Ambientes interativos: a relação entre jogos e design para a interação

Detalhes bibliográficos
Ano de defesa: 2014
Autor(a) principal: Marcela Alves de Almeida
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Tese
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Minas Gerais
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://hdl.handle.net/1843/BUOS-9L5JBP
Resumo: Digital technology has been weaving itself into the everyday life, creating information and communication networks overlapped with space that are not subordinated to the limits of the buildings. This new reality has challenged the architects to deal with these new layers of information. For this research, architecture mediates social relationships and thus the referrals of the relationship between digital technology and architecture are led by means of the paradigm of interaction. Moreover, it refuses the technological determinism and advocates of actor-network theory in which objects have agency, as well as human beings, giving technology an active role in social construction and vice versa. The subjects under study are the interactive environments and the thesis aims to investigate the conditions for a meaningful dialogue and interaction of people with the space and of people with one another through space. The relationship with games starts by means of the evidence that their structures are present in the constitution of interactive environments. This appropriation of the structures of games for different rational systems is called ludification. From the understanding that interactive environments systems are based on the rational structure of games, the hypothesis of this thesis is that the movement from formal to informal that happens in rational systems is a means to achieve a dialogic interaction. Several interactive environments are analyzed and discussed from categories of spatiality and interactivity, and then the conditions for the design of environments destined to interaction and meaningful relationships are pointed out. Finally, it is argued how the paradigm of interaction that, by placing the emphasis on the lived space, helps overcoming the paradigm of representation that has dominated architecture since the fifteenth century and which still exists in most of architecture practice, theory and critique.
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spelling 2019-08-10T12:01:50Z2025-09-09T00:28:55Z2019-08-10T12:01:50Z2014-04-24https://hdl.handle.net/1843/BUOS-9L5JBPDigital technology has been weaving itself into the everyday life, creating information and communication networks overlapped with space that are not subordinated to the limits of the buildings. This new reality has challenged the architects to deal with these new layers of information. For this research, architecture mediates social relationships and thus the referrals of the relationship between digital technology and architecture are led by means of the paradigm of interaction. Moreover, it refuses the technological determinism and advocates of actor-network theory in which objects have agency, as well as human beings, giving technology an active role in social construction and vice versa. The subjects under study are the interactive environments and the thesis aims to investigate the conditions for a meaningful dialogue and interaction of people with the space and of people with one another through space. The relationship with games starts by means of the evidence that their structures are present in the constitution of interactive environments. This appropriation of the structures of games for different rational systems is called ludification. From the understanding that interactive environments systems are based on the rational structure of games, the hypothesis of this thesis is that the movement from formal to informal that happens in rational systems is a means to achieve a dialogic interaction. Several interactive environments are analyzed and discussed from categories of spatiality and interactivity, and then the conditions for the design of environments destined to interaction and meaningful relationships are pointed out. Finally, it is argued how the paradigm of interaction that, by placing the emphasis on the lived space, helps overcoming the paradigm of representation that has dominated architecture since the fifteenth century and which still exists in most of architecture practice, theory and critique.Universidade Federal de Minas GeraisTecnologiaAmbienteDigitalInteraçãoDiálogoJogoInterativoJogos  Tecnologia da informação  Espaço (Arquitetura)Ambientes virtuais compartilhadosInteração social  Ambientes interativos: a relação entre jogos e design para a interaçãoinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisMarcela Alves de Almeidainfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMGJose dos Santos Cabral FilhoCristiano Cezarino RodriguesMaria Regina de Paula MotaSandro Canavezzi de AbreuWilton Garcia SobrinhoA tecnologia digital vem se tecendo ao cotidiano, criando redes de comunicação e informação sobrepostas ao espaço e não subordinadas aos limites do edificado. Essa nova realidade tem chamado os arquitetos a lidarem com essas novas camadas de informação. Para esta pesquisa, a arquitetura é mediadora de relações sociais, e, desse modo, os encaminhamentos da relação entre a tecnologia digital e a arquitetura são conduzidos a partir do paradigma da interação. Além disso, este trabalho recusa a visão do determinismo tecnológico e é favor da teoria do ator-rede, segundo a qual os objetos possuem agência, assim como os seres humanos, atribuindo à tecnologia um papel ativo na construção do social, e vice-versa. A tese tem como objeto de estudo ambientes interativos e se propõe a investigar os condicionantes para uma interação dialógica e significativa das pessoas com o espaço e entre si por meio do espaço. O relacionamento com os jogos parte da evidência de que suas estruturas estão presentes na constituição dos ambientes interativos. Essa apropriação das estruturas dos jogos por diferentes sistemas racionais é chamada de ludificação. A partir da compreensão de que os ambientes interativos são sistemas racionais fundados nas estruturas dos jogos, a hipótese desta tese é de que o movimento do formal ao informal que acontece em sistemas racionais é um meio para se atingir uma interação dialógica. Diversos ambientes interativos são analisados e discutidos a partir de categorias de espacialidade e interatividade, e em seguida são apontadas as condições para o design de ambientes com vistas à interação e ao estabelecimento de relações significativas. Por fim, discute-se o paradigma da interação, que, ao colocar a ênfase no espaço vivido, contribui para a superação do paradigma da representação, que vem dominando a arquitetura desde o século XV e que ainda vigora na maior parte da prática, da teoria e da crítica da arquitetura.UFMGORIGINALambientes_interativos.pdfapplication/pdf42022471https://repositorio.ufmg.br//bitstreams/18301169-a3cc-4f26-9de1-e861c5257882/downloadd51b12e74c8b1a2c5428d9eb6047c495MD51trueAnonymousREADTEXTambientes_interativos.pdf.txttext/plain843278https://repositorio.ufmg.br//bitstreams/34ee7263-6df3-454e-956c-8ead55425c25/downloaddf2f03f87bded12cc2d5a700409294acMD52falseAnonymousREAD1843/BUOS-9L5JBP2025-09-08 21:28:55.107open.accessoai:repositorio.ufmg.br:1843/BUOS-9L5JBPhttps://repositorio.ufmg.br/Repositório InstitucionalPUBhttps://repositorio.ufmg.br/oairepositorio@ufmg.bropendoar:2025-09-09T00:28:55Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)false
dc.title.none.fl_str_mv Ambientes interativos: a relação entre jogos e design para a interação
title Ambientes interativos: a relação entre jogos e design para a interação
spellingShingle Ambientes interativos: a relação entre jogos e design para a interação
Marcela Alves de Almeida
Jogos  
Tecnologia da informação  
Espaço (Arquitetura)
Ambientes virtuais compartilhados
Interação social  
Tecnologia
Ambiente
Digital
Interação
Diálogo
Jogo
Interativo
title_short Ambientes interativos: a relação entre jogos e design para a interação
title_full Ambientes interativos: a relação entre jogos e design para a interação
title_fullStr Ambientes interativos: a relação entre jogos e design para a interação
title_full_unstemmed Ambientes interativos: a relação entre jogos e design para a interação
title_sort Ambientes interativos: a relação entre jogos e design para a interação
author Marcela Alves de Almeida
author_facet Marcela Alves de Almeida
author_role author
dc.contributor.author.fl_str_mv Marcela Alves de Almeida
dc.subject.por.fl_str_mv Jogos  
Tecnologia da informação  
Espaço (Arquitetura)
Ambientes virtuais compartilhados
Interação social  
topic Jogos  
Tecnologia da informação  
Espaço (Arquitetura)
Ambientes virtuais compartilhados
Interação social  
Tecnologia
Ambiente
Digital
Interação
Diálogo
Jogo
Interativo
dc.subject.other.none.fl_str_mv Tecnologia
Ambiente
Digital
Interação
Diálogo
Jogo
Interativo
description Digital technology has been weaving itself into the everyday life, creating information and communication networks overlapped with space that are not subordinated to the limits of the buildings. This new reality has challenged the architects to deal with these new layers of information. For this research, architecture mediates social relationships and thus the referrals of the relationship between digital technology and architecture are led by means of the paradigm of interaction. Moreover, it refuses the technological determinism and advocates of actor-network theory in which objects have agency, as well as human beings, giving technology an active role in social construction and vice versa. The subjects under study are the interactive environments and the thesis aims to investigate the conditions for a meaningful dialogue and interaction of people with the space and of people with one another through space. The relationship with games starts by means of the evidence that their structures are present in the constitution of interactive environments. This appropriation of the structures of games for different rational systems is called ludification. From the understanding that interactive environments systems are based on the rational structure of games, the hypothesis of this thesis is that the movement from formal to informal that happens in rational systems is a means to achieve a dialogic interaction. Several interactive environments are analyzed and discussed from categories of spatiality and interactivity, and then the conditions for the design of environments destined to interaction and meaningful relationships are pointed out. Finally, it is argued how the paradigm of interaction that, by placing the emphasis on the lived space, helps overcoming the paradigm of representation that has dominated architecture since the fifteenth century and which still exists in most of architecture practice, theory and critique.
publishDate 2014
dc.date.issued.fl_str_mv 2014-04-24
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2025-09-09T00:28:55Z
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