Mídia e abuso sexual nos esports: construções de discurso no jornalismo de videogames brasileiro
| Ano de defesa: | 2024 |
|---|---|
| Autor(a) principal: | |
| Orientador(a): | |
| Banca de defesa: | |
| Tipo de documento: | Dissertação |
| Tipo de acesso: | Acesso aberto |
| Idioma: | por |
| Instituição de defesa: |
Universidade Federal da Paraíba
Brasil Comunicação Programa de Pós-Graduação em Comunicação UFPB |
| Programa de Pós-Graduação: |
Não Informado pela instituição
|
| Departamento: |
Não Informado pela instituição
|
| País: |
Não Informado pela instituição
|
| Palavras-chave em Português: | |
| Link de acesso: | https://repositorio.ufpb.br/jspui/handle/123456789/33049 |
Resumo: | This work carries out a discourse analysis of news stories dealing with accusations of sexual abuse against "MiT", an influential figure in the Brazilian esports scene. It seeks to understand how a media outlet specializing in video games, and especially competitive electronic games, produces meanings about this event. In addition to studying what kinds of meanings these are, the research focuses its analysis on identifying linguistic mechanisms that elicit ideological formations from this press. Considering that the journalistic media have ways of influencing the public debate, the objective is to understand how an opportune topic to discuss gender violence is conveyed to the video game consumer public.With this in mind, we set out with the following research problem: based on which discursive practices does contemporary Brazilian video game journalism construct news about sexual abuse in esports? In order to arrive at this answer, the work is divided into four chapters. In the first, we produce a literature review that explores the relationship between the press and the video games industry, the gaming press and gender issues, and the esports scene. Then, in chapter 2, we present the discourse theory that will serve as the theorical-methodologic basis. We focus mainly on the influences of Foucault (2008) and Pêcheux (1997a, 1997b) on discourse analysis in the French tradition. From these influences, we draw on Charaudeau's (2005, 2013) semiolinguistic approaches to analyzing informative discourse as a methodological contribution. Chapter 3 discusses the corpus to be analyzed: 10 news stories, out of a total of 39 identified, which deal with allegations of sexual abuse in the Brazilian esports scene between January 5 and 9, 2021. Produced by 5 Brazilian websites (Globo Esporte, ESPN, Mais Esports, The Enemy and MGG), the news items were standardized and processed using Iramuteq, a textual data analysis software. Finally, the data is categorized based on Charaudeau's (2005, 2013) semiolinguistics and discussed in Chapter 4. In order to answer the research problem, the results point to: (1) the use of processes of social qualification (through professional history) and naming (through nicknames) to construct affective meanings; (2) the use of paraphrases, confrontations of speeches, and sources to generate effects of truth on material meanings constructed from ideological formations; (3) the use of argumentative processes that materialize in victim-blaming devices; (4) the use of narrative processes that moralize violence, but refrain from problematizing it. |
| id |
UFPB-2_29d9b56f27e0d37a1df0a1cc7d00dde0 |
|---|---|
| oai_identifier_str |
oai:repositorio.ufpb.br:123456789/33049 |
| network_acronym_str |
UFPB-2 |
| network_name_str |
Repositório Institucional da UFPB |
| repository_id_str |
|
| spelling |
Mídia e abuso sexual nos esports: construções de discurso no jornalismo de videogames brasileiroMídia - Abuso sexual - EsportsJornalismo - VideogamesAnálise de discursoDiscourse analysisVideo game journalismEsportsSexual abuseCNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAOThis work carries out a discourse analysis of news stories dealing with accusations of sexual abuse against "MiT", an influential figure in the Brazilian esports scene. It seeks to understand how a media outlet specializing in video games, and especially competitive electronic games, produces meanings about this event. In addition to studying what kinds of meanings these are, the research focuses its analysis on identifying linguistic mechanisms that elicit ideological formations from this press. Considering that the journalistic media have ways of influencing the public debate, the objective is to understand how an opportune topic to discuss gender violence is conveyed to the video game consumer public.With this in mind, we set out with the following research problem: based on which discursive practices does contemporary Brazilian video game journalism construct news about sexual abuse in esports? In order to arrive at this answer, the work is divided into four chapters. In the first, we produce a literature review that explores the relationship between the press and the video games industry, the gaming press and gender issues, and the esports scene. Then, in chapter 2, we present the discourse theory that will serve as the theorical-methodologic basis. We focus mainly on the influences of Foucault (2008) and Pêcheux (1997a, 1997b) on discourse analysis in the French tradition. From these influences, we draw on Charaudeau's (2005, 2013) semiolinguistic approaches to analyzing informative discourse as a methodological contribution. Chapter 3 discusses the corpus to be analyzed: 10 news stories, out of a total of 39 identified, which deal with allegations of sexual abuse in the Brazilian esports scene between January 5 and 9, 2021. Produced by 5 Brazilian websites (Globo Esporte, ESPN, Mais Esports, The Enemy and MGG), the news items were standardized and processed using Iramuteq, a textual data analysis software. Finally, the data is categorized based on Charaudeau's (2005, 2013) semiolinguistics and discussed in Chapter 4. In order to answer the research problem, the results point to: (1) the use of processes of social qualification (through professional history) and naming (through nicknames) to construct affective meanings; (2) the use of paraphrases, confrontations of speeches, and sources to generate effects of truth on material meanings constructed from ideological formations; (3) the use of argumentative processes that materialize in victim-blaming devices; (4) the use of narrative processes that moralize violence, but refrain from problematizing it.Este trabalho realiza uma análise de discurso de notícias que tratam sobre denúncias de abuso sexual inculpadas a “MiT”, um influente sujeito do cenário brasileiro de esports – esportes eletrônicos. Busca-se compreender como uma mídia especializada em videogames, e, em especial, em jogos eletrônicos competitivos, produz sentidos sobre esse evento. Para além de estudar que tipos de sentidos são esses, a pesquisa centra sua análise na identificação de mecanismos linguísticos que suscitam formações ideológicas provenientes dessa imprensa. Considerando que os meios jornalísticos possuem formas de agenciar o debate público, o objetivo é entender como uma temática oportuna para discutir a violência de gênero é veiculada para o público consumidor de videogames. Com isso, partimos do seguinte problema de pesquisa: a partir de quais práticas discursivas o jornalismo contemporâneo brasileiro de videogames constrói notícias sobre abusos sexuais nos esports? Para chegar a essa resposta, o trabalho se desenvolve por meio de quatro capítulos. No primeiro, produzimos uma revisão de literatura que explora a relação entre a imprensa e a indústria de videogames, a imprensa de games e questões de gênero, e o cenário dos esports. Após isso, apresentamos, no capítulo 2, a teoria do discurso que servirá de base teórico-metodológica. Focamos, principalmente, nas influências de Foucault (2008) e Pêcheux (1997a, 1997b) para a análise de discurso de tradição francesa. Dessas influências, depreende-se como aporte metodológico as abordagens semiolinguísticas de Charaudeau (2005, 2013) para análise do discurso informativo. No capítulo 3, discute-se o corpus a ser analisado: 10 notícias, de um total de 39 identificadas, que abordam denúncias sobre o abuso sexual no cenário de esports nacional veiculadas entre 05 e 09 de janeiro de 2021. Produzidas por 5 sites brasileiros (Globo Esporte, ESPN, Mais Esports, The Enemy e MGG), as notícias foram padronizadas e processadas dentro do Iramuteq, um software de análise de dados textuais. Por fim, os dados são categorizados com base na semiolinguística de Charaudeau (2005, 2013) e discutidos no capítulo 4. Para responder o problema de pesquisa, os resultados apontam para: (1) uso de processos de qualificação social (através do histórico profissional) e nomeação (através de nicknames) para construir sentidos afetivos; (2) uso de paráfrases, confrontos de falas e fontes para gerar efeitos de verdade sobre sentidos materiais construídos a partir de formações ideológicas; (3) uso de processos argumentativos que se materializam em dispositivos de culpabilização das vítimas; (4) uso de processos narrativos que moralizam a violência, mas se isentam de problematizá-la.Universidade Federal da ParaíbaBrasilComunicaçãoPrograma de Pós-Graduação em ComunicaçãoUFPBMussa, Ivanhttp://lattes.cnpq.br/1099705412530886Medeiros, Kennet Anderson da Cruz2025-01-15T14:25:24Z2024-03-112025-01-15T14:25:24Z2024-02-29info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesishttps://repositorio.ufpb.br/jspui/handle/123456789/33049porAttribution-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nd/3.0/br/info:eu-repo/semantics/openAccessreponame:Repositório Institucional da UFPBinstname:Universidade Federal da Paraíba (UFPB)instacron:UFPB2025-01-16T06:07:47Zoai:repositorio.ufpb.br:123456789/33049Repositório InstitucionalPUBhttps://repositorio.ufpb.br/oai/requestdiretoria@ufpb.br||bdtd@biblioteca.ufpb.bropendoar:25462025-01-16T06:07:47Repositório Institucional da UFPB - Universidade Federal da Paraíba (UFPB)false |
| dc.title.none.fl_str_mv |
Mídia e abuso sexual nos esports: construções de discurso no jornalismo de videogames brasileiro |
| title |
Mídia e abuso sexual nos esports: construções de discurso no jornalismo de videogames brasileiro |
| spellingShingle |
Mídia e abuso sexual nos esports: construções de discurso no jornalismo de videogames brasileiro Medeiros, Kennet Anderson da Cruz Mídia - Abuso sexual - Esports Jornalismo - Videogames Análise de discurso Discourse analysis Video game journalism Esports Sexual abuse CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
| title_short |
Mídia e abuso sexual nos esports: construções de discurso no jornalismo de videogames brasileiro |
| title_full |
Mídia e abuso sexual nos esports: construções de discurso no jornalismo de videogames brasileiro |
| title_fullStr |
Mídia e abuso sexual nos esports: construções de discurso no jornalismo de videogames brasileiro |
| title_full_unstemmed |
Mídia e abuso sexual nos esports: construções de discurso no jornalismo de videogames brasileiro |
| title_sort |
Mídia e abuso sexual nos esports: construções de discurso no jornalismo de videogames brasileiro |
| author |
Medeiros, Kennet Anderson da Cruz |
| author_facet |
Medeiros, Kennet Anderson da Cruz |
| author_role |
author |
| dc.contributor.none.fl_str_mv |
Mussa, Ivan http://lattes.cnpq.br/1099705412530886 |
| dc.contributor.author.fl_str_mv |
Medeiros, Kennet Anderson da Cruz |
| dc.subject.por.fl_str_mv |
Mídia - Abuso sexual - Esports Jornalismo - Videogames Análise de discurso Discourse analysis Video game journalism Esports Sexual abuse CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
| topic |
Mídia - Abuso sexual - Esports Jornalismo - Videogames Análise de discurso Discourse analysis Video game journalism Esports Sexual abuse CNPQ::CIENCIAS SOCIAIS APLICADAS::COMUNICACAO |
| description |
This work carries out a discourse analysis of news stories dealing with accusations of sexual abuse against "MiT", an influential figure in the Brazilian esports scene. It seeks to understand how a media outlet specializing in video games, and especially competitive electronic games, produces meanings about this event. In addition to studying what kinds of meanings these are, the research focuses its analysis on identifying linguistic mechanisms that elicit ideological formations from this press. Considering that the journalistic media have ways of influencing the public debate, the objective is to understand how an opportune topic to discuss gender violence is conveyed to the video game consumer public.With this in mind, we set out with the following research problem: based on which discursive practices does contemporary Brazilian video game journalism construct news about sexual abuse in esports? In order to arrive at this answer, the work is divided into four chapters. In the first, we produce a literature review that explores the relationship between the press and the video games industry, the gaming press and gender issues, and the esports scene. Then, in chapter 2, we present the discourse theory that will serve as the theorical-methodologic basis. We focus mainly on the influences of Foucault (2008) and Pêcheux (1997a, 1997b) on discourse analysis in the French tradition. From these influences, we draw on Charaudeau's (2005, 2013) semiolinguistic approaches to analyzing informative discourse as a methodological contribution. Chapter 3 discusses the corpus to be analyzed: 10 news stories, out of a total of 39 identified, which deal with allegations of sexual abuse in the Brazilian esports scene between January 5 and 9, 2021. Produced by 5 Brazilian websites (Globo Esporte, ESPN, Mais Esports, The Enemy and MGG), the news items were standardized and processed using Iramuteq, a textual data analysis software. Finally, the data is categorized based on Charaudeau's (2005, 2013) semiolinguistics and discussed in Chapter 4. In order to answer the research problem, the results point to: (1) the use of processes of social qualification (through professional history) and naming (through nicknames) to construct affective meanings; (2) the use of paraphrases, confrontations of speeches, and sources to generate effects of truth on material meanings constructed from ideological formations; (3) the use of argumentative processes that materialize in victim-blaming devices; (4) the use of narrative processes that moralize violence, but refrain from problematizing it. |
| publishDate |
2024 |
| dc.date.none.fl_str_mv |
2024-03-11 2024-02-29 2025-01-15T14:25:24Z 2025-01-15T14:25:24Z |
| dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
| dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
| format |
masterThesis |
| status_str |
publishedVersion |
| dc.identifier.uri.fl_str_mv |
https://repositorio.ufpb.br/jspui/handle/123456789/33049 |
| url |
https://repositorio.ufpb.br/jspui/handle/123456789/33049 |
| dc.language.iso.fl_str_mv |
por |
| language |
por |
| dc.rights.driver.fl_str_mv |
Attribution-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nd/3.0/br/ info:eu-repo/semantics/openAccess |
| rights_invalid_str_mv |
Attribution-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nd/3.0/br/ |
| eu_rights_str_mv |
openAccess |
| dc.publisher.none.fl_str_mv |
Universidade Federal da Paraíba Brasil Comunicação Programa de Pós-Graduação em Comunicação UFPB |
| publisher.none.fl_str_mv |
Universidade Federal da Paraíba Brasil Comunicação Programa de Pós-Graduação em Comunicação UFPB |
| dc.source.none.fl_str_mv |
reponame:Repositório Institucional da UFPB instname:Universidade Federal da Paraíba (UFPB) instacron:UFPB |
| instname_str |
Universidade Federal da Paraíba (UFPB) |
| instacron_str |
UFPB |
| institution |
UFPB |
| reponame_str |
Repositório Institucional da UFPB |
| collection |
Repositório Institucional da UFPB |
| repository.name.fl_str_mv |
Repositório Institucional da UFPB - Universidade Federal da Paraíba (UFPB) |
| repository.mail.fl_str_mv |
diretoria@ufpb.br||bdtd@biblioteca.ufpb.br |
| _version_ |
1833923278983397376 |