Gamificação na 8ª Pré-Jornadinha Nacional de Literatura

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: Andreolla, Renata lattes
Orientador(a): Burlamaque, Fabiane Verardi lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade de Passo Fundo
Programa de Pós-Graduação: Programa de Pós-Graduação em Letras
Departamento: Instituto de Filosofia e Ciências Humanas - IFCH
País: Brasil
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://tede.upf.br/jspui/handle/tede/1512
Resumo: This dissertation, connected to the Postgraduate Program in Literature of the University of Passo Fundo, in the line of research Reading and Formation of Reader has a purpose of analyze the contribution of the gamification in the construction and formation of new readers through the application JornadaApp na Escola that was used as a resource in the 8th PreJornadinha Nacional de Literatura. The theoretical references of this research are based on the studies of Michele Petit (2009, 2013), on the issue of formation of reader; in the studies of James Paul Gee (2003), Jane McGonigal (2012) and Kevin Werbach (2017) in relation to games and gamification; and on about learning and gamification in education, the contributions of Lucia Santaella (2003, 2007, 2013) and Flora Alves (2015).The descriptivequalitative research observed, recorded and analyzed the data through theoretical assumptions, without the interference of the researcher, and concludes the relevance of literary literacy through the gamification practice, realizing that gamification is a viable strategy for the engagement and motivation of the students in the development of competences in the learning of literature, and should be disseminated among the teaching community in order to obtain better results in the matter of forming readers.
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spelling Burlamaque, Fabiane Verardi49359762091http://lattes.cnpq.br/080326877457703981361793015http://lattes.cnpq.br/1405325421850460Andreolla, Renata2018-10-05T18:58:04Z2018-05-25ANDREOLLA, Renata. Gamificação na 8ª Pré-Jornadinha Nacional de Literatura. 2018. 119 f. Dissertação (Mestrado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2018. http://tede.upf.br/jspui/handle/tede/1512This dissertation, connected to the Postgraduate Program in Literature of the University of Passo Fundo, in the line of research Reading and Formation of Reader has a purpose of analyze the contribution of the gamification in the construction and formation of new readers through the application JornadaApp na Escola that was used as a resource in the 8th PreJornadinha Nacional de Literatura. The theoretical references of this research are based on the studies of Michele Petit (2009, 2013), on the issue of formation of reader; in the studies of James Paul Gee (2003), Jane McGonigal (2012) and Kevin Werbach (2017) in relation to games and gamification; and on about learning and gamification in education, the contributions of Lucia Santaella (2003, 2007, 2013) and Flora Alves (2015).The descriptivequalitative research observed, recorded and analyzed the data through theoretical assumptions, without the interference of the researcher, and concludes the relevance of literary literacy through the gamification practice, realizing that gamification is a viable strategy for the engagement and motivation of the students in the development of competences in the learning of literature, and should be disseminated among the teaching community in order to obtain better results in the matter of forming readers.Esta dissertação, vinculada ao Programa de Pós-Graduação em Letras da Universidade de Passo Fundo e inserida na linha de pesquisa Leitura e Formação do Leitor tem como objetivo analisar a contribuição da gamificação na construção e formação de novos leitores por meio do aplicativo JornadApp na Escola, que foi usado como recurso na 8ª pré-Jornadinha Nacional de Literatura. Os referenciais teóricos dessa pesquisa se baseiam nos estudos de Michele Petit (2009, 2013), na questão de formação do leitor; nos estudos de James Paul Gee (2003), Jane McGonigal (2012) e Kevin Werbach (2017) no que se refere aos games e gamificação; e sobre aprendizagem lúdica e gamificação na educação, as contribuições de Lucia Santaella (2003, 2007, 2013) e Flora Alves (2015). A pesquisa, de caráter descritivaqualitativa, observou, registrou e analisou os dados à luz dos pressupostos teóricos elencados, sem a interferência do pesquisador e buscou apresentar a relevância do letramento literário por meio de práticas gamificadas concluindo que a gamificação apresenta-se como uma estratégia viável para o engajamento e motivação dos alunos no desenvolvimento de competências na aprendizagem de literatura, devendo ser disseminada entre a comunidade docente a fim de se obter melhores resultados no que tange à formação de leitores.Submitted by Mariana Freitas (marianafreitas@upf.br) on 2018-10-05T18:58:04Z No. of bitstreams: 1 2018RenataAndreolla.pdf: 4228015 bytes, checksum: f660f85c92d2b103afeddbd829e3b37f (MD5)Made available in DSpace on 2018-10-05T18:58:04Z (GMT). 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dc.title.por.fl_str_mv Gamificação na 8ª Pré-Jornadinha Nacional de Literatura
dc.title.alternative.eng.fl_str_mv Gamification in the 8th National Pre-Conference of Literature
title Gamificação na 8ª Pré-Jornadinha Nacional de Literatura
spellingShingle Gamificação na 8ª Pré-Jornadinha Nacional de Literatura
Andreolla, Renata
Leitura
Desenvolvimento
Tecnologia educacional
Software
LINGUISTICA, LETRAS E ARTES::LETRAS
title_short Gamificação na 8ª Pré-Jornadinha Nacional de Literatura
title_full Gamificação na 8ª Pré-Jornadinha Nacional de Literatura
title_fullStr Gamificação na 8ª Pré-Jornadinha Nacional de Literatura
title_full_unstemmed Gamificação na 8ª Pré-Jornadinha Nacional de Literatura
title_sort Gamificação na 8ª Pré-Jornadinha Nacional de Literatura
author Andreolla, Renata
author_facet Andreolla, Renata
author_role author
dc.contributor.advisor1.fl_str_mv Burlamaque, Fabiane Verardi
dc.contributor.advisor1ID.fl_str_mv 49359762091
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/0803268774577039
dc.contributor.authorID.fl_str_mv 81361793015
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/1405325421850460
dc.contributor.author.fl_str_mv Andreolla, Renata
contributor_str_mv Burlamaque, Fabiane Verardi
dc.subject.por.fl_str_mv Leitura
Desenvolvimento
Tecnologia educacional
Software
topic Leitura
Desenvolvimento
Tecnologia educacional
Software
LINGUISTICA, LETRAS E ARTES::LETRAS
dc.subject.cnpq.fl_str_mv LINGUISTICA, LETRAS E ARTES::LETRAS
description This dissertation, connected to the Postgraduate Program in Literature of the University of Passo Fundo, in the line of research Reading and Formation of Reader has a purpose of analyze the contribution of the gamification in the construction and formation of new readers through the application JornadaApp na Escola that was used as a resource in the 8th PreJornadinha Nacional de Literatura. The theoretical references of this research are based on the studies of Michele Petit (2009, 2013), on the issue of formation of reader; in the studies of James Paul Gee (2003), Jane McGonigal (2012) and Kevin Werbach (2017) in relation to games and gamification; and on about learning and gamification in education, the contributions of Lucia Santaella (2003, 2007, 2013) and Flora Alves (2015).The descriptivequalitative research observed, recorded and analyzed the data through theoretical assumptions, without the interference of the researcher, and concludes the relevance of literary literacy through the gamification practice, realizing that gamification is a viable strategy for the engagement and motivation of the students in the development of competences in the learning of literature, and should be disseminated among the teaching community in order to obtain better results in the matter of forming readers.
publishDate 2018
dc.date.accessioned.fl_str_mv 2018-10-05T18:58:04Z
dc.date.issued.fl_str_mv 2018-05-25
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.citation.fl_str_mv ANDREOLLA, Renata. Gamificação na 8ª Pré-Jornadinha Nacional de Literatura. 2018. 119 f. Dissertação (Mestrado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2018. 
dc.identifier.uri.fl_str_mv http://tede.upf.br/jspui/handle/tede/1512
identifier_str_mv ANDREOLLA, Renata. Gamificação na 8ª Pré-Jornadinha Nacional de Literatura. 2018. 119 f. Dissertação (Mestrado em Letras) - Universidade de Passo Fundo, Passo Fundo, RS, 2018. 
url http://tede.upf.br/jspui/handle/tede/1512
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dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Instituto de Filosofia e Ciências Humanas - IFCH
publisher.none.fl_str_mv Universidade de Passo Fundo
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