A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2
| Ano de defesa: | 2024 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | , , |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| Idioma: | por |
| Instituição de defesa: |
Universidade Federal do Maranhão
|
| Programa de Pós-Graduação: |
PROGRAMA DE PÓS-GRADUAÇÃO EM LETRAS - Campus Bacabal
|
| Departamento: |
DEPARTAMENTO DE LETRAS/CCH
|
| País: |
Brasil
|
| Palavras-chave em Português: | |
| Palavras-chave em Inglês: | |
| Área do conhecimento CNPq: | |
| Link de acesso: | https://riufma.ufma.br/handle/tede/5196 |
Resumo: | The research explores the relationship between literature and video games, focusing on Franz Kafka's work and its adaptation in Resident Evil: Revelations 2, a 2015 game by Capcom. The study examines how Kafka's literary elements enrich the game's narrative, offering a deeper and more immersive experience for players. The research encompasses the inclusion of quotes, references to Kafka's characters and locations in the game, as well as drawings made by the writer. The adopted methodology includes a detailed analysis of the game and its elements in relation to Kafka's work, focusing on the interaction between literature and video games: how Kafka's works influence the narrative of Resident Evil: Revelations 2. Initially, the absurd element characteristic of Kafka and its relation to the survivor horror genre in games were investigated. The methodology allowed for a deep dive into three specific aspects: 1) quotes from Kafka's works during gameplay; 2) References to Franz Kafka's work through collectible items in the game's scenarios; 3) Kafka's works functioning as an element of the game itself through the character Alex Wesker. This multidimensional approach aimed to understand how literature can enrich and adapt to the context of video games, drawing from studies by Baumann (2008), Carone (2011), Vieira (2017), Martins (2021), among others. The research demonstrates that Kafka, with his absurd and surreal style, adapts well to the universe of games, particularly in the survival horror genre. Kafka's presence in the game is not just a literary homage but a strategy that adds layers of meaning to the player's experience. The study concludes that Kafka's literature was effectively adapted to enrich the narrative of Resident Evil: Revelations 2, as the adaptation not only offers a new perspective on Kafka's work but also illustrates the potential of literature to influence and enrich video games. The research significantly contributes to game studies and stimulates future research in the field. |
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2024-03-15T13:02:26Z2026-09-19T16:06:32Z2024-02-28CAVALCANTE, Antonia Karine do Nascimento Rosendo. A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2. 2024. 78 f. Dissertação (Programa de Pós-Graduação em Letras - Campus Bacabal) - Universidade Federal do Maranhão, Bacabal, 2024.https://riufma.ufma.br/handle/tede/5196The research explores the relationship between literature and video games, focusing on Franz Kafka's work and its adaptation in Resident Evil: Revelations 2, a 2015 game by Capcom. The study examines how Kafka's literary elements enrich the game's narrative, offering a deeper and more immersive experience for players. The research encompasses the inclusion of quotes, references to Kafka's characters and locations in the game, as well as drawings made by the writer. The adopted methodology includes a detailed analysis of the game and its elements in relation to Kafka's work, focusing on the interaction between literature and video games: how Kafka's works influence the narrative of Resident Evil: Revelations 2. Initially, the absurd element characteristic of Kafka and its relation to the survivor horror genre in games were investigated. The methodology allowed for a deep dive into three specific aspects: 1) quotes from Kafka's works during gameplay; 2) References to Franz Kafka's work through collectible items in the game's scenarios; 3) Kafka's works functioning as an element of the game itself through the character Alex Wesker. This multidimensional approach aimed to understand how literature can enrich and adapt to the context of video games, drawing from studies by Baumann (2008), Carone (2011), Vieira (2017), Martins (2021), among others. The research demonstrates that Kafka, with his absurd and surreal style, adapts well to the universe of games, particularly in the survival horror genre. Kafka's presence in the game is not just a literary homage but a strategy that adds layers of meaning to the player's experience. The study concludes that Kafka's literature was effectively adapted to enrich the narrative of Resident Evil: Revelations 2, as the adaptation not only offers a new perspective on Kafka's work but also illustrates the potential of literature to influence and enrich video games. The research significantly contributes to game studies and stimulates future research in the field.A pesquisa explora a relação entre literatura e videogames, com foco na obra de Franz Kafka e sua adaptação em Resident Evil: Revelations 2, jogo da Capcom de 2015. O estudo analisa como os elementos literários kafkianos enriquecem a narrativa do jogo, oferecendo uma experiência mais profunda e imersiva para os jogadores. A pesquisa abrange a inserção de citações, referências a personagens e locais de Kafka no jogo, além de desenhos feitos pelo escritor. A metodologia adotada inclui uma análise detalhada do jogo e a relação de seus elementos com a obra de Kafka, assim o foco é na análise da interação entre literatura e videogames: como as obras de Franz Kafka influenciam a narrativa de Resident Evil: Revelations 2. Inicialmente, investigou-se o elemento absurdo característico de Kafka e sua relação com o gênero survival horror nos games. A metodologia usada possibilitou o aprofundamento em três aspectos específicos: 1) citações de obras kafkianas durante a gameplay; 2) Referências à obra de Franz Kafka através de itens colecionáveis nos cenários do game; 3) obras de Kafka funcionando como elemento do próprio jogo através da personagem Alex Wesker. Essa abordagem multidimensional buscou entender como a literatura pode enriquecer e se adaptar ao contexto dos videogames a partir de estudos de Baumann (2008); Carone (2011); Vieria (2017); Martins (2021), dentre outros. A pesquisa demonstra que Kafka, com seu estilo absurdo e surreal, adapta-se ao universo dos games, no gênero survival horror. A presença de Kafka no jogo não é apenas uma homenagem literária, mas uma estratégia que agrega camadas de significado à experiência do jogador. O estudo conclui que a literatura de Kafka foi eficazmente adaptada para enriquecer a narrativa de Resident Evil: Revelations 2, pois a adaptação não apenas oferece uma nova perspectiva para a obra de Kafka, mas também ilustra o potencial da literatura em influenciar e enriquecer os videogames. A pesquisa contribui significativamente para os estudos de games e estimula futuras pesquisas na área.application/pdfporUniversidade Federal do MaranhãoPROGRAMA DE PÓS-GRADUAÇÃO EM LETRAS - Campus BacabalUFMABrasilDEPARTAMENTO DE LETRAS/CCHgames;Franz Kafka;Literatura;Resident Evil;Revelations 2.games;Franz Kafka;Literature;Resident Evil;Revelations 2.Análise LingüísticaA Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2Kafkaesque literature as narrative support in Resident Evil: Revelations 2info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisDEVIDES, Dilson Césarhttp://lattes.cnpq.br/0899073083024191DEVIDES, Dilson Césarhttp://lattes.cnpq.br/0899073083024191SANTOS, Naiara Sales Araujohttp://lattes.cnpq.br/6546941294458117DEVIDES, Michelle Mittelstedthttp://lattes.cnpq.br/6208715824040218https://lattes.cnpq.br/2487507402737682CAVALCANTE, Antonia Karine do Nascimento Rosendoinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFMAinstname:Universidade Federal do Maranhão (UFMA)instacron:UFMAORIGINALANTONIAKARINEDONASCIMENTOROSENDOCAVALCANTE.pdfDissertação de Mestradoapplication/pdf2039804https://riufma.ufma.br/bitstreams/469f86ee-4b79-41e5-bbde-0cfced78a827/download7dc1f819930ac221f7bf9416e37fc88fMD51trueAnonymousREADLICENSElicense.txttext/plain; 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| dc.title.por.fl_str_mv |
A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2 |
| dc.title.alternative.eng.fl_str_mv |
Kafkaesque literature as narrative support in Resident Evil: Revelations 2 |
| title |
A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2 |
| spellingShingle |
A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2 CAVALCANTE, Antonia Karine do Nascimento Rosendo games; Franz Kafka; Literatura; Resident Evil; Revelations 2. games; Franz Kafka; Literature; Resident Evil; Revelations 2. Análise Lingüística |
| title_short |
A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2 |
| title_full |
A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2 |
| title_fullStr |
A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2 |
| title_full_unstemmed |
A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2 |
| title_sort |
A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2 |
| author |
CAVALCANTE, Antonia Karine do Nascimento Rosendo |
| author_facet |
CAVALCANTE, Antonia Karine do Nascimento Rosendo |
| author_role |
author |
| dc.contributor.advisor1.fl_str_mv |
DEVIDES, Dilson César |
| dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/0899073083024191 |
| dc.contributor.referee1.fl_str_mv |
DEVIDES, Dilson César |
| dc.contributor.referee1Lattes.fl_str_mv |
http://lattes.cnpq.br/0899073083024191 |
| dc.contributor.referee2.fl_str_mv |
SANTOS, Naiara Sales Araujo |
| dc.contributor.referee2Lattes.fl_str_mv |
http://lattes.cnpq.br/6546941294458117 |
| dc.contributor.referee3.fl_str_mv |
DEVIDES, Michelle Mittelstedt |
| dc.contributor.referee3Lattes.fl_str_mv |
http://lattes.cnpq.br/6208715824040218 |
| dc.contributor.authorLattes.fl_str_mv |
https://lattes.cnpq.br/2487507402737682 |
| dc.contributor.author.fl_str_mv |
CAVALCANTE, Antonia Karine do Nascimento Rosendo |
| contributor_str_mv |
DEVIDES, Dilson César DEVIDES, Dilson César SANTOS, Naiara Sales Araujo DEVIDES, Michelle Mittelstedt |
| dc.subject.por.fl_str_mv |
games; Franz Kafka; Literatura; Resident Evil; Revelations 2. |
| topic |
games; Franz Kafka; Literatura; Resident Evil; Revelations 2. games; Franz Kafka; Literature; Resident Evil; Revelations 2. Análise Lingüística |
| dc.subject.eng.fl_str_mv |
games; Franz Kafka; Literature; Resident Evil; Revelations 2. |
| dc.subject.cnpq.fl_str_mv |
Análise Lingüística |
| description |
The research explores the relationship between literature and video games, focusing on Franz Kafka's work and its adaptation in Resident Evil: Revelations 2, a 2015 game by Capcom. The study examines how Kafka's literary elements enrich the game's narrative, offering a deeper and more immersive experience for players. The research encompasses the inclusion of quotes, references to Kafka's characters and locations in the game, as well as drawings made by the writer. The adopted methodology includes a detailed analysis of the game and its elements in relation to Kafka's work, focusing on the interaction between literature and video games: how Kafka's works influence the narrative of Resident Evil: Revelations 2. Initially, the absurd element characteristic of Kafka and its relation to the survivor horror genre in games were investigated. The methodology allowed for a deep dive into three specific aspects: 1) quotes from Kafka's works during gameplay; 2) References to Franz Kafka's work through collectible items in the game's scenarios; 3) Kafka's works functioning as an element of the game itself through the character Alex Wesker. This multidimensional approach aimed to understand how literature can enrich and adapt to the context of video games, drawing from studies by Baumann (2008), Carone (2011), Vieira (2017), Martins (2021), among others. The research demonstrates that Kafka, with his absurd and surreal style, adapts well to the universe of games, particularly in the survival horror genre. Kafka's presence in the game is not just a literary homage but a strategy that adds layers of meaning to the player's experience. The study concludes that Kafka's literature was effectively adapted to enrich the narrative of Resident Evil: Revelations 2, as the adaptation not only offers a new perspective on Kafka's work but also illustrates the potential of literature to influence and enrich video games. The research significantly contributes to game studies and stimulates future research in the field. |
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2024 |
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2024-03-15T13:02:26Z 2026-09-19T16:06:32Z |
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2024-02-28 |
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CAVALCANTE, Antonia Karine do Nascimento Rosendo. A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2. 2024. 78 f. Dissertação (Programa de Pós-Graduação em Letras - Campus Bacabal) - Universidade Federal do Maranhão, Bacabal, 2024. |
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https://riufma.ufma.br/handle/tede/5196 |
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CAVALCANTE, Antonia Karine do Nascimento Rosendo. A Literatura Kafkiana como suporte narrativo em Resident Evil: Revelations 2. 2024. 78 f. Dissertação (Programa de Pós-Graduação em Letras - Campus Bacabal) - Universidade Federal do Maranhão, Bacabal, 2024. |
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