Graphogame impact: phonemic awareness training and reading development
| Ano de defesa: | 2021 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| Idioma: | por |
| Instituição de defesa: |
Universidade Federal do Rio Grande do Norte
Brasil UFRN PROGRAMA DE PÓS-GRADUAÇÃO EM ESTUDOS DA LINGUAGEM |
| Programa de Pós-Graduação: |
Não Informado pela instituição
|
| Departamento: |
Não Informado pela instituição
|
| País: |
Não Informado pela instituição
|
| Palavras-chave em Português: | |
| Link de acesso: | https://repositorio.ufrn.br/handle/123456789/45581 |
Resumo: | The acquisition of oral language occurs spontaneously; learning to read and write, on the other hand, is different. Children need clear and explicit instruction to fully understand and write texts (Dehaene, 2020). Researchers, such as Berg (2003), Ehri (2005) and Chappell (2009), point out that it is necessary and essential that students have developed phonological and phonemic awareness before the formal instruction of reading takes place. Due to the debate over building a bridge between neuroscience and education, numerous attempts at technological innovation and evidence-based teaching have been made; their goal is to mitigate possible developmental gaps among the students. In order to investigate the relationship between phonemic awareness training and reading fluency, we developed an experimental study with 34 preschoolers, 1st and 2nd grade children from two different private schools located in Natal-RN. The participants were 6 to 8 years old and were part of an 6-week intervention. The children were randomly assigned into 3 distinct groups: the intervention group used the educational game GraphoGame, a supporting tool that helps phonemic awareness development during emerging literacy; the active control group played Vektor, a mathematics game that does not directly impact the development of any reading competence. Both groups attended regular classes at school, those being presential or online. In all groups, tests were applied before and after the intervention in order to verify the effectiveness of using the educational game GraphoGame. Results show a positive tendency training effect on word reading accuracy of children who participated in the intervention playing GraphoGame. |
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Graphogame impact: phonemic awareness training and reading developmentConsciência fonêmicaAquisição da leituraGraphoGameLiteracia emergenteThe acquisition of oral language occurs spontaneously; learning to read and write, on the other hand, is different. Children need clear and explicit instruction to fully understand and write texts (Dehaene, 2020). Researchers, such as Berg (2003), Ehri (2005) and Chappell (2009), point out that it is necessary and essential that students have developed phonological and phonemic awareness before the formal instruction of reading takes place. Due to the debate over building a bridge between neuroscience and education, numerous attempts at technological innovation and evidence-based teaching have been made; their goal is to mitigate possible developmental gaps among the students. In order to investigate the relationship between phonemic awareness training and reading fluency, we developed an experimental study with 34 preschoolers, 1st and 2nd grade children from two different private schools located in Natal-RN. The participants were 6 to 8 years old and were part of an 6-week intervention. The children were randomly assigned into 3 distinct groups: the intervention group used the educational game GraphoGame, a supporting tool that helps phonemic awareness development during emerging literacy; the active control group played Vektor, a mathematics game that does not directly impact the development of any reading competence. Both groups attended regular classes at school, those being presential or online. In all groups, tests were applied before and after the intervention in order to verify the effectiveness of using the educational game GraphoGame. Results show a positive tendency training effect on word reading accuracy of children who participated in the intervention playing GraphoGame.A aquisição da linguagem oral se dá de forma espontânea; entretanto, o aprendizado da leitura e da escrita apresenta determinadas especificidades. Sabe-se que as crianças necessitam de instrução formal clara e explícita para atingir o objetivo de compreender e escrever textos (Dehaene, 2020). Além disso, estudiosos como Berg (2003), Ehri (2005) e Chappell (2009) apontam que é necessário e primordial que os alunos tenham desenvolvido consciência fonológica e fonêmica antes que essa instrução formal aconteça. Por causa da busca pela ponte entre a neurociência e a educação, inúmeras tentativas de inovação tecnológica e de ensino baseado em evidências vêm ocorrendo; elas almejam diminuir possíveis lacunas de desenvolvimento entre os estudantes. A fim de investigar a relação entre o treino da consciência fonêmica e a o desenvolvimento de habilidades de leitura, desenvolvemos um estudo experimental com 34 crianças do Nível 5, 1° e 2º anos do Ensino Fundamental de duas escolas particulares localizadas em Natal-RN. Os participantes tinham entre 6 e 8 anos e fizeram parte de uma intervenção que durou 6 semanas. As crianças foram aleatoriamente divididas em 2 grupos distintos: o grupo de intervenção utilizou o jogo educacional GraphoGame, que busca auxiliar o desenvolvimento da consciência fonêmica durante o período de alfabetização; e o grupo controle ativo jogou o Vektor, um jogo educacional de matemática que não impacta diretamente o desenvolvimento da competência leitora. Os dois grupos assistiram às aulas ministradas na escola, seja de forma remota ou presencial. Em ambos os grupos foram aplicados testes antes e depois da intervenção com o objetivo de verificar a eficácia da utilização do jogo educacional GraphoGame. Resultados mostram uma tendência positiva do impacto do treino nas habilidades de leitura das crianças que jogaram GraphoGame no que se refere a acurácia de leitura de palavras.Universidade Federal do Rio Grande do NorteBrasilUFRNPROGRAMA DE PÓS-GRADUAÇÃO EM ESTUDOS DA LINGUAGEMWeissheimer, Janainahttp://lattes.cnpq.br/1501817818311249http://lattes.cnpq.br/7345837860360864Buchweitz, Augustohttp://lattes.cnpq.br/7897187838595254Godoy, Mahayana Cristinahttp://lattes.cnpq.br/3506387688763831Souza, Juliana Geizy Marques de2022-01-10T19:10:05Z2022-01-10T19:10:05Z2021-08-26info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfSOUZA, Juliana Geizy Marques de. Graphogame impact: phonemic awareness training and reading development. 2021. 102f. Dissertação (Mestrado em Estudos da Linguagem) - Centro de Ciências Humanas, Letras e Artes, Universidade Federal do Rio Grande do Norte, Natal, 2021.https://repositorio.ufrn.br/handle/123456789/45581info:eu-repo/semantics/openAccessporreponame:Repositório Institucional da UFRNinstname:Universidade Federal do Rio Grande do Norte (UFRN)instacron:UFRN2022-05-02T15:39:16Zoai:repositorio.ufrn.br:123456789/45581Repositório InstitucionalPUBhttp://repositorio.ufrn.br/oai/repositorio@bczm.ufrn.bropendoar:2022-05-02T15:39:16Repositório Institucional da UFRN - Universidade Federal do Rio Grande do Norte (UFRN)false |
| dc.title.none.fl_str_mv |
Graphogame impact: phonemic awareness training and reading development |
| title |
Graphogame impact: phonemic awareness training and reading development |
| spellingShingle |
Graphogame impact: phonemic awareness training and reading development Souza, Juliana Geizy Marques de Consciência fonêmica Aquisição da leitura GraphoGame Literacia emergente |
| title_short |
Graphogame impact: phonemic awareness training and reading development |
| title_full |
Graphogame impact: phonemic awareness training and reading development |
| title_fullStr |
Graphogame impact: phonemic awareness training and reading development |
| title_full_unstemmed |
Graphogame impact: phonemic awareness training and reading development |
| title_sort |
Graphogame impact: phonemic awareness training and reading development |
| author |
Souza, Juliana Geizy Marques de |
| author_facet |
Souza, Juliana Geizy Marques de |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
Weissheimer, Janaina http://lattes.cnpq.br/1501817818311249 http://lattes.cnpq.br/7345837860360864 Buchweitz, Augusto http://lattes.cnpq.br/7897187838595254 Godoy, Mahayana Cristina http://lattes.cnpq.br/3506387688763831 |
| dc.contributor.author.fl_str_mv |
Souza, Juliana Geizy Marques de |
| dc.subject.por.fl_str_mv |
Consciência fonêmica Aquisição da leitura GraphoGame Literacia emergente |
| topic |
Consciência fonêmica Aquisição da leitura GraphoGame Literacia emergente |
| description |
The acquisition of oral language occurs spontaneously; learning to read and write, on the other hand, is different. Children need clear and explicit instruction to fully understand and write texts (Dehaene, 2020). Researchers, such as Berg (2003), Ehri (2005) and Chappell (2009), point out that it is necessary and essential that students have developed phonological and phonemic awareness before the formal instruction of reading takes place. Due to the debate over building a bridge between neuroscience and education, numerous attempts at technological innovation and evidence-based teaching have been made; their goal is to mitigate possible developmental gaps among the students. In order to investigate the relationship between phonemic awareness training and reading fluency, we developed an experimental study with 34 preschoolers, 1st and 2nd grade children from two different private schools located in Natal-RN. The participants were 6 to 8 years old and were part of an 6-week intervention. The children were randomly assigned into 3 distinct groups: the intervention group used the educational game GraphoGame, a supporting tool that helps phonemic awareness development during emerging literacy; the active control group played Vektor, a mathematics game that does not directly impact the development of any reading competence. Both groups attended regular classes at school, those being presential or online. In all groups, tests were applied before and after the intervention in order to verify the effectiveness of using the educational game GraphoGame. Results show a positive tendency training effect on word reading accuracy of children who participated in the intervention playing GraphoGame. |
| publishDate |
2021 |
| dc.date.none.fl_str_mv |
2021-08-26 2022-01-10T19:10:05Z 2022-01-10T19:10:05Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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masterThesis |
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publishedVersion |
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SOUZA, Juliana Geizy Marques de. Graphogame impact: phonemic awareness training and reading development. 2021. 102f. Dissertação (Mestrado em Estudos da Linguagem) - Centro de Ciências Humanas, Letras e Artes, Universidade Federal do Rio Grande do Norte, Natal, 2021. https://repositorio.ufrn.br/handle/123456789/45581 |
| identifier_str_mv |
SOUZA, Juliana Geizy Marques de. Graphogame impact: phonemic awareness training and reading development. 2021. 102f. Dissertação (Mestrado em Estudos da Linguagem) - Centro de Ciências Humanas, Letras e Artes, Universidade Federal do Rio Grande do Norte, Natal, 2021. |
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Universidade Federal do Rio Grande do Norte Brasil UFRN PROGRAMA DE PÓS-GRADUAÇÃO EM ESTUDOS DA LINGUAGEM |
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Universidade Federal do Rio Grande do Norte Brasil UFRN PROGRAMA DE PÓS-GRADUAÇÃO EM ESTUDOS DA LINGUAGEM |
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