Converge model: teaching innovation alongside software development
| Ano de defesa: | 2015 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| Idioma: | eng |
| Instituição de defesa: |
Universidade Federal de Pernambuco
UFPE Brasil Programa de Pos Graduacao em Ciencia da Computacao |
| Programa de Pós-Graduação: |
Não Informado pela instituição
|
| Departamento: |
Não Informado pela instituição
|
| País: |
Não Informado pela instituição
|
| Palavras-chave em Português: | |
| Link de acesso: | https://repositorio.ufpe.br/handle/123456789/14927 |
Resumo: | The software development industry has gone through great changes in the last decade. The shift from computer to mobile devices, alongside the popularization of internet of things and wearables have expanded markets and changed the industry. All these factors combined offer many opportunities in innovative new market niches. However, technology-sector projects and startups often fail for a number of reasons that are rarely technical, related instead to market and customer discovery. One of the possible causes is that higher education in software development in the field of Computer Science overlooks business and market aspects, consequently underpreparing students to deal with real-life challenges in software projects. In order to address this situation, a management model meant to guide the development of innovative software products is proposed. This model, named Converge, considers every software project is based on three pillars – technical ability, market and user. To accommodate those three aspects, state of the art methods connected to each pillar were studied extensively and combined. Those methods are Agile development (represented by Scrum and Extreme Programming practices), Lean Startup and Design Thinking. Converge Model’s efficacy in guiding software projects was assessed by implanting the model inside a University mobile experimentation lab that consisted exclusively of undergraduate students. After implantation, there was an assessment of the model’s impact on final products, development process and students’ education, during 10 months. Two case studies were done and are described in this work, explaining the process and listing qualitative results. Finally, to evaluate whether students who took part in the lab changed their perception of software development and developed skills besides technical abilities, a subjective questionnaire was applied and its results examined, depicting Converge Model’s influence on students’ formation and possible educational applications. |
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Converge model: teaching innovation alongside software developmentEngenharia de softwareGestão da inovaçãoEmpreendedorismoThe software development industry has gone through great changes in the last decade. The shift from computer to mobile devices, alongside the popularization of internet of things and wearables have expanded markets and changed the industry. All these factors combined offer many opportunities in innovative new market niches. However, technology-sector projects and startups often fail for a number of reasons that are rarely technical, related instead to market and customer discovery. One of the possible causes is that higher education in software development in the field of Computer Science overlooks business and market aspects, consequently underpreparing students to deal with real-life challenges in software projects. In order to address this situation, a management model meant to guide the development of innovative software products is proposed. This model, named Converge, considers every software project is based on three pillars – technical ability, market and user. To accommodate those three aspects, state of the art methods connected to each pillar were studied extensively and combined. Those methods are Agile development (represented by Scrum and Extreme Programming practices), Lean Startup and Design Thinking. Converge Model’s efficacy in guiding software projects was assessed by implanting the model inside a University mobile experimentation lab that consisted exclusively of undergraduate students. After implantation, there was an assessment of the model’s impact on final products, development process and students’ education, during 10 months. Two case studies were done and are described in this work, explaining the process and listing qualitative results. Finally, to evaluate whether students who took part in the lab changed their perception of software development and developed skills besides technical abilities, a subjective questionnaire was applied and its results examined, depicting Converge Model’s influence on students’ formation and possible educational applications.FACEPEA indústria de desenvolvimento de software passou por grandes mudanças na última década. O aumento de fluxo de pessoas para os dispositivos móveis, junto à popularização da internet das coisas e dos dispositivos vestíveis expandiram mercados e mudou a indústria. Todos esses fatores combinados oferecem oportunidades em nichos inovadores de mercado. No entanto, os projetos e startups do setor de tecnologia muitas vezes falham por uma série de razões que raramente são técnicas, relacionadas na realidade ao conhecimento de mercado e do usuário. Uma das possíveis causas para o insucesso é que o ensino superior em desenvolvimento de software na área de Ciência da Computação relega a segundo plano aspectos de mercado, consequentemente fornecendo aos alunos formação insuficiente para lidar com desafios reais dos projetos de software. A fim de abordar esta situação, um modelo de gestão que objetiva guiar o desenvolvimento de produtos inovadores de software é proposto. Este modelo, denominado Converge, considera que todo projeto de software é baseado em três pilares - capacidade técnica, mercado e usuário. Para acomodar esses três aspectos, o estado da arte dos métodos ligados a cada um dos pilares foi investigado extensivamente, permitindo a combinação dos métodos. Esses métodos são o desenvolvimento Ágil (representado por práticas de Scrum e Extreme Programming), Lean Startup e Design Thinking. A eficácia do modelo Converge para orientar projetos de software foi avaliada através da implantação do modelo dentro de um laboratório de experimentação mobile na Universidade, composta exclusivamente por alunos de graduação. Após a implantação do modelo, houve uma avaliação do seu impacto em produtos finais, no processo de desenvolvimento e na formação dos alunos, durante 10 meses. Dois estudos de caso foram feitos e são descritos nesta dissertação, explicando o processo e listando resultados qualitativos. Finalmente, para avaliar se os estudantes que participaram do laboratório mudaram sua percepção acerca de desenvolvimento de software e desenvolveram habilidades além da capacidade técnica, um questionário subjetivo foi aplicado e os resultados analisados, descrevendo a influência do modelo Converge no desenvolvimento dos alunos e possíveis aplicações educacionais.Universidade Federal de PernambucoUFPEBrasilPrograma de Pos Graduacao em Ciencia da ComputacaoARAÚJO, Cristiano Coelho dehttp://lattes.cnpq.br/4898933646203397http://lattes.cnpq.br/9638500605562489MENEZES, Bianca Helena Ximenes de Melo e2016-01-19T16:29:54Z2016-01-19T16:29:54Z2015-03-20info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://repositorio.ufpe.br/handle/123456789/14927engAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFPEinstname:Universidade Federal de Pernambuco (UFPE)instacron:UFPE2019-10-25T10:00:40Zoai:repositorio.ufpe.br:123456789/14927Repositório InstitucionalPUBhttps://repositorio.ufpe.br/oai/requestattena@ufpe.bropendoar:22212019-10-25T10:00:40Repositório Institucional da UFPE - Universidade Federal de Pernambuco (UFPE)false |
| dc.title.none.fl_str_mv |
Converge model: teaching innovation alongside software development |
| title |
Converge model: teaching innovation alongside software development |
| spellingShingle |
Converge model: teaching innovation alongside software development MENEZES, Bianca Helena Ximenes de Melo e Engenharia de software Gestão da inovação Empreendedorismo |
| title_short |
Converge model: teaching innovation alongside software development |
| title_full |
Converge model: teaching innovation alongside software development |
| title_fullStr |
Converge model: teaching innovation alongside software development |
| title_full_unstemmed |
Converge model: teaching innovation alongside software development |
| title_sort |
Converge model: teaching innovation alongside software development |
| author |
MENEZES, Bianca Helena Ximenes de Melo e |
| author_facet |
MENEZES, Bianca Helena Ximenes de Melo e |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
ARAÚJO, Cristiano Coelho de http://lattes.cnpq.br/4898933646203397 http://lattes.cnpq.br/9638500605562489 |
| dc.contributor.author.fl_str_mv |
MENEZES, Bianca Helena Ximenes de Melo e |
| dc.subject.por.fl_str_mv |
Engenharia de software Gestão da inovação Empreendedorismo |
| topic |
Engenharia de software Gestão da inovação Empreendedorismo |
| description |
The software development industry has gone through great changes in the last decade. The shift from computer to mobile devices, alongside the popularization of internet of things and wearables have expanded markets and changed the industry. All these factors combined offer many opportunities in innovative new market niches. However, technology-sector projects and startups often fail for a number of reasons that are rarely technical, related instead to market and customer discovery. One of the possible causes is that higher education in software development in the field of Computer Science overlooks business and market aspects, consequently underpreparing students to deal with real-life challenges in software projects. In order to address this situation, a management model meant to guide the development of innovative software products is proposed. This model, named Converge, considers every software project is based on three pillars – technical ability, market and user. To accommodate those three aspects, state of the art methods connected to each pillar were studied extensively and combined. Those methods are Agile development (represented by Scrum and Extreme Programming practices), Lean Startup and Design Thinking. Converge Model’s efficacy in guiding software projects was assessed by implanting the model inside a University mobile experimentation lab that consisted exclusively of undergraduate students. After implantation, there was an assessment of the model’s impact on final products, development process and students’ education, during 10 months. Two case studies were done and are described in this work, explaining the process and listing qualitative results. Finally, to evaluate whether students who took part in the lab changed their perception of software development and developed skills besides technical abilities, a subjective questionnaire was applied and its results examined, depicting Converge Model’s influence on students’ formation and possible educational applications. |
| publishDate |
2015 |
| dc.date.none.fl_str_mv |
2015-03-20 2016-01-19T16:29:54Z 2016-01-19T16:29:54Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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masterThesis |
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publishedVersion |
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https://repositorio.ufpe.br/handle/123456789/14927 |
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https://repositorio.ufpe.br/handle/123456789/14927 |
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eng |
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eng |
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Attribution-NonCommercial-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nc-nd/3.0/br/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nc-nd/3.0/br/ |
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openAccess |
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application/pdf |
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Universidade Federal de Pernambuco UFPE Brasil Programa de Pos Graduacao em Ciencia da Computacao |
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Universidade Federal de Pernambuco UFPE Brasil Programa de Pos Graduacao em Ciencia da Computacao |
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