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Gamearte com interação assimétrica: Thanatophobia

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Lemos, Cássio Fernandes
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
dARK ID: ark:/26339/00130000041p9
Idioma: por
Instituição de defesa: Universidade Federal de Santa Maria
Brasil
Artes
UFSM
Programa de Pós-Graduação em Artes Visuais
Centro de Artes e Letras
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://repositorio.ufsm.br/handle/1/19425
Resumo: The present dissertation in visual poetics deals with the production of the gameart "Thanatophobia", developed in the Graduate Program in Visual Arts / UFSM, in the line of research in Art and Technology, which consists of an artistic game realized in mixed reality. The gamearte approaches the characteristics common to the games, but is sustained by means of his poetics. It presents elements for interaction in a virtual environment, as well as uses physical interfaces, thus establishing an asymmetric interaction. This concept of asymmetric interaction, as pointed out in this research, concerns the participation of several interactors in different technological environments, each acting in a specific way according to each interface, yet exploiting the same virtual environment and shared actions. The theme of the artgame "Thanatophobia" is terror, being recurrent in several artistic works. Here, terror has a strong connection with the immersion of the interactors in a hostile environment, provoking different sensations, being fear the main of them. In order to establish such connections between game, art and terror, we investigate the concepts of games and gamearte, their relationship with the field of arts, interface and interactivity issues, as well as a reflection on asymmetric interaction from the development of the poetics of the artgame "Thanatophobia".
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spelling Gamearte com interação assimétrica: ThanatophobiaArtgame with asymmetric interaction: ThanatophobiaArte contemporâneaArte e tecnologiaGamearteInteração assimétricaTerrorContemporary artArt and technologyArtgameAsymmetric interactionTerrorCNPQ::LINGUISTICA, LETRAS E ARTES::ARTESThe present dissertation in visual poetics deals with the production of the gameart "Thanatophobia", developed in the Graduate Program in Visual Arts / UFSM, in the line of research in Art and Technology, which consists of an artistic game realized in mixed reality. The gamearte approaches the characteristics common to the games, but is sustained by means of his poetics. It presents elements for interaction in a virtual environment, as well as uses physical interfaces, thus establishing an asymmetric interaction. This concept of asymmetric interaction, as pointed out in this research, concerns the participation of several interactors in different technological environments, each acting in a specific way according to each interface, yet exploiting the same virtual environment and shared actions. The theme of the artgame "Thanatophobia" is terror, being recurrent in several artistic works. Here, terror has a strong connection with the immersion of the interactors in a hostile environment, provoking different sensations, being fear the main of them. In order to establish such connections between game, art and terror, we investigate the concepts of games and gamearte, their relationship with the field of arts, interface and interactivity issues, as well as a reflection on asymmetric interaction from the development of the poetics of the artgame "Thanatophobia".A presente dissertação em poéticas visuais aborda a produção da gamearte “Thanatophobia”, desenvolvida no Programa de Pós-graduação em Artes Visuais/UFSM, na linha de pesquisa em Arte e Tecnologia, que consiste em um jogo artístico realizado em realidade mista. A gamearte se aproxima de características comuns aos jogos, porém sustenta-se por meio de sua poética. Apresenta elementos para interação em um ambiente virtual, bem como utiliza interfaces físicas, estabelecendo assim uma interação assimétrica. Tal conceito de interação assimétrica, apontado nesta pesquisa, diz respeito a participação entre diversos interatores em ambientes tecnológicos distintos, cada um agindo de forma específica de acordo com cada interface, contudo explorando o mesmo ambiente virtual e ações compartilhadas. O tema da gamearte “Thanatophobia” é o terror, sendo recorrente em diversas obras artísticas. Aqui, o terror possui forte ligação com a imersão dos interatores em um ambiente hostil, suscitando diferentes sensações, sendo o medo a principal. A fim de estabelecer tais conexões entre jogo, arte e terror, investiga-se os conceitos de jogos e gamearte, sua relação com o campo das artes, questões de interface e interatividade, bem como apresenta-se uma reflexão sobre interação assimétrica a partir do desenvolvimento da própria poética da gamearte “Thanatophobia”.Universidade Federal de Santa MariaBrasilArtesUFSMPrograma de Pós-Graduação em Artes VisuaisCentro de Artes e LetrasOliveira, Andréia Machadohttp://lattes.cnpq.br/7243757837987821Minuzzi, Reinilda de Fátima Berguenmayerhttp://lattes.cnpq.br/1234650265478193Venturelli, Suzetehttp://lattes.cnpq.br/0129810966268826Lemos, Cássio Fernandes2020-01-27T11:27:12Z2020-01-27T11:27:12Z2019-02-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/19425ark:/26339/00130000041p9porAttribution-NonCommercial-NoDerivatives 4.0 Internationalinfo:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2020-01-28T06:00:29Zoai:repositorio.ufsm.br:1/19425Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/PUBhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.com||manancial@ufsm.bropendoar:2020-01-28T06:00:29Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.none.fl_str_mv Gamearte com interação assimétrica: Thanatophobia
Artgame with asymmetric interaction: Thanatophobia
title Gamearte com interação assimétrica: Thanatophobia
spellingShingle Gamearte com interação assimétrica: Thanatophobia
Lemos, Cássio Fernandes
Arte contemporânea
Arte e tecnologia
Gamearte
Interação assimétrica
Terror
Contemporary art
Art and technology
Artgame
Asymmetric interaction
Terror
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES
title_short Gamearte com interação assimétrica: Thanatophobia
title_full Gamearte com interação assimétrica: Thanatophobia
title_fullStr Gamearte com interação assimétrica: Thanatophobia
title_full_unstemmed Gamearte com interação assimétrica: Thanatophobia
title_sort Gamearte com interação assimétrica: Thanatophobia
author Lemos, Cássio Fernandes
author_facet Lemos, Cássio Fernandes
author_role author
dc.contributor.none.fl_str_mv Oliveira, Andréia Machado
http://lattes.cnpq.br/7243757837987821
Minuzzi, Reinilda de Fátima Berguenmayer
http://lattes.cnpq.br/1234650265478193
Venturelli, Suzete
http://lattes.cnpq.br/0129810966268826
dc.contributor.author.fl_str_mv Lemos, Cássio Fernandes
dc.subject.por.fl_str_mv Arte contemporânea
Arte e tecnologia
Gamearte
Interação assimétrica
Terror
Contemporary art
Art and technology
Artgame
Asymmetric interaction
Terror
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES
topic Arte contemporânea
Arte e tecnologia
Gamearte
Interação assimétrica
Terror
Contemporary art
Art and technology
Artgame
Asymmetric interaction
Terror
CNPQ::LINGUISTICA, LETRAS E ARTES::ARTES
description The present dissertation in visual poetics deals with the production of the gameart "Thanatophobia", developed in the Graduate Program in Visual Arts / UFSM, in the line of research in Art and Technology, which consists of an artistic game realized in mixed reality. The gamearte approaches the characteristics common to the games, but is sustained by means of his poetics. It presents elements for interaction in a virtual environment, as well as uses physical interfaces, thus establishing an asymmetric interaction. This concept of asymmetric interaction, as pointed out in this research, concerns the participation of several interactors in different technological environments, each acting in a specific way according to each interface, yet exploiting the same virtual environment and shared actions. The theme of the artgame "Thanatophobia" is terror, being recurrent in several artistic works. Here, terror has a strong connection with the immersion of the interactors in a hostile environment, provoking different sensations, being fear the main of them. In order to establish such connections between game, art and terror, we investigate the concepts of games and gamearte, their relationship with the field of arts, interface and interactivity issues, as well as a reflection on asymmetric interaction from the development of the poetics of the artgame "Thanatophobia".
publishDate 2019
dc.date.none.fl_str_mv 2019-02-06
2020-01-27T11:27:12Z
2020-01-27T11:27:12Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufsm.br/handle/1/19425
dc.identifier.dark.fl_str_mv ark:/26339/00130000041p9
url http://repositorio.ufsm.br/handle/1/19425
identifier_str_mv ark:/26339/00130000041p9
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Artes
UFSM
Programa de Pós-Graduação em Artes Visuais
Centro de Artes e Letras
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Artes
UFSM
Programa de Pós-Graduação em Artes Visuais
Centro de Artes e Letras
dc.source.none.fl_str_mv reponame:Manancial - Repositório Digital da UFSM
instname:Universidade Federal de Santa Maria (UFSM)
instacron:UFSM
instname_str Universidade Federal de Santa Maria (UFSM)
instacron_str UFSM
institution UFSM
reponame_str Manancial - Repositório Digital da UFSM
collection Manancial - Repositório Digital da UFSM
repository.name.fl_str_mv Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)
repository.mail.fl_str_mv atendimento.sib@ufsm.br||tedebc@gmail.com||manancial@ufsm.br
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