Amplifying user experience on virtual reality through level design based on environmental storytelling
| Ano de defesa: | 2022 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso embargado |
| Idioma: | eng |
| Instituição de defesa: |
Universidade Federal de Pernambuco
|
| Programa de Pós-Graduação: |
Programa de Pos Graduacao em Design
|
| Departamento: |
Não Informado pela instituição
|
| País: |
Brasil
|
| Palavras-chave em Português: | |
| Link de acesso: | https://repositorio.ufpe.br/handle/123456789/45910 |
Resumo: | In virtual reality (VR) applications, the number of games that feature complex narratives is still low compared to traditional games; according to Steam data, they are only 4 of the 15 best-selling VR games. We can attribute this fact to the high cost of developing these experiences as they require a lot of testing, research, and experience from the development team. One of the approaches that help teams tell stories is environmental storytelling, which consists of telling stories through the environment to collaborate with the overall narrative being told. Previous work has already demonstrated the effectiveness of environmental storytelling in digital games. However, there is little material relating this approach to VR, a technology notably known for promoting spatiality, immersion, and presence in virtual environments and which could benefit from a refined approach to environmental storytelling. In this work, we propose a classification framework for environmental storytelling approaches and assess the impact of these strategies in a test with 12 players of different gamer types; the experiment consists of users playing four specific segments of a VR commercial game that presents approaches and strategies of environmental storytelling. We conclude that the type of players impacts their reaction to environmental storytelling approaches and strategies. Also, the authors observed behavior patterns throughout the experiments, but further research needs to be done in larger groups to generalize those behavior patterns. |
| id |
UFPE_08b8f0de7db03b91fa6aad0856fa23eb |
|---|---|
| oai_identifier_str |
oai:repositorio.ufpe.br:123456789/45910 |
| network_acronym_str |
UFPE |
| network_name_str |
Repositório Institucional da UFPE |
| repository_id_str |
|
| spelling |
SOUZA NETO, Arlindo Gomes dehttp://lattes.cnpq.br/2864525518400516http://lattes.cnpq.br/3084098853925246http://lattes.cnpq.br/3252289006108114http://lattes.cnpq.br/3195170463502606TEIXEIRA, João Marcelo Xavier NatárioCORREIA, Walter Franklin MarquesFIGUEIREDO, Lucas Silva2022-08-24T13:52:56Z2022-08-24T13:52:56Z2022-03-31SOUZA NETO, Arlindo Gomes de. Amplifying user experience on virtual reality through level design based on environmental storytelling. 2022. Dissertação (Mestrado em Design) – Universidade Federal de Pernambuco, Recife, 2022.https://repositorio.ufpe.br/handle/123456789/45910In virtual reality (VR) applications, the number of games that feature complex narratives is still low compared to traditional games; according to Steam data, they are only 4 of the 15 best-selling VR games. We can attribute this fact to the high cost of developing these experiences as they require a lot of testing, research, and experience from the development team. One of the approaches that help teams tell stories is environmental storytelling, which consists of telling stories through the environment to collaborate with the overall narrative being told. Previous work has already demonstrated the effectiveness of environmental storytelling in digital games. However, there is little material relating this approach to VR, a technology notably known for promoting spatiality, immersion, and presence in virtual environments and which could benefit from a refined approach to environmental storytelling. In this work, we propose a classification framework for environmental storytelling approaches and assess the impact of these strategies in a test with 12 players of different gamer types; the experiment consists of users playing four specific segments of a VR commercial game that presents approaches and strategies of environmental storytelling. We conclude that the type of players impacts their reaction to environmental storytelling approaches and strategies. Also, the authors observed behavior patterns throughout the experiments, but further research needs to be done in larger groups to generalize those behavior patterns.Em aplicações de realidade virtual (RV), o número de jogos que apresentam narrativas complexas ainda é baixo se comparado a jogos tradicionais. Segundo dados da Steam, eles são apenas 4 dos 15 jogos mais vendidos em RV. Podemos atribuir esse fato ao alto custo de desenvolvimento dessas experiências por requererem muitos testes, pesquisa e experiência do time de desenvolvimento. Uma das abordagens que ajuda times a contar histórias é o uso de narrativa ambiental, que consiste em contar histórias através do ambiente de forma a colaborar com a narrativa geral que está sendo contada. Trabalhos anteriores já demonstraram a eficácia da narrativa ambiental em jogos digitais, porém existe pouco material relacionando essa abordagem a RV, tecnologia notadamente conhecida pela promoção da espacialidade, imersão e presença em ambientes virtuais e que poderia se beneficiar de uma abordagem mais refinada em narrativa ambiental. Neste trabalho, propomos uma estrutura de classificação para abordagens de narrativa ambiental e avaliamos o impacto dessas estratégias em um teste com 12 jogadores de diferentes perfis; o experimento consiste em os usuários jogarem quatro segmentos específicos de um jogo comercial de RV que apresenta abordagens e estratégias de narrativa ambiental. Concluímos que o tipo dos jogadores impacta no entendimento às abordagens e estratégias de narrativa ambiental. Além disso, os autores observaram padrões de comportamento ao longo dos experimentos, mas pesquisas adicionais precisam ser feitas em grupos maiores para generalizar esses padrões e entender mais a fundo essas relações.engUniversidade Federal de PernambucoPrograma de Pos Graduacao em DesignUFPEBrasilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/embargoedAccessPlanejamento e Contextualização de ArtefatosRealidade VirtualNarrativa AmbientalNarratologiaLevel DesignJogosRealidade ExtendidaAmplifying user experience on virtual reality through level design based on environmental storytellinginfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesismestradoreponame:Repositório Institucional da UFPEinstname:Universidade Federal de Pernambuco (UFPE)instacron:UFPEORIGINALDISSERTAÇÃO Arlindo Gomes de Souza Neto.pdfDISSERTAÇÃO Arlindo Gomes de Souza Neto.pdfapplication/pdf4190449https://repositorio.ufpe.br/bitstream/123456789/45910/1/DISSERTA%c3%87%c3%83O%20Arlindo%20Gomes%20de%20Souza%20Neto.pdf79d72a3ccfeb930767c8ae344a884457MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8811https://repositorio.ufpe.br/bitstream/123456789/45910/2/license_rdfe39d27027a6cc9cb039ad269a5db8e34MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82142https://repositorio.ufpe.br/bitstream/123456789/45910/3/license.txt6928b9260b07fb2755249a5ca9903395MD53TEXTDISSERTAÇÃO Arlindo Gomes de Souza Neto.pdf.txtDISSERTAÇÃO Arlindo Gomes de Souza Neto.pdf.txtExtracted texttext/plain196023https://repositorio.ufpe.br/bitstream/123456789/45910/4/DISSERTA%c3%87%c3%83O%20Arlindo%20Gomes%20de%20Souza%20Neto.pdf.txt6af492ceaed0948e1a2af3a18faba712MD54THUMBNAILDISSERTAÇÃO Arlindo Gomes de Souza Neto.pdf.jpgDISSERTAÇÃO Arlindo Gomes de Souza Neto.pdf.jpgGenerated Thumbnailimage/jpeg1193https://repositorio.ufpe.br/bitstream/123456789/45910/5/DISSERTA%c3%87%c3%83O%20Arlindo%20Gomes%20de%20Souza%20Neto.pdf.jpg655b546e8c1d39e5cf63ce4892bc42aeMD55123456789/459102022-08-25 02:39:09.534oai:repositorio.ufpe.br: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ório InstitucionalPUBhttps://repositorio.ufpe.br/oai/requestattena@ufpe.bropendoar:22212022-08-25T05:39:09Repositório Institucional da UFPE - Universidade Federal de Pernambuco (UFPE)false |
| dc.title.pt_BR.fl_str_mv |
Amplifying user experience on virtual reality through level design based on environmental storytelling |
| title |
Amplifying user experience on virtual reality through level design based on environmental storytelling |
| spellingShingle |
Amplifying user experience on virtual reality through level design based on environmental storytelling SOUZA NETO, Arlindo Gomes de Planejamento e Contextualização de Artefatos Realidade Virtual Narrativa Ambiental Narratologia Level Design Jogos Realidade Extendida |
| title_short |
Amplifying user experience on virtual reality through level design based on environmental storytelling |
| title_full |
Amplifying user experience on virtual reality through level design based on environmental storytelling |
| title_fullStr |
Amplifying user experience on virtual reality through level design based on environmental storytelling |
| title_full_unstemmed |
Amplifying user experience on virtual reality through level design based on environmental storytelling |
| title_sort |
Amplifying user experience on virtual reality through level design based on environmental storytelling |
| author |
SOUZA NETO, Arlindo Gomes de |
| author_facet |
SOUZA NETO, Arlindo Gomes de |
| author_role |
author |
| dc.contributor.authorLattes.pt_BR.fl_str_mv |
http://lattes.cnpq.br/2864525518400516 |
| dc.contributor.advisorLattes.pt_BR.fl_str_mv |
http://lattes.cnpq.br/3084098853925246 |
| dc.contributor.advisor-coLattes.pt_BR.fl_str_mv |
http://lattes.cnpq.br/3252289006108114 http://lattes.cnpq.br/3195170463502606 |
| dc.contributor.author.fl_str_mv |
SOUZA NETO, Arlindo Gomes de |
| dc.contributor.advisor1.fl_str_mv |
TEIXEIRA, João Marcelo Xavier Natário |
| dc.contributor.advisor-co1.fl_str_mv |
CORREIA, Walter Franklin Marques FIGUEIREDO, Lucas Silva |
| contributor_str_mv |
TEIXEIRA, João Marcelo Xavier Natário CORREIA, Walter Franklin Marques FIGUEIREDO, Lucas Silva |
| dc.subject.por.fl_str_mv |
Planejamento e Contextualização de Artefatos Realidade Virtual Narrativa Ambiental Narratologia Level Design Jogos Realidade Extendida |
| topic |
Planejamento e Contextualização de Artefatos Realidade Virtual Narrativa Ambiental Narratologia Level Design Jogos Realidade Extendida |
| description |
In virtual reality (VR) applications, the number of games that feature complex narratives is still low compared to traditional games; according to Steam data, they are only 4 of the 15 best-selling VR games. We can attribute this fact to the high cost of developing these experiences as they require a lot of testing, research, and experience from the development team. One of the approaches that help teams tell stories is environmental storytelling, which consists of telling stories through the environment to collaborate with the overall narrative being told. Previous work has already demonstrated the effectiveness of environmental storytelling in digital games. However, there is little material relating this approach to VR, a technology notably known for promoting spatiality, immersion, and presence in virtual environments and which could benefit from a refined approach to environmental storytelling. In this work, we propose a classification framework for environmental storytelling approaches and assess the impact of these strategies in a test with 12 players of different gamer types; the experiment consists of users playing four specific segments of a VR commercial game that presents approaches and strategies of environmental storytelling. We conclude that the type of players impacts their reaction to environmental storytelling approaches and strategies. Also, the authors observed behavior patterns throughout the experiments, but further research needs to be done in larger groups to generalize those behavior patterns. |
| publishDate |
2022 |
| dc.date.accessioned.fl_str_mv |
2022-08-24T13:52:56Z |
| dc.date.available.fl_str_mv |
2022-08-24T13:52:56Z |
| dc.date.issued.fl_str_mv |
2022-03-31 |
| dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
| dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
| format |
masterThesis |
| status_str |
publishedVersion |
| dc.identifier.citation.fl_str_mv |
SOUZA NETO, Arlindo Gomes de. Amplifying user experience on virtual reality through level design based on environmental storytelling. 2022. Dissertação (Mestrado em Design) – Universidade Federal de Pernambuco, Recife, 2022. |
| dc.identifier.uri.fl_str_mv |
https://repositorio.ufpe.br/handle/123456789/45910 |
| identifier_str_mv |
SOUZA NETO, Arlindo Gomes de. Amplifying user experience on virtual reality through level design based on environmental storytelling. 2022. Dissertação (Mestrado em Design) – Universidade Federal de Pernambuco, Recife, 2022. |
| url |
https://repositorio.ufpe.br/handle/123456789/45910 |
| dc.language.iso.fl_str_mv |
eng |
| language |
eng |
| dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by-nc-nd/3.0/br/ info:eu-repo/semantics/embargoedAccess |
| rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc-nd/3.0/br/ |
| eu_rights_str_mv |
embargoedAccess |
| dc.publisher.none.fl_str_mv |
Universidade Federal de Pernambuco |
| dc.publisher.program.fl_str_mv |
Programa de Pos Graduacao em Design |
| dc.publisher.initials.fl_str_mv |
UFPE |
| dc.publisher.country.fl_str_mv |
Brasil |
| publisher.none.fl_str_mv |
Universidade Federal de Pernambuco |
| dc.source.none.fl_str_mv |
reponame:Repositório Institucional da UFPE instname:Universidade Federal de Pernambuco (UFPE) instacron:UFPE |
| instname_str |
Universidade Federal de Pernambuco (UFPE) |
| instacron_str |
UFPE |
| institution |
UFPE |
| reponame_str |
Repositório Institucional da UFPE |
| collection |
Repositório Institucional da UFPE |
| bitstream.url.fl_str_mv |
https://repositorio.ufpe.br/bitstream/123456789/45910/1/DISSERTA%c3%87%c3%83O%20Arlindo%20Gomes%20de%20Souza%20Neto.pdf https://repositorio.ufpe.br/bitstream/123456789/45910/2/license_rdf https://repositorio.ufpe.br/bitstream/123456789/45910/3/license.txt https://repositorio.ufpe.br/bitstream/123456789/45910/4/DISSERTA%c3%87%c3%83O%20Arlindo%20Gomes%20de%20Souza%20Neto.pdf.txt https://repositorio.ufpe.br/bitstream/123456789/45910/5/DISSERTA%c3%87%c3%83O%20Arlindo%20Gomes%20de%20Souza%20Neto.pdf.jpg |
| bitstream.checksum.fl_str_mv |
79d72a3ccfeb930767c8ae344a884457 e39d27027a6cc9cb039ad269a5db8e34 6928b9260b07fb2755249a5ca9903395 6af492ceaed0948e1a2af3a18faba712 655b546e8c1d39e5cf63ce4892bc42ae |
| bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 MD5 MD5 MD5 |
| repository.name.fl_str_mv |
Repositório Institucional da UFPE - Universidade Federal de Pernambuco (UFPE) |
| repository.mail.fl_str_mv |
attena@ufpe.br |
| _version_ |
1862741683984138240 |