Construção de jogos pedagógicos sobre funções orgânicas aplicando a abordagem STEAM

Detalhes bibliográficos
Ano de defesa: 2025
Autor(a) principal: Pandolfi, Thayara Vieira Tellaroli
Orientador(a): Mendes, Ana Nery Furlan lattes
Banca de defesa: Bianco, Gilmene lattes, Oliveira, Marcia Gonçalves de lattes
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal do Espírito Santo
Mestrado em Ensino na Educação Básica
Programa de Pós-Graduação: Programa de Pós-Graduação em Ensino na Educação Básica
Departamento: Centro Universitário Norte do Espírito Santo
País: BR
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://repositorio.ufes.br/handle/10/20573
Resumo: The teaching of chemistry, often perceived as abstract and challenging, can become more accessible and engaging through active methodologies and the use of educational games. This dissertation seeks to understand how the development of educational games, applying the STEAM approach, an acronym for Science, Technology, Engineering, Arts, and Mathematics, can enhance the learning of organic functions content by 11th-grade students. The research, which is qualitative in nature and characterized as action research, was conducted in a state school in the city of Linhares, Espírito Santo, with 26 third-year high school students participating. The STEAM approach was integrated into the process of developing educational games, encouraging creativity, critical thinking, and collaboration among students. The methodology adopted involved several fundamental stages. Initially, preliminary planning was carried out with the teacher in charge, an essential step in defining the activities and schedule. Next, the students were organized into four groups and invited to choose a game as a reference for developing their own proposals. Each group had three 50-minute classes to develop the planned activities. Participant observation was used for data collection, allowing the researcher not only to observe but also to mediate and intervene in the process. In addition, images were captured to record significant moments of the experience. Data analysis was conducted using methodological triangulation, supplemented using a logbook. As a result, four educational games were developed focusing on the theme of organic functions: Organic Functions Roulette, Mastering Chemistry, Chemical League, and Path of Organic Functions. The analysis of the games was carried out in dialogue with the principles of the STEAM approach, allowing for reflection on the potential of this methodology in the educational context. The results indicate that, through the interactions promoted during the construction of the games, the STEAM approach contributed significantly to the learning process, stimulating students in problem solving, as well as in the development of creativity and curiosity. It can therefore be concluded that the integration of educational games and the STEAM approach is effective in making chemistry teaching more attractive, contextualized, and student-centered.
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spelling Mendes, Ana Nery Furlanhttps://orcid.org/0000-0001-6488-5483http://lattes.cnpq.br/8266113579775016Pandolfi, Thayara Vieira Tellarolihttps://orcid.org/0009-0007-7056-2825http://lattes.cnpq.br/5997501808053691 Bianco, Gilmenehttps://orcid.org/0000-0002-2654-5370http://lattes.cnpq.br/0111900440522917Oliveira, Marcia Gonçalves dehttps://orcid.org/0000-0001-9027-0976http://lattes.cnpq.br/2109227810924409 2025-11-04T19:25:20Z2025-11-04T19:25:20Z2025-09-29The teaching of chemistry, often perceived as abstract and challenging, can become more accessible and engaging through active methodologies and the use of educational games. This dissertation seeks to understand how the development of educational games, applying the STEAM approach, an acronym for Science, Technology, Engineering, Arts, and Mathematics, can enhance the learning of organic functions content by 11th-grade students. The research, which is qualitative in nature and characterized as action research, was conducted in a state school in the city of Linhares, Espírito Santo, with 26 third-year high school students participating. The STEAM approach was integrated into the process of developing educational games, encouraging creativity, critical thinking, and collaboration among students. The methodology adopted involved several fundamental stages. Initially, preliminary planning was carried out with the teacher in charge, an essential step in defining the activities and schedule. Next, the students were organized into four groups and invited to choose a game as a reference for developing their own proposals. Each group had three 50-minute classes to develop the planned activities. Participant observation was used for data collection, allowing the researcher not only to observe but also to mediate and intervene in the process. In addition, images were captured to record significant moments of the experience. Data analysis was conducted using methodological triangulation, supplemented using a logbook. As a result, four educational games were developed focusing on the theme of organic functions: Organic Functions Roulette, Mastering Chemistry, Chemical League, and Path of Organic Functions. The analysis of the games was carried out in dialogue with the principles of the STEAM approach, allowing for reflection on the potential of this methodology in the educational context. The results indicate that, through the interactions promoted during the construction of the games, the STEAM approach contributed significantly to the learning process, stimulating students in problem solving, as well as in the development of creativity and curiosity. It can therefore be concluded that the integration of educational games and the STEAM approach is effective in making chemistry teaching more attractive, contextualized, and student-centered.O ensino de Química, frequentemente percebido como abstrato e desafiador, pode se tornar mais acessível e envolvente por meio de metodologias ativas e o uso de jogos educacionais. Essa dissertação busca compreender como a construção de jogos pedagógicos, aplicando a abordagem STEAM, um acrônimo de Science (Ciência), Technology (Tecnologia), Engineering (Engenharia), Arts (Artes) e Mathematics (Matemática), pode potencializar a aprendizagem do conteúdo de funções orgânicas dos estudantes da 3ª série do ensino médio. A pesquisa, de natureza qualitativa e caracterizada como pesquisa participante, foi realizada em uma escola da rede estadual da cidade de Linhares-ES, tendo como participantes 26 alunos da 3ª série do ensino médio. A abordagem STEAM foi integrada ao processo de construção dos jogos pedagógicos, incentivando a criatividade, o pensamento crítico e a colaboração entre os alunos. A metodologia adotada envolveu diversas etapas fundamentais. Inicialmente, foi realizado um planejamento prévio com a professora regente, etapa essencial para a definição das atividades e do cronograma. Em seguida, os alunos foram organizados em quatro grupos e convidados a escolher um jogo como referência para a construção de suas próprias propostas. Cada grupo teve à disposição três aulas de 50 minutos para desenvolver as atividades planejadas. Para a coleta de dados, utilizou-se a observação participante, permitindo à pesquisadora não apenas observar, mas também mediar e intervir no processo. Além disso, foram captadas imagens com o objetivo de registrar momentos significativos da experiência. A análise dos dados foi conduzida por meio da triangulação metodológica, complementada pelo uso de um diário de bordo. Como resultado, foram desenvolvidos quatro jogos pedagógicos com foco no tema das funções orgânicas: Roleta das Funções Orgânicas, Dominando a Química, Liga Química e Caminho das Funções Orgânicas. A análise dos jogos foi realizada em diálogo com os princípios da abordagem STEAM, permitindo uma reflexão sobre o potencial dessa metodologia no contexto educacional. Os resultados indicam que, por meio das interações promovidas durante a construção dos jogos, a abordagem STEAM contribuiu significativamente para o processo de aprendizagem, estimulando os estudantes na resolução de problemas, bem como no desenvolvimento da criatividade e da curiosidade. Conclui se, portanto, que a integração entre jogos pedagógicos e a abordagem STEAM se mostra eficaz para tornar o ensino de Química mais atrativo, contextualizado e centrado no protagonismo dos alunos.Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)Texthttp://repositorio.ufes.br/handle/10/20573porUniversidade Federal do Espírito SantoMestrado em Ensino na Educação BásicaPrograma de Pós-Graduação em Ensino na Educação BásicaUFESBRCentro Universitário Norte do Espírito SantoEnsinoMetodologias ativasJogos didáticosFerramentas pedagógicasConstrução de jogos pedagógicos sobre funções orgânicas aplicando a abordagem STEAMinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Repositório Institucional da Universidade Federal do Espírito Santo (riUfes)instname:Universidade Federal do Espírito Santo (UFES)instacron:UFESLICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repositorio.ufes.br/bitstreams/21c50f6c-a6ff-4c00-b9dc-01867d8489e1/download8a4605be74aa9ea9d79846c1fba20a33MD51ORIGINALThayaraVieiraTellaroliPandolfi-2025-Dissertacao.pdfThayaraVieiraTellaroliPandolfi-2025-Dissertacao.pdfapplication/pdf4473430http://repositorio.ufes.br/bitstreams/f1337807-122b-4a15-951c-5a386dc55684/download8bb1558fb0d32848106d57f587a8c65fMD5210/205732025-11-04 16:34:47.478oai:repositorio.ufes.br:10/20573http://repositorio.ufes.brRepositório InstitucionalPUBhttp://repositorio.ufes.br/oai/requestriufes@ufes.bropendoar:21082025-11-04T16:34:47Repositório Institucional da Universidade Federal do Espírito Santo (riUfes) - Universidade Federal do Espírito Santo (UFES)falseTk9URTogUExBQ0UgWU9VUiBPV04gTElDRU5TRSBIRVJFClRoaXMgc2FtcGxlIGxpY2Vuc2UgaXMgcHJvdmlkZWQgZm9yIGluZm9ybWF0aW9uYWwgcHVycG9zZXMgb25seS4KCk5PTi1FWENMVVNJVkUgRElTVFJJQlVUSU9OIExJQ0VOU0UKCkJ5IHNpZ25pbmcgYW5kIHN1Ym1pdHRpbmcgdGhpcyBsaWNlbnNlLCB5b3UgKHRoZSBhdXRob3Iocykgb3IgY29weXJpZ2h0Cm93bmVyKSBncmFudHMgdG8gRFNwYWNlIFVuaXZlcnNpdHkgKERTVSkgdGhlIG5vbi1leGNsdXNpdmUgcmlnaHQgdG8gcmVwcm9kdWNlLAp0cmFuc2xhdGUgKGFzIGRlZmluZWQgYmVsb3cpLCBhbmQvb3IgZGlzdHJpYnV0ZSB5b3VyIHN1Ym1pc3Npb24gKGluY2x1ZGluZwp0aGUgYWJzdHJhY3QpIHdvcmxkd2lkZSBpbiBwcmludCBhbmQgZWxlY3Ryb25pYyBmb3JtYXQgYW5kIGluIGFueSBtZWRpdW0sCmluY2x1ZGluZyBidXQgbm90IGxpbWl0ZWQgdG8gYXVkaW8gb3IgdmlkZW8uCgpZb3UgYWdyZWUgdGhhdCBEU1UgbWF5LCB3aXRob3V0IGNoYW5naW5nIHRoZSBjb250ZW50LCB0cmFuc2xhdGUgdGhlCnN1Ym1pc3Npb24gdG8gYW55IG1lZGl1bSBvciBmb3JtYXQgZm9yIHRoZSBwdXJwb3NlIG9mIHByZXNlcnZhdGlvbi4KCllvdSBhbHNvIGFncmVlIHRoYXQgRFNVIG1heSBrZWVwIG1vcmUgdGhhbiBvbmUgY29weSBvZiB0aGlzIHN1Ym1pc3Npb24gZm9yCnB1cnBvc2VzIG9mIHNlY3VyaXR5LCBiYWNrLXVwIGFuZCBwcmVzZXJ2YXRpb24uCgpZb3UgcmVwcmVzZW50IHRoYXQgdGhlIHN1Ym1pc3Npb24gaXMgeW91ciBvcmlnaW5hbCB3b3JrLCBhbmQgdGhhdCB5b3UgaGF2ZQp0aGUgcmlnaHQgdG8gZ3JhbnQgdGhlIHJpZ2h0cyBjb250YWluZWQgaW4gdGhpcyBsaWNlbnNlLiBZb3UgYWxzbyByZXByZXNlbnQKdGhhdCB5b3VyIHN1Ym1pc3Npb24gZG9lcyBub3QsIHRvIHRoZSBiZXN0IG9mIHlvdXIga25vd2xlZGdlLCBpbmZyaW5nZSB1cG9uCmFueW9uZSdzIGNvcHlyaWdodC4KCklmIHRoZSBzdWJtaXNzaW9uIGNvbnRhaW5zIG1hdGVyaWFsIGZvciB3aGljaCB5b3UgZG8gbm90IGhvbGQgY29weXJpZ2h0LAp5b3UgcmVwcmVzZW50IHRoYXQgeW91IGhhdmUgb2J0YWluZWQgdGhlIHVucmVzdHJpY3RlZCBwZXJtaXNzaW9uIG9mIHRoZQpjb3B5cmlnaHQgb3duZXIgdG8gZ3JhbnQgRFNVIHRoZSByaWdodHMgcmVxdWlyZWQgYnkgdGhpcyBsaWNlbnNlLCBhbmQgdGhhdApzdWNoIHRoaXJkLXBhcnR5IG93bmVkIG1hdGVyaWFsIGlzIGNsZWFybHkgaWRlbnRpZmllZCBhbmQgYWNrbm93bGVkZ2VkCndpdGhpbiB0aGUgdGV4dCBvciBjb250ZW50IG9mIHRoZSBzdWJtaXNzaW9uLgoKSUYgVEhFIFNVQk1JU1NJT04gSVMgQkFTRUQgVVBPTiBXT1JLIFRIQVQgSEFTIEJFRU4gU1BPTlNPUkVEIE9SIFNVUFBPUlRFRApCWSBBTiBBR0VOQ1kgT1IgT1JHQU5JWkFUSU9OIE9USEVSIFRIQU4gRFNVLCBZT1UgUkVQUkVTRU5UIFRIQVQgWU9VIEhBVkUKRlVMRklMTEVEIEFOWSBSSUdIVCBPRiBSRVZJRVcgT1IgT1RIRVIgT0JMSUdBVElPTlMgUkVRVUlSRUQgQlkgU1VDSApDT05UUkFDVCBPUiBBR1JFRU1FTlQuCgpEU1Ugd2lsbCBjbGVhcmx5IGlkZW50aWZ5IHlvdXIgbmFtZShzKSBhcyB0aGUgYXV0aG9yKHMpIG9yIG93bmVyKHMpIG9mIHRoZQpzdWJtaXNzaW9uLCBhbmQgd2lsbCBub3QgbWFrZSBhbnkgYWx0ZXJhdGlvbiwgb3RoZXIgdGhhbiBhcyBhbGxvd2VkIGJ5IHRoaXMKbGljZW5zZSwgdG8geW91ciBzdWJtaXNzaW9uLgo=
dc.title.none.fl_str_mv Construção de jogos pedagógicos sobre funções orgânicas aplicando a abordagem STEAM
title Construção de jogos pedagógicos sobre funções orgânicas aplicando a abordagem STEAM
spellingShingle Construção de jogos pedagógicos sobre funções orgânicas aplicando a abordagem STEAM
Pandolfi, Thayara Vieira Tellaroli
Ensino
Metodologias ativas
Jogos didáticos
Ferramentas pedagógicas
title_short Construção de jogos pedagógicos sobre funções orgânicas aplicando a abordagem STEAM
title_full Construção de jogos pedagógicos sobre funções orgânicas aplicando a abordagem STEAM
title_fullStr Construção de jogos pedagógicos sobre funções orgânicas aplicando a abordagem STEAM
title_full_unstemmed Construção de jogos pedagógicos sobre funções orgânicas aplicando a abordagem STEAM
title_sort Construção de jogos pedagógicos sobre funções orgânicas aplicando a abordagem STEAM
author Pandolfi, Thayara Vieira Tellaroli
author_facet Pandolfi, Thayara Vieira Tellaroli
author_role author
dc.contributor.authorID.none.fl_str_mv https://orcid.org/0009-0007-7056-2825
dc.contributor.authorLattes.none.fl_str_mv http://lattes.cnpq.br/5997501808053691
dc.contributor.advisor1.fl_str_mv Mendes, Ana Nery Furlan
dc.contributor.advisor1ID.fl_str_mv https://orcid.org/0000-0001-6488-5483
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/8266113579775016
dc.contributor.author.fl_str_mv Pandolfi, Thayara Vieira Tellaroli
dc.contributor.referee1.fl_str_mv Bianco, Gilmene
dc.contributor.referee1ID.fl_str_mv https://orcid.org/0000-0002-2654-5370
dc.contributor.referee1Lattes.fl_str_mv http://lattes.cnpq.br/0111900440522917
dc.contributor.referee2.fl_str_mv Oliveira, Marcia Gonçalves de
dc.contributor.referee2ID.fl_str_mv https://orcid.org/0000-0001-9027-0976
dc.contributor.referee2Lattes.fl_str_mv http://lattes.cnpq.br/2109227810924409
contributor_str_mv Mendes, Ana Nery Furlan
Bianco, Gilmene
Oliveira, Marcia Gonçalves de
dc.subject.cnpq.fl_str_mv Ensino
topic Ensino
Metodologias ativas
Jogos didáticos
Ferramentas pedagógicas
dc.subject.por.fl_str_mv Metodologias ativas
Jogos didáticos
Ferramentas pedagógicas
description The teaching of chemistry, often perceived as abstract and challenging, can become more accessible and engaging through active methodologies and the use of educational games. This dissertation seeks to understand how the development of educational games, applying the STEAM approach, an acronym for Science, Technology, Engineering, Arts, and Mathematics, can enhance the learning of organic functions content by 11th-grade students. The research, which is qualitative in nature and characterized as action research, was conducted in a state school in the city of Linhares, Espírito Santo, with 26 third-year high school students participating. The STEAM approach was integrated into the process of developing educational games, encouraging creativity, critical thinking, and collaboration among students. The methodology adopted involved several fundamental stages. Initially, preliminary planning was carried out with the teacher in charge, an essential step in defining the activities and schedule. Next, the students were organized into four groups and invited to choose a game as a reference for developing their own proposals. Each group had three 50-minute classes to develop the planned activities. Participant observation was used for data collection, allowing the researcher not only to observe but also to mediate and intervene in the process. In addition, images were captured to record significant moments of the experience. Data analysis was conducted using methodological triangulation, supplemented using a logbook. As a result, four educational games were developed focusing on the theme of organic functions: Organic Functions Roulette, Mastering Chemistry, Chemical League, and Path of Organic Functions. The analysis of the games was carried out in dialogue with the principles of the STEAM approach, allowing for reflection on the potential of this methodology in the educational context. The results indicate that, through the interactions promoted during the construction of the games, the STEAM approach contributed significantly to the learning process, stimulating students in problem solving, as well as in the development of creativity and curiosity. It can therefore be concluded that the integration of educational games and the STEAM approach is effective in making chemistry teaching more attractive, contextualized, and student-centered.
publishDate 2025
dc.date.accessioned.fl_str_mv 2025-11-04T19:25:20Z
dc.date.available.fl_str_mv 2025-11-04T19:25:20Z
dc.date.issued.fl_str_mv 2025-09-29
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Mestrado em Ensino na Educação Básica
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dc.publisher.initials.fl_str_mv UFES
dc.publisher.country.fl_str_mv BR
dc.publisher.department.fl_str_mv Centro Universitário Norte do Espírito Santo
publisher.none.fl_str_mv Universidade Federal do Espírito Santo
Mestrado em Ensino na Educação Básica
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