Graphogame impact: phonemic awareness training and reading development

Detalhes bibliográficos
Ano de defesa: 2021
Autor(a) principal: Souza, Juliana Geizy Marques de
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal do Rio Grande do Norte
Brasil
UFRN
PROGRAMA DE PÓS-GRADUAÇÃO EM ESTUDOS DA LINGUAGEM
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufrn.br/handle/123456789/45581
Resumo: The acquisition of oral language occurs spontaneously; learning to read and write, on the other hand, is different. Children need clear and explicit instruction to fully understand and write texts (Dehaene, 2020). Researchers, such as Berg (2003), Ehri (2005) and Chappell (2009), point out that it is necessary and essential that students have developed phonological and phonemic awareness before the formal instruction of reading takes place. Due to the debate over building a bridge between neuroscience and education, numerous attempts at technological innovation and evidence-based teaching have been made; their goal is to mitigate possible developmental gaps among the students. In order to investigate the relationship between phonemic awareness training and reading fluency, we developed an experimental study with 34 preschoolers, 1st and 2nd grade children from two different private schools located in Natal-RN. The participants were 6 to 8 years old and were part of an 6-week intervention. The children were randomly assigned into 3 distinct groups: the intervention group used the educational game GraphoGame, a supporting tool that helps phonemic awareness development during emerging literacy; the active control group played Vektor, a mathematics game that does not directly impact the development of any reading competence. Both groups attended regular classes at school, those being presential or online. In all groups, tests were applied before and after the intervention in order to verify the effectiveness of using the educational game GraphoGame. Results show a positive tendency training effect on word reading accuracy of children who participated in the intervention playing GraphoGame.
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spelling Graphogame impact: phonemic awareness training and reading developmentConsciência fonêmicaAquisição da leituraGraphoGameLiteracia emergenteThe acquisition of oral language occurs spontaneously; learning to read and write, on the other hand, is different. Children need clear and explicit instruction to fully understand and write texts (Dehaene, 2020). Researchers, such as Berg (2003), Ehri (2005) and Chappell (2009), point out that it is necessary and essential that students have developed phonological and phonemic awareness before the formal instruction of reading takes place. Due to the debate over building a bridge between neuroscience and education, numerous attempts at technological innovation and evidence-based teaching have been made; their goal is to mitigate possible developmental gaps among the students. In order to investigate the relationship between phonemic awareness training and reading fluency, we developed an experimental study with 34 preschoolers, 1st and 2nd grade children from two different private schools located in Natal-RN. The participants were 6 to 8 years old and were part of an 6-week intervention. The children were randomly assigned into 3 distinct groups: the intervention group used the educational game GraphoGame, a supporting tool that helps phonemic awareness development during emerging literacy; the active control group played Vektor, a mathematics game that does not directly impact the development of any reading competence. Both groups attended regular classes at school, those being presential or online. In all groups, tests were applied before and after the intervention in order to verify the effectiveness of using the educational game GraphoGame. Results show a positive tendency training effect on word reading accuracy of children who participated in the intervention playing GraphoGame.A aquisição da linguagem oral se dá de forma espontânea; entretanto, o aprendizado da leitura e da escrita apresenta determinadas especificidades. Sabe-se que as crianças necessitam de instrução formal clara e explícita para atingir o objetivo de compreender e escrever textos (Dehaene, 2020). Além disso, estudiosos como Berg (2003), Ehri (2005) e Chappell (2009) apontam que é necessário e primordial que os alunos tenham desenvolvido consciência fonológica e fonêmica antes que essa instrução formal aconteça. Por causa da busca pela ponte entre a neurociência e a educação, inúmeras tentativas de inovação tecnológica e de ensino baseado em evidências vêm ocorrendo; elas almejam diminuir possíveis lacunas de desenvolvimento entre os estudantes. A fim de investigar a relação entre o treino da consciência fonêmica e a o desenvolvimento de habilidades de leitura, desenvolvemos um estudo experimental com 34 crianças do Nível 5, 1° e 2º anos do Ensino Fundamental de duas escolas particulares localizadas em Natal-RN. Os participantes tinham entre 6 e 8 anos e fizeram parte de uma intervenção que durou 6 semanas. As crianças foram aleatoriamente divididas em 2 grupos distintos: o grupo de intervenção utilizou o jogo educacional GraphoGame, que busca auxiliar o desenvolvimento da consciência fonêmica durante o período de alfabetização; e o grupo controle ativo jogou o Vektor, um jogo educacional de matemática que não impacta diretamente o desenvolvimento da competência leitora. Os dois grupos assistiram às aulas ministradas na escola, seja de forma remota ou presencial. Em ambos os grupos foram aplicados testes antes e depois da intervenção com o objetivo de verificar a eficácia da utilização do jogo educacional GraphoGame. Resultados mostram uma tendência positiva do impacto do treino nas habilidades de leitura das crianças que jogaram GraphoGame no que se refere a acurácia de leitura de palavras.Universidade Federal do Rio Grande do NorteBrasilUFRNPROGRAMA DE PÓS-GRADUAÇÃO EM ESTUDOS DA LINGUAGEMWeissheimer, Janainahttp://lattes.cnpq.br/1501817818311249http://lattes.cnpq.br/7345837860360864Buchweitz, Augustohttp://lattes.cnpq.br/7897187838595254Godoy, Mahayana Cristinahttp://lattes.cnpq.br/3506387688763831Souza, Juliana Geizy Marques de2022-01-10T19:10:05Z2022-01-10T19:10:05Z2021-08-26info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfSOUZA, Juliana Geizy Marques de. Graphogame impact: phonemic awareness training and reading development. 2021. 102f. Dissertação (Mestrado em Estudos da Linguagem) - Centro de Ciências Humanas, Letras e Artes, Universidade Federal do Rio Grande do Norte, Natal, 2021.https://repositorio.ufrn.br/handle/123456789/45581info:eu-repo/semantics/openAccessporreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRN2022-05-02T15:39:16Zoai:repositorio.ufrn.br:123456789/45581Repositório InstitucionalPUBhttp://repositorio.ufrn.br/oai/repositorio@bczm.ufrn.bropendoar:2022-05-02T15:39:16Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false
dc.title.none.fl_str_mv Graphogame impact: phonemic awareness training and reading development
title Graphogame impact: phonemic awareness training and reading development
spellingShingle Graphogame impact: phonemic awareness training and reading development
Souza, Juliana Geizy Marques de
Consciência fonêmica
Aquisição da leitura
GraphoGame
Literacia emergente
title_short Graphogame impact: phonemic awareness training and reading development
title_full Graphogame impact: phonemic awareness training and reading development
title_fullStr Graphogame impact: phonemic awareness training and reading development
title_full_unstemmed Graphogame impact: phonemic awareness training and reading development
title_sort Graphogame impact: phonemic awareness training and reading development
author Souza, Juliana Geizy Marques de
author_facet Souza, Juliana Geizy Marques de
author_role author
dc.contributor.none.fl_str_mv Weissheimer, Janaina
http://lattes.cnpq.br/1501817818311249
http://lattes.cnpq.br/7345837860360864
Buchweitz, Augusto
http://lattes.cnpq.br/7897187838595254
Godoy, Mahayana Cristina
http://lattes.cnpq.br/3506387688763831
dc.contributor.author.fl_str_mv Souza, Juliana Geizy Marques de
dc.subject.por.fl_str_mv Consciência fonêmica
Aquisição da leitura
GraphoGame
Literacia emergente
topic Consciência fonêmica
Aquisição da leitura
GraphoGame
Literacia emergente
description The acquisition of oral language occurs spontaneously; learning to read and write, on the other hand, is different. Children need clear and explicit instruction to fully understand and write texts (Dehaene, 2020). Researchers, such as Berg (2003), Ehri (2005) and Chappell (2009), point out that it is necessary and essential that students have developed phonological and phonemic awareness before the formal instruction of reading takes place. Due to the debate over building a bridge between neuroscience and education, numerous attempts at technological innovation and evidence-based teaching have been made; their goal is to mitigate possible developmental gaps among the students. In order to investigate the relationship between phonemic awareness training and reading fluency, we developed an experimental study with 34 preschoolers, 1st and 2nd grade children from two different private schools located in Natal-RN. The participants were 6 to 8 years old and were part of an 6-week intervention. The children were randomly assigned into 3 distinct groups: the intervention group used the educational game GraphoGame, a supporting tool that helps phonemic awareness development during emerging literacy; the active control group played Vektor, a mathematics game that does not directly impact the development of any reading competence. Both groups attended regular classes at school, those being presential or online. In all groups, tests were applied before and after the intervention in order to verify the effectiveness of using the educational game GraphoGame. Results show a positive tendency training effect on word reading accuracy of children who participated in the intervention playing GraphoGame.
publishDate 2021
dc.date.none.fl_str_mv 2021-08-26
2022-01-10T19:10:05Z
2022-01-10T19:10:05Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv SOUZA, Juliana Geizy Marques de. Graphogame impact: phonemic awareness training and reading development. 2021. 102f. Dissertação (Mestrado em Estudos da Linguagem) - Centro de Ciências Humanas, Letras e Artes, Universidade Federal do Rio Grande do Norte, Natal, 2021.
https://repositorio.ufrn.br/handle/123456789/45581
identifier_str_mv SOUZA, Juliana Geizy Marques de. Graphogame impact: phonemic awareness training and reading development. 2021. 102f. Dissertação (Mestrado em Estudos da Linguagem) - Centro de Ciências Humanas, Letras e Artes, Universidade Federal do Rio Grande do Norte, Natal, 2021.
url https://repositorio.ufrn.br/handle/123456789/45581
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Federal do Rio Grande do Norte
Brasil
UFRN
PROGRAMA DE PÓS-GRADUAÇÃO EM ESTUDOS DA LINGUAGEM
publisher.none.fl_str_mv Universidade Federal do Rio Grande do Norte
Brasil
UFRN
PROGRAMA DE PÓS-GRADUAÇÃO EM ESTUDOS DA LINGUAGEM
dc.source.none.fl_str_mv reponame:Repositório Institucional da UFRN
instname:Universidade Federal do Rio Grande do Norte (UFRN)
instacron:UFRN
instname_str Universidade Federal do Rio Grande do Norte (UFRN)
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institution UFRN
reponame_str Repositório Institucional da UFRN
collection Repositório Institucional da UFRN
repository.name.fl_str_mv Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)
repository.mail.fl_str_mv repositorio@bczm.ufrn.br
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