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O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências

Detalhes bibliográficos
Ano de defesa: 2003
Autor(a) principal: Santos, Luiz Otávio Silva
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal do Rio Grande do Norte
BR
UFRN
Programa de Pós-Graduação em Psicobiologia
Estudos de Comportamento; Psicologia Fisiológica
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
RPG
Link de acesso: https://repositorio.ufrn.br/jspui/handle/123456789/17264
Resumo: ON reflecting the traditional teaching approach, characterized by non-dynamic and descriptive methods that still persists in schools at the present time, associated to social living enrichment has motivated the search for new techniques to stimulate students in the process of teaching, such as roleplaying games, known as RPG, already being used in various school disciplines. Considering the amount of themes in general sciences and in biology, in particular that could be explored through RPG our purpose was to develop a game to be used as a learning complementary tool. PANGÉIA, the game we developed, was based on the GURPS system and to be placed at the geological Eras of the earth. The objective of the game was playing a character that represented an animal belonging to a Class of Vertebrates, and making it surviving and reproducing during risky situations presented in the game. These situations were narratives by the Master about challenges that the character would face, which should be solved using the dices. Along the narrative, the Master introduced concepts and informations about the subject being studied. To evaluating how the game worked out, we solicited 11 volunteers, from two different schools in Natal, to play PANGÉIA. Before starting the game, and without knowing the final objectives of our project, the volunteers answered a general questionnaire to let us know their level of knowledge, which was also answered after playing the game. The comparison of the volunteers answers before and after playing the game suggests that this activity influenced them. Also, based on this test, we identified critical aspects to be modified in PANGÉIA, specially a stronger relation between both the questionnaire and the game placement with the narrative of the master. In order to have PANGÉIA used as a complementary learning tool, a teachers handbook has to be written, including rules concerning the format of game application. Nonetheless, based on this pilot study, we conclude that topics on sciences and biology can be easily adjusted to RPG format, and its flexibility provides multiple combinations that can be used to help learning the more difficult topics to be taught in a class
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spelling O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de CiênciasRoleplaying Games (RPG) as a Complementary Learning Tool in Sciences DisciplineAprendizagemRPGFlexibilidadePangéiaLearningRPGFlexibilityPangeiaCNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEMON reflecting the traditional teaching approach, characterized by non-dynamic and descriptive methods that still persists in schools at the present time, associated to social living enrichment has motivated the search for new techniques to stimulate students in the process of teaching, such as roleplaying games, known as RPG, already being used in various school disciplines. Considering the amount of themes in general sciences and in biology, in particular that could be explored through RPG our purpose was to develop a game to be used as a learning complementary tool. PANGÉIA, the game we developed, was based on the GURPS system and to be placed at the geological Eras of the earth. The objective of the game was playing a character that represented an animal belonging to a Class of Vertebrates, and making it surviving and reproducing during risky situations presented in the game. These situations were narratives by the Master about challenges that the character would face, which should be solved using the dices. Along the narrative, the Master introduced concepts and informations about the subject being studied. To evaluating how the game worked out, we solicited 11 volunteers, from two different schools in Natal, to play PANGÉIA. Before starting the game, and without knowing the final objectives of our project, the volunteers answered a general questionnaire to let us know their level of knowledge, which was also answered after playing the game. The comparison of the volunteers answers before and after playing the game suggests that this activity influenced them. Also, based on this test, we identified critical aspects to be modified in PANGÉIA, specially a stronger relation between both the questionnaire and the game placement with the narrative of the master. In order to have PANGÉIA used as a complementary learning tool, a teachers handbook has to be written, including rules concerning the format of game application. Nonetheless, based on this pilot study, we conclude that topics on sciences and biology can be easily adjusted to RPG format, and its flexibility provides multiple combinations that can be used to help learning the more difficult topics to be taught in a classCoordenação de Aperfeiçoamento de Pessoal de Nível SuperiorA reflexão a respeito da forma tradicional de ensino, caracterizada por uma maneira estática e descritiva, que ainda persiste nas Escolas e o enriquecimento do mundo social têm motivado a procura por novas técnicas que estimulem os alunos para o processo de ensino/aprendizagem, como os jogos de representação denominados de RPG (do inglês Roleplaying Games), já utilizados em várias disciplinas. Dada a riqueza de temas de Ciências e Biologia que poderiam ser explorados através do RPG, nosso objetivo foi criar um jogo que pudesse ser utilizado como ferramenta auxiliar de aprendizagem. PANGÉIA, o jogo criado, foi constituído a partir do sistema GURPS e ambientado nas Eras geológicas da Terra. O objetivo do jogo consistia em vivenciar um personagem, que era um animal de uma das Classes dos Vertebrados, e fazê-lo sobreviver e reproduzir ao longo de Aventuras. Estas consistiam da narrativa dos desafios enfrentados pelo personagem realizada pelo Mestre, os quais eram resolvidos através do lance de dados. Nessa narrativa, o Mestre introduzia conceitos e informações sobre os temas abordados. Para avaliar o funcionamento do jogo, solicitamos a 11 voluntários, alunos de duas Escolas de Natal, que jogassem PANGÉIA. Antes do jogo, e sem conhecimento dos objetivos finais do trabalho, esses voluntários responderam a um questionário de conhecimentos, o mesmo que foi aplicado após o jogo. Comparando as opções de resposta dos voluntários antes e depois, encontramos fortes sugestões de que algumas delas foram influenciadas pelo jogo. A partir desse teste, identificamos a necessidade de modificações importantes em PANGÉIA, principalmente uma maior relação entre o questionário e a Ambientação com a narrativa do Mestre. Para tornar PANGÉIA uma ferramenta auxiliar de aprendizagem, será necessária a confecção de um manual para o professor que também sugira o formato da aplicação do jogo. Contudo, a partir desse protótipo, concluímos que os temas da Ciência e da Biologia podem ser facilmente adaptado ao jogo do tipo RPG e que a flexibilidade deste, possibilita múltiplas combinações que podem vir a ajudar na aprendizagem de conteúdos de difícil assimilação em sala de aulaUniversidade Federal do Rio Grande do NorteBRUFRNPrograma de Pós-Graduação em PsicobiologiaEstudos de Comportamento; Psicologia FisiológicaAlbuquerque, Fabíola da Silvahttp://lattes.cnpq.br/9612689594246296Silva, Valdir Luna dahttp://lattes.cnpq.br/8681906752938613Lopes, Denise Maria de Carvalhohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4794939Y5Menezes, Alexandre Augusto de Larahttp://lattes.cnpq.br/1846287904254246Santos, Luiz Otávio Silva2014-12-17T15:36:52Z2008-10-242014-12-17T15:36:52Z2003-12-19info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfapplication/pdfSANTOS, Luiz Otávio Silva. Roleplaying Games (RPG) as a Complementary Learning Tool in Sciences Discipline. 2003. 60 f. Dissertação (Mestrado em Estudos de Comportamento; Psicologia Fisiológica) - Universidade Federal do Rio Grande do Norte, Natal, 2003.https://repositorio.ufrn.br/jspui/handle/123456789/17264porinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRN2017-11-04T19:29:02Zoai:repositorio.ufrn.br:123456789/17264Repositório InstitucionalPUBhttp://repositorio.ufrn.br/oai/repositorio@bczm.ufrn.bropendoar:2017-11-04T19:29:02Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false
dc.title.none.fl_str_mv O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
Roleplaying Games (RPG) as a Complementary Learning Tool in Sciences Discipline
title O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
spellingShingle O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
Santos, Luiz Otávio Silva
Aprendizagem
RPG
Flexibilidade
Pangéia
Learning
RPG
Flexibility
Pangeia
CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
title_short O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
title_full O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
title_fullStr O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
title_full_unstemmed O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
title_sort O jogo de RPG como ferramenta auxiliar de aprendizagem na disciplina de Ciências
author Santos, Luiz Otávio Silva
author_facet Santos, Luiz Otávio Silva
author_role author
dc.contributor.none.fl_str_mv Albuquerque, Fabíola da Silva


http://lattes.cnpq.br/9612689594246296
Silva, Valdir Luna da

http://lattes.cnpq.br/8681906752938613
Lopes, Denise Maria de Carvalho

http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4794939Y5
Menezes, Alexandre Augusto de Lara

http://lattes.cnpq.br/1846287904254246
dc.contributor.author.fl_str_mv Santos, Luiz Otávio Silva
dc.subject.por.fl_str_mv Aprendizagem
RPG
Flexibilidade
Pangéia
Learning
RPG
Flexibility
Pangeia
CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
topic Aprendizagem
RPG
Flexibilidade
Pangéia
Learning
RPG
Flexibility
Pangeia
CNPQ::CIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM
description ON reflecting the traditional teaching approach, characterized by non-dynamic and descriptive methods that still persists in schools at the present time, associated to social living enrichment has motivated the search for new techniques to stimulate students in the process of teaching, such as roleplaying games, known as RPG, already being used in various school disciplines. Considering the amount of themes in general sciences and in biology, in particular that could be explored through RPG our purpose was to develop a game to be used as a learning complementary tool. PANGÉIA, the game we developed, was based on the GURPS system and to be placed at the geological Eras of the earth. The objective of the game was playing a character that represented an animal belonging to a Class of Vertebrates, and making it surviving and reproducing during risky situations presented in the game. These situations were narratives by the Master about challenges that the character would face, which should be solved using the dices. Along the narrative, the Master introduced concepts and informations about the subject being studied. To evaluating how the game worked out, we solicited 11 volunteers, from two different schools in Natal, to play PANGÉIA. Before starting the game, and without knowing the final objectives of our project, the volunteers answered a general questionnaire to let us know their level of knowledge, which was also answered after playing the game. The comparison of the volunteers answers before and after playing the game suggests that this activity influenced them. Also, based on this test, we identified critical aspects to be modified in PANGÉIA, specially a stronger relation between both the questionnaire and the game placement with the narrative of the master. In order to have PANGÉIA used as a complementary learning tool, a teachers handbook has to be written, including rules concerning the format of game application. Nonetheless, based on this pilot study, we conclude that topics on sciences and biology can be easily adjusted to RPG format, and its flexibility provides multiple combinations that can be used to help learning the more difficult topics to be taught in a class
publishDate 2003
dc.date.none.fl_str_mv 2003-12-19
2008-10-24
2014-12-17T15:36:52Z
2014-12-17T15:36:52Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv SANTOS, Luiz Otávio Silva. Roleplaying Games (RPG) as a Complementary Learning Tool in Sciences Discipline. 2003. 60 f. Dissertação (Mestrado em Estudos de Comportamento; Psicologia Fisiológica) - Universidade Federal do Rio Grande do Norte, Natal, 2003.
https://repositorio.ufrn.br/jspui/handle/123456789/17264
identifier_str_mv SANTOS, Luiz Otávio Silva. Roleplaying Games (RPG) as a Complementary Learning Tool in Sciences Discipline. 2003. 60 f. Dissertação (Mestrado em Estudos de Comportamento; Psicologia Fisiológica) - Universidade Federal do Rio Grande do Norte, Natal, 2003.
url https://repositorio.ufrn.br/jspui/handle/123456789/17264
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Rio Grande do Norte
BR
UFRN
Programa de Pós-Graduação em Psicobiologia
Estudos de Comportamento; Psicologia Fisiológica
publisher.none.fl_str_mv Universidade Federal do Rio Grande do Norte
BR
UFRN
Programa de Pós-Graduação em Psicobiologia
Estudos de Comportamento; Psicologia Fisiológica
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFRN
instname:Universidade Federal do Rio Grande do Norte (UFRN)
instacron:UFRN
instname_str Universidade Federal do Rio Grande do Norte (UFRN)
instacron_str UFRN
institution UFRN
reponame_str Repositório Institucional da UFRN
collection Repositório Institucional da UFRN
repository.name.fl_str_mv Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)
repository.mail.fl_str_mv repositorio@bczm.ufrn.br
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