Amplifying user experience on virtual reality through level design based on environmental storytelling

Detalhes bibliográficos
Ano de defesa: 2022
Autor(a) principal: SOUZA NETO, Arlindo Gomes de
Orientador(a): TEIXEIRA, João Marcelo Xavier Natário
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso embargado
Idioma: eng
Instituição de defesa: Universidade Federal de Pernambuco
Programa de Pós-Graduação: Programa de Pos Graduacao em Design
Departamento: Não Informado pela instituição
País: Brasil
Palavras-chave em Português:
Link de acesso: https://repositorio.ufpe.br/handle/123456789/45910
Resumo: In virtual reality (VR) applications, the number of games that feature complex narratives is still low compared to traditional games; according to Steam data, they are only 4 of the 15 best-selling VR games. We can attribute this fact to the high cost of developing these experiences as they require a lot of testing, research, and experience from the development team. One of the approaches that help teams tell stories is environmental storytelling, which consists of telling stories through the environment to collaborate with the overall narrative being told. Previous work has already demonstrated the effectiveness of environmental storytelling in digital games. However, there is little material relating this approach to VR, a technology notably known for promoting spatiality, immersion, and presence in virtual environments and which could benefit from a refined approach to environmental storytelling. In this work, we propose a classification framework for environmental storytelling approaches and assess the impact of these strategies in a test with 12 players of different gamer types; the experiment consists of users playing four specific segments of a VR commercial game that presents approaches and strategies of environmental storytelling. We conclude that the type of players impacts their reaction to environmental storytelling approaches and strategies. Also, the authors observed behavior patterns throughout the experiments, but further research needs to be done in larger groups to generalize those behavior patterns.
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spelling SOUZA NETO, Arlindo Gomes dehttp://lattes.cnpq.br/2864525518400516http://lattes.cnpq.br/3084098853925246http://lattes.cnpq.br/3252289006108114http://lattes.cnpq.br/3195170463502606TEIXEIRA, João Marcelo Xavier NatárioCORREIA, Walter Franklin MarquesFIGUEIREDO, Lucas Silva2022-08-24T13:52:56Z2022-08-24T13:52:56Z2022-03-31SOUZA NETO, Arlindo Gomes de. Amplifying user experience on virtual reality through level design based on environmental storytelling. 2022. Dissertação (Mestrado em Design) – Universidade Federal de Pernambuco, Recife, 2022.https://repositorio.ufpe.br/handle/123456789/45910In virtual reality (VR) applications, the number of games that feature complex narratives is still low compared to traditional games; according to Steam data, they are only 4 of the 15 best-selling VR games. We can attribute this fact to the high cost of developing these experiences as they require a lot of testing, research, and experience from the development team. One of the approaches that help teams tell stories is environmental storytelling, which consists of telling stories through the environment to collaborate with the overall narrative being told. Previous work has already demonstrated the effectiveness of environmental storytelling in digital games. However, there is little material relating this approach to VR, a technology notably known for promoting spatiality, immersion, and presence in virtual environments and which could benefit from a refined approach to environmental storytelling. In this work, we propose a classification framework for environmental storytelling approaches and assess the impact of these strategies in a test with 12 players of different gamer types; the experiment consists of users playing four specific segments of a VR commercial game that presents approaches and strategies of environmental storytelling. We conclude that the type of players impacts their reaction to environmental storytelling approaches and strategies. Also, the authors observed behavior patterns throughout the experiments, but further research needs to be done in larger groups to generalize those behavior patterns.Em aplicações de realidade virtual (RV), o número de jogos que apresentam narrativas complexas ainda é baixo se comparado a jogos tradicionais. Segundo dados da Steam, eles são apenas 4 dos 15 jogos mais vendidos em RV. Podemos atribuir esse fato ao alto custo de desenvolvimento dessas experiências por requererem muitos testes, pesquisa e experiência do time de desenvolvimento. Uma das abordagens que ajuda times a contar histórias é o uso de narrativa ambiental, que consiste em contar histórias através do ambiente de forma a colaborar com a narrativa geral que está sendo contada. Trabalhos anteriores já demonstraram a eficácia da narrativa ambiental em jogos digitais, porém existe pouco material relacionando essa abordagem a RV, tecnologia notadamente conhecida pela promoção da espacialidade, imersão e presença em ambientes virtuais e que poderia se beneficiar de uma abordagem mais refinada em narrativa ambiental. Neste trabalho, propomos uma estrutura de classificação para abordagens de narrativa ambiental e avaliamos o impacto dessas estratégias em um teste com 12 jogadores de diferentes perfis; o experimento consiste em os usuários jogarem quatro segmentos específicos de um jogo comercial de RV que apresenta abordagens e estratégias de narrativa ambiental. Concluímos que o tipo dos jogadores impacta no entendimento às abordagens e estratégias de narrativa ambiental. Além disso, os autores observaram padrões de comportamento ao longo dos experimentos, mas pesquisas adicionais precisam ser feitas em grupos maiores para generalizar esses padrões e entender mais a fundo essas relações.engUniversidade Federal de PernambucoPrograma de Pos Graduacao em DesignUFPEBrasilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/embargoedAccessPlanejamento e Contextualização de ArtefatosRealidade VirtualNarrativa AmbientalNarratologiaLevel DesignJogosRealidade ExtendidaAmplifying user experience on virtual reality through level design based on environmental storytellinginfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesismestradoreponame:Repositório Institucional da UFPEinstname:Universidade Federal de Pernambuco (UFPE)instacron:UFPEORIGINALDISSERTAÇÃO Arlindo Gomes de Souza Neto.pdfDISSERTAÇÃO Arlindo Gomes de Souza Neto.pdfapplication/pdf4190449https://repositorio.ufpe.br/bitstream/123456789/45910/1/DISSERTA%c3%87%c3%83O%20Arlindo%20Gomes%20de%20Souza%20Neto.pdf79d72a3ccfeb930767c8ae344a884457MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; 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dc.title.pt_BR.fl_str_mv Amplifying user experience on virtual reality through level design based on environmental storytelling
title Amplifying user experience on virtual reality through level design based on environmental storytelling
spellingShingle Amplifying user experience on virtual reality through level design based on environmental storytelling
SOUZA NETO, Arlindo Gomes de
Planejamento e Contextualização de Artefatos
Realidade Virtual
Narrativa Ambiental
Narratologia
Level Design
Jogos
Realidade Extendida
title_short Amplifying user experience on virtual reality through level design based on environmental storytelling
title_full Amplifying user experience on virtual reality through level design based on environmental storytelling
title_fullStr Amplifying user experience on virtual reality through level design based on environmental storytelling
title_full_unstemmed Amplifying user experience on virtual reality through level design based on environmental storytelling
title_sort Amplifying user experience on virtual reality through level design based on environmental storytelling
author SOUZA NETO, Arlindo Gomes de
author_facet SOUZA NETO, Arlindo Gomes de
author_role author
dc.contributor.authorLattes.pt_BR.fl_str_mv http://lattes.cnpq.br/2864525518400516
dc.contributor.advisorLattes.pt_BR.fl_str_mv http://lattes.cnpq.br/3084098853925246
dc.contributor.advisor-coLattes.pt_BR.fl_str_mv http://lattes.cnpq.br/3252289006108114
http://lattes.cnpq.br/3195170463502606
dc.contributor.author.fl_str_mv SOUZA NETO, Arlindo Gomes de
dc.contributor.advisor1.fl_str_mv TEIXEIRA, João Marcelo Xavier Natário
dc.contributor.advisor-co1.fl_str_mv CORREIA, Walter Franklin Marques
FIGUEIREDO, Lucas Silva
contributor_str_mv TEIXEIRA, João Marcelo Xavier Natário
CORREIA, Walter Franklin Marques
FIGUEIREDO, Lucas Silva
dc.subject.por.fl_str_mv Planejamento e Contextualização de Artefatos
Realidade Virtual
Narrativa Ambiental
Narratologia
Level Design
Jogos
Realidade Extendida
topic Planejamento e Contextualização de Artefatos
Realidade Virtual
Narrativa Ambiental
Narratologia
Level Design
Jogos
Realidade Extendida
description In virtual reality (VR) applications, the number of games that feature complex narratives is still low compared to traditional games; according to Steam data, they are only 4 of the 15 best-selling VR games. We can attribute this fact to the high cost of developing these experiences as they require a lot of testing, research, and experience from the development team. One of the approaches that help teams tell stories is environmental storytelling, which consists of telling stories through the environment to collaborate with the overall narrative being told. Previous work has already demonstrated the effectiveness of environmental storytelling in digital games. However, there is little material relating this approach to VR, a technology notably known for promoting spatiality, immersion, and presence in virtual environments and which could benefit from a refined approach to environmental storytelling. In this work, we propose a classification framework for environmental storytelling approaches and assess the impact of these strategies in a test with 12 players of different gamer types; the experiment consists of users playing four specific segments of a VR commercial game that presents approaches and strategies of environmental storytelling. We conclude that the type of players impacts their reaction to environmental storytelling approaches and strategies. Also, the authors observed behavior patterns throughout the experiments, but further research needs to be done in larger groups to generalize those behavior patterns.
publishDate 2022
dc.date.accessioned.fl_str_mv 2022-08-24T13:52:56Z
dc.date.available.fl_str_mv 2022-08-24T13:52:56Z
dc.date.issued.fl_str_mv 2022-03-31
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.citation.fl_str_mv SOUZA NETO, Arlindo Gomes de. Amplifying user experience on virtual reality through level design based on environmental storytelling. 2022. Dissertação (Mestrado em Design) – Universidade Federal de Pernambuco, Recife, 2022.
dc.identifier.uri.fl_str_mv https://repositorio.ufpe.br/handle/123456789/45910
identifier_str_mv SOUZA NETO, Arlindo Gomes de. Amplifying user experience on virtual reality through level design based on environmental storytelling. 2022. Dissertação (Mestrado em Design) – Universidade Federal de Pernambuco, Recife, 2022.
url https://repositorio.ufpe.br/handle/123456789/45910
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