Sexismo nos jogos digitais: um estudo de League of Legends
| Ano de defesa: | 2023 |
|---|---|
| Autor(a) principal: | |
| Outros Autores: | |
| Orientador(a): | |
| Banca de defesa: | , , , |
| Tipo de documento: | Tese |
| Tipo de acesso: | Acesso aberto |
| Idioma: | por |
| Instituição de defesa: |
Universidade do Estado do Rio de Janeiro
|
| Programa de Pós-Graduação: |
Programa de Pós-Graduação em Ciências Sociais
|
| Departamento: |
Centro de Ciências Sociais::Instituto de Ciências Sociais
|
| País: |
Brasil
|
| Palavras-chave em Português: | |
| Palavras-chave em Inglês: | |
| Área do conhecimento CNPq: | |
| Link de acesso: | http://www.bdtd.uerj.br/handle/1/23723 |
Resumo: | This thesis is a research developed in the field of social sciences and game studies with the objective of understanding how gender violence occurs in online MOBA games in Brazil, more specifically in League of Legends. For the development of the work, a qualitative analysis approach was adopted (interpretation of images, application of interviews and questionnaires), as well as the registration of matches and statistical data regarding the game. The research followed 12 players, between March and September 2021, in order to understand the relationship between gender violence and the spaces occupied by women within matches. For data collection, two online form models were created (Match Control and Match Registration) where the players registered their matches and cases of gender discrimination for an average period of 30 to 45 days. The theoretical foundation includes authors from the social sciences field, within the scope of cultural studies, in particular the works of social semiotics developed by Stuart Hall (HALL, 2016); of game studies (CASSELL; JENKINS, 2000; DA LUZ, 2010; SALEN; ZIMMERMAN, 2012a). For the discussion on gender, feminist studies concerned with the various mechanisms of control and domination were used (BEAUVOIR, 2016; BUTLER, 2018); and authors who work with an intersectional approach(DAVIS, 2016; hooks, 2019b; RIBEIRO, 2019); and transfeminist (NASCIMENTO, 2021). |
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Santos, Myrian Sepúlveda doshttps://orcid.org/0000-0002-3215-4042http://lattes.cnpq.br/0342378193333117Cid, Gabriel da Silva Vidalhttps://orcid.org/0000-0003-0479-041Xhttp://lattes.cnpq.br/6389147860157195Rocha, Lia de Mattoshttps://orcid.org/0000-0003-4785-8701http://lattes.cnpq.br/9936219395335027Melo, Doriam Luis Borges dehttp://lattes.cnpq.br/1578473807959858Ferreira, Emmanoel Martinshttp://lattes.cnpq.br/4451133433147641Custódio, José Antônio Loureshttp://lattes.cnpq.br/2089042854569020https://orcid.org/0000-0002-5044-5222http://lattes.cnpq.br/3529870287251843Issa, Yasmimyasmimissa@gmail.com2025-04-09T20:42:46Z2023-01-18ISSA, Yasmim. Sexism in Digital Games: a study of League of Legends. 2023. 323 f. Tese (Doutorado em Ciências Sociais) – Instituto de Ciências Sociais, Universidade do Estado do Rio de Janeiro, Rio de Janeiro, 2023.http://www.bdtd.uerj.br/handle/1/23723This thesis is a research developed in the field of social sciences and game studies with the objective of understanding how gender violence occurs in online MOBA games in Brazil, more specifically in League of Legends. For the development of the work, a qualitative analysis approach was adopted (interpretation of images, application of interviews and questionnaires), as well as the registration of matches and statistical data regarding the game. The research followed 12 players, between March and September 2021, in order to understand the relationship between gender violence and the spaces occupied by women within matches. For data collection, two online form models were created (Match Control and Match Registration) where the players registered their matches and cases of gender discrimination for an average period of 30 to 45 days. The theoretical foundation includes authors from the social sciences field, within the scope of cultural studies, in particular the works of social semiotics developed by Stuart Hall (HALL, 2016); of game studies (CASSELL; JENKINS, 2000; DA LUZ, 2010; SALEN; ZIMMERMAN, 2012a). For the discussion on gender, feminist studies concerned with the various mechanisms of control and domination were used (BEAUVOIR, 2016; BUTLER, 2018); and authors who work with an intersectional approach(DAVIS, 2016; hooks, 2019b; RIBEIRO, 2019); and transfeminist (NASCIMENTO, 2021).A presente tese é uma pesquisa desenvolvida no campo das ciências sociais e dos games studies com o objetivo de compreender como ocorre a violência de gênero em jogos online de MOBA no Brasil, mais especificamente em League of Legends. Para o desenvolvimento do trabalho foi adotada uma abordagem tanto de análise qualitativa (interpretação de imagens, aplicação de entrevistas e questionários), como de registro de partidas e dados estatísticos referentes ao jogo. A pesquisa acompanhou 12 jogadoras, entre março e setembro de 2021, a fim de entender a relação entre a violência de gênero e os espaços ocupados pelas mulheres dentro das partidas. Para a coleta de dados foram criados dois modelos de formulários online (Controle de Partida e Registro de partida) nos quais as jogadoras registraram as suas partidas e os casos de discriminação de gênero por um período médio de 30 a 45 dias. A fundamentação teórica inclui autores do campo das ciências sociais, no âmbito dos estudos culturais em especial os trabalhos da semiótica social desenvolvidos por Stuart Hall (HALL, 2016), dos games studies (CASSELL; JENKINS, 2000; DA LUZ, 2010; SALEN; ZIMMERMAN, 2012a). Para a discussão sobre gênero foram usados estudos feministas preocupados com os diversos mecanismos de controle e dominação (BEAUVOIR, 2016; BUTLER, 2018); e autoras que trabalhem com uma abordagem interseccional (DAVIS, 2016; HOOKS, 2019a; RIBEIRO, 2019); e transfeminista (NASCIMENTO, 2021).Submitted by Brisa Alves Rodrigues CCS/A (brisa.alves@uerj.br) on 2025-04-09T20:42:10Z No. of bitstreams: 1 Tese - Yasmim Issa - 2023 - Completa.pdf: 24843709 bytes, checksum: ef88a43681c740243e0efad7beab2f12 (MD5)Approved for entry into archive by Brisa Alves Rodrigues CCS/A (brisa.alves@uerj.br) on 2025-04-09T20:42:46Z (GMT) No. of bitstreams: 1 Tese - Yasmim Issa - 2023 - Completa.pdf: 24843709 bytes, checksum: ef88a43681c740243e0efad7beab2f12 (MD5)Made available in DSpace on 2025-04-09T20:42:46Z (GMT). No. of bitstreams: 1 Tese - Yasmim Issa - 2023 - Completa.pdf: 24843709 bytes, checksum: ef88a43681c740243e0efad7beab2f12 (MD5) Previous issue date: 2023-01-18Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfporUniversidade do Estado do Rio de JaneiroPrograma de Pós-Graduação em Ciências SociaisUERJBrasilCentro de Ciências Sociais::Instituto de Ciências SociaisJogos digitaisGêneroLeague of LegendsMOBAMachismoSexismoViolência de gêneroDigital gamesGenderChauvinismSexismGender violenceOUTROS::CIENCIAS SOCIAISSexismo nos jogos digitais: um estudo de League of LegendsSexism in Digital Games: a study of League of Legendsinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UERJinstname:Universidade do Estado do Rio de Janeiro (UERJ)instacron:UERJORIGINALTese - Yasmim Issa - 2023 - Completa.pdfTese - Yasmim Issa - 2023 - Completa.pdfapplication/pdf24843709http://www.bdtd.uerj.br/bitstream/1/23723/2/Tese+-+Yasmim+Issa+-+2023+-+Completa.pdfef88a43681c740243e0efad7beab2f12MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82011http://www.bdtd.uerj.br/bitstream/1/23723/1/license.txtba23dde015e31ff1802d858071d990cdMD511/237232025-04-09 17:42:46.239oai:www.bdtd.uerj.br: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Biblioteca Digital de Teses e Dissertaçõeshttp://www.bdtd.uerj.br/PUBhttps://www.bdtd.uerj.br:8443/oai/requestbdtd.suporte@uerj.bropendoar:29032026-05-27T10:54:56.669714Biblioteca Digital de Teses e Dissertações da UERJ - Universidade do Estado do Rio de Janeiro (UERJ)false |
| dc.title.por.fl_str_mv |
Sexismo nos jogos digitais: um estudo de League of Legends |
| dc.title.alternative.eng.fl_str_mv |
Sexism in Digital Games: a study of League of Legends |
| title |
Sexismo nos jogos digitais: um estudo de League of Legends |
| spellingShingle |
Sexismo nos jogos digitais: um estudo de League of Legends Issa, Yasmim Jogos digitais Gênero League of Legends MOBA Machismo Sexismo Violência de gênero Digital games Gender Chauvinism Sexism Gender violence OUTROS::CIENCIAS SOCIAIS |
| title_short |
Sexismo nos jogos digitais: um estudo de League of Legends |
| title_full |
Sexismo nos jogos digitais: um estudo de League of Legends |
| title_fullStr |
Sexismo nos jogos digitais: um estudo de League of Legends |
| title_full_unstemmed |
Sexismo nos jogos digitais: um estudo de League of Legends |
| title_sort |
Sexismo nos jogos digitais: um estudo de League of Legends |
| author |
Issa, Yasmim |
| author_facet |
Issa, Yasmim yasmimissa@gmail.com |
| author_role |
author |
| author2 |
yasmimissa@gmail.com |
| author2_role |
author |
| dc.contributor.advisor1.fl_str_mv |
Santos, Myrian Sepúlveda dos |
| dc.contributor.advisor1ID.fl_str_mv |
https://orcid.org/0000-0002-3215-4042 |
| dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/0342378193333117 |
| dc.contributor.advisor-co1.fl_str_mv |
Cid, Gabriel da Silva Vidal |
| dc.contributor.advisor-co1ID.fl_str_mv |
https://orcid.org/0000-0003-0479-041X |
| dc.contributor.advisor-co1Lattes.fl_str_mv |
http://lattes.cnpq.br/6389147860157195 |
| dc.contributor.referee1.fl_str_mv |
Rocha, Lia de Mattos |
| dc.contributor.referee1ID.fl_str_mv |
https://orcid.org/0000-0003-4785-8701 |
| dc.contributor.referee1Lattes.fl_str_mv |
http://lattes.cnpq.br/9936219395335027 |
| dc.contributor.referee2.fl_str_mv |
Melo, Doriam Luis Borges de |
| dc.contributor.referee2Lattes.fl_str_mv |
http://lattes.cnpq.br/1578473807959858 |
| dc.contributor.referee3.fl_str_mv |
Ferreira, Emmanoel Martins |
| dc.contributor.referee3Lattes.fl_str_mv |
http://lattes.cnpq.br/4451133433147641 |
| dc.contributor.referee4.fl_str_mv |
Custódio, José Antônio Loures |
| dc.contributor.referee4Lattes.fl_str_mv |
http://lattes.cnpq.br/2089042854569020 |
| dc.contributor.authorID.fl_str_mv |
https://orcid.org/0000-0002-5044-5222 |
| dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/3529870287251843 |
| dc.contributor.author.fl_str_mv |
Issa, Yasmim yasmimissa@gmail.com |
| contributor_str_mv |
Santos, Myrian Sepúlveda dos Cid, Gabriel da Silva Vidal Rocha, Lia de Mattos Melo, Doriam Luis Borges de Ferreira, Emmanoel Martins Custódio, José Antônio Loures |
| dc.subject.por.fl_str_mv |
Jogos digitais Gênero League of Legends MOBA Machismo Sexismo Violência de gênero |
| topic |
Jogos digitais Gênero League of Legends MOBA Machismo Sexismo Violência de gênero Digital games Gender Chauvinism Sexism Gender violence OUTROS::CIENCIAS SOCIAIS |
| dc.subject.eng.fl_str_mv |
Digital games Gender Chauvinism Sexism Gender violence |
| dc.subject.cnpq.fl_str_mv |
OUTROS::CIENCIAS SOCIAIS |
| description |
This thesis is a research developed in the field of social sciences and game studies with the objective of understanding how gender violence occurs in online MOBA games in Brazil, more specifically in League of Legends. For the development of the work, a qualitative analysis approach was adopted (interpretation of images, application of interviews and questionnaires), as well as the registration of matches and statistical data regarding the game. The research followed 12 players, between March and September 2021, in order to understand the relationship between gender violence and the spaces occupied by women within matches. For data collection, two online form models were created (Match Control and Match Registration) where the players registered their matches and cases of gender discrimination for an average period of 30 to 45 days. The theoretical foundation includes authors from the social sciences field, within the scope of cultural studies, in particular the works of social semiotics developed by Stuart Hall (HALL, 2016); of game studies (CASSELL; JENKINS, 2000; DA LUZ, 2010; SALEN; ZIMMERMAN, 2012a). For the discussion on gender, feminist studies concerned with the various mechanisms of control and domination were used (BEAUVOIR, 2016; BUTLER, 2018); and authors who work with an intersectional approach(DAVIS, 2016; hooks, 2019b; RIBEIRO, 2019); and transfeminist (NASCIMENTO, 2021). |
| publishDate |
2023 |
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2023-01-18 |
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2025-04-09T20:42:46Z |
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ISSA, Yasmim. Sexism in Digital Games: a study of League of Legends. 2023. 323 f. Tese (Doutorado em Ciências Sociais) – Instituto de Ciências Sociais, Universidade do Estado do Rio de Janeiro, Rio de Janeiro, 2023. |
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http://www.bdtd.uerj.br/handle/1/23723 |
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ISSA, Yasmim. Sexism in Digital Games: a study of League of Legends. 2023. 323 f. Tese (Doutorado em Ciências Sociais) – Instituto de Ciências Sociais, Universidade do Estado do Rio de Janeiro, Rio de Janeiro, 2023. |
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Brasil |
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Universidade do Estado do Rio de Janeiro |
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