Design guidelines for generating augmented reality instructions

Detalhes bibliográficos
Ano de defesa: 2016
Autor(a) principal: SILVA, Cledja Karina Rolim da
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Tese
Tipo de acesso: Acesso aberto
Idioma: eng
Instituição de defesa: Universidade Federal de Pernambuco
UFPE
Brasil
Programa de Pos Graduacao em Ciencia da Computacao
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufpe.br/handle/123456789/25074
Resumo: Most work about instructions in Augmented Reality do not follow established patterns or design rules – each approach defines its own method for conveying instructions. This work describes our results and experiences towards defining design guidelines for Augmented Reality instructions. From these guidelines, we propose a set of instructions and empirically validate them. The guidelines were derived from a survey of the most common visualization techniques and instruction types applied in Augmented and Mixed Reality. Moreover, we studied how instructions were done in 2D and 3D and how they can be applied in the Augmented Reality context. We observed that most work is related to object instructions and less work to body movement instructions. However, our proposal can be used in both cases. To validate our proposal we implemented a C⁺⁺ system, which -can be seen as a library to be used in different kinds of environments where the instructions of body and objects movements are important. A RGB-D sensor was applied to capture the movements. As result, we had visualization techniques applied together with typical AR instructions and indications of what kind of instruction could be used to: emphasize parts, indication of direction of the movement, management of occlusion, management of depth and feedback.
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spelling Design guidelines for generating augmented reality instructionsVisão computacionalRealidade aumentadaMost work about instructions in Augmented Reality do not follow established patterns or design rules – each approach defines its own method for conveying instructions. This work describes our results and experiences towards defining design guidelines for Augmented Reality instructions. From these guidelines, we propose a set of instructions and empirically validate them. The guidelines were derived from a survey of the most common visualization techniques and instruction types applied in Augmented and Mixed Reality. Moreover, we studied how instructions were done in 2D and 3D and how they can be applied in the Augmented Reality context. We observed that most work is related to object instructions and less work to body movement instructions. However, our proposal can be used in both cases. To validate our proposal we implemented a C⁺⁺ system, which -can be seen as a library to be used in different kinds of environments where the instructions of body and objects movements are important. A RGB-D sensor was applied to capture the movements. As result, we had visualization techniques applied together with typical AR instructions and indications of what kind of instruction could be used to: emphasize parts, indication of direction of the movement, management of occlusion, management of depth and feedback.CNPQGrande parte de trabalhos relacionados a instruções em Realidade Aumentada não segue padrões ou guias de desenvolvimento – cada abordagem define seu modo próprio de transmitir instruções. Este trabalho descreve nossos resultados e experiência na direção de definir guias de desenvolvimento ou projeto para aplicações que utilizem Realidade Aumentada. A partir dessas guias de desenvolvimento, propomos um conjunto de instruções e empiricamente validamos as mesmas. Essas guias foram derivadas de uma pesquisa extensiva sobre as técnicas de visualização e instruções relacionadas à Realidade Aumentada e Mista. Além disso, verificamos trabalhos sobre instruções 2D e 3D para entender o funcionamento desta área para checar como e que tipo de informação poderia ser adaptada e usada no contexto de aplicações para Realidade Aumentada. Observamos que a maioria dos trabalhos é relacionada a instruções com objetos e há poucos trabalhos relacionados a instruções de movimentos do corpo. Para validar nossa proposta, implementamos um sistema em C⁺⁺, o qual tem o objetivo de ser uma biblioteca para ser usada em diferentes tipos de ambientes ou contextos onde instruções de movimento do corpo sejam importantes. Para capturar o movimento do corpo, um sensor RGB-D foi utilizado. Como resultado, apresentamos técnicas de visualização aplicadas com instruções comuns em Realidade Aumentada e indicação de que tipo de instrução pode ser usada para: realçar partes, indicação da direção do movimento, gerenciamento de oclusão, gerenciamento de profundidade e retorno para o usuário.Universidade Federal de PernambucoUFPEBrasilPrograma de Pos Graduacao em Ciencia da ComputacaoTEICHRIEB, Veronicahttp://lattes.cnpq.br/1770216488772332http://lattes.cnpq.br/3355338790654065SILVA, Cledja Karina Rolim da2018-07-17T20:32:08Z2018-07-17T20:32:08Z2016-03-04info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisapplication/pdfhttps://repositorio.ufpe.br/handle/123456789/25074engAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFPEinstname:Universidade Federal de Pernambuco (UFPE)instacron:UFPE2019-10-25T11:50:57Zoai:repositorio.ufpe.br:123456789/25074Repositório InstitucionalPUBhttps://repositorio.ufpe.br/oai/requestattena@ufpe.bropendoar:22212019-10-25T11:50:57Repositório Institucional da UFPE - Universidade Federal de Pernambuco (UFPE)false
dc.title.none.fl_str_mv Design guidelines for generating augmented reality instructions
title Design guidelines for generating augmented reality instructions
spellingShingle Design guidelines for generating augmented reality instructions
SILVA, Cledja Karina Rolim da
Visão computacional
Realidade aumentada
title_short Design guidelines for generating augmented reality instructions
title_full Design guidelines for generating augmented reality instructions
title_fullStr Design guidelines for generating augmented reality instructions
title_full_unstemmed Design guidelines for generating augmented reality instructions
title_sort Design guidelines for generating augmented reality instructions
author SILVA, Cledja Karina Rolim da
author_facet SILVA, Cledja Karina Rolim da
author_role author
dc.contributor.none.fl_str_mv TEICHRIEB, Veronica
http://lattes.cnpq.br/1770216488772332
http://lattes.cnpq.br/3355338790654065
dc.contributor.author.fl_str_mv SILVA, Cledja Karina Rolim da
dc.subject.por.fl_str_mv Visão computacional
Realidade aumentada
topic Visão computacional
Realidade aumentada
description Most work about instructions in Augmented Reality do not follow established patterns or design rules – each approach defines its own method for conveying instructions. This work describes our results and experiences towards defining design guidelines for Augmented Reality instructions. From these guidelines, we propose a set of instructions and empirically validate them. The guidelines were derived from a survey of the most common visualization techniques and instruction types applied in Augmented and Mixed Reality. Moreover, we studied how instructions were done in 2D and 3D and how they can be applied in the Augmented Reality context. We observed that most work is related to object instructions and less work to body movement instructions. However, our proposal can be used in both cases. To validate our proposal we implemented a C⁺⁺ system, which -can be seen as a library to be used in different kinds of environments where the instructions of body and objects movements are important. A RGB-D sensor was applied to capture the movements. As result, we had visualization techniques applied together with typical AR instructions and indications of what kind of instruction could be used to: emphasize parts, indication of direction of the movement, management of occlusion, management of depth and feedback.
publishDate 2016
dc.date.none.fl_str_mv 2016-03-04
2018-07-17T20:32:08Z
2018-07-17T20:32:08Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/doctoralThesis
format doctoralThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://repositorio.ufpe.br/handle/123456789/25074
url https://repositorio.ufpe.br/handle/123456789/25074
dc.language.iso.fl_str_mv eng
language eng
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Pernambuco
UFPE
Brasil
Programa de Pos Graduacao em Ciencia da Computacao
publisher.none.fl_str_mv Universidade Federal de Pernambuco
UFPE
Brasil
Programa de Pos Graduacao em Ciencia da Computacao
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFPE
instname:Universidade Federal de Pernambuco (UFPE)
instacron:UFPE
instname_str Universidade Federal de Pernambuco (UFPE)
instacron_str UFPE
institution UFPE
reponame_str Repositório Institucional da UFPE
collection Repositório Institucional da UFPE
repository.name.fl_str_mv Repositório Institucional da UFPE - Universidade Federal de Pernambuco (UFPE)
repository.mail.fl_str_mv attena@ufpe.br
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