O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral

Detalhes bibliográficos
Ano de defesa: 2015
Autor(a) principal: Oliveira, Eliza Ribeiro de lattes
Orientador(a): Tavares, Tatiana Aires lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal da Paraíba
Programa de Pós-Graduação: Programa de Pós-Graduação em Informática
Departamento: Informática
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: https://repositorio.ufpb.br/jspui/handle/tede/7862
Resumo: The evolution in user interfaces has shown a strong trend in the use of tangible interfaces, in particular the tangible interfaces that promote a sensorial experience. The use of this type of resource can be interesting in different contexts, with the focus on scenarios where the sensory aspect is crucial to the interaction, as the performance of Assistive Technologies (AT). The purpose of this study is to investigate the effects of using multi-sensory devices for promoting the interaction in games for children with Cerebral Palsy (CP). CP refers to a series of clinical syndromes characterized by motor disorders and permanent postural changes which may or may not be associated with cognitive impairment and speech disorders. Because of the restricted motor condition, it is difficult the conduction of games for children with CP. This way, a motor delay can result in low play performance. This project is designed to approach the use of assistive technologies for providing a interactive game for children with CP. AT is used in order to provide independence and autonomy to people who show any dysfunction. For achieve the multi-sensory goal we are using a robotic ball called Sphero. The use of a robotic device enables to manipulate the ball remotely. This feature is very useful for children with physical disabilities. This way, Sphero was used as a part of the game, improving the movement sensations of the users. This study took place in the Department of Occupational Therapy at Federal University of Paraíba, where we offer a immersive games experience in a Occupational Therapy intevention.
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spelling 2016-02-16T20:22:30Z2018-07-21T00:14:29Z2018-07-21T00:14:29Z2015-06-15OLIVEIRA, Eliza Ribeiro de. O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral. 2015. 164 f. Dissertação (Mestrado em Informática) - Universidade Federal da Paraíba, João Pessoa, 2015.https://repositorio.ufpb.br/jspui/handle/tede/7862The evolution in user interfaces has shown a strong trend in the use of tangible interfaces, in particular the tangible interfaces that promote a sensorial experience. The use of this type of resource can be interesting in different contexts, with the focus on scenarios where the sensory aspect is crucial to the interaction, as the performance of Assistive Technologies (AT). The purpose of this study is to investigate the effects of using multi-sensory devices for promoting the interaction in games for children with Cerebral Palsy (CP). CP refers to a series of clinical syndromes characterized by motor disorders and permanent postural changes which may or may not be associated with cognitive impairment and speech disorders. Because of the restricted motor condition, it is difficult the conduction of games for children with CP. This way, a motor delay can result in low play performance. This project is designed to approach the use of assistive technologies for providing a interactive game for children with CP. AT is used in order to provide independence and autonomy to people who show any dysfunction. For achieve the multi-sensory goal we are using a robotic ball called Sphero. The use of a robotic device enables to manipulate the ball remotely. This feature is very useful for children with physical disabilities. This way, Sphero was used as a part of the game, improving the movement sensations of the users. This study took place in the Department of Occupational Therapy at Federal University of Paraíba, where we offer a immersive games experience in a Occupational Therapy intevention.A evolução nas interfaces de usuário tem mostrado uma forte tendência na utilização de interfaces tangíveis, em especial, as interfaces tangíveis que promovem uma experiência sensorial. A utilização desse tipo de recurso pode ser interessante em diferentes contextos, onde se destacam os cenários onde o aspecto sensorial é determinante para a interação, como a atuação das tecnologias assistivas. O objetivo deste estudo foi promover o brincar de crianças com Paralisia Cerebral (PC), a partir da utilização de um dispositivo multi-sensorial como elemento principal em jogos voltados para crianças com PC. A PC refere-se a uma série de síndromes clínicas caracterizadas por desordens motoras e alterações posturais permanentes que podem ou não estar associadas com disfunção cognitiva e distúrbios da fala. Devido à restrita condição motora, o envolvimento em jogos e brincadeiras se torna difícil para crianças com PC. Nosso desafio é abordar o uso de tecnologias assistivas através da utilização de um dispositivo multi-sensorial no desenvolvimento de um jogo interativo para crianças com PC. O dispositivo multi-sensorial utilizado é uma bola robótica chamada Sphero. O uso de um dispositivo robótico permite manipular a bola remotamente, o que torna este recurso útil para crianças com deficiências físicas. Este estudo será realizado na clínica-escola de terapia ocupacional da Universidade Federal da Paraíba, onde iremos oferecer uma experiência de jogos interativos em intervenções de terapia ocupacional. Serão utilizados instrumentos para a avaliação e caracterização do paciente, bem como para a reavaliação após a intervenção. Serão feitas análises dos escores obtidos em cada instrumento avaliativo, de forma a detectar possíveis ganhos após a utilização do dispositivo multi-sensorial.Submitted by Clebson Anjos (clebson.leandro54@gmail.com) on 2016-02-16T20:22:30Z No. of bitstreams: 1 arquivototal.pdf: 21178283 bytes, checksum: de1f2aeea6d4ad44a59c9bc08873a839 (MD5)Made available in DSpace on 2016-02-16T20:22:30Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 21178283 bytes, checksum: de1f2aeea6d4ad44a59c9bc08873a839 (MD5) Previous issue date: 2015-06-15Made available in DSpace on 2018-07-21T00:14:29Z (GMT). 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dc.title.por.fl_str_mv O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral
title O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral
spellingShingle O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral
Oliveira, Eliza Ribeiro de
Paralisia Cerebral
Tecnologia Assistiva
Dispositivos Multi-sensoriais
Brincar
Assistive technology
Multi-sensorial devices
Play
Cerebral Palsy
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
title_short O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral
title_full O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral
title_fullStr O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral
title_full_unstemmed O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral
title_sort O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral
author Oliveira, Eliza Ribeiro de
author_facet Oliveira, Eliza Ribeiro de
author_role author
dc.contributor.advisor1.fl_str_mv Tavares, Tatiana Aires
dc.contributor.advisor1ID.fl_str_mv 888.840.400-78
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/4903908392101557
dc.contributor.authorID.fl_str_mv 088.931.256-76
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/7437961559063283
dc.contributor.author.fl_str_mv Oliveira, Eliza Ribeiro de
contributor_str_mv Tavares, Tatiana Aires
dc.subject.por.fl_str_mv Paralisia Cerebral
Tecnologia Assistiva
Dispositivos Multi-sensoriais
Brincar
Assistive technology
Multi-sensorial devices
Play
topic Paralisia Cerebral
Tecnologia Assistiva
Dispositivos Multi-sensoriais
Brincar
Assistive technology
Multi-sensorial devices
Play
Cerebral Palsy
CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
dc.subject.eng.fl_str_mv Cerebral Palsy
dc.subject.cnpq.fl_str_mv CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO
description The evolution in user interfaces has shown a strong trend in the use of tangible interfaces, in particular the tangible interfaces that promote a sensorial experience. The use of this type of resource can be interesting in different contexts, with the focus on scenarios where the sensory aspect is crucial to the interaction, as the performance of Assistive Technologies (AT). The purpose of this study is to investigate the effects of using multi-sensory devices for promoting the interaction in games for children with Cerebral Palsy (CP). CP refers to a series of clinical syndromes characterized by motor disorders and permanent postural changes which may or may not be associated with cognitive impairment and speech disorders. Because of the restricted motor condition, it is difficult the conduction of games for children with CP. This way, a motor delay can result in low play performance. This project is designed to approach the use of assistive technologies for providing a interactive game for children with CP. AT is used in order to provide independence and autonomy to people who show any dysfunction. For achieve the multi-sensory goal we are using a robotic ball called Sphero. The use of a robotic device enables to manipulate the ball remotely. This feature is very useful for children with physical disabilities. This way, Sphero was used as a part of the game, improving the movement sensations of the users. This study took place in the Department of Occupational Therapy at Federal University of Paraíba, where we offer a immersive games experience in a Occupational Therapy intevention.
publishDate 2015
dc.date.issued.fl_str_mv 2015-06-15
dc.date.accessioned.fl_str_mv 2016-02-16T20:22:30Z
2018-07-21T00:14:29Z
dc.date.available.fl_str_mv 2018-07-21T00:14:29Z
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dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
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dc.identifier.citation.fl_str_mv OLIVEIRA, Eliza Ribeiro de. O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral. 2015. 164 f. Dissertação (Mestrado em Informática) - Universidade Federal da Paraíba, João Pessoa, 2015.
dc.identifier.uri.fl_str_mv https://repositorio.ufpb.br/jspui/handle/tede/7862
identifier_str_mv OLIVEIRA, Eliza Ribeiro de. O uso de dispositivo multi-sensoriais para promoção do brincar em crianças com paralisia cerebral. 2015. 164 f. Dissertação (Mestrado em Informática) - Universidade Federal da Paraíba, João Pessoa, 2015.
url https://repositorio.ufpb.br/jspui/handle/tede/7862
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