Os quadrinhos e a internet: Aspectos e experiências híbridas
| Ano de defesa: | 2009 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| Idioma: | por |
| Instituição de defesa: |
Universidade Federal de Minas Gerais
|
| Programa de Pós-Graduação: |
Não Informado pela instituição
|
| Departamento: |
Não Informado pela instituição
|
| País: |
Não Informado pela instituição
|
| Palavras-chave em Português: | |
| Link de acesso: | https://hdl.handle.net/1843/JSSS-7Z6EKT |
Resumo: | This work studies the ways in which digital comics (also known as webcomics) present themselves inside the Internet, emphasizing the contributions brought to the comic's language by computer network technology: as the comics aggregate elements like sound,hypertext, animation and interactivity, they acquire features that are impossible inside their original medium the press , setting up new methods for their creation and new ways for appreciate them.Beginning from a historical approach of the comics, taking into account their commercial development and artistical/technical improvement since their beginning, in the 19th century, until their transition to computer networks, in the end of 20th century, the research, supported by examples, makes a classification of the webcomics in two categories(Heirs and Hybrids), as well as a detailed analysis of the features which the comics can have only inside digital media, drawing a panorama about their production, conducted by researchers, independent authors, groups of comic artists and even great enterprises.The text also discusses the construction of a Hybrid webcomic, as a way to demonstrate, in the Internet, the possibilities of this artistical manifestation under the vision and the experience of the author as a researcher and comic book artist, explaining the employed skills under Adobe Flash and the conceptual bases of the narrative. |
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Os quadrinhos e a internet: Aspectos e experiências híbridasHistórias em quadrinhos Técnicas digitais Estudo e ensinoHistorias em quadrinhos Historia e criticaArtesHistórias em quadrinhos na Internethistórias em quadrinhosquadrinistainternetThis work studies the ways in which digital comics (also known as webcomics) present themselves inside the Internet, emphasizing the contributions brought to the comic's language by computer network technology: as the comics aggregate elements like sound,hypertext, animation and interactivity, they acquire features that are impossible inside their original medium the press , setting up new methods for their creation and new ways for appreciate them.Beginning from a historical approach of the comics, taking into account their commercial development and artistical/technical improvement since their beginning, in the 19th century, until their transition to computer networks, in the end of 20th century, the research, supported by examples, makes a classification of the webcomics in two categories(Heirs and Hybrids), as well as a detailed analysis of the features which the comics can have only inside digital media, drawing a panorama about their production, conducted by researchers, independent authors, groups of comic artists and even great enterprises.The text also discusses the construction of a Hybrid webcomic, as a way to demonstrate, in the Internet, the possibilities of this artistical manifestation under the vision and the experience of the author as a researcher and comic book artist, explaining the employed skills under Adobe Flash and the conceptual bases of the narrative.Universidade Federal de Minas Gerais2019-08-14T01:17:04Z2025-09-08T23:16:07Z2019-08-14T01:17:04Z2009-10-08info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://hdl.handle.net/1843/JSSS-7Z6EKTThiago Flavio Mallet e Leiteinfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da UFMGinstname:Universidade Federal de Minas Gerais (UFMG)instacron:UFMG2025-09-08T23:16:07Zoai:repositorio.ufmg.br:1843/JSSS-7Z6EKTRepositório InstitucionalPUBhttps://repositorio.ufmg.br/oairepositorio@ufmg.bropendoar:2025-09-08T23:16:07Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG)false |
| dc.title.none.fl_str_mv |
Os quadrinhos e a internet: Aspectos e experiências híbridas |
| title |
Os quadrinhos e a internet: Aspectos e experiências híbridas |
| spellingShingle |
Os quadrinhos e a internet: Aspectos e experiências híbridas Thiago Flavio Mallet e Leite Histórias em quadrinhos Técnicas digitais Estudo e ensino Historias em quadrinhos Historia e critica Artes Histórias em quadrinhos na Internet histórias em quadrinhos quadrinista internet |
| title_short |
Os quadrinhos e a internet: Aspectos e experiências híbridas |
| title_full |
Os quadrinhos e a internet: Aspectos e experiências híbridas |
| title_fullStr |
Os quadrinhos e a internet: Aspectos e experiências híbridas |
| title_full_unstemmed |
Os quadrinhos e a internet: Aspectos e experiências híbridas |
| title_sort |
Os quadrinhos e a internet: Aspectos e experiências híbridas |
| author |
Thiago Flavio Mallet e Leite |
| author_facet |
Thiago Flavio Mallet e Leite |
| author_role |
author |
| dc.contributor.author.fl_str_mv |
Thiago Flavio Mallet e Leite |
| dc.subject.por.fl_str_mv |
Histórias em quadrinhos Técnicas digitais Estudo e ensino Historias em quadrinhos Historia e critica Artes Histórias em quadrinhos na Internet histórias em quadrinhos quadrinista internet |
| topic |
Histórias em quadrinhos Técnicas digitais Estudo e ensino Historias em quadrinhos Historia e critica Artes Histórias em quadrinhos na Internet histórias em quadrinhos quadrinista internet |
| description |
This work studies the ways in which digital comics (also known as webcomics) present themselves inside the Internet, emphasizing the contributions brought to the comic's language by computer network technology: as the comics aggregate elements like sound,hypertext, animation and interactivity, they acquire features that are impossible inside their original medium the press , setting up new methods for their creation and new ways for appreciate them.Beginning from a historical approach of the comics, taking into account their commercial development and artistical/technical improvement since their beginning, in the 19th century, until their transition to computer networks, in the end of 20th century, the research, supported by examples, makes a classification of the webcomics in two categories(Heirs and Hybrids), as well as a detailed analysis of the features which the comics can have only inside digital media, drawing a panorama about their production, conducted by researchers, independent authors, groups of comic artists and even great enterprises.The text also discusses the construction of a Hybrid webcomic, as a way to demonstrate, in the Internet, the possibilities of this artistical manifestation under the vision and the experience of the author as a researcher and comic book artist, explaining the employed skills under Adobe Flash and the conceptual bases of the narrative. |
| publishDate |
2009 |
| dc.date.none.fl_str_mv |
2009-10-08 2019-08-14T01:17:04Z 2019-08-14T01:17:04Z 2025-09-08T23:16:07Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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masterThesis |
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publishedVersion |
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https://hdl.handle.net/1843/JSSS-7Z6EKT |
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https://hdl.handle.net/1843/JSSS-7Z6EKT |
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por |
| language |
por |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
Universidade Federal de Minas Gerais |
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Universidade Federal de Minas Gerais |
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reponame:Repositório Institucional da UFMG instname:Universidade Federal de Minas Gerais (UFMG) instacron:UFMG |
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Universidade Federal de Minas Gerais (UFMG) |
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UFMG |
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UFMG |
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Repositório Institucional da UFMG |
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Repositório Institucional da UFMG |
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Repositório Institucional da UFMG - Universidade Federal de Minas Gerais (UFMG) |
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repositorio@ufmg.br |
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