ELAI: intelligent agent adaptive to the level of expertise of students

Detalhes bibliográficos
Ano de defesa: 2015
Autor(a) principal: Herpich, Fabrício
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
dARK ID: ark:/26339/001300000k90r
Idioma: por
Instituição de defesa: Universidade Federal de Santa Maria
Brasil
Ciência da Computação
UFSM
Programa de Pós-Graduação em Informática
Centro de Tecnologia
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
NPC
Link de acesso: http://repositorio.ufsm.br/handle/1/15250
Resumo: The use of intelligent agents aware of the individual characteristics and context of students, allows us to offer a suitable support to the real requirements. Allied to this, the implementation of these agents in the three-dimensional immersive virtual environments (3D), tend to transcend the existing potential in the interactions with the learning objects it contains and also to expand the alternatives of building the students’ knowledge. In this way, throughout this paper it will be presented the development of intelligent agent called The Intelligent Agent adaptive to the Level of Expertise of Students, by using the Non Player Character (NPC) strategy existing on the virtual world platform OpenSimulator. The ELAI provides support for teaching Computer Networking, being sensitive to the context of learners, regarding to their level of knowledge (expertise). In order to maximize the flexibility of interactions between the student, through the student’s avatar and the NPC, an interconnection of this agent with a chatterbot was established, whose knowledge base was increased by classes in AIML inherent to the topic of Computer Networks. As a result, tests were conducted with students of the Federal University of Santa Maria, participating students of undergraduate programs in Computer Science, Information Systems, and Post-Graduate in Computer Science at Masters Level, where they were instructed to follow an Educational journey in order to maintain a uniform investigation. Later, the students were conducted to answer three questionnaires, namely: the System Usability Scale (SUS), which received the usability of intelligent agent implemented in immersive virtual environment; in the second evaluation, it was used the intelligent agents criteria; and in the third evaluation it was asked to students in general about the intelligent agent and the adjustments provided for it. The results obtained during the evaluations show that the intelligent agent ELAI met to the expectations of the evaluators, analyzing that it was acquired the classification of "73.04" the in SUS usability testing range, which it is equivalent of "Good" in the classification and average score method. In the other two questionnaires it was administered the Cronbach’s alpha coefficient to estimate reliability of students’ responses, which obtained the value of "1.08" in the first questionnaire and the second the value of "1.06", resulting to "Excellent" in the Cronbach’s alpha coefficient ranking.
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spelling ELAI: intelligent agent adaptive to the level of expertise of studentsAgente inteligenteInteligência artificialMundo virtualNPCComputação ciente de contextoELAIIntelligent agentArtificial intelligenceVirtual worldsContext-aware computingCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOThe use of intelligent agents aware of the individual characteristics and context of students, allows us to offer a suitable support to the real requirements. Allied to this, the implementation of these agents in the three-dimensional immersive virtual environments (3D), tend to transcend the existing potential in the interactions with the learning objects it contains and also to expand the alternatives of building the students’ knowledge. In this way, throughout this paper it will be presented the development of intelligent agent called The Intelligent Agent adaptive to the Level of Expertise of Students, by using the Non Player Character (NPC) strategy existing on the virtual world platform OpenSimulator. The ELAI provides support for teaching Computer Networking, being sensitive to the context of learners, regarding to their level of knowledge (expertise). In order to maximize the flexibility of interactions between the student, through the student’s avatar and the NPC, an interconnection of this agent with a chatterbot was established, whose knowledge base was increased by classes in AIML inherent to the topic of Computer Networks. As a result, tests were conducted with students of the Federal University of Santa Maria, participating students of undergraduate programs in Computer Science, Information Systems, and Post-Graduate in Computer Science at Masters Level, where they were instructed to follow an Educational journey in order to maintain a uniform investigation. Later, the students were conducted to answer three questionnaires, namely: the System Usability Scale (SUS), which received the usability of intelligent agent implemented in immersive virtual environment; in the second evaluation, it was used the intelligent agents criteria; and in the third evaluation it was asked to students in general about the intelligent agent and the adjustments provided for it. The results obtained during the evaluations show that the intelligent agent ELAI met to the expectations of the evaluators, analyzing that it was acquired the classification of "73.04" the in SUS usability testing range, which it is equivalent of "Good" in the classification and average score method. In the other two questionnaires it was administered the Cronbach’s alpha coefficient to estimate reliability of students’ responses, which obtained the value of "1.08" in the first questionnaire and the second the value of "1.06", resulting to "Excellent" in the Cronbach’s alpha coefficient ranking.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESO uso de agentes inteligentes cientes das características individuais e de contexto dos estudantes, possibilita oferecer um suporte adequado as reais exigências dos mesmos. Aliado a isso, a implementação destes agentes em ambientes virtuais imersivos tridimensionais (3D), tende a transcender a potencialidade existente nas interações com os objetos de aprendizagem nele contidos e a ampliar as alternativas para a construção do conhecimento dos alunos. Nesse sentido, ao longo desse trabalho será apresentado o desenvolvimento do agente inteligente denominado de Intelligent Agent adaptive to the Level of Expertise of Students (ELAI), por meio do uso da estratégia de Non Player Character (NPC) existente na plataforma de mundos virtuais OpenSimulator. O ELAI provê suporte para o ensino de Redes de Computadores, sendo sensível ao contexto dos aprendizes no que diz respeito ao nível de conhecimento (expertise) dos mesmos. De forma a maximizar a flexibilidade das interações entre o estudante, por meio de seu avatar e o NPC, foi estabelecida uma interconexão deste agente com um chatterbot, cuja base de conhecimento foi incrementada com classes em AIML inerentes ao tópico de Redes de Computadores. Como resultados, foram realizados testes com estudantes da Universidade Federal de Santa Maria, participando alunos dos Cursos de Graduação em Ciência da Computação, Sistemas de Informação e, Pós-Graduação em Ciência da Computação em nível de Mestrado, onde os mesmos foram orientados a seguir um Percurso Pedagógico, a fim de manter uma averiguação uniforme. Posteriormente, os estudantes foram conduzidos a responderem três questionários, sendo eles: o SUS, que auferiu a usabilidade do agente inteligente implementado no ambiente virtual imersivo; na segunda avaliação, utilizou-se critérios de agentes inteligentes; e na terceira avaliação indagou-se os estudantes de maneira geral acerca do agente inteligente e as adaptações por ele proporcionadas. Os resultados obtidos durante as avaliações, evidenciam que o agente inteligente ELAI atendeu às expectativas dos avaliadores, visto que adquiriu a classificação "73,04"na escala do teste de usabilidade SUS, o que equivale a Good (Bom) na média de classificação e pontuação do método. Nos outros dois questionários foram aplicados o coeficiente Alpha de Cronbach para estimar a confiabilidade das respostas dos estudantes, onde obteve-se no primeiro questionário o valor de "1,08" e no segundo o valor de "1,06", os quais equivalem a "Excelente" na escala de classificação do coeficiente Alpha de Cronbach.Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em InformáticaCentro de TecnologiaMedina, Roseclea Duartehttp://lattes.cnpq.br/6560346309368052Bernardi, Gilianehttp://lattes.cnpq.br/8988734339185408Trentin, Marco Antônio Sandinihttp://lattes.cnpq.br/4746488333257798Herpich, Fabrício2019-01-08T15:08:59Z2019-01-08T15:08:59Z2015-03-06info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://repositorio.ufsm.br/handle/1/15250ark:/26339/001300000k90rporAttribution-NonCommercial-NoDerivatives 4.0 Internationalinfo:eu-repo/semantics/openAccessreponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSM2022-05-06T18:34:23Zoai:repositorio.ufsm.br:1/15250Biblioteca Digital de Teses e Dissertaçõeshttps://repositorio.ufsm.br/PUBhttps://repositorio.ufsm.br/oai/requestatendimento.sib@ufsm.br||tedebc@gmail.com||manancial@ufsm.bropendoar:2022-05-06T18:34:23Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.none.fl_str_mv ELAI: intelligent agent adaptive to the level of expertise of students
title ELAI: intelligent agent adaptive to the level of expertise of students
spellingShingle ELAI: intelligent agent adaptive to the level of expertise of students
Herpich, Fabrício
Agente inteligente
Inteligência artificial
Mundo virtual
NPC
Computação ciente de contexto
ELAI
Intelligent agent
Artificial intelligence
Virtual worlds
Context-aware computing
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
title_short ELAI: intelligent agent adaptive to the level of expertise of students
title_full ELAI: intelligent agent adaptive to the level of expertise of students
title_fullStr ELAI: intelligent agent adaptive to the level of expertise of students
title_full_unstemmed ELAI: intelligent agent adaptive to the level of expertise of students
title_sort ELAI: intelligent agent adaptive to the level of expertise of students
author Herpich, Fabrício
author_facet Herpich, Fabrício
author_role author
dc.contributor.none.fl_str_mv Medina, Roseclea Duarte
http://lattes.cnpq.br/6560346309368052
Bernardi, Giliane
http://lattes.cnpq.br/8988734339185408
Trentin, Marco Antônio Sandini
http://lattes.cnpq.br/4746488333257798
dc.contributor.author.fl_str_mv Herpich, Fabrício
dc.subject.por.fl_str_mv Agente inteligente
Inteligência artificial
Mundo virtual
NPC
Computação ciente de contexto
ELAI
Intelligent agent
Artificial intelligence
Virtual worlds
Context-aware computing
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
topic Agente inteligente
Inteligência artificial
Mundo virtual
NPC
Computação ciente de contexto
ELAI
Intelligent agent
Artificial intelligence
Virtual worlds
Context-aware computing
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
description The use of intelligent agents aware of the individual characteristics and context of students, allows us to offer a suitable support to the real requirements. Allied to this, the implementation of these agents in the three-dimensional immersive virtual environments (3D), tend to transcend the existing potential in the interactions with the learning objects it contains and also to expand the alternatives of building the students’ knowledge. In this way, throughout this paper it will be presented the development of intelligent agent called The Intelligent Agent adaptive to the Level of Expertise of Students, by using the Non Player Character (NPC) strategy existing on the virtual world platform OpenSimulator. The ELAI provides support for teaching Computer Networking, being sensitive to the context of learners, regarding to their level of knowledge (expertise). In order to maximize the flexibility of interactions between the student, through the student’s avatar and the NPC, an interconnection of this agent with a chatterbot was established, whose knowledge base was increased by classes in AIML inherent to the topic of Computer Networks. As a result, tests were conducted with students of the Federal University of Santa Maria, participating students of undergraduate programs in Computer Science, Information Systems, and Post-Graduate in Computer Science at Masters Level, where they were instructed to follow an Educational journey in order to maintain a uniform investigation. Later, the students were conducted to answer three questionnaires, namely: the System Usability Scale (SUS), which received the usability of intelligent agent implemented in immersive virtual environment; in the second evaluation, it was used the intelligent agents criteria; and in the third evaluation it was asked to students in general about the intelligent agent and the adjustments provided for it. The results obtained during the evaluations show that the intelligent agent ELAI met to the expectations of the evaluators, analyzing that it was acquired the classification of "73.04" the in SUS usability testing range, which it is equivalent of "Good" in the classification and average score method. In the other two questionnaires it was administered the Cronbach’s alpha coefficient to estimate reliability of students’ responses, which obtained the value of "1.08" in the first questionnaire and the second the value of "1.06", resulting to "Excellent" in the Cronbach’s alpha coefficient ranking.
publishDate 2015
dc.date.none.fl_str_mv 2015-03-06
2019-01-08T15:08:59Z
2019-01-08T15:08:59Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://repositorio.ufsm.br/handle/1/15250
dc.identifier.dark.fl_str_mv ark:/26339/001300000k90r
url http://repositorio.ufsm.br/handle/1/15250
identifier_str_mv ark:/26339/001300000k90r
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivatives 4.0 International
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Ciência da Computação
UFSM
Programa de Pós-Graduação em Informática
Centro de Tecnologia
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Brasil
Ciência da Computação
UFSM
Programa de Pós-Graduação em Informática
Centro de Tecnologia
dc.source.none.fl_str_mv reponame:Manancial - Repositório Digital da UFSM
instname:Universidade Federal de Santa Maria (UFSM)
instacron:UFSM
instname_str Universidade Federal de Santa Maria (UFSM)
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institution UFSM
reponame_str Manancial - Repositório Digital da UFSM
collection Manancial - Repositório Digital da UFSM
repository.name.fl_str_mv Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)
repository.mail.fl_str_mv atendimento.sib@ufsm.br||tedebc@gmail.com||manancial@ufsm.br
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