Developing programming skills on digital native children through the interaction with smart devices
| Ano de defesa: | 2016 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| Idioma: | eng |
| Instituição de defesa: |
Universidade Federal de Pernambuco
UFPE Brasil Programa de Pos Graduacao em Ciencia da Computacao |
| Programa de Pós-Graduação: |
Não Informado pela instituição
|
| Departamento: |
Não Informado pela instituição
|
| País: |
Não Informado pela instituição
|
| Palavras-chave em Português: | |
| Link de acesso: | https://repositorio.ufpe.br/handle/123456789/18363 |
Resumo: | Nowadays the computational thinking is one of the most important skills a person should develop to be more well prepared for the near future. By the middle of this century, this ability will probably have the same level of importance of fundamental skills like reading and writing, and people will need to learn programming and problem solving with computational thinking from an early age. Studies are trying to stimulate the introduction of this skill set to young children, and this has been done since 1967 when the Massachusetts Institute of Technology created the first language aiming this kind of public called LOGO. Although the studies in the area of developing computational thinking on children started almost six decades ago, the importance of teaching programming in schools is not widely spread, in places like Brazil, this skill is starting to be introduced to children older than 10 yearsold. In contrast, the United States and some european countries are using a variable set of approaches to introduce these concepts to young children varying from 4 to 12 years old, usually by creating toys and games which these concepts can be developed within them. Unfortunately most of approaches are aimed for already literate children, very few of them do not require reading skills, limiting the minimum age of users to approximately 6 years old. This work has the intention to argue that toddlers are not only able to develop algorithms and initiate the development of computational thinking skills, but also this practice will be quite profitable for their future. A survey involving 9 children with between 4 and 6 years old is presented, where the selected children played a game developed specially for this work, and their performance was able to produce data that is going to be analyzed further to test the main hypothesis which is " Toddlers can develop algorithmic thinking by playing programming games ", additionally, while reviewing the literature, problems related to the effects of letting children use smart devices and internet without supervision were identified, in order to advocate the usage of this technology by young children, possible causes and risks of these problems are presented and ways to avoid them as well, the results of this work are encouraging, all toddlers involved were able to play the game developed. |
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Developing programming skills on digital native children through the interaction with smart devicesProgrammings killsComputational thinkingDigital native childrenSmart devices Habilidades de programaçãoPensamento computacionalCrianças nativas digitaisDispositivos móveisNowadays the computational thinking is one of the most important skills a person should develop to be more well prepared for the near future. By the middle of this century, this ability will probably have the same level of importance of fundamental skills like reading and writing, and people will need to learn programming and problem solving with computational thinking from an early age. Studies are trying to stimulate the introduction of this skill set to young children, and this has been done since 1967 when the Massachusetts Institute of Technology created the first language aiming this kind of public called LOGO. Although the studies in the area of developing computational thinking on children started almost six decades ago, the importance of teaching programming in schools is not widely spread, in places like Brazil, this skill is starting to be introduced to children older than 10 yearsold. In contrast, the United States and some european countries are using a variable set of approaches to introduce these concepts to young children varying from 4 to 12 years old, usually by creating toys and games which these concepts can be developed within them. Unfortunately most of approaches are aimed for already literate children, very few of them do not require reading skills, limiting the minimum age of users to approximately 6 years old. This work has the intention to argue that toddlers are not only able to develop algorithms and initiate the development of computational thinking skills, but also this practice will be quite profitable for their future. A survey involving 9 children with between 4 and 6 years old is presented, where the selected children played a game developed specially for this work, and their performance was able to produce data that is going to be analyzed further to test the main hypothesis which is " Toddlers can develop algorithmic thinking by playing programming games ", additionally, while reviewing the literature, problems related to the effects of letting children use smart devices and internet without supervision were identified, in order to advocate the usage of this technology by young children, possible causes and risks of these problems are presented and ways to avoid them as well, the results of this work are encouraging, all toddlers involved were able to play the game developed.Nos dias de hoje o pensamento computacional é uma das habilidades mais importantes que uma pessoa deve desenvolver para se preparar melhor pro futuro próximo. Em poucos anos essa habilidade será tão importante como ler e escrever, pessoas precisarão aprender a programar e resolver problemas com pensamento computacional desde cedo. Estudos que tentam estimular a introdução dessas habilidades para crianças são feitos desde 1967 quando o Institudo de Tecnologia de Massachusetts criou a primeira linguagem para esse público chamada LOGO. Embora os estudos na area de desenvolvimento do pensamento computacional em crianças tenha começado a mais de seis décadas atrás, a importância de ensinar programação em escolas não é amplamente difundida, em lugares como Brasil, essa habilidade está começando a ser introduzida a crianças com mais de 10 anos de idade. Por outro lado, nos Estados Unidos e em alguns países europeus diversas abordagens vem sendo usadas para introduzir esses conceitos para crianças de 4 a 12 anos de idade, normalmente são criados brinquedos e jogos que podem ajudar a desenvolver tais conceitos. Infelizmente a maioria dessas abordagens são focadas em crianças alfabetizadas, poucas não requerem a habilidade de leitura, limitando a idade mínima a 6 anos de idade. Esse trabalho argumenta que crianças muito novas não somente são capazes de desenvolver algoritimos e iniciar o desenvolvimento de habilidades do pensamento computacional, como essa prática será bastante proveitosa para o futuro deles. É apresentada uma pesquisa envolvendo 9 crianças com idade entre 4 e 6 anos, onde as crianças selecionadas jogam um jogo desenvolvido especialmente para este trabalho, e a performance deles foi capaz de produzir dados que foram analisados para testar a hipótese principal que é " Crianças muito novas podem desenvolver pensamento algoritimico jogando jogos de programação ", adicionalmente, enquanto a literatura foi revisada, problemas relacionados aos efeitos de permitir crianças a usar dispositivos móveis e internet sem a supervisão dos responsáveis foram identificados, para defender o uso desse tipo de tecnologia na educação de crianças as possíveis causas e meios de evitar esses problemas foram levantados, os resultados desse trabalho são encorajadores, todas as crianças envolvidas foram aptas a jogar o jogo desenvolvido com uma boa performance.Universidade Federal de PernambucoUFPEBrasilPrograma de Pos Graduacao em Ciencia da ComputacaoGARCIA, Vinicius CardosoFALCÃO, Taciana Pontual da Rochahttp://lattes.cnpq.br/7135365975441178http://lattes.cnpq.br/6613487636748832ROCHA, José Rafael Moraes Garcia da2017-03-02T12:35:33Z2017-03-02T12:35:33Z2016-01-15info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://repositorio.ufpe.br/handle/123456789/18363engAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFPEinstname:Universidade Federal de Pernambuco (UFPE)instacron:UFPE2019-10-25T14:49:00Zoai:repositorio.ufpe.br:123456789/18363Repositório InstitucionalPUBhttps://repositorio.ufpe.br/oai/requestattena@ufpe.bropendoar:22212019-10-25T14:49Repositório Institucional da UFPE - Universidade Federal de Pernambuco (UFPE)false |
| dc.title.none.fl_str_mv |
Developing programming skills on digital native children through the interaction with smart devices |
| title |
Developing programming skills on digital native children through the interaction with smart devices |
| spellingShingle |
Developing programming skills on digital native children through the interaction with smart devices ROCHA, José Rafael Moraes Garcia da Programmings kills Computational thinking Digital native children Smart devices Habilidades de programação Pensamento computacional Crianças nativas digitais Dispositivos móveis |
| title_short |
Developing programming skills on digital native children through the interaction with smart devices |
| title_full |
Developing programming skills on digital native children through the interaction with smart devices |
| title_fullStr |
Developing programming skills on digital native children through the interaction with smart devices |
| title_full_unstemmed |
Developing programming skills on digital native children through the interaction with smart devices |
| title_sort |
Developing programming skills on digital native children through the interaction with smart devices |
| author |
ROCHA, José Rafael Moraes Garcia da |
| author_facet |
ROCHA, José Rafael Moraes Garcia da |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
GARCIA, Vinicius Cardoso FALCÃO, Taciana Pontual da Rocha http://lattes.cnpq.br/7135365975441178 http://lattes.cnpq.br/6613487636748832 |
| dc.contributor.author.fl_str_mv |
ROCHA, José Rafael Moraes Garcia da |
| dc.subject.por.fl_str_mv |
Programmings kills Computational thinking Digital native children Smart devices Habilidades de programação Pensamento computacional Crianças nativas digitais Dispositivos móveis |
| topic |
Programmings kills Computational thinking Digital native children Smart devices Habilidades de programação Pensamento computacional Crianças nativas digitais Dispositivos móveis |
| description |
Nowadays the computational thinking is one of the most important skills a person should develop to be more well prepared for the near future. By the middle of this century, this ability will probably have the same level of importance of fundamental skills like reading and writing, and people will need to learn programming and problem solving with computational thinking from an early age. Studies are trying to stimulate the introduction of this skill set to young children, and this has been done since 1967 when the Massachusetts Institute of Technology created the first language aiming this kind of public called LOGO. Although the studies in the area of developing computational thinking on children started almost six decades ago, the importance of teaching programming in schools is not widely spread, in places like Brazil, this skill is starting to be introduced to children older than 10 yearsold. In contrast, the United States and some european countries are using a variable set of approaches to introduce these concepts to young children varying from 4 to 12 years old, usually by creating toys and games which these concepts can be developed within them. Unfortunately most of approaches are aimed for already literate children, very few of them do not require reading skills, limiting the minimum age of users to approximately 6 years old. This work has the intention to argue that toddlers are not only able to develop algorithms and initiate the development of computational thinking skills, but also this practice will be quite profitable for their future. A survey involving 9 children with between 4 and 6 years old is presented, where the selected children played a game developed specially for this work, and their performance was able to produce data that is going to be analyzed further to test the main hypothesis which is " Toddlers can develop algorithmic thinking by playing programming games ", additionally, while reviewing the literature, problems related to the effects of letting children use smart devices and internet without supervision were identified, in order to advocate the usage of this technology by young children, possible causes and risks of these problems are presented and ways to avoid them as well, the results of this work are encouraging, all toddlers involved were able to play the game developed. |
| publishDate |
2016 |
| dc.date.none.fl_str_mv |
2016-01-15 2017-03-02T12:35:33Z 2017-03-02T12:35:33Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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masterThesis |
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publishedVersion |
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https://repositorio.ufpe.br/handle/123456789/18363 |
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https://repositorio.ufpe.br/handle/123456789/18363 |
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eng |
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eng |
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Attribution-NonCommercial-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nc-nd/3.0/br/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nc-nd/3.0/br/ |
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openAccess |
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application/pdf |
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Universidade Federal de Pernambuco UFPE Brasil Programa de Pos Graduacao em Ciencia da Computacao |
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Universidade Federal de Pernambuco UFPE Brasil Programa de Pos Graduacao em Ciencia da Computacao |
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reponame:Repositório Institucional da UFPE instname:Universidade Federal de Pernambuco (UFPE) instacron:UFPE |
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