Realidade aumentada como apoio à aprendizagem de vetores na educação superior

Detalhes bibliográficos
Ano de defesa: 2022
Autor(a) principal: Pires, Glice Rocha
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal do Rio Grande do Norte
Brasil
UFRN
PROGRAMA DE PÓS-GRADUAÇÃO EM INOVAÇÃO EM TECNOLOGIAS EDUCACIONAIS
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufrn.br/handle/123456789/48474
Resumo: Higher education students have been facing challenges in learning Analytic Geometry, the sub-area of Mathematics that links Algebra and Geometry fields. Within Analytic Geometry, the study of Vectors is introduced as an algebraic resource that serves as an instrument for solving geometric problems and vice versa. The study of Vector Algebra has strong applicability in several fields of knowledge, such as Physics, Engineering, Computing, Economics, etc. Therefore, the student must be well trained in this regard. Nevertheless, the learning difficulties related to basic Vectors concepts and operations are evident. Disciplines that address this issue in higher education require a high level of abstraction from the student and usually adopt teaching materials that are poorly contextualized, disfavoring learning approaches that make sense to the student and take into account their educational needs. Many current technologies assist learners in problematic educational contexts, such as augmented reality. In this context, this research aimed to develop an augmented reality solution to make the teaching and learning process of Vectors more meaningful, with a visual and contextualized mathematical approach. For this, the research went through methodological procedures based on Design Thinking, once it is an approach that seeks an innovative solution centered on the needs of end-users. The target audience of the research was composed of undergraduate students from the Federal University of Rio Grande do Norte (UFRN) who were taking the Vectors and Analytical Geometry (VAG) course. The research was able to develop a prototype of an augmented reality mobile application that stimulates the learning of vector concepts and operations. The research product was evaluated in two ways. First, it was analyzed whether the application had resources for addressing needs identified during the initial stages of the research. Following that, the application was tested in VAG classes in the remote teaching model, due to restrictions imposed by UFRN related to the covid-19 pandemic. With experimentation, it was possible to evaluate the educational potential of the application, by analyzing the impacts of the application on the students' learning experience. The research made possible several findings about the educational tool produced: it is suitable for mathematics teaching; it enables a visual teaching approach of Vectors and it promotes visualization and understanding of vector concepts, operations and real-life applications. With game elements, it deals with vector concepts interactively and dynamically, within a context that makes sense to the student. It is expected that the present work can foster new research on the same theme and that the developed solution is taken forward in favor of a more enriching learning experience.
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spelling Realidade aumentada como apoio à aprendizagem de vetores na educação superiorÁlgebra vetorialGeometria analíticaRealidade aumentadaAprendizagem significativaHigher education students have been facing challenges in learning Analytic Geometry, the sub-area of Mathematics that links Algebra and Geometry fields. Within Analytic Geometry, the study of Vectors is introduced as an algebraic resource that serves as an instrument for solving geometric problems and vice versa. The study of Vector Algebra has strong applicability in several fields of knowledge, such as Physics, Engineering, Computing, Economics, etc. Therefore, the student must be well trained in this regard. Nevertheless, the learning difficulties related to basic Vectors concepts and operations are evident. Disciplines that address this issue in higher education require a high level of abstraction from the student and usually adopt teaching materials that are poorly contextualized, disfavoring learning approaches that make sense to the student and take into account their educational needs. Many current technologies assist learners in problematic educational contexts, such as augmented reality. In this context, this research aimed to develop an augmented reality solution to make the teaching and learning process of Vectors more meaningful, with a visual and contextualized mathematical approach. For this, the research went through methodological procedures based on Design Thinking, once it is an approach that seeks an innovative solution centered on the needs of end-users. The target audience of the research was composed of undergraduate students from the Federal University of Rio Grande do Norte (UFRN) who were taking the Vectors and Analytical Geometry (VAG) course. The research was able to develop a prototype of an augmented reality mobile application that stimulates the learning of vector concepts and operations. The research product was evaluated in two ways. First, it was analyzed whether the application had resources for addressing needs identified during the initial stages of the research. Following that, the application was tested in VAG classes in the remote teaching model, due to restrictions imposed by UFRN related to the covid-19 pandemic. With experimentation, it was possible to evaluate the educational potential of the application, by analyzing the impacts of the application on the students' learning experience. The research made possible several findings about the educational tool produced: it is suitable for mathematics teaching; it enables a visual teaching approach of Vectors and it promotes visualization and understanding of vector concepts, operations and real-life applications. With game elements, it deals with vector concepts interactively and dynamically, within a context that makes sense to the student. It is expected that the present work can foster new research on the same theme and that the developed solution is taken forward in favor of a more enriching learning experience.Alunos da Educação Superior vêm enfrentando desafios na aprendizagem de Vetores, que são elementos matemáticos adotados pela Geometria Analítica para unir os ramos da Álgebra e da Geometria em prol da resolução de problemas. O estudo da Álgebra Vetorial apresenta forte aplicabilidade em diversos campos do conhecimento, como a Física, Engenharias, Computação, Economia, etc., sendo imprescindível que os alunos da Área Tecnológica e das Ciências Exatas sejam bem formados nesse quesito. Apesar disso, são evidentes as dificuldades de aprendizagem relacionadas a operações e conceitos básicos de Vetores. As disciplinas que abordam esse assunto na Educação Superior exigem um alto nível de abstração do aluno e geralmente adotam um material didático pouco contextualizado, desfavorecendo uma aprendizagem que faça sentido ao aluno e leve em conta as suas necessidades educacionais. Muitas tecnologias atuais auxiliam aprendizes em contextos educacionais problemáticos, como é o caso da realidade aumentada. Nesse contexto, a presente pesquisa teve o objetivo de desenvolver uma solução de realidade aumentada para tornar o processo de ensino e aprendizagem de Vetores mais significativo, com uma abordagem matemática visual e contextualizada. Para isso, passou por procedimentos metodológicos baseados no Design Thinking, por ele ser um modelo de pensamento que busca soluções inovadoras centralizadas nas necessidades dos usuários finais. O público alvo da pesquisa foi composto por estudantes de graduação da Universidade Federal do Rio Grande do Norte (UFRN) que estavam cursando a disciplina de Vetores e Geometria Analítica (VGA). A pesquisa teve como produto um protótipo de aplicativo de realidade aumentada para dispositivos móveis que estimula a aprendizagem de conceitos e operações vetoriais. O produto da pesquisa foi avaliado de duas maneiras. Primeiramente, foi verificado se o aplicativo dotava de recursos que contemplavam necessidades identificadas ao longo das etapas iniciais da pesquisa. Em seguida, o aplicativo foi experimentado em aulas de VGA no formato de ensino remoto, devido às restrições impostas pela UFRN por causa da pandemia da covid-19. Com a experimentação, foi possível avaliar o potencial educacional do aplicativo, ao se analisar os impactos que ele gerou na experiência de aprendizagem dos alunos. Com isso, foi possível constatar a adequação da ferramenta educacional desenvolvida ao ensino matemático; a viabilização de uma abordagem visual do ensino de vetores e a promoção da visualização e compreensão de conceitos, operações e aplicações de vetores na vida real. Além disso, contando com elementos de jogos, a ferramenta produzida permite a exploração de conceitos vetoriais de maneira interativa e dinâmica em um contexto que faz sentido ao aluno. Espera-se, assim, que o presente trabalho possa fomentar novas pesquisas na mesma temática e que o protótipo construído seja levado adiante visando a uma experiência de aprendizagem mais enriquecedora.Universidade Federal do Rio Grande do NorteBrasilUFRNPROGRAMA DE PÓS-GRADUAÇÃO EM INOVAÇÃO EM TECNOLOGIAS EDUCACIONAISMadeira, Charles Andrye Galvãohttp://lattes.cnpq.br/0346910686419234https://orcid.org/0000-0002-4460-2877http://lattes.cnpq.br/2381782879955327Jácome, Samyr Silva Bezerrahttp://lattes.cnpq.br/1915091762056190Maia, Dennys Leitehttps://orcid.org/0000-0002-9536-2025http://lattes.cnpq.br/4047293288281493Aranha, Eduardo Henrique da SilvaRamalho, Geber LisboaPires, Glice Rocha2022-07-12T23:28:49Z2022-07-12T23:28:49Z2022-02-25info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfPIRES, Glice Rocha. Realidade aumentada como apoio à aprendizagem de vetores na educação superior. 2022. 163f. Dissertação (Mestrado Profissional em Inovação em Tecnologias Educacionais) - Instituto Metrópole Digital, Universidade Federal do Rio Grande do Norte, Natal, 2022.https://repositorio.ufrn.br/handle/123456789/48474info:eu-repo/semantics/openAccessporreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRN2022-07-12T23:29:21Zoai:repositorio.ufrn.br:123456789/48474Repositório InstitucionalPUBhttp://repositorio.ufrn.br/oai/repositorio@bczm.ufrn.bropendoar:2022-07-12T23:29:21Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false
dc.title.none.fl_str_mv Realidade aumentada como apoio à aprendizagem de vetores na educação superior
title Realidade aumentada como apoio à aprendizagem de vetores na educação superior
spellingShingle Realidade aumentada como apoio à aprendizagem de vetores na educação superior
Pires, Glice Rocha
Álgebra vetorial
Geometria analítica
Realidade aumentada
Aprendizagem significativa
title_short Realidade aumentada como apoio à aprendizagem de vetores na educação superior
title_full Realidade aumentada como apoio à aprendizagem de vetores na educação superior
title_fullStr Realidade aumentada como apoio à aprendizagem de vetores na educação superior
title_full_unstemmed Realidade aumentada como apoio à aprendizagem de vetores na educação superior
title_sort Realidade aumentada como apoio à aprendizagem de vetores na educação superior
author Pires, Glice Rocha
author_facet Pires, Glice Rocha
author_role author
dc.contributor.none.fl_str_mv Madeira, Charles Andrye Galvão
http://lattes.cnpq.br/0346910686419234
https://orcid.org/0000-0002-4460-2877
http://lattes.cnpq.br/2381782879955327
Jácome, Samyr Silva Bezerra
http://lattes.cnpq.br/1915091762056190
Maia, Dennys Leite
https://orcid.org/0000-0002-9536-2025
http://lattes.cnpq.br/4047293288281493
Aranha, Eduardo Henrique da Silva
Ramalho, Geber Lisboa
dc.contributor.author.fl_str_mv Pires, Glice Rocha
dc.subject.por.fl_str_mv Álgebra vetorial
Geometria analítica
Realidade aumentada
Aprendizagem significativa
topic Álgebra vetorial
Geometria analítica
Realidade aumentada
Aprendizagem significativa
description Higher education students have been facing challenges in learning Analytic Geometry, the sub-area of Mathematics that links Algebra and Geometry fields. Within Analytic Geometry, the study of Vectors is introduced as an algebraic resource that serves as an instrument for solving geometric problems and vice versa. The study of Vector Algebra has strong applicability in several fields of knowledge, such as Physics, Engineering, Computing, Economics, etc. Therefore, the student must be well trained in this regard. Nevertheless, the learning difficulties related to basic Vectors concepts and operations are evident. Disciplines that address this issue in higher education require a high level of abstraction from the student and usually adopt teaching materials that are poorly contextualized, disfavoring learning approaches that make sense to the student and take into account their educational needs. Many current technologies assist learners in problematic educational contexts, such as augmented reality. In this context, this research aimed to develop an augmented reality solution to make the teaching and learning process of Vectors more meaningful, with a visual and contextualized mathematical approach. For this, the research went through methodological procedures based on Design Thinking, once it is an approach that seeks an innovative solution centered on the needs of end-users. The target audience of the research was composed of undergraduate students from the Federal University of Rio Grande do Norte (UFRN) who were taking the Vectors and Analytical Geometry (VAG) course. The research was able to develop a prototype of an augmented reality mobile application that stimulates the learning of vector concepts and operations. The research product was evaluated in two ways. First, it was analyzed whether the application had resources for addressing needs identified during the initial stages of the research. Following that, the application was tested in VAG classes in the remote teaching model, due to restrictions imposed by UFRN related to the covid-19 pandemic. With experimentation, it was possible to evaluate the educational potential of the application, by analyzing the impacts of the application on the students' learning experience. The research made possible several findings about the educational tool produced: it is suitable for mathematics teaching; it enables a visual teaching approach of Vectors and it promotes visualization and understanding of vector concepts, operations and real-life applications. With game elements, it deals with vector concepts interactively and dynamically, within a context that makes sense to the student. It is expected that the present work can foster new research on the same theme and that the developed solution is taken forward in favor of a more enriching learning experience.
publishDate 2022
dc.date.none.fl_str_mv 2022-07-12T23:28:49Z
2022-07-12T23:28:49Z
2022-02-25
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv PIRES, Glice Rocha. Realidade aumentada como apoio à aprendizagem de vetores na educação superior. 2022. 163f. Dissertação (Mestrado Profissional em Inovação em Tecnologias Educacionais) - Instituto Metrópole Digital, Universidade Federal do Rio Grande do Norte, Natal, 2022.
https://repositorio.ufrn.br/handle/123456789/48474
identifier_str_mv PIRES, Glice Rocha. Realidade aumentada como apoio à aprendizagem de vetores na educação superior. 2022. 163f. Dissertação (Mestrado Profissional em Inovação em Tecnologias Educacionais) - Instituto Metrópole Digital, Universidade Federal do Rio Grande do Norte, Natal, 2022.
url https://repositorio.ufrn.br/handle/123456789/48474
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Rio Grande do Norte
Brasil
UFRN
PROGRAMA DE PÓS-GRADUAÇÃO EM INOVAÇÃO EM TECNOLOGIAS EDUCACIONAIS
publisher.none.fl_str_mv Universidade Federal do Rio Grande do Norte
Brasil
UFRN
PROGRAMA DE PÓS-GRADUAÇÃO EM INOVAÇÃO EM TECNOLOGIAS EDUCACIONAIS
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFRN
instname:Universidade Federal do Rio Grande do Norte (UFRN)
instacron:UFRN
instname_str Universidade Federal do Rio Grande do Norte (UFRN)
instacron_str UFRN
institution UFRN
reponame_str Repositório Institucional da UFRN
collection Repositório Institucional da UFRN
repository.name.fl_str_mv Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)
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