation method we used the case study. As methodological instruments, we applied questionnaires and online interviews, and participant observation. This research is justified by its contribution in the training of teachers of the Initial Years of Elementary School in public schools, operating the ScratchJr tool, promoting the development of the PC in a playful and accessible way, favoring the student, in the breadth of their cognitive and authorial capacities, becoming the protagonist of their own learning and, thus, strengthening them in their physical and digital citizenship. In the characterization of the focus group, there is a diversity in the teaching experience of the course participants, proven during the course. Our attention was drawn to the diversity of active methodologies used by course participants, with emphasis on Project-Based Learning (PBL) with 18.2%. ScratchJr was not known by most course participants, but it had good acceptance and productive development. The implementation of narratives in this context, using the storyboard, has the strategy of versatility for any disciplinary and interdisciplinary project, working with elements of AC, STEAM and developing skills that contemplate the PC. In the group of eight course participants, there was harmony and agreement, bringing a rich collaborative contribution to the process, validating the work in pairs and legitimizing the methodology used. Returning to the objectives of this work, we consider that the course can serve as a teaching improvement instrument regarding the introduction of visual programming by blocks using ScratchJr. We were able to identify that the concept of CP can be constructed by course participants in order to create references and meaning within their own practice. The course participants were able to identify moments of teaching that already dialogued with the development of the PC, in this way we believe that, with the consolidated concept and mastery of tools, plugged and unplugged, that facilitates the acquisition of this competence. In this context, we can conclude that we answered the research problem that dealt with the association of unplugged pedagogical practices associated with ScratchJr, in the development of the PC. We are developing a group of articulators thinking about hybrid, plugged and unplugged practices, which involve the development of the PC, associated with AC and STEAM, aimed at the early years of elementary school, but which also contemplate the "low floor", one of the assumptions of AC, for any student cyclesOutra AgênciaUniversidade Federal de Minas Gerais2023-02-08T13:22:00Z2025-09-09T01:15:36Z2023-02-08T13:22:00Z2022-10-27info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/1843/49758porSandra Regina Sanches Ribasinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMG2025-09-09T01:15:36Zoai:repositorio.ufmg.br:1843/49758Repositório InstitucionalPUBhttps://repositorio.ufmg.br/oairepositorio@ufmg.bropendoar:2025-09-09T01:15:36Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)false
dc.title.none.fl_str_mv Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
title Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
spellingShingle Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
Sandra Regina Sanches Ribas
Educação
Tecnologia educacional
Solução de problemas
Ensino Fundamental
Linguagem de programação (Computadores)
Aprendizagem
Criatividade (Educação)
Práticas pedagógicas
Professores - Formação
Pensamento computacional
Aprendizagem criativa
ScratchJr
Programação por blocos
Formação docente
title_short Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
title_full Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
title_fullStr Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
title_full_unstemmed Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
title_sort Desenvolvimento de proposta formativa em pensamento computacional na prática docente: o uso do ScratchJr
author Sandra Regina Sanches Ribas
author_facet Sandra Regina Sanches Ribas
author_role author
dc.contributor.author.fl_str_mv Sandra Regina Sanches Ribas
dc.subject.por.fl_str_mv Educação
Tecnologia educacional
Solução de problemas
Ensino Fundamental
Linguagem de programação (Computadores)
Aprendizagem
Criatividade (Educação)
Práticas pedagógicas
Professores - Formação
Pensamento computacional
Aprendizagem criativa
ScratchJr
Programação por blocos
Formação docente
topic Educação
Tecnologia educacional
Solução de problemas
Ensino Fundamental
Linguagem de programação (Computadores)
Aprendizagem
Criatividade (Educação)
Práticas pedagógicas
Professores - Formação
Pensamento computacional
Aprendizagem criativa
ScratchJr
Programação por blocos
Formação docente
description This training proposal for Basic Education teachers offers a course to develop Computational Thinking (PC) that allows the creative and critical use of technology, based on problem solving and Creative Learning (CA). To this end, we seek to develop, apply and analyze a training course in PC, based on the mediation of the ScratchJr tool, identifying the levels of understanding of the concept of PC by teachers from the Municipal Network of Belo Horizonte (RME-BH) and elements of the PC present in their pedagogical practices, before and after participating in the course, analyzing possible paths and instruments to develop the PC, through the pedagogical practices of teachers. Our theoretical tripod used as constructs: digital competences, PC and Creative Learning. This research has a qualitative approach, with an exploratory character and as a qualitative investigation method we used the case study. As methodological instruments, we applied questionnaires and online interviews, and participant observation. This research is justified by its contribution in the training of teachers of the Initial Years of Elementary School in public schools, operating the ScratchJr tool, promoting the development of the PC in a playful and accessible way, favoring the student, in the breadth of their cognitive and authorial capacities, becoming the protagonist of their own learning and, thus, strengthening them in their physical and digital citizenship. In the characterization of the focus group, there is a diversity in the teaching experience of the course participants, proven during the course. Our attention was drawn to the diversity of active methodologies used by course participants, with emphasis on Project-Based Learning (PBL) with 18.2%. ScratchJr was not known by most course participants, but it had good acceptance and productive development. The implementation of narratives in this context, using the storyboard, has the strategy of versatility for any disciplinary and interdisciplinary project, working with elements of AC, STEAM and developing skills that contemplate the PC. In the group of eight course participants, there was harmony and agreement, bringing a rich collaborative contribution to the process, validating the work in pairs and legitimizing the methodology used. Returning to the objectives of this work, we consider that the course can serve as a teaching improvement instrument regarding the introduction of visual programming by blocks using ScratchJr. We were able to identify that the concept of CP can be constructed by course participants in order to create references and meaning within their own practice. The course participants were able to identify moments of teaching that already dialogued with the development of the PC, in this way we believe that, with the consolidated concept and mastery of tools, plugged and unplugged, that facilitates the acquisition of this competence. In this context, we can conclude that we answered the research problem that dealt with the association of unplugged pedagogical practices associated with ScratchJr, in the development of the PC. We are developing a group of articulators thinking about hybrid, plugged and unplugged practices, which involve the development of the PC, associated with AC and STEAM, aimed at the early years of elementary school, but which also contemplate the "low floor", one of the assumptions of AC, for any student cycles
publishDate 2022
dc.date.none.fl_str_mv 2022-10-27
2023-02-08T13:22:00Z
2023-02-08T13:22:00Z
2025-09-09T01:15:36Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://hdl.handle.net/1843/49758
url https://hdl.handle.net/1843/49758
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Minas Gerais
publisher.none.fl_str_mv Universidade Federal de Minas Gerais
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFMG
instname:Universidade Federal de Minas Gerais (UFMG)
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instname_str Universidade Federal de Minas Gerais (UFMG)
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reponame_str Repositório Institucional da UFMG
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repository.name.fl_str_mv Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)
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