Explorando os processos de formação de palavras a partir do jogo Propagame

Detalhes bibliográficos
Ano de defesa: 2020
Autor(a) principal: Santos, Jailson dos
Orientador(a): Marengo, Sandro Marcío Drumond Alves
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Pós-Graduação Profissional em Letras
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://ri.ufs.br/jspui/handle/riufs/13605
Resumo: The current context of Portuguese language classes in Brazilian schools implies the need for practices that can attract the student's attention, since the ways of approaching this discipline are sometimes not aligned with what the student wants to find in these moments of learning. Therefore, initially, critical points were identified correlated to the teaching-learning of the specific content of word formation processes, emphasizing derivation and composition. The starting point adopted was the analysis of what the official documents on the teaching of the lexicon recommended (the National Curriculum Parameters (PCN), the National Common Curricular Base (BNCC), the Curriculum of the State of Sergipe). Then, we analyzed the 9th year Portuguese language textbook Para Viver Juntos (PAIVA et al., 2015), approved in the 2016 National Textbook Program (PNLD), which is used at the Leandro Maciel State College (CELM), located in Rosário do Catete, which is the locus of development of our Final Conclusion Work (TCF). In contrasting the official documents with the textbook, we pointed out some gaps (LISKA, 2018) and, based on them, our objective was based on making a learning object in the form of an Educational Electronic Game (JEE) that would allow the student, in a more dynamic way, studying the Portuguese language not only as a system of memorable norms and rules, but also focusing attention on its daily use (VIEIRA, 2017; ANTUNES, 2014). The created JEE, called Propagame, is based on the three axes for teaching grammar established by Vieira (2017). Taking advertisements and advertisements as a textual basis, the JEE articulates textual genre with grammatical content word formation processes (GONÇALVES, 2008), aiming to fill this gap left by LD (LISKA, 2018) and make the classes of this discipline more attractive, thus helping to minimize the stigmatized view that Portuguese is difficult. After the application of Propagame, it was concluded that the vision of difficult language can be de-stigmatized. The performance of students in the game demonstrated that it is possible to learn in a different and enjoyable way (SILVA; SALES; CASTRO, 2019). Finally, the objective of taking the student to become more interested in Portuguese was achieved, as demonstrated in the students' diaries in which they registered their impressions about the use of the game in class.
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spelling Santos, Jailson dosMarengo, Sandro Marcío Drumond Alves2020-08-31T19:55:20Z2020-08-31T19:55:20Z2020-02-21SANTOS, Jailson dos. Explorando os processos de formação de palavras a partir do jogo Propagame. 2020. 94 f. Dissertação (Mestrado Profissonal em Letras) - Universidade Federal de Sergipe, São Cristóvão, SE, 2020.http://ri.ufs.br/jspui/handle/riufs/13605The current context of Portuguese language classes in Brazilian schools implies the need for practices that can attract the student's attention, since the ways of approaching this discipline are sometimes not aligned with what the student wants to find in these moments of learning. Therefore, initially, critical points were identified correlated to the teaching-learning of the specific content of word formation processes, emphasizing derivation and composition. The starting point adopted was the analysis of what the official documents on the teaching of the lexicon recommended (the National Curriculum Parameters (PCN), the National Common Curricular Base (BNCC), the Curriculum of the State of Sergipe). Then, we analyzed the 9th year Portuguese language textbook Para Viver Juntos (PAIVA et al., 2015), approved in the 2016 National Textbook Program (PNLD), which is used at the Leandro Maciel State College (CELM), located in Rosário do Catete, which is the locus of development of our Final Conclusion Work (TCF). In contrasting the official documents with the textbook, we pointed out some gaps (LISKA, 2018) and, based on them, our objective was based on making a learning object in the form of an Educational Electronic Game (JEE) that would allow the student, in a more dynamic way, studying the Portuguese language not only as a system of memorable norms and rules, but also focusing attention on its daily use (VIEIRA, 2017; ANTUNES, 2014). The created JEE, called Propagame, is based on the three axes for teaching grammar established by Vieira (2017). Taking advertisements and advertisements as a textual basis, the JEE articulates textual genre with grammatical content word formation processes (GONÇALVES, 2008), aiming to fill this gap left by LD (LISKA, 2018) and make the classes of this discipline more attractive, thus helping to minimize the stigmatized view that Portuguese is difficult. After the application of Propagame, it was concluded that the vision of difficult language can be de-stigmatized. The performance of students in the game demonstrated that it is possible to learn in a different and enjoyable way (SILVA; SALES; CASTRO, 2019). Finally, the objective of taking the student to become more interested in Portuguese was achieved, as demonstrated in the students' diaries in which they registered their impressions about the use of the game in class.O contexto atual das aulas de língua portuguesa nas escolas brasileiras implica a necessidade de práticas que possam atrair a atenção do aluno, uma vez que as formas de abordagens dessa disciplina, por vezes, não estão alinhadas ao que o discente deseja encontrar nesses momentos de aprendizado. A par deste contexto, inicialmente, foram identificados pontos críticos correlacionados ao ensinoaprendizagem do conteúdo específico de processos de formação de palavras, dando destaque à derivação e à composição. O ponto de partida adotado foi a análise do que preconizavam os documentos oficiais sobre o ensino do léxico (os Parâmetros Curriculares Nacionais (PCN), a Base Nacional Comum Curricular (BNCC), o Currículo do Estado de Sergipe). Em seguida, analisamos o livro didático de língua portuguesa do 9º ano Para Viver Juntos (PAIVA et al., 2015), aprovado no Programa Nacional do Livro Didático (PNLD) de 2016, que é usado no Colégio Estadual Leandro Maciel (CELM), localizado em Rosário do Catete, o qual é o locus de desenvolvimento do nosso Trabalho de Conclusão Final (TCF). Ao contrastar os documentos oficiais com o livro didático, apontamos algumas lacunas (LISKA, 2018) e, a partir delas, nosso objetivo se assentou em confeccionar um objeto de aprendizagem na forma de um Jogo Eletrônico Educacional (JEE) que permitisse ao educando, de forma mais dinâmica, estudar a língua portuguesa não só como um sistema de normas e regras memorizáveis, mas também centrando atenção ao seu uso quotidiano (VIEIRA, 2017; ANTUNES, 2014). O JEE criado, chamado de Propagame, se apoia nos três eixos para o ensino de gramática estabelecidos por Vieira (2017). Tomando anúncios publicitários e de propagandas como base textual, o JEE articula o gênero textual ao conteúdo gramatical processos de formação de palavras (GONÇALVES, 2008), visando suprir essa lacuna deixada pelo LD (LISKA, 2018) e tornar mais atrativas as aulas dessa disciplina, ajudando assim, a minimizar a visão estigmatizada de que português é difícil. Após a aplicação do Propagame, chegou-se à conclusão de que a visão de língua difícil pode ser desestigmatizada. A atuação dos alunos no game demonstrou que é possível aprender de maneira diferente e prazerosa (SILVA; SALES; CASTRO, 2019). Por fim, o objetivo de levar o educando a se interessar mais por português foi atingido, como ficou demonstrado nos diários dos alunos em que eles registraram suas impressões sobre o uso do game em aula.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESSão Cristóvão, SEporEnsino de língua portuguesaFormação de palavrasAnúnciosPublicidadeJogos no ensino de língua portuguesaEnsino de portuguêsAnúncio publicitárioGamesPortuguese teachingWord formationAdvertisementLINGUISTICA, LETRAS E ARTES::LETRASExplorando os processos de formação de palavras a partir do jogo Propagameinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisPós-Graduação Profissional em LetrasUniversidade Federal de Sergipereponame:Repositório Institucional da UFSinstname:Universidade Federal de Sergipe (UFS)instacron:UFSinfo:eu-repo/semantics/openAccessLICENSElicense.txtlicense.txttext/plain; charset=utf-81475https://ri.ufs.br/jspui/bitstream/riufs/13605/1/license.txt098cbbf65c2c15e1fb2e49c5d306a44cMD51ORIGINALJAILSON_SANTOS.pdfJAILSON_SANTOS.pdfapplication/pdf5979812https://ri.ufs.br/jspui/bitstream/riufs/13605/2/JAILSON_SANTOS.pdf484c12ddef51365d76c602bd13fffac3MD52TEXTJAILSON_SANTOS.pdf.txtJAILSON_SANTOS.pdf.txtExtracted texttext/plain121651https://ri.ufs.br/jspui/bitstream/riufs/13605/3/JAILSON_SANTOS.pdf.txt735afd4b739b8e6c2a4cf23c0fbcbb03MD53THUMBNAILJAILSON_SANTOS.pdf.jpgJAILSON_SANTOS.pdf.jpgGenerated Thumbnailimage/jpeg1221https://ri.ufs.br/jspui/bitstream/riufs/13605/4/JAILSON_SANTOS.pdf.jpgdb39b9883618d6148b0388efdfdd87f1MD54riufs/136052020-08-31 16:55:20.836oai:oai:ri.ufs.br:repo_01:riufs/13605TElDRU7Dh0EgREUgRElTVFJJQlVJw4fDg08gTsODTy1FWENMVVNJVkEKCkNvbSBhIGFwcmVzZW50YcOnw6NvIGRlc3RhIGxpY2Vuw6dhLCB2b2PDqiAobyBhdXRvcihlcykgb3UgbyB0aXR1bGFyIGRvcyBkaXJlaXRvcyBkZSBhdXRvcikgY29uY2VkZSDDoCBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkZSBTZXJnaXBlIG8gZGlyZWl0byBuw6NvLWV4Y2x1c2l2byBkZSByZXByb2R1emlyIHNldSB0cmFiYWxobyBubyBmb3JtYXRvIGVsZXRyw7RuaWNvLCBpbmNsdWluZG8gb3MgZm9ybWF0b3Mgw6F1ZGlvIG91IHbDrWRlby4KClZvY8OqIGNvbmNvcmRhIHF1ZSBhIFVuaXZlcnNpZGFkZSBGZWRlcmFsIGRlIFNlcmdpcGUgcG9kZSwgc2VtIGFsdGVyYXIgbyBjb250ZcO6ZG8sIHRyYW5zcG9yIHNldSB0cmFiYWxobyBwYXJhIHF1YWxxdWVyIG1laW8gb3UgZm9ybWF0byBwYXJhIGZpbnMgZGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIHRhbWLDqW0gY29uY29yZGEgcXVlIGEgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZGUgU2VyZ2lwZSBwb2RlIG1hbnRlciBtYWlzIGRlIHVtYSBjw7NwaWEgZGUgc2V1IHRyYWJhbGhvIHBhcmEgZmlucyBkZSBzZWd1cmFuw6dhLCBiYWNrLXVwIGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIGRlY2xhcmEgcXVlIHNldSB0cmFiYWxobyDDqSBvcmlnaW5hbCBlIHF1ZSB2b2PDqiB0ZW0gbyBwb2RlciBkZSBjb25jZWRlciBvcyBkaXJlaXRvcyBjb250aWRvcyBuZXN0YSBsaWNlbsOnYS4gVm9jw6ogdGFtYsOpbSBkZWNsYXJhIHF1ZSBvIGRlcMOzc2l0bywgcXVlIHNlamEgZGUgc2V1IGNvbmhlY2ltZW50bywgbsOjbyBpbmZyaW5nZSBkaXJlaXRvcyBhdXRvcmFpcyBkZSBuaW5ndcOpbS4KCkNhc28gbyB0cmFiYWxobyBjb250ZW5oYSBtYXRlcmlhbCBxdWUgdm9jw6ogbsOjbyBwb3NzdWkgYSB0aXR1bGFyaWRhZGUgZG9zIGRpcmVpdG9zIGF1dG9yYWlzLCB2b2PDqiBkZWNsYXJhIHF1ZSBvYnRldmUgYSBwZXJtaXNzw6NvIGlycmVzdHJpdGEgZG8gZGV0ZW50b3IgZG9zIGRpcmVpdG9zIGF1dG9yYWlzIHBhcmEgY29uY2VkZXIgw6AgVW5pdmVyc2lkYWRlIEZlZGVyYWwgZGUgU2VyZ2lwZSBvcyBkaXJlaXRvcyBhcHJlc2VudGFkb3MgbmVzdGEgbGljZW7Dp2EsIGUgcXVlIGVzc2UgbWF0ZXJpYWwgZGUgcHJvcHJpZWRhZGUgZGUgdGVyY2Vpcm9zIGVzdMOhIGNsYXJhbWVudGUgaWRlbnRpZmljYWRvIGUgcmVjb25oZWNpZG8gbm8gdGV4dG8gb3Ugbm8gY29udGXDumRvLgoKQSBVbml2ZXJzaWRhZGUgRmVkZXJhbCBkZSBTZXJnaXBlIHNlIGNvbXByb21ldGUgYSBpZGVudGlmaWNhciBjbGFyYW1lbnRlIG8gc2V1IG5vbWUocykgb3UgbyhzKSBub21lKHMpIGRvKHMpIApkZXRlbnRvcihlcykgZG9zIGRpcmVpdG9zIGF1dG9yYWlzIGRvIHRyYWJhbGhvLCBlIG7Do28gZmFyw6EgcXVhbHF1ZXIgYWx0ZXJhw6fDo28sIGFsw6ltIGRhcXVlbGFzIGNvbmNlZGlkYXMgcG9yIGVzdGEgbGljZW7Dp2EuIAo=Repositório InstitucionalPUBhttps://ri.ufs.br/oai/requestrepositorio@academico.ufs.bropendoar:2020-08-31T19:55:20Repositório Institucional da UFS - Universidade Federal de Sergipe (UFS)false
dc.title.pt_BR.fl_str_mv Explorando os processos de formação de palavras a partir do jogo Propagame
title Explorando os processos de formação de palavras a partir do jogo Propagame
spellingShingle Explorando os processos de formação de palavras a partir do jogo Propagame
Santos, Jailson dos
Ensino de língua portuguesa
Formação de palavras
Anúncios
Publicidade
Jogos no ensino de língua portuguesa
Ensino de português
Anúncio publicitário
Games
Portuguese teaching
Word formation
Advertisement
LINGUISTICA, LETRAS E ARTES::LETRAS
title_short Explorando os processos de formação de palavras a partir do jogo Propagame
title_full Explorando os processos de formação de palavras a partir do jogo Propagame
title_fullStr Explorando os processos de formação de palavras a partir do jogo Propagame
title_full_unstemmed Explorando os processos de formação de palavras a partir do jogo Propagame
title_sort Explorando os processos de formação de palavras a partir do jogo Propagame
author Santos, Jailson dos
author_facet Santos, Jailson dos
author_role author
dc.contributor.author.fl_str_mv Santos, Jailson dos
dc.contributor.advisor1.fl_str_mv Marengo, Sandro Marcío Drumond Alves
contributor_str_mv Marengo, Sandro Marcío Drumond Alves
dc.subject.por.fl_str_mv Ensino de língua portuguesa
Formação de palavras
Anúncios
Publicidade
Jogos no ensino de língua portuguesa
Ensino de português
Anúncio publicitário
topic Ensino de língua portuguesa
Formação de palavras
Anúncios
Publicidade
Jogos no ensino de língua portuguesa
Ensino de português
Anúncio publicitário
Games
Portuguese teaching
Word formation
Advertisement
LINGUISTICA, LETRAS E ARTES::LETRAS
dc.subject.eng.fl_str_mv Games
Portuguese teaching
Word formation
Advertisement
dc.subject.cnpq.fl_str_mv LINGUISTICA, LETRAS E ARTES::LETRAS
description The current context of Portuguese language classes in Brazilian schools implies the need for practices that can attract the student's attention, since the ways of approaching this discipline are sometimes not aligned with what the student wants to find in these moments of learning. Therefore, initially, critical points were identified correlated to the teaching-learning of the specific content of word formation processes, emphasizing derivation and composition. The starting point adopted was the analysis of what the official documents on the teaching of the lexicon recommended (the National Curriculum Parameters (PCN), the National Common Curricular Base (BNCC), the Curriculum of the State of Sergipe). Then, we analyzed the 9th year Portuguese language textbook Para Viver Juntos (PAIVA et al., 2015), approved in the 2016 National Textbook Program (PNLD), which is used at the Leandro Maciel State College (CELM), located in Rosário do Catete, which is the locus of development of our Final Conclusion Work (TCF). In contrasting the official documents with the textbook, we pointed out some gaps (LISKA, 2018) and, based on them, our objective was based on making a learning object in the form of an Educational Electronic Game (JEE) that would allow the student, in a more dynamic way, studying the Portuguese language not only as a system of memorable norms and rules, but also focusing attention on its daily use (VIEIRA, 2017; ANTUNES, 2014). The created JEE, called Propagame, is based on the three axes for teaching grammar established by Vieira (2017). Taking advertisements and advertisements as a textual basis, the JEE articulates textual genre with grammatical content word formation processes (GONÇALVES, 2008), aiming to fill this gap left by LD (LISKA, 2018) and make the classes of this discipline more attractive, thus helping to minimize the stigmatized view that Portuguese is difficult. After the application of Propagame, it was concluded that the vision of difficult language can be de-stigmatized. The performance of students in the game demonstrated that it is possible to learn in a different and enjoyable way (SILVA; SALES; CASTRO, 2019). Finally, the objective of taking the student to become more interested in Portuguese was achieved, as demonstrated in the students' diaries in which they registered their impressions about the use of the game in class.
publishDate 2020
dc.date.accessioned.fl_str_mv 2020-08-31T19:55:20Z
dc.date.available.fl_str_mv 2020-08-31T19:55:20Z
dc.date.issued.fl_str_mv 2020-02-21
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dc.identifier.citation.fl_str_mv SANTOS, Jailson dos. Explorando os processos de formação de palavras a partir do jogo Propagame. 2020. 94 f. Dissertação (Mestrado Profissonal em Letras) - Universidade Federal de Sergipe, São Cristóvão, SE, 2020.
dc.identifier.uri.fl_str_mv http://ri.ufs.br/jspui/handle/riufs/13605
identifier_str_mv SANTOS, Jailson dos. Explorando os processos de formação de palavras a partir do jogo Propagame. 2020. 94 f. Dissertação (Mestrado Profissonal em Letras) - Universidade Federal de Sergipe, São Cristóvão, SE, 2020.
url http://ri.ufs.br/jspui/handle/riufs/13605
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