Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro

Detalhes bibliográficos
Ano de defesa: 2021
Autor(a) principal: Dantas, Rawêna de Almeida Araújo lattes
Orientador(a): Silva, Antônio de Pádua Dias da lattes
Banca de defesa: Ramos, Fabiana lattes, Pereira, Tania Maria Augusto lattes
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Estadual da Paraíba
Programa de Pós-Graduação: Programa de Pós-Graduação Profissional em Formação de Professores - PPGPFP
Departamento: Pró-Reitoria de Pós-Graduação e Pesquisa - PRPGP
País: BR
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: https://repositorio.uepb.edu.br/handle/123456789/75067
Resumo: Many difficulties are presented by students when it comes to the construction of knowledge regarding the production of written texts. These difficulties have been revealed through the recording of the students' own orality, confirmed by means of instruments of assessment which have been used by mother tongue teachers during their classes and reaffirmed by quantitative data expressed in the results of assessments performed by the Ministry of Education. Based on this problematic issue, we propose an adaptation of the board game “Where's Mr. Smitch?” to be used as a didactic tool by the Portuguese teacher to favour the students' understanding of narrative writing in a more dynamic and pleasurable way, resulting in a less resistant and more effective internalization of the written narratives competences. As an educational product, we have the game “Where is Luciana?”, used in the research undertaken at Murilo Braga Elementary and Secondary Education Public School, located in the Liberdade neighbourhood, in the city of Campina Grande, with a group of 5 (five) students from the 6th grade. It is a didactic intervention done remotely, given the socio-historical context in which we are inserted due to the COVID-19 pandemic, although three of the eleven meetings that make up the didactic proposal have taken place in a face-to-face mode, since it was the board game performance. We therefore have a research with the objective to favour the production of narrative texts written by 6th grade students, from the Elementary School Final Years, through a board game used by the Portuguese teacher as a didactic intervention instrument. As an object of study, we used 4 (four) written production suggested through activities done during the interventions, which were carried out by each of the collaborating students. Using a qualitative approach, we were immersed in the context of the research, and through an interventional research of an applied nature and of an exploratory and bibliographic type, we sought new knowledge about teaching practice related to our object of research, linked to the theories that conduct the written text production, focusing on the narrative, through the theoretical support of Gancho (2006), Bronckart (1999), based on the studies of Adam (1992), Brandão (2000), Cardoso (2009), Reales (2008) and Ginzburg (2000); as well as the game as a didactic-pedagogical instrument, based on Teixeira & Apresentação (2014), Kishimoto (1996), Macedo (2000), Smole (2008) and Brougère (1998). Therefore, we believe that our educational product (the board game “Where is Luciana?”) is a didactic-pedagogical instrument which favours the consolidation of the learning of the narrative texts production. This is possible once it enables the appearance and / or improvement of the elements that form the narratives, marked by macro textual elements related to the whole and to the events narrated from the textual structure of the plot.
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spelling 2021-09-01T00:17:01Z2026-03-03T12:23:23Z2021-07-06DANTAS, R. A. A. Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro. 2021. 236 f. Dissertação (Mestrado Profissional em Formação de Professores).- Universidade Estadual da Paraíba, Campina Grande, 2021.https://repositorio.uepb.edu.br/handle/123456789/7506724004014013P1Many difficulties are presented by students when it comes to the construction of knowledge regarding the production of written texts. These difficulties have been revealed through the recording of the students' own orality, confirmed by means of instruments of assessment which have been used by mother tongue teachers during their classes and reaffirmed by quantitative data expressed in the results of assessments performed by the Ministry of Education. Based on this problematic issue, we propose an adaptation of the board game “Where's Mr. Smitch?” to be used as a didactic tool by the Portuguese teacher to favour the students' understanding of narrative writing in a more dynamic and pleasurable way, resulting in a less resistant and more effective internalization of the written narratives competences. As an educational product, we have the game “Where is Luciana?”, used in the research undertaken at Murilo Braga Elementary and Secondary Education Public School, located in the Liberdade neighbourhood, in the city of Campina Grande, with a group of 5 (five) students from the 6th grade. It is a didactic intervention done remotely, given the socio-historical context in which we are inserted due to the COVID-19 pandemic, although three of the eleven meetings that make up the didactic proposal have taken place in a face-to-face mode, since it was the board game performance. We therefore have a research with the objective to favour the production of narrative texts written by 6th grade students, from the Elementary School Final Years, through a board game used by the Portuguese teacher as a didactic intervention instrument. As an object of study, we used 4 (four) written production suggested through activities done during the interventions, which were carried out by each of the collaborating students. Using a qualitative approach, we were immersed in the context of the research, and through an interventional research of an applied nature and of an exploratory and bibliographic type, we sought new knowledge about teaching practice related to our object of research, linked to the theories that conduct the written text production, focusing on the narrative, through the theoretical support of Gancho (2006), Bronckart (1999), based on the studies of Adam (1992), Brandão (2000), Cardoso (2009), Reales (2008) and Ginzburg (2000); as well as the game as a didactic-pedagogical instrument, based on Teixeira & Apresentação (2014), Kishimoto (1996), Macedo (2000), Smole (2008) and Brougère (1998). Therefore, we believe that our educational product (the board game “Where is Luciana?”) is a didactic-pedagogical instrument which favours the consolidation of the learning of the narrative texts production. This is possible once it enables the appearance and / or improvement of the elements that form the narratives, marked by macro textual elements related to the whole and to the events narrated from the textual structure of the plot.São muitas as dificuldades apresentadas pelos alunos em se tratando da construção do conhecimento no que tange à produção de textos escritos. Dificuldades essas reveladas por meio de registros da oralidade dos próprios alunos, confirmadas por meio de instrumentos avaliativos utilizados pelos professores de língua materna durante as suas aulas e reafirmados por meio de dados quantitativos expressos nos resultados das avaliações realizadas pelo Ministério da Educação. Diante dessa problemática, propomos uma adaptação do jogo de tabuleiro “Onde está Sr. Smitch?” a ser utilizado como um instrumento didático pelo professor de português para favorecer a apreensão da escrita de narrativas pelos alunos de maneira mais dinâmica e prazerosa, resultando em uma internalização menos resistente e mais efetiva da competência de narrativas escritas. Como produto educacional, temos, então, o jogo “Onde está Luciana?”, utilizado na pesquisa realizada na Escola Estadual de Ensino Fundamental e Médio Murilo Braga, localizada no bairro da Liberdade, no município de Campina Grande, com um grupo de 5 (cinco) alunos do 6º ano. Trata-se de uma intervenção didática realizada Remotamente, diante do contexto sócio histórico no qual estamos inseridos devido à pandemia do COVID-19, embora três dos onze encontros que compõem a proposta didática tenham ocorrido de modo presencial, uma vez que se tratava da execução do jogo de tabuleiro. Temos, portanto, uma pesquisa com o objetivo favorecer a produção de textos narrativos escritos por alunos do 6º ano, do Ensino Fundamental Anos Finais através de um jogo de tabuleiro utilizado como instrumento da intervenção didática do professor de português. Como objeto de estudo, utilizamos 24 (vinte e quatro) produções advindas de 4 (quatro) atividades realizadas durante as intervenções, as quais foram executadas pelos alunos colaboradores. Por meio de uma abordagem qualitativa, fomos imersos no contexto da pesquisa, e através de uma pesquisa interventiva de natureza aplicada e do tipo exploratória e bibliográfica, buscamos novos conhecimentos sobre o fazer docente relacionado ao nosso objeto de pesquisa, atrelados às teorias que regem a produção de texto, com enfoque na narrativa, por meio do aporte teórico de Gancho (2006), Bronckart (1999), baseado nos estudos de Adam (1992), Brandão (2000), Cardoso (2009), Reales (2008) e Ginzburg (2000); bem como do jogo enquanto instrumento didático-pedagógico, nos referenciando em Teixeira & Apresentação (2014), Kishimoto (1996), Macedo (2000), Smole (2008) e Brougère (1998). Acreditamos, portanto, que o nosso produto educacional (o jogo de tabuleiro “Onde está Luciana?”) trata-se de um instrumento didático-pedagógico que favorece a consolidação da aprendizagem da produção de textos narrativos, uma vez que o mesmo viabiliza a aparição e/ou aprimoramento dos elementos que compõem as narrativas, marcadas pelos elementos macro textuais relacionados ao conjunto de acontecimentos narrados a partir da estruturação textual do enredo.Conselho Nacional de Pesquisa e Desenvolvimento Científico e Tecnológico - CNPqapplication/pdfUniversidade Estadual da ParaíbaPrograma de Pós-Graduação Profissional em Formação de Professores - PPGPFPUEPBBRPró-Reitoria de Pós-Graduação e Pesquisa - PRPGPPró-Reitoria de Pós-Graduação e Pesquisa - PRPGPEDUCACAOProdução de narrativas escritasJogo de tabuleiroInstrumento didático-pedagógicoAprendizagemIntervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiroinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisRamos, Fabianahttp://lattes.cnpq.br/3523474491236304Pereira, Tania Maria Augustohttp://lattes.cnpq.br/2208315567533187Silva, Antônio de Pádua Dias dahttp://lattes.cnpq.br/0126320966063169http://lattes.cnpq.br/4748149596790009Dantas, Rawêna de Almeida Araújoinfo:eu-repo/semantics/openAccessporreponame:Repositório Institucional da Universidade Estadual da Paraíba (UEPB)instname:Universidade Estadual da Paraíba (UEPB)instacron:UEPBTHUMBNAILVersão final - Diessertação Formatada e corrigida de Rawena.pdf.jpgVersão final - Diessertação Formatada e corrigida de Rawena.pdf.jpgGenerated Thumbnailimage/jpeg2945https://repositorio.uepb.edu.br/bitstreams/866c9df3-ad78-4463-971d-43c7a8b9d468/download2fbcd17acc5cb65a3ca0f85330425d95MD56falseAnonymousREADTermo de Autorização - Rawena.pdf.jpgTermo de Autorização - Rawena.pdf.jpgGenerated Thumbnailimage/jpeg5224https://repositorio.uepb.edu.br/bitstreams/e2ca79fe-9c62-4365-bb9b-b5de74f1cf18/download1d69841b313c0c2265c634af7a688fd8MD57falseAdministratorREADTermo de Confirmação_Rawena.pdf.jpgTermo de Confirmação_Rawena.pdf.jpgGenerated Thumbnailimage/jpeg5193https://repositorio.uepb.edu.br/bitstreams/de704b5e-1ca2-48dd-921a-26f82304a724/download4381b828edc729879379f449dda68575MD58falseAdministratorREADLICENSElicense.txtlicense.txttext/plain; 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dc.title.none.fl_str_mv Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro
title Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro
spellingShingle Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro
Dantas, Rawêna de Almeida Araújo
EDUCACAO
Produção de narrativas escritas
Jogo de tabuleiro
Instrumento didático-pedagógico
Aprendizagem
title_short Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro
title_full Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro
title_fullStr Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro
title_full_unstemmed Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro
title_sort Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro
author Dantas, Rawêna de Almeida Araújo
author_facet Dantas, Rawêna de Almeida Araújo
author_role author
dc.contributor.referee1.fl_str_mv Ramos, Fabiana
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/3523474491236304
dc.contributor.referee2.fl_str_mv Pereira, Tania Maria Augusto
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/2208315567533187
dc.contributor.advisor1.fl_str_mv Silva, Antônio de Pádua Dias da
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/0126320966063169
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/4748149596790009
dc.contributor.author.fl_str_mv Dantas, Rawêna de Almeida Araújo
contributor_str_mv Ramos, Fabiana
Pereira, Tania Maria Augusto
Silva, Antônio de Pádua Dias da
dc.subject.cnpq.fl_str_mv EDUCACAO
topic EDUCACAO
Produção de narrativas escritas
Jogo de tabuleiro
Instrumento didático-pedagógico
Aprendizagem
dc.subject.por.fl_str_mv Produção de narrativas escritas
Jogo de tabuleiro
Instrumento didático-pedagógico
Aprendizagem
description Many difficulties are presented by students when it comes to the construction of knowledge regarding the production of written texts. These difficulties have been revealed through the recording of the students' own orality, confirmed by means of instruments of assessment which have been used by mother tongue teachers during their classes and reaffirmed by quantitative data expressed in the results of assessments performed by the Ministry of Education. Based on this problematic issue, we propose an adaptation of the board game “Where's Mr. Smitch?” to be used as a didactic tool by the Portuguese teacher to favour the students' understanding of narrative writing in a more dynamic and pleasurable way, resulting in a less resistant and more effective internalization of the written narratives competences. As an educational product, we have the game “Where is Luciana?”, used in the research undertaken at Murilo Braga Elementary and Secondary Education Public School, located in the Liberdade neighbourhood, in the city of Campina Grande, with a group of 5 (five) students from the 6th grade. It is a didactic intervention done remotely, given the socio-historical context in which we are inserted due to the COVID-19 pandemic, although three of the eleven meetings that make up the didactic proposal have taken place in a face-to-face mode, since it was the board game performance. We therefore have a research with the objective to favour the production of narrative texts written by 6th grade students, from the Elementary School Final Years, through a board game used by the Portuguese teacher as a didactic intervention instrument. As an object of study, we used 4 (four) written production suggested through activities done during the interventions, which were carried out by each of the collaborating students. Using a qualitative approach, we were immersed in the context of the research, and through an interventional research of an applied nature and of an exploratory and bibliographic type, we sought new knowledge about teaching practice related to our object of research, linked to the theories that conduct the written text production, focusing on the narrative, through the theoretical support of Gancho (2006), Bronckart (1999), based on the studies of Adam (1992), Brandão (2000), Cardoso (2009), Reales (2008) and Ginzburg (2000); as well as the game as a didactic-pedagogical instrument, based on Teixeira & Apresentação (2014), Kishimoto (1996), Macedo (2000), Smole (2008) and Brougère (1998). Therefore, we believe that our educational product (the board game “Where is Luciana?”) is a didactic-pedagogical instrument which favours the consolidation of the learning of the narrative texts production. This is possible once it enables the appearance and / or improvement of the elements that form the narratives, marked by macro textual elements related to the whole and to the events narrated from the textual structure of the plot.
publishDate 2021
dc.date.accessioned.fl_str_mv 2021-09-01T00:17:01Z
2026-03-03T12:23:23Z
dc.date.issued.fl_str_mv 2021-07-06
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv DANTAS, R. A. A. Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro. 2021. 236 f. Dissertação (Mestrado Profissional em Formação de Professores).- Universidade Estadual da Paraíba, Campina Grande, 2021.
dc.identifier.uri.fl_str_mv https://repositorio.uepb.edu.br/handle/123456789/75067
dc.identifier.capesdegreeprogramcode.none.fl_str_mv 24004014013P1
identifier_str_mv DANTAS, R. A. A. Intervenção didática para produção de narrativas a partir da adaptação de um jogo de tabuleiro. 2021. 236 f. Dissertação (Mestrado Profissional em Formação de Professores).- Universidade Estadual da Paraíba, Campina Grande, 2021.
24004014013P1
url https://repositorio.uepb.edu.br/handle/123456789/75067
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dc.publisher.none.fl_str_mv Universidade Estadual da Paraíba
dc.publisher.program.fl_str_mv Programa de Pós-Graduação Profissional em Formação de Professores - PPGPFP
dc.publisher.initials.fl_str_mv UEPB
dc.publisher.country.fl_str_mv BR
dc.publisher.department.fl_str_mv Pró-Reitoria de Pós-Graduação e Pesquisa - PRPGP
Pró-Reitoria de Pós-Graduação e Pesquisa - PRPGP
publisher.none.fl_str_mv Universidade Estadual da Paraíba
dc.source.none.fl_str_mv reponame:Repositório Institucional da Universidade Estadual da Paraíba (UEPB)
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https://repositorio.uepb.edu.br/bitstreams/4660beef-2969-452c-9c20-7f52f09ff9c8/download
https://repositorio.uepb.edu.br/bitstreams/742b14a2-b7dc-44f3-8899-a521e7362ee3/download
https://repositorio.uepb.edu.br/bitstreams/11135507-728e-4d3a-abaf-eb6601855bd2/download
https://repositorio.uepb.edu.br/bitstreams/e45706d8-695c-4224-b530-dac545a81888/download
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repository.name.fl_str_mv Repositório Institucional da Universidade Estadual da Paraíba (UEPB) - Universidade Estadual da Paraíba (UEPB)
repository.mail.fl_str_mv sibuepb@setor.uepb.edu.br
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