The cost of search and evaluation in problem-solving social networks : an experimental study

Detalhes bibliográficos
Ano de defesa: 2016
Autor(a) principal: Farenzena, Daniel Scain
Orientador(a): Lamb, Luis da Cunha
Banca de defesa: Não Informado pela instituição
Tipo de documento: Tese
Tipo de acesso: Acesso aberto
Idioma: eng
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Palavras-chave em Inglês:
Link de acesso: http://hdl.handle.net/10183/148280
Resumo: Online networks of individuals have been used to solve a number of problems in a scale that would not be possible if not within a connected, virtual and social environment such as the internet. However, the quality of solutions provided by individuals of an online network can vary significantly thus making work quality unreliable. This dissertation investigates factors that can influence the quality of the work output of individuals in online social networks. Specifically, we show that when solving tasks with small duration (under 5 minutes), also known as microtasks, individuals decision making will be strongly biased by costs of searching (and evaluating) options rather than financial or non-financial incentives. Indeed, we are able to show that we can influence individuals decisions, when solving problems, by rearranging elements visually to modify an the search sequence of an individual, be it by designing the virtual work environment or manipulating which options are first shown in non-controlled environments such as the Amazon Mechanical Turk labor market. We performed several experiments in online networks where individuals are invited to work on tasks with varying degrees of difficulty within three settings: mathematical games with objective truth (Sudoku and SAT instances), surveys with subjective evaluation (public policy polling) and labor markets (Amazon Mechanical Turk). We show that the time spent solving problems and the user interface are more relevant to the quality of work output than previous research have assumed and that individuals do not change this behavior while solving the sets of problems. Finally, to complement our study of online problem-solving, we present additional experiments in an online labor market (Amazon Mechanical Turk) that agrees with our networked experiments, shedding new light on how and why people solve problems.
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spelling Farenzena, Daniel ScainLamb, Luis da CunhaAraújo, Ricardo Matsumura de2016-09-20T02:14:24Z2016http://hdl.handle.net/10183/148280001002614Online networks of individuals have been used to solve a number of problems in a scale that would not be possible if not within a connected, virtual and social environment such as the internet. However, the quality of solutions provided by individuals of an online network can vary significantly thus making work quality unreliable. This dissertation investigates factors that can influence the quality of the work output of individuals in online social networks. Specifically, we show that when solving tasks with small duration (under 5 minutes), also known as microtasks, individuals decision making will be strongly biased by costs of searching (and evaluating) options rather than financial or non-financial incentives. Indeed, we are able to show that we can influence individuals decisions, when solving problems, by rearranging elements visually to modify an the search sequence of an individual, be it by designing the virtual work environment or manipulating which options are first shown in non-controlled environments such as the Amazon Mechanical Turk labor market. We performed several experiments in online networks where individuals are invited to work on tasks with varying degrees of difficulty within three settings: mathematical games with objective truth (Sudoku and SAT instances), surveys with subjective evaluation (public policy polling) and labor markets (Amazon Mechanical Turk). We show that the time spent solving problems and the user interface are more relevant to the quality of work output than previous research have assumed and that individuals do not change this behavior while solving the sets of problems. Finally, to complement our study of online problem-solving, we present additional experiments in an online labor market (Amazon Mechanical Turk) that agrees with our networked experiments, shedding new light on how and why people solve problems.application/pdfengInterface homem-maquinaTeoria : JogosRedes sociaisSocial computingHuman-computer interfaceGame theorySocial experimentsThe cost of search and evaluation in problem-solving social networks : an experimental studyinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisUniversidade Federal do Rio Grande do SulInstituto de InformáticaPrograma de Pós-Graduação em ComputaçãoPorto Alegre, BR-RS2016doutoradoinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFRGSinstname:Universidade Federal do Rio Grande do Sul (UFRGS)instacron:UFRGSORIGINAL001002614.pdf001002614.pdfTexto completo (inglês)application/pdf3016294http://www.lume.ufrgs.br/bitstream/10183/148280/1/001002614.pdf13f956e92644cb1d00ae2c595b589b52MD51TEXT001002614.pdf.txt001002614.pdf.txtExtracted Texttext/plain182356http://www.lume.ufrgs.br/bitstream/10183/148280/2/001002614.pdf.txt19025a25920f3e131c1a719a24abb91eMD52THUMBNAIL001002614.pdf.jpg001002614.pdf.jpgGenerated Thumbnailimage/jpeg1058http://www.lume.ufrgs.br/bitstream/10183/148280/3/001002614.pdf.jpg25bf74780c2357d80d5b912fffdde9d2MD5310183/1482802021-05-26 04:29:02.789433oai:www.lume.ufrgs.br:10183/148280Biblioteca Digital de Teses e Dissertaçõeshttps://lume.ufrgs.br/handle/10183/2PUBhttps://lume.ufrgs.br/oai/requestlume@ufrgs.br||lume@ufrgs.bropendoar:18532021-05-26T07:29:02Biblioteca Digital de Teses e Dissertações da UFRGS - Universidade Federal do Rio Grande do Sul (UFRGS)false
dc.title.pt_BR.fl_str_mv The cost of search and evaluation in problem-solving social networks : an experimental study
title The cost of search and evaluation in problem-solving social networks : an experimental study
spellingShingle The cost of search and evaluation in problem-solving social networks : an experimental study
Farenzena, Daniel Scain
Interface homem-maquina
Teoria : Jogos
Redes sociais
Social computing
Human-computer interface
Game theory
Social experiments
title_short The cost of search and evaluation in problem-solving social networks : an experimental study
title_full The cost of search and evaluation in problem-solving social networks : an experimental study
title_fullStr The cost of search and evaluation in problem-solving social networks : an experimental study
title_full_unstemmed The cost of search and evaluation in problem-solving social networks : an experimental study
title_sort The cost of search and evaluation in problem-solving social networks : an experimental study
author Farenzena, Daniel Scain
author_facet Farenzena, Daniel Scain
author_role author
dc.contributor.author.fl_str_mv Farenzena, Daniel Scain
dc.contributor.advisor1.fl_str_mv Lamb, Luis da Cunha
dc.contributor.advisor-co1.fl_str_mv Araújo, Ricardo Matsumura de
contributor_str_mv Lamb, Luis da Cunha
Araújo, Ricardo Matsumura de
dc.subject.por.fl_str_mv Interface homem-maquina
Teoria : Jogos
Redes sociais
topic Interface homem-maquina
Teoria : Jogos
Redes sociais
Social computing
Human-computer interface
Game theory
Social experiments
dc.subject.eng.fl_str_mv Social computing
Human-computer interface
Game theory
Social experiments
description Online networks of individuals have been used to solve a number of problems in a scale that would not be possible if not within a connected, virtual and social environment such as the internet. However, the quality of solutions provided by individuals of an online network can vary significantly thus making work quality unreliable. This dissertation investigates factors that can influence the quality of the work output of individuals in online social networks. Specifically, we show that when solving tasks with small duration (under 5 minutes), also known as microtasks, individuals decision making will be strongly biased by costs of searching (and evaluating) options rather than financial or non-financial incentives. Indeed, we are able to show that we can influence individuals decisions, when solving problems, by rearranging elements visually to modify an the search sequence of an individual, be it by designing the virtual work environment or manipulating which options are first shown in non-controlled environments such as the Amazon Mechanical Turk labor market. We performed several experiments in online networks where individuals are invited to work on tasks with varying degrees of difficulty within three settings: mathematical games with objective truth (Sudoku and SAT instances), surveys with subjective evaluation (public policy polling) and labor markets (Amazon Mechanical Turk). We show that the time spent solving problems and the user interface are more relevant to the quality of work output than previous research have assumed and that individuals do not change this behavior while solving the sets of problems. Finally, to complement our study of online problem-solving, we present additional experiments in an online labor market (Amazon Mechanical Turk) that agrees with our networked experiments, shedding new light on how and why people solve problems.
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