ELAI: intelligent agent adaptive to the level of expertise of students
| Ano de defesa: | 2015 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| dARK ID: | ark:/26339/001300000k90r |
| Idioma: | por |
| Instituição de defesa: |
Universidade Federal de Santa Maria
Brasil Ciência da Computação UFSM Programa de Pós-Graduação em Informática Centro de Tecnologia |
| Programa de Pós-Graduação: |
Não Informado pela instituição
|
| Departamento: |
Não Informado pela instituição
|
| País: |
Não Informado pela instituição
|
| Palavras-chave em Português: | |
| Link de acesso: | http://repositorio.ufsm.br/handle/1/15250 |
Resumo: | The use of intelligent agents aware of the individual characteristics and context of students, allows us to offer a suitable support to the real requirements. Allied to this, the implementation of these agents in the three-dimensional immersive virtual environments (3D), tend to transcend the existing potential in the interactions with the learning objects it contains and also to expand the alternatives of building the students’ knowledge. In this way, throughout this paper it will be presented the development of intelligent agent called The Intelligent Agent adaptive to the Level of Expertise of Students, by using the Non Player Character (NPC) strategy existing on the virtual world platform OpenSimulator. The ELAI provides support for teaching Computer Networking, being sensitive to the context of learners, regarding to their level of knowledge (expertise). In order to maximize the flexibility of interactions between the student, through the student’s avatar and the NPC, an interconnection of this agent with a chatterbot was established, whose knowledge base was increased by classes in AIML inherent to the topic of Computer Networks. As a result, tests were conducted with students of the Federal University of Santa Maria, participating students of undergraduate programs in Computer Science, Information Systems, and Post-Graduate in Computer Science at Masters Level, where they were instructed to follow an Educational journey in order to maintain a uniform investigation. Later, the students were conducted to answer three questionnaires, namely: the System Usability Scale (SUS), which received the usability of intelligent agent implemented in immersive virtual environment; in the second evaluation, it was used the intelligent agents criteria; and in the third evaluation it was asked to students in general about the intelligent agent and the adjustments provided for it. The results obtained during the evaluations show that the intelligent agent ELAI met to the expectations of the evaluators, analyzing that it was acquired the classification of "73.04" the in SUS usability testing range, which it is equivalent of "Good" in the classification and average score method. In the other two questionnaires it was administered the Cronbach’s alpha coefficient to estimate reliability of students’ responses, which obtained the value of "1.08" in the first questionnaire and the second the value of "1.06", resulting to "Excellent" in the Cronbach’s alpha coefficient ranking. |
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ELAI: intelligent agent adaptive to the level of expertise of studentsAgente inteligenteInteligência artificialMundo virtualNPCComputação ciente de contextoELAIIntelligent agentArtificial intelligenceVirtual worldsContext-aware computingCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOThe use of intelligent agents aware of the individual characteristics and context of students, allows us to offer a suitable support to the real requirements. Allied to this, the implementation of these agents in the three-dimensional immersive virtual environments (3D), tend to transcend the existing potential in the interactions with the learning objects it contains and also to expand the alternatives of building the students’ knowledge. In this way, throughout this paper it will be presented the development of intelligent agent called The Intelligent Agent adaptive to the Level of Expertise of Students, by using the Non Player Character (NPC) strategy existing on the virtual world platform OpenSimulator. The ELAI provides support for teaching Computer Networking, being sensitive to the context of learners, regarding to their level of knowledge (expertise). In order to maximize the flexibility of interactions between the student, through the student’s avatar and the NPC, an interconnection of this agent with a chatterbot was established, whose knowledge base was increased by classes in AIML inherent to the topic of Computer Networks. As a result, tests were conducted with students of the Federal University of Santa Maria, participating students of undergraduate programs in Computer Science, Information Systems, and Post-Graduate in Computer Science at Masters Level, where they were instructed to follow an Educational journey in order to maintain a uniform investigation. Later, the students were conducted to answer three questionnaires, namely: the System Usability Scale (SUS), which received the usability of intelligent agent implemented in immersive virtual environment; in the second evaluation, it was used the intelligent agents criteria; and in the third evaluation it was asked to students in general about the intelligent agent and the adjustments provided for it. The results obtained during the evaluations show that the intelligent agent ELAI met to the expectations of the evaluators, analyzing that it was acquired the classification of "73.04" the in SUS usability testing range, which it is equivalent of "Good" in the classification and average score method. In the other two questionnaires it was administered the Cronbach’s alpha coefficient to estimate reliability of students’ responses, which obtained the value of "1.08" in the first questionnaire and the second the value of "1.06", resulting to "Excellent" in the Cronbach’s alpha coefficient ranking.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESO uso de agentes inteligentes cientes das características individuais e de contexto dos estudantes, possibilita oferecer um suporte adequado as reais exigências dos mesmos. Aliado a isso, a implementação destes agentes em ambientes virtuais imersivos tridimensionais (3D), tende a transcender a potencialidade existente nas interações com os objetos de aprendizagem nele contidos e a ampliar as alternativas para a construção do conhecimento dos alunos. Nesse sentido, ao longo desse trabalho será apresentado o desenvolvimento do agente inteligente denominado de Intelligent Agent adaptive to the Level of Expertise of Students (ELAI), por meio do uso da estratégia de Non Player Character (NPC) existente na plataforma de mundos virtuais OpenSimulator. O ELAI provê suporte para o ensino de Redes de Computadores, sendo sensível ao contexto dos aprendizes no que diz respeito ao nível de conhecimento (expertise) dos mesmos. De forma a maximizar a flexibilidade das interações entre o estudante, por meio de seu avatar e o NPC, foi estabelecida uma interconexão deste agente com um chatterbot, cuja base de conhecimento foi incrementada com classes em AIML inerentes ao tópico de Redes de Computadores. Como resultados, foram realizados testes com estudantes da Universidade Federal de Santa Maria, participando alunos dos Cursos de Graduação em Ciência da Computação, Sistemas de Informação e, Pós-Graduação em Ciência da Computação em nível de Mestrado, onde os mesmos foram orientados a seguir um Percurso Pedagógico, a fim de manter uma averiguação uniforme. Posteriormente, os estudantes foram conduzidos a responderem três questionários, sendo eles: o SUS, que auferiu a usabilidade do agente inteligente implementado no ambiente virtual imersivo; na segunda avaliação, utilizou-se critérios de agentes inteligentes; e na terceira avaliação indagou-se os estudantes de maneira geral acerca do agente inteligente e as adaptações por ele proporcionadas. Os resultados obtidos durante as avaliações, evidenciam que o agente inteligente ELAI atendeu às expectativas dos avaliadores, visto que adquiriu a classificação "73,04"na escala do teste de usabilidade SUS, o que equivale a Good (Bom) na média de classificação e pontuação do método. Nos outros dois questionários foram aplicados o coeficiente Alpha de Cronbach para estimar a confiabilidade das respostas dos estudantes, onde obteve-se no primeiro questionário o valor de "1,08" e no segundo o valor de "1,06", os quais equivalem a "Excelente" na escala de classificação do coeficiente Alpha de Cronbach.Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em InformáticaCentro de TecnologiaMedina, Roseclea Duartehttp://lattes.cnpq.br/6560346309368052Bernardi, Gilianehttp://lattes.cnpq.br/8988734339185408Trentin, Marco Antônio Sandinihttp://lattes.cnpq.br/4746488333257798Herpich, Fabrício2019-01-08T15:08:59Z2019-01-08T15:08:59Z2015-03-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/15250ark:/26339/001300000k90rporAttribution-NonCommercial-NoDerivatives 4.0 Internationalinfo:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2022-05-06T18:34:23Zoai:repositorio.ufsm.br:1/15250Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/PUBhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.com||manancial@ufsm.bropendoar:2022-05-06T18:34:23Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false |
| dc.title.none.fl_str_mv |
ELAI: intelligent agent adaptive to the level of expertise of students |
| title |
ELAI: intelligent agent adaptive to the level of expertise of students |
| spellingShingle |
ELAI: intelligent agent adaptive to the level of expertise of students Herpich, Fabrício Agente inteligente Inteligência artificial Mundo virtual NPC Computação ciente de contexto ELAI Intelligent agent Artificial intelligence Virtual worlds Context-aware computing CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
| title_short |
ELAI: intelligent agent adaptive to the level of expertise of students |
| title_full |
ELAI: intelligent agent adaptive to the level of expertise of students |
| title_fullStr |
ELAI: intelligent agent adaptive to the level of expertise of students |
| title_full_unstemmed |
ELAI: intelligent agent adaptive to the level of expertise of students |
| title_sort |
ELAI: intelligent agent adaptive to the level of expertise of students |
| author |
Herpich, Fabrício |
| author_facet |
Herpich, Fabrício |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
Medina, Roseclea Duarte http://lattes.cnpq.br/6560346309368052 Bernardi, Giliane http://lattes.cnpq.br/8988734339185408 Trentin, Marco Antônio Sandini http://lattes.cnpq.br/4746488333257798 |
| dc.contributor.author.fl_str_mv |
Herpich, Fabrício |
| dc.subject.por.fl_str_mv |
Agente inteligente Inteligência artificial Mundo virtual NPC Computação ciente de contexto ELAI Intelligent agent Artificial intelligence Virtual worlds Context-aware computing CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
| topic |
Agente inteligente Inteligência artificial Mundo virtual NPC Computação ciente de contexto ELAI Intelligent agent Artificial intelligence Virtual worlds Context-aware computing CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
| description |
The use of intelligent agents aware of the individual characteristics and context of students, allows us to offer a suitable support to the real requirements. Allied to this, the implementation of these agents in the three-dimensional immersive virtual environments (3D), tend to transcend the existing potential in the interactions with the learning objects it contains and also to expand the alternatives of building the students’ knowledge. In this way, throughout this paper it will be presented the development of intelligent agent called The Intelligent Agent adaptive to the Level of Expertise of Students, by using the Non Player Character (NPC) strategy existing on the virtual world platform OpenSimulator. The ELAI provides support for teaching Computer Networking, being sensitive to the context of learners, regarding to their level of knowledge (expertise). In order to maximize the flexibility of interactions between the student, through the student’s avatar and the NPC, an interconnection of this agent with a chatterbot was established, whose knowledge base was increased by classes in AIML inherent to the topic of Computer Networks. As a result, tests were conducted with students of the Federal University of Santa Maria, participating students of undergraduate programs in Computer Science, Information Systems, and Post-Graduate in Computer Science at Masters Level, where they were instructed to follow an Educational journey in order to maintain a uniform investigation. Later, the students were conducted to answer three questionnaires, namely: the System Usability Scale (SUS), which received the usability of intelligent agent implemented in immersive virtual environment; in the second evaluation, it was used the intelligent agents criteria; and in the third evaluation it was asked to students in general about the intelligent agent and the adjustments provided for it. The results obtained during the evaluations show that the intelligent agent ELAI met to the expectations of the evaluators, analyzing that it was acquired the classification of "73.04" the in SUS usability testing range, which it is equivalent of "Good" in the classification and average score method. In the other two questionnaires it was administered the Cronbach’s alpha coefficient to estimate reliability of students’ responses, which obtained the value of "1.08" in the first questionnaire and the second the value of "1.06", resulting to "Excellent" in the Cronbach’s alpha coefficient ranking. |
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2015 |
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2015-03-06 2019-01-08T15:08:59Z 2019-01-08T15:08:59Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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http://repositorio.ufsm.br/handle/1/15250 |
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Universidade Federal de Santa Maria Brasil Ciência da Computação UFSM Programa de Pós-Graduação em Informática Centro de Tecnologia |
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Universidade Federal de Santa Maria Brasil Ciência da Computação UFSM Programa de Pós-Graduação em Informática Centro de Tecnologia |
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reponame:Manancial - Repositório Digital da UFSM instname:Universidade Federal de Santa Maria (UFSM) instacron:UFSM |
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