Cooperando para apreender : as trocas cognitivas em situação de jogo na aprendizagem de língua inglesa

Detalhes bibliográficos
Ano de defesa: 2015
Autor(a) principal: Vieira, Ethieli
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade de Passo Fundo
Educação
BR
UPF
Programa de Pós-Graduação em Educação
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.upf.br/handle/123456789/2266
Resumo: Increasingly, studying a foreign language is essential for interaction in a globalized world. From this assumption the English language has been present in Brazilian basic school as a compulsory subject of modern foreign language starting in the third cycle of elementary school. But inside the classroom such requirement is not a guarantee that the language teaching is free of specificities in relation to learning. One of these specificities is the coexistence, in a particular class, where students are in different levels of knowledge about English language. In this context, this study had the general objective of analyzing how cooperation and exotopy / surplus of vision burst upon the scene when students experience situations potentially didactic interactive and dialogic, with views to learning the English language. This study is characterized as a intervention research of a qualitative approach, performed by running ten workshops of games using the English language with ten students from grade six of a private school in Passo Fundo, RS. The workshops were recorded through videotaping and audio, and direct observation of the researcher. The generated data was subjected to treatment second procedure of content analysis. The data analysis was based on the theoretical support of Piaget (1973, 1994, 1998, 2012, 2014), Bakhtin/Voloshinov (1997) and Bakhtin (2011), as well as contemporary authors who interpret their works. Categories were operated as cooperation, mutual and unilateral respect, grouping operations, interaction, enunciated/enunciation, active responsive understanding, exotopy and also surplus of vision. It was concluded that for these concepts come into play and boost language learning, some factors are needed, such as mutual respect and reciprocity. When these elements are present they provide students operate in common and solve the activities proposed, through discussion and mutual control of arguments. This cooperative scenario allows students to expose their surplus of vision, both regarding the language knowledge, and in regard to the game strategies, thus enable the construction of new knowledge of the English language. Furthermore, we conclude that the organization and methodology of the game are essential to allow moments of interaction and hence qualified cognitive changes
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spelling Cooperando para apreender : as trocas cognitivas em situação de jogo na aprendizagem de língua inglesaCooperating to grasp : the cognitive changes in game situation in the English language learningLíngua inglesaEducação de baseJogos educativosEnglish languageBasic educationEducational gamesCNPQ::CIENCIAS HUMANAS::EDUCACAOIncreasingly, studying a foreign language is essential for interaction in a globalized world. From this assumption the English language has been present in Brazilian basic school as a compulsory subject of modern foreign language starting in the third cycle of elementary school. But inside the classroom such requirement is not a guarantee that the language teaching is free of specificities in relation to learning. One of these specificities is the coexistence, in a particular class, where students are in different levels of knowledge about English language. In this context, this study had the general objective of analyzing how cooperation and exotopy / surplus of vision burst upon the scene when students experience situations potentially didactic interactive and dialogic, with views to learning the English language. This study is characterized as a intervention research of a qualitative approach, performed by running ten workshops of games using the English language with ten students from grade six of a private school in Passo Fundo, RS. The workshops were recorded through videotaping and audio, and direct observation of the researcher. The generated data was subjected to treatment second procedure of content analysis. The data analysis was based on the theoretical support of Piaget (1973, 1994, 1998, 2012, 2014), Bakhtin/Voloshinov (1997) and Bakhtin (2011), as well as contemporary authors who interpret their works. Categories were operated as cooperation, mutual and unilateral respect, grouping operations, interaction, enunciated/enunciation, active responsive understanding, exotopy and also surplus of vision. It was concluded that for these concepts come into play and boost language learning, some factors are needed, such as mutual respect and reciprocity. When these elements are present they provide students operate in common and solve the activities proposed, through discussion and mutual control of arguments. This cooperative scenario allows students to expose their surplus of vision, both regarding the language knowledge, and in regard to the game strategies, thus enable the construction of new knowledge of the English language. Furthermore, we conclude that the organization and methodology of the game are essential to allow moments of interaction and hence qualified cognitive changesCada vez mais, estudar uma língua estrangeira é fundamental para a interação no mundo globalizado. Com base nesse pressuposto, tem-se a língua inglesa presente na escola básica brasileira como disciplina de língua estrangeira moderna obrigatória a partir do terceiro ciclo do ensino fundamental. Mas dentro da sala de aula tal obrigatoriedade não é garantia de que o ensino dessa língua seja isento de especificidades em relação à aprendizagem. Uma dessas especificidades é a coexistência, em dada turma, de alunos situados em diferentes patamares de conhecimento quanto à língua inglesa. O presente estudo teve como objetivo geral analisar como entram em cena a cooperação e a exotopia/excedente de visão quando os alunos vivenciam situações didáticas potencialmente interativas e dialógicas, com vistas à aprendizagem da língua inglesa. O trabalho caracteriza-se como uma pesquisa intervenção de abordagem qualitativa, realizada por meio da execução de dez oficinas de jogos de língua inglesa com dez alunos dos sextos anos, de uma escola da rede privada de Passo Fundo (RS). As oficinas foram registradas em áudio e vídeo e acompanhadas pela pesquisadora através de observação direta. O material gerado foi submetido ao tratamento segundo procedimento da análise de conteúdo. A análise dos dados amparou-se no aporte teórico de Piaget (1973, 1994, 1998, 2012, 2014), Bakhtin/Voloshinov (1997) e Bakhtin (2011), além de autores contemporâneos que interpretam suas obras. Foram operadas categorias como cooperação, respeito mútuo e unilateral, agrupamento de operações, interação, enunciado, compreensão responsiva ativa, exotopia e, ainda, excedente de visão. Concluiu-se que, para que os conceitos entrem em cena e potencializem o aprendizado do idioma, alguns fatores são necessários, como o respeito mútuo e a reciprocidade. Quando esses elementos estão presentes propiciam que os alunos operem em comum e resolvam as atividades propostas, através do debate e do controle dos argumentos. Esse cenário cooperativo permite que os alunos exponham seus excedentes de visão, no que se refere aos conhecimentos da língua, quanto constituindo-se como estratégias de jogo, o que possibilita a construção de novos conhecimentos sobre a língua inglesa. Além disso, constatou-se que a organização e a metodologia do jogo são de momentos de interação e, consequentemente, de trocas cognitivas qualificadasUniversidade de Passo FundoEducaçãoBRUPFPrograma de Pós-Graduação em EducaçãoCaimi, Flávia Eloisahttp://lattes.cnpq.br/1558926679940968Vieira, Ethieli2025-05-07T14:10:14Z2015-12-01info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfapplication/pdfVIEIRA, Ethieli. Cooperating to grasp : the cognitive changes in game situation in the English language learning. 2015. 131 f. Dissertação (Mestrado em Educação) - Universidade de Passo Fundo, Passo Fundo, 2015.https://repositorio.upf.br/handle/123456789/2266porinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UPFinstname:Universidade de Passo Fundo (UPF)instacron:UPF2025-05-07T14:22:50Zoai:repositorio.upf.br:123456789/2266Repositório InstitucionalPRIhttp://repositorio.upf.br/oai/requestjucelei@upf.br||biblio@upf.bropendoar:16102025-05-07T14:22:50Repositório Institucional da UPF - Universidade de Passo Fundo (UPF)false
dc.title.none.fl_str_mv Cooperando para apreender : as trocas cognitivas em situação de jogo na aprendizagem de língua inglesa
Cooperating to grasp : the cognitive changes in game situation in the English language learning
title Cooperando para apreender : as trocas cognitivas em situação de jogo na aprendizagem de língua inglesa
spellingShingle Cooperando para apreender : as trocas cognitivas em situação de jogo na aprendizagem de língua inglesa
Vieira, Ethieli
Língua inglesa
Educação de base
Jogos educativos
English language
Basic education
Educational games
CNPQ::CIENCIAS HUMANAS::EDUCACAO
title_short Cooperando para apreender : as trocas cognitivas em situação de jogo na aprendizagem de língua inglesa
title_full Cooperando para apreender : as trocas cognitivas em situação de jogo na aprendizagem de língua inglesa
title_fullStr Cooperando para apreender : as trocas cognitivas em situação de jogo na aprendizagem de língua inglesa
title_full_unstemmed Cooperando para apreender : as trocas cognitivas em situação de jogo na aprendizagem de língua inglesa
title_sort Cooperando para apreender : as trocas cognitivas em situação de jogo na aprendizagem de língua inglesa
author Vieira, Ethieli
author_facet Vieira, Ethieli
author_role author
dc.contributor.none.fl_str_mv Caimi, Flávia Eloisa
http://lattes.cnpq.br/1558926679940968
dc.contributor.author.fl_str_mv Vieira, Ethieli
dc.subject.por.fl_str_mv Língua inglesa
Educação de base
Jogos educativos
English language
Basic education
Educational games
CNPQ::CIENCIAS HUMANAS::EDUCACAO
topic Língua inglesa
Educação de base
Jogos educativos
English language
Basic education
Educational games
CNPQ::CIENCIAS HUMANAS::EDUCACAO
description Increasingly, studying a foreign language is essential for interaction in a globalized world. From this assumption the English language has been present in Brazilian basic school as a compulsory subject of modern foreign language starting in the third cycle of elementary school. But inside the classroom such requirement is not a guarantee that the language teaching is free of specificities in relation to learning. One of these specificities is the coexistence, in a particular class, where students are in different levels of knowledge about English language. In this context, this study had the general objective of analyzing how cooperation and exotopy / surplus of vision burst upon the scene when students experience situations potentially didactic interactive and dialogic, with views to learning the English language. This study is characterized as a intervention research of a qualitative approach, performed by running ten workshops of games using the English language with ten students from grade six of a private school in Passo Fundo, RS. The workshops were recorded through videotaping and audio, and direct observation of the researcher. The generated data was subjected to treatment second procedure of content analysis. The data analysis was based on the theoretical support of Piaget (1973, 1994, 1998, 2012, 2014), Bakhtin/Voloshinov (1997) and Bakhtin (2011), as well as contemporary authors who interpret their works. Categories were operated as cooperation, mutual and unilateral respect, grouping operations, interaction, enunciated/enunciation, active responsive understanding, exotopy and also surplus of vision. It was concluded that for these concepts come into play and boost language learning, some factors are needed, such as mutual respect and reciprocity. When these elements are present they provide students operate in common and solve the activities proposed, through discussion and mutual control of arguments. This cooperative scenario allows students to expose their surplus of vision, both regarding the language knowledge, and in regard to the game strategies, thus enable the construction of new knowledge of the English language. Furthermore, we conclude that the organization and methodology of the game are essential to allow moments of interaction and hence qualified cognitive changes
publishDate 2015
dc.date.none.fl_str_mv 2015-12-01
2025-05-07T14:10:14Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv VIEIRA, Ethieli. Cooperating to grasp : the cognitive changes in game situation in the English language learning. 2015. 131 f. Dissertação (Mestrado em Educação) - Universidade de Passo Fundo, Passo Fundo, 2015.
https://repositorio.upf.br/handle/123456789/2266
identifier_str_mv VIEIRA, Ethieli. Cooperating to grasp : the cognitive changes in game situation in the English language learning. 2015. 131 f. Dissertação (Mestrado em Educação) - Universidade de Passo Fundo, Passo Fundo, 2015.
url https://repositorio.upf.br/handle/123456789/2266
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dc.publisher.none.fl_str_mv Universidade de Passo Fundo
Educação
BR
UPF
Programa de Pós-Graduação em Educação
publisher.none.fl_str_mv Universidade de Passo Fundo
Educação
BR
UPF
Programa de Pós-Graduação em Educação
dc.source.none.fl_str_mv reponame:Repositório Institucional da UPF
instname:Universidade de Passo Fundo (UPF)
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instname_str Universidade de Passo Fundo (UPF)
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institution UPF
reponame_str Repositório Institucional da UPF
collection Repositório Institucional da UPF
repository.name.fl_str_mv Repositório Institucional da UPF - Universidade de Passo Fundo (UPF)
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