Heurísticas para o design de sistemas educacionais em tabletop
Ano de defesa: | 2019 |
---|---|
Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | , |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Santa Maria
Centro de Tecnologia |
Programa de Pós-Graduação: |
Programa de Pós-Graduação em Ciência da Computação
|
Departamento: |
Ciência da Computação
|
País: |
Brasil
|
Palavras-chave em Português: | |
Palavras-chave em Inglês: | |
Área do conhecimento CNPq: | |
Link de acesso: | http://repositorio.ufsm.br/handle/1/19705 |
Resumo: | Nowadays, the technology is advancing more and more, and with this, several interactive devices are being inserted in the day to day of the users and the need to develop and implement new systems with quality increasingly focused on the users. However, thinking about usability, few actually fulfill their role easily and efficiently. This is because many products that require the interaction of users to perform tasks, were not designed according to the need of the user, bearing in mind, but only to perform a certain function. For this, thinking about usability and features to support interaction design for large-scale tabletop devices, adaptations were made to traditional Nielsen heuristics for tabletop context and it was realized validations with users. In addiction, a study case was developed in the context of a real project in order to apply the validation of heuristics in practice. The results of the study evaluation showed that the proposed approach fulfills the objective of solving the identified problem and obtained a positive evaluation by the project team, in terms of interaction and usability in the applied context. |
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2020-03-03T12:59:25Z2020-03-03T12:59:25Z2019-08-30http://repositorio.ufsm.br/handle/1/19705Nowadays, the technology is advancing more and more, and with this, several interactive devices are being inserted in the day to day of the users and the need to develop and implement new systems with quality increasingly focused on the users. However, thinking about usability, few actually fulfill their role easily and efficiently. This is because many products that require the interaction of users to perform tasks, were not designed according to the need of the user, bearing in mind, but only to perform a certain function. For this, thinking about usability and features to support interaction design for large-scale tabletop devices, adaptations were made to traditional Nielsen heuristics for tabletop context and it was realized validations with users. In addiction, a study case was developed in the context of a real project in order to apply the validation of heuristics in practice. The results of the study evaluation showed that the proposed approach fulfills the objective of solving the identified problem and obtained a positive evaluation by the project team, in terms of interaction and usability in the applied context.Hoje em dia, a tecnologia vem avançando cada vez mais e com isso, vários dispositivos interativos estão sendo inseridos no dia-a-dia dos usuários e há necessidade de desenvolver e implementar novos sistemas com qualidade cada vez mais centradas nos usuários. Contudo, pensando em usabilidade, são poucos os que realmente cumprem seu papel de forma fácil e eficiente. Isso ocorre porque muitos produtos que exigem a interação dos usuários para realização de tarefas, não foram projetados de acordo com a necessidade do usuário, tendo ele em mente, mas apenas para realizar determinada função. Para isso, pensando em usabilidade e nas características para apoiar no design de interação voltado para dispositivos de grande escala (tabletop) voltados para a área educacional, foi realizadas adaptações nas heurísticas tradicionais de Nielsen para o contexto da tabletop e validações com usuários. Além disso, um estudo de caso foi desenvolvido no contexto de um projeto real com o intuito de aplicar a validação das heurísticas na prática. Os resultados da avaliação do estudo mostraram que a abordagem proposta cumpre com o objetivo de solucionar o problema identificado e obteve uma avaliação positiva por parte da equipe do projeto, em termos de interação e usabilidade no contexto aplicado.porUniversidade Federal de Santa MariaCentro de TecnologiaPrograma de Pós-Graduação em Ciência da ComputaçãoUFSMBrasilCiência da ComputaçãoAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessUsabilidadeHeurísticasTabletopEducaçãoUsabilityHeuristicsTabletopEducationCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOHeurísticas para o design de sistemas educacionais em tabletopHeuristics for design of educational systems in tabletopinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisFontoura, Lisandra Manzonihttp://lattes.cnpq.br/8979575031016933Silva, Marcos Alexandre Rosehttp://lattes.cnpq.br/3381517748983487Müller, Luanahttp://lattes.cnpq.br/7060997864598150http://lattes.cnpq.br/3058020823162479Franceschi, Vinícius Diehl de1003000000076000e178750-1d50-4963-b11c-6e950149b15357128370-3c0a-4692-b6b7-734af20dabb2a8bfea67-05b8-4702-9c3d-4f2c521038f16bea963a-ef22-4f97-b665-d855540fb295reponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSMORIGINALDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdfDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdfDissertação de Mestradoapplication/pdf1566736http://repositorio.ufsm.br/bitstream/1/19705/1/DIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdfe8b81e405a754822667c011389f79edaMD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805http://repositorio.ufsm.br/bitstream/1/19705/2/license_rdf4460e5956bc1d1639be9ae6146a50347MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-816http://repositorio.ufsm.br/bitstream/1/19705/3/license.txtf8fcb28efb1c8cf0dc096bec902bf4c4MD53TEXTDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.txtDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.txtExtracted texttext/plain105902http://repositorio.ufsm.br/bitstream/1/19705/4/DIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.txt4e93c5aab51254befdc66f5ab3f1e6a6MD54THUMBNAILDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.jpgDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.jpgIM Thumbnailimage/jpeg4225http://repositorio.ufsm.br/bitstream/1/19705/5/DIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.jpg5332744e65e7a4134cbee0b5c24c7bf8MD551/197052020-03-04 03:00:33.032oai:repositorio.ufsm.br:1/19705Q3JlYXRpdmUgQ29tbW9ucw==Repositório Institucionalhttp://repositorio.ufsm.br/PUBhttp://repositorio.ufsm.br/oai/requestopendoar:39132020-03-04T06:00:33Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false |
dc.title.por.fl_str_mv |
Heurísticas para o design de sistemas educacionais em tabletop |
dc.title.alternative.eng.fl_str_mv |
Heuristics for design of educational systems in tabletop |
title |
Heurísticas para o design de sistemas educacionais em tabletop |
spellingShingle |
Heurísticas para o design de sistemas educacionais em tabletop Franceschi, Vinícius Diehl de Usabilidade Heurísticas Tabletop Educação Usability Heuristics Tabletop Education CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
title_short |
Heurísticas para o design de sistemas educacionais em tabletop |
title_full |
Heurísticas para o design de sistemas educacionais em tabletop |
title_fullStr |
Heurísticas para o design de sistemas educacionais em tabletop |
title_full_unstemmed |
Heurísticas para o design de sistemas educacionais em tabletop |
title_sort |
Heurísticas para o design de sistemas educacionais em tabletop |
author |
Franceschi, Vinícius Diehl de |
author_facet |
Franceschi, Vinícius Diehl de |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Fontoura, Lisandra Manzoni |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/8979575031016933 |
dc.contributor.referee1.fl_str_mv |
Silva, Marcos Alexandre Rose |
dc.contributor.referee1Lattes.fl_str_mv |
http://lattes.cnpq.br/3381517748983487 |
dc.contributor.referee2.fl_str_mv |
Müller, Luana |
dc.contributor.referee2Lattes.fl_str_mv |
http://lattes.cnpq.br/7060997864598150 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/3058020823162479 |
dc.contributor.author.fl_str_mv |
Franceschi, Vinícius Diehl de |
contributor_str_mv |
Fontoura, Lisandra Manzoni Silva, Marcos Alexandre Rose Müller, Luana |
dc.subject.por.fl_str_mv |
Usabilidade Heurísticas Tabletop Educação |
topic |
Usabilidade Heurísticas Tabletop Educação Usability Heuristics Tabletop Education CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
dc.subject.eng.fl_str_mv |
Usability Heuristics Tabletop Education |
dc.subject.cnpq.fl_str_mv |
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO |
description |
Nowadays, the technology is advancing more and more, and with this, several interactive devices are being inserted in the day to day of the users and the need to develop and implement new systems with quality increasingly focused on the users. However, thinking about usability, few actually fulfill their role easily and efficiently. This is because many products that require the interaction of users to perform tasks, were not designed according to the need of the user, bearing in mind, but only to perform a certain function. For this, thinking about usability and features to support interaction design for large-scale tabletop devices, adaptations were made to traditional Nielsen heuristics for tabletop context and it was realized validations with users. In addiction, a study case was developed in the context of a real project in order to apply the validation of heuristics in practice. The results of the study evaluation showed that the proposed approach fulfills the objective of solving the identified problem and obtained a positive evaluation by the project team, in terms of interaction and usability in the applied context. |
publishDate |
2019 |
dc.date.issued.fl_str_mv |
2019-08-30 |
dc.date.accessioned.fl_str_mv |
2020-03-03T12:59:25Z |
dc.date.available.fl_str_mv |
2020-03-03T12:59:25Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://repositorio.ufsm.br/handle/1/19705 |
url |
http://repositorio.ufsm.br/handle/1/19705 |
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por |
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por |
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100300000007 |
dc.relation.confidence.fl_str_mv |
600 |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ info:eu-repo/semantics/openAccess |
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Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ |
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openAccess |
dc.publisher.none.fl_str_mv |
Universidade Federal de Santa Maria Centro de Tecnologia |
dc.publisher.program.fl_str_mv |
Programa de Pós-Graduação em Ciência da Computação |
dc.publisher.initials.fl_str_mv |
UFSM |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Ciência da Computação |
publisher.none.fl_str_mv |
Universidade Federal de Santa Maria Centro de Tecnologia |
dc.source.none.fl_str_mv |
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