Heurísticas para o design de sistemas educacionais em tabletop

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Franceschi, Vinícius Diehl de lattes
Orientador(a): Fontoura, Lisandra Manzoni lattes
Banca de defesa: Silva, Marcos Alexandre Rose lattes, Müller, Luana lattes
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Santa Maria
Centro de Tecnologia
Programa de Pós-Graduação: Programa de Pós-Graduação em Ciência da Computação
Departamento: Ciência da Computação
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://repositorio.ufsm.br/handle/1/19705
Resumo: Nowadays, the technology is advancing more and more, and with this, several interactive devices are being inserted in the day to day of the users and the need to develop and implement new systems with quality increasingly focused on the users. However, thinking about usability, few actually fulfill their role easily and efficiently. This is because many products that require the interaction of users to perform tasks, were not designed according to the need of the user, bearing in mind, but only to perform a certain function. For this, thinking about usability and features to support interaction design for large-scale tabletop devices, adaptations were made to traditional Nielsen heuristics for tabletop context and it was realized validations with users. In addiction, a study case was developed in the context of a real project in order to apply the validation of heuristics in practice. The results of the study evaluation showed that the proposed approach fulfills the objective of solving the identified problem and obtained a positive evaluation by the project team, in terms of interaction and usability in the applied context.
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spelling 2020-03-03T12:59:25Z2020-03-03T12:59:25Z2019-08-30http://repositorio.ufsm.br/handle/1/19705Nowadays, the technology is advancing more and more, and with this, several interactive devices are being inserted in the day to day of the users and the need to develop and implement new systems with quality increasingly focused on the users. However, thinking about usability, few actually fulfill their role easily and efficiently. This is because many products that require the interaction of users to perform tasks, were not designed according to the need of the user, bearing in mind, but only to perform a certain function. For this, thinking about usability and features to support interaction design for large-scale tabletop devices, adaptations were made to traditional Nielsen heuristics for tabletop context and it was realized validations with users. In addiction, a study case was developed in the context of a real project in order to apply the validation of heuristics in practice. The results of the study evaluation showed that the proposed approach fulfills the objective of solving the identified problem and obtained a positive evaluation by the project team, in terms of interaction and usability in the applied context.Hoje em dia, a tecnologia vem avançando cada vez mais e com isso, vários dispositivos interativos estão sendo inseridos no dia-a-dia dos usuários e há necessidade de desenvolver e implementar novos sistemas com qualidade cada vez mais centradas nos usuários. Contudo, pensando em usabilidade, são poucos os que realmente cumprem seu papel de forma fácil e eficiente. Isso ocorre porque muitos produtos que exigem a interação dos usuários para realização de tarefas, não foram projetados de acordo com a necessidade do usuário, tendo ele em mente, mas apenas para realizar determinada função. Para isso, pensando em usabilidade e nas características para apoiar no design de interação voltado para dispositivos de grande escala (tabletop) voltados para a área educacional, foi realizadas adaptações nas heurísticas tradicionais de Nielsen para o contexto da tabletop e validações com usuários. Além disso, um estudo de caso foi desenvolvido no contexto de um projeto real com o intuito de aplicar a validação das heurísticas na prática. Os resultados da avaliação do estudo mostraram que a abordagem proposta cumpre com o objetivo de solucionar o problema identificado e obteve uma avaliação positiva por parte da equipe do projeto, em termos de interação e usabilidade no contexto aplicado.porUniversidade Federal de Santa MariaCentro de TecnologiaPrograma de Pós-Graduação em Ciência da ComputaçãoUFSMBrasilCiência da ComputaçãoAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessUsabilidadeHeurísticasTabletopEducaçãoUsabilityHeuristicsTabletopEducationCNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOHeurísticas para o design de sistemas educacionais em tabletopHeuristics for design of educational systems in tabletopinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisFontoura, Lisandra Manzonihttp://lattes.cnpq.br/8979575031016933Silva, Marcos Alexandre Rosehttp://lattes.cnpq.br/3381517748983487Müller, Luanahttp://lattes.cnpq.br/7060997864598150http://lattes.cnpq.br/3058020823162479Franceschi, Vinícius Diehl de1003000000076000e178750-1d50-4963-b11c-6e950149b15357128370-3c0a-4692-b6b7-734af20dabb2a8bfea67-05b8-4702-9c3d-4f2c521038f16bea963a-ef22-4f97-b665-d855540fb295reponame:Manancial - Repositório Digital da UFSMinstname:Universidade Federal de Santa Maria (UFSM)instacron:UFSMORIGINALDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdfDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdfDissertação de Mestradoapplication/pdf1566736http://repositorio.ufsm.br/bitstream/1/19705/1/DIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdfe8b81e405a754822667c011389f79edaMD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-8805http://repositorio.ufsm.br/bitstream/1/19705/2/license_rdf4460e5956bc1d1639be9ae6146a50347MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-816http://repositorio.ufsm.br/bitstream/1/19705/3/license.txtf8fcb28efb1c8cf0dc096bec902bf4c4MD53TEXTDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.txtDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.txtExtracted texttext/plain105902http://repositorio.ufsm.br/bitstream/1/19705/4/DIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.txt4e93c5aab51254befdc66f5ab3f1e6a6MD54THUMBNAILDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.jpgDIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.jpgIM Thumbnailimage/jpeg4225http://repositorio.ufsm.br/bitstream/1/19705/5/DIS_PPGCC_2019_FRANCESCHI_VINICIUS.pdf.jpg5332744e65e7a4134cbee0b5c24c7bf8MD551/197052020-03-04 03:00:33.032oai:repositorio.ufsm.br:1/19705Q3JlYXRpdmUgQ29tbW9ucw==Repositório Institucionalhttp://repositorio.ufsm.br/PUBhttp://repositorio.ufsm.br/oai/requestopendoar:39132020-03-04T06:00:33Manancial - Repositório Digital da UFSM - Universidade Federal de Santa Maria (UFSM)false
dc.title.por.fl_str_mv Heurísticas para o design de sistemas educacionais em tabletop
dc.title.alternative.eng.fl_str_mv Heuristics for design of educational systems in tabletop
title Heurísticas para o design de sistemas educacionais em tabletop
spellingShingle Heurísticas para o design de sistemas educacionais em tabletop
Franceschi, Vinícius Diehl de
Usabilidade
Heurísticas
Tabletop
Educação
Usability
Heuristics
Tabletop
Education
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
title_short Heurísticas para o design de sistemas educacionais em tabletop
title_full Heurísticas para o design de sistemas educacionais em tabletop
title_fullStr Heurísticas para o design de sistemas educacionais em tabletop
title_full_unstemmed Heurísticas para o design de sistemas educacionais em tabletop
title_sort Heurísticas para o design de sistemas educacionais em tabletop
author Franceschi, Vinícius Diehl de
author_facet Franceschi, Vinícius Diehl de
author_role author
dc.contributor.advisor1.fl_str_mv Fontoura, Lisandra Manzoni
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/8979575031016933
dc.contributor.referee1.fl_str_mv Silva, Marcos Alexandre Rose
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/3381517748983487
dc.contributor.referee2.fl_str_mv Müller, Luana
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/7060997864598150
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/3058020823162479
dc.contributor.author.fl_str_mv Franceschi, Vinícius Diehl de
contributor_str_mv Fontoura, Lisandra Manzoni
Silva, Marcos Alexandre Rose
Müller, Luana
dc.subject.por.fl_str_mv Usabilidade
Heurísticas
Tabletop
Educação
topic Usabilidade
Heurísticas
Tabletop
Educação
Usability
Heuristics
Tabletop
Education
CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
dc.subject.eng.fl_str_mv Usability
Heuristics
Tabletop
Education
dc.subject.cnpq.fl_str_mv CNPQ::CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
description Nowadays, the technology is advancing more and more, and with this, several interactive devices are being inserted in the day to day of the users and the need to develop and implement new systems with quality increasingly focused on the users. However, thinking about usability, few actually fulfill their role easily and efficiently. This is because many products that require the interaction of users to perform tasks, were not designed according to the need of the user, bearing in mind, but only to perform a certain function. For this, thinking about usability and features to support interaction design for large-scale tabletop devices, adaptations were made to traditional Nielsen heuristics for tabletop context and it was realized validations with users. In addiction, a study case was developed in the context of a real project in order to apply the validation of heuristics in practice. The results of the study evaluation showed that the proposed approach fulfills the objective of solving the identified problem and obtained a positive evaluation by the project team, in terms of interaction and usability in the applied context.
publishDate 2019
dc.date.issued.fl_str_mv 2019-08-30
dc.date.accessioned.fl_str_mv 2020-03-03T12:59:25Z
dc.date.available.fl_str_mv 2020-03-03T12:59:25Z
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dc.publisher.none.fl_str_mv Universidade Federal de Santa Maria
Centro de Tecnologia
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dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Ciência da Computação
publisher.none.fl_str_mv Universidade Federal de Santa Maria
Centro de Tecnologia
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